[QUOTE=Tinter;38261793]You can put it as an inbetween level if you really want.[/QUOTE]
Or make it optional, either go thrugh the rock passage as usual or through the church.
[QUOTE=KingKombat;38262631]Looking forward to this, be careful with the citizens. I thought the old skin for Male_07 was a joke of some sort, not real.[/QUOTE]
Yeah, I was trying to make him look a little more real, but it didn't really turn out the way I meant it to.
[QUOTE=TheSporeGA;38262637]i'd get this mod just for adding those cut enemies[/QUOTE]
That's actually part of the reason I started this mod. I liked all the Xen creatures from HL1, and was disappointed they weren't in HL2.
[QUOTE=Marbledemon;38263477]Or make it optional, either go thrugh the rock passage as usual or through the church.[/QUOTE]
That's a good idea! I'll just have that as a sort of "side room" you can enter. Maybe at some more ammo in there, or one of the cut weapons. Actually making 2 different ways you could go would probably be too hard to do.
How do you even get to St. Olga, in a manner that makes sense? (inbetween Highway 17 and sandtraps)
[QUOTE]How do you even get to St. Olga, in a manner that makes sense? (inbetween Highway 17 and sandtraps) [/QUOTE]
I meant more, I can use it as an optional area that you can go inside Gregori's church. Like if you choose to explore a bit before fallowing him, you'd find out you could go inside his church.
[QUOTE=Fat-Corgi-Guy;38264376]I meant more, I can use it as an optional area that you can go inside Gregori's church. Like if you choose to explore a bit before fallowing him, you'd find out you could go inside his church.[/QUOTE]
Grigori's an incredibly mysterious character, and that's part of what made him so badass and memorable. Obviously, you need to keep that mystery about him while you're making the map, but you could also perhaps flesh out his character a bit based off of things you can find around the church. Beer bottles, writings, things that just give you little insights into the things he's done in Ravenholm.
Just a couple ideas.
May you reveal the location of the Tau cannon(Gauss is it's second name)?
[QUOTE=Mashak;38265506]May you reveal the location of the Tau cannon(Gauss is it's second name)?[/QUOTE]
The Tau Cannon IS it's name.
also, it's in this mod?
[QUOTE=SFC3;38265883]The Tau Cannon IS it's name.
also, it's in this mod?[/QUOTE]
Early on the development, it was called gauss cannon, but in final version it was renamed to Tau cannon(HL DM, 1st sighting, OF MP solidified the name), taking to the account that gauss cannon would shoot high velocity projectiles, yet it shoots laser beams, so they renamed it to Tau cannon, but didn't change the filename.
So, both names apply.
And yes, it will be added, check the OP.
[QUOTE=Mashak;38265506]May you reveal the location of the Tau cannon(Gauss is it's second name)?[/QUOTE]
I haven't decided on a good location for the Tau Cannon yet. I still have to figure out if I can just use the one from the HL2 leak, or if I can get someone to model it.
Anyone have a certain place they'd like it in the game?
[QUOTE=SFC3;38265883]The Tau Cannon IS it's name.
also, it's in this mod?[/QUOTE]
I am hoping to add it to the mod, as I'm trying to get a lot of the cut weapons into it, and maybe a few more of the HL1 weapons.
EDIT: Also, I tried to get a hold of the guy who made this: [url]http://gamebanana.com/hl2/skins/13324[/url] but he hasn't been on in 6 years! sooooooooo, any other MP7 models you guys would suggest?
Well, you were supposed to get Tau Cannon in Sandtraps, when you parkthe car, someone would detach it.
Also, Vort was supposed to use it at one point, probably the scrapped Vort companion.
I say you could either use for the v_model the leak one, or the one from Black Mesa.
I'd like to help you with the map improvements/additions, I can also send you a few of my projects if you're interested.
However, my computer recently broke and I currently only have access to my father's one, so you'll probably have to wait a week or two for something useful.
Contact me over steam if you're interested, my username is Maroonbomb :)
Realistically you wouldn't find very many boxes of radioactive stuff lying around City 17, so I'd suggest you change the Tau Cannon's ammo to something that would make more sense, perhaps also changing the model somewhat (if you get a modeller on-board) to show that it's been modified to take this new ammo.
[QUOTE=Cone;38274872]Realistically you wouldn't find very many boxes of radioactive stuff lying around City 17, so I'd suggest you change the Tau Cannon's ammo to something that would make more sense, perhaps also changing the model somewhat (if you get a modeller on-board) to show that it's been modified to take this new ammo.[/QUOTE]
I suggest making the Tau Cannon run off of the HEV Suit's armor battery. Not only would it be one less ammo type to place in the maps, it would also add a risk/reward factor to its usage as the player would be trading armor for firepower whenever it is used.
[QUOTE=LurkyLurker;38276063]I suggest making the Tau Cannon run off of the HEV Suit's armor battery. Not only would it be one less ammo type to place in the maps, it would also add a risk/reward factor to its usage as the player would be trading armor for firepower whenever it is used.[/QUOTE]
The suit does not use Depleted Uranium-235, AND would make no sense to have it running off of armor battery, as it would have to be linked to the suit by some cord.
[QUOTE=SFC3;38276151]The suit does not use Depleted Uranium-235, AND would make no sense to have it running off of armor battery, as it would have to be linked to the suit by some cord.[/QUOTE]
No, but it would make sense if it ran off the combine energy terminals which [I]also power your suit[/I]! The combine have all these terminals and batteries lying about, shouldn't they make their new weapons run off that energy, as it seems to be very abundant?
EDIT: Also, I think, if they could, they would have switched off the uranium and to something more common.
[QUOTE=SFC3;38276151]The suit does not use Depleted Uranium-235, AND would make no sense to have it running off of armor battery, as it would have to be linked to the suit by some cord.[/QUOTE]
You could do it Mass Effect-style, where the gun chips incredibly fine slivers off of a block of ammo (in this case depleted Uranium-235) to shoot, and all the charger does is power the weapon itself. So you wouldn't have to worry about anything other than keeping the Tau Cannon powered.
What do you guys think of Gordon having black Oakley tactical gloves?
[img_thumb]http://1.bp.blogspot.com/_c74UySzwrdo/TLJn7Dbka3I/AAAAAAAAAHw/aWotPzKeGmU/s1600/glove.jpg[/img_thumb]
EDIT: Also, should the MP7 have a 20 round, 30 round, or 40 round mag? The one in HL2 has a 45 round mag, but as Wikipedia says: [quote]The weapon allows a conventional 20-round, 30-round, or 40-round box magazine to be fit within the pistol grip (the 20-round magazine being comparable in size to a 15-round 9mm magazine, while the 40-round magazine compares to a 30-round 9 mm magazine).[/quote]
[QUOTE=Fat-Corgi-Guy;38287339]What do you guys think of Gordon having black Oakley tactical gloves?
[img_thumb]http://1.bp.blogspot.com/_c74UySzwrdo/TLJn7Dbka3I/AAAAAAAAAHw/aWotPzKeGmU/s1600/glove.jpg[/img_thumb][/QUOTE]
You should probably just keep it to HazMat gloves. Think something like the ones worn here:
[IMG]http://upload.wikimedia.org/wikipedia/commons/thumb/3/39/MOPP_4_high_res.JPEG/800px-MOPP_4_high_res.JPEG[/IMG]
The HEV suit [I]was[/I] meant for the military, after all.
[QUOTE=Cone;38287571]You should probably just keep it to HazMat gloves. Think something like the ones worn here:
[img_thumb]http://upload.wikimedia.org/wikipedia/commons/thumb/3/39/MOPP_4_high_res.JPEG/800px-MOPP_4_high_res.JPEG[/img_thumb]
[/QUOTE]
Nice picture :smile:
1) what gloves are those? If you can get me a name/link to those type I can use them.
2) [QUOTE=Cone;38287571]The HEV suit [I]was[/I] meant for the military, after all.[/quote] Aren't Oakley gloves use by the military?
As for MP7, methinks it's better to have 40, it's close to original, yet in existing ammount of bullets per clip.
As for gloves, they are! I honestly think Oakley's better, but it's just my opinion.
[QUOTE=Fat-Corgi-Guy;38288274]Nice picture :smile:
1) what gloves are those? If you can get me a name/link to those type I can use them.[/QUOTE]
[URL="http://en.wikipedia.org/wiki/MOPP"]That picture is of some US Marines in MOPP gear.[/URL] I don't think the gloves themselves have a name.
[QUOTE]2) Aren't Oakley gloves use by the military?[/QUOTE]
Yeah, but not for CBRN operations AFAIK. I think they tend to use a more rubbery latex glove for that, or at least they did during the initial stages of the War on Terror, which might be around the time that the HEV suit was designed.
Why does Gordon need Tactical Gloves? This is HL2, and Gordon uses a HEV suit. How will gloves fit over that?
I don't get why people think the HEV is armor that is designed to block bullets. The scientists intended it as a suit so they can block hazardous materials/environments, it's not like some Nanosuit type shit where you have maximum armor/strength/speed/cloak.
[QUOTE=RockmanYoshi;38292741]I don't get why people think the HEV is armor that is designed to block bullets. The scientists intended it as a suit so they can block hazardous materials/environments, it's not like some Nanosuit type shit where you have maximum armor/strength/speed/cloak.[/QUOTE]
It was probably at least designed to block bullet-like objects, like shrapnel or flying debris.
[QUOTE=Cone;38292874]It was probably at least designed to block bullet-like objects, like shrapnel or flying debris.[/QUOTE]
I mean, bullets [I]are[/I] pretty damn hazardous to a person's health
Ok, two VERY [B]BIG[/B] questions:
1) Is it possible to port all the HL2, Models, Maps, and Animations over to the version of the source engine that L4D2 and Portal 2 use?
2) If so, how would I go about doing that? I know people have ported some HL2 maps to SFM, but idk if that's similar or not.
[QUOTE=Fat-Corgi-Guy;38294672]Ok, two VERY [B]BIG[/B] questions:
1) Is it possible to port all the HL2, Models, Maps, and Animations over to the version of the source engine that L4D2 and Portal 2 use?
2) If so, how would I go about doing that? I know people have ported some HL2 maps to SFM, but idk if that's similar or not.[/QUOTE]
Ask the guy that's making Rebel Stories.
[QUOTE=Fat-Corgi-Guy;38294672]Ok, two VERY [B]BIG[/B] questions:
1) Is it possible to port all the HL2, Models, Maps, and Animations over to the version of the source engine that L4D2 and Portal 2 use?
2) If so, how would I go about doing that? I know people have ported some HL2 maps to SFM, but idk if that's similar or not.[/QUOTE]
Well, I can tell you it doesn't exactly work in CSGO, unfortunately. You can get all the materials,maps, and models in but no npcs or weapons. The main thing that sucks about it (besides the lack of NPCs) is the VPK system itself and how it takes multiple VPKs to get it all in.
However, it was worth it to see good old HL2 looking new again (I have some of the screenshots on my profile, you may have to dig through it though)
I'd love to help you with the mod if you need any, too.
[QUOTE=IM BATMAN;38296111]Well, I can tell you it doesn't exactly work in CSGO, unfortunately. You can get all the materials,maps, and models in but no npcs or weapons. The main thing that sucks about it (besides the lack of NPCs) is the VPK system itself and how it takes multiple VPKs to get it all in.
However, it was worth it to see good old HL2 looking new again (I have some of the screenshots on my profile, you may have to dig through it though)
I'd love to help you with the mod if you need any, too.[/QUOTE]
Whoa, those pictures are awesome! I've heard the VPK system kinda sucks for large things, but also, idk if it is or not, but doesn't gmod (13) now run on the new(er) source engine? And doesn't most of the HL2 stuff work in it? If so, maybe I can look at how they did that.
Also, yeah, if you want to help, that would be awesome! I sent you a friend request on Steam.
Are you interested on switching engine to newer engine like Alien Swarm Engine? If yes, I can help you with that as I already working on a HL2 mod that using Alien Swarm engine!
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