• Half-Life 2 Enhancement Mod
    1,447 replies, posted
[QUOTE=Sobek-;38352059]Does it need to be so wildly different?[/QUOTE]Because we want to sound very intelligent, just like every gentleman. Simple names like Half-Life 2: Enhanced are not sufficient; we wish for our modification to posses an exquisite, highly sophisticated name - a name which only the most educated scholars would comprehend and truly appreciate. We wish for all of our lovely devotees to have a positive experience reading the name of our superb modification, and we wish to hear them say "My good sir, I do believe this modification of a very popular video game possesses quite a splendid name indeed."
Half life 2 2012?
Started making a highpoly hl2 hand model closer to the original for you :)
You could use a physics term for the title, to remind people of all those puns in the Half Life chapter titles. Just Half-Life 2: Enhanced is good too, but it's not very catchy.
High Poly teaser, very WIP. [IMG]http://i50.tinypic.com/27yydtu.jpg[/IMG]
[QUOTE=Zero Hour;38355829]High Poly teaser, very WIP. [IMG]http://i50.tinypic.com/27yydtu.jpg[/IMG][/QUOTE] That is sexy. Can't wait to see the finished version.
[QUOTE=Zero Hour;38355829]High Poly teaser, very WIP. [IMG]http://i50.tinypic.com/27yydtu.jpg[/IMG][/QUOTE] Oh, man, that looks sooooooooo awesome!
Half-Life 2: Resurgence
Btw ignore that ugly ass one I made earlier in the thread it was a test for a texturing program called Substance Designer. turned out bad, this one will be much better.
[QUOTE=Funny Hats;38356734]Half-Life 2: Resurgence[/QUOTE]Honestly, I don't think we can find a more fitting name.
Well, as I'm the one named my mod "Rebels' Stories", I'd like to keep this mod name. Why? Because this mod includes Co-Op. Yes, HL2 Co-Op in Alien Swarm Engine. As you're the rebel in coop, not Gordon, this name petty much fits the mod and somehow meaningful(for me, atleast).
[QUOTE=Bumbanut;38356953]Honestly, I don't think we can find a more fitting name.[/QUOTE] Half-Life 2: Revengeance
[QUOTE=Zero Hour;38355829]High Poly teaser, very WIP. [IMG]http://i50.tinypic.com/27yydtu.jpg[/IMG][/QUOTE] You got some pretty bad pinching on that subd I think your edges are too tight, too; generally you want them to be, like, twice or even thrice as round as they'd be in the real world, mostly so you can avoid aliasing and so they're still retaining the smooth look at a distance
[QUOTE=MaxOfS2D;38357236]You got some pretty bad pinching on that subd I think your edges are too tight, too; generally you want them to be, like, twice or even thrice as round as they'd be in the real world, mostly so you can avoid aliasing and so they're still retaining the smooth look at a distance[/QUOTE] Yeah I am aware of the pinching it will be ratified before the model is baked, also I figured having the harder edges wouldn't be an issue considering the model wont be seen at distance it will always be up close.
Half-Life 2: Episode [U][B]Prelude[/B][/U] with "HD Textures Pack" DLC, "HD Models Pack" DLC, "Ammp Clip upgrade" DLC, "Rape Fire" DLC, "Unlock energy ball" DLC, and 20+ more [U]priced[/U] DLC for everyone! This is a picture of realistic mode DLC in action: [IMG]http://db.tt/8avdCYBr[/IMG] GO ON [U]BUY IT![/U] And this is totally a joke!
[QUOTE=Ken Chan;38357369]Half-Life 2: Episode [U][B]Prelude[/B][/U] with "HD Textures Pack" DLC, "HD Models Pack" DLC, "Ammp Clip upgrade" DLC, "Rape Fire" DLC, "Unlock energy ball" DLC, and 20+ more [U]priced[/U] DLC for everyone! This is a picture of realistic mode DLC in action: [IMG]http://db.tt/8avdCYBr[/IMG] GO ON [U]BUY IT![/U] And this is totally a joke![/QUOTE] Published by EA In association with the Devil and hell.
Alright, some minor progress on the plaza, still heavy WIP. I hate misaligned buildings :( [t]https://dl.dropbox.com/u/36921974/Hammer/2012-11-07_00001.jpg[/t] The first two buildings with "real" windows, I also added two rooms at the ground floor: [t]https://dl.dropbox.com/u/36921974/Hammer/2012-11-07_00002.jpg[/t] I'm still going to create more transparant glass textures, it's hard to actually see something. And some progress with the skybridge and the watchtower. There's actually a cop patrolling on the bridge, but it takes very long for him to start walking. [t]https://dl.dropbox.com/u/36921974/Hammer/2012-11-07_00003.jpg[/t] I also wanted to port some of the L4D2 props over to HL2, but they're invisible when placed. I suppose this is because of the different engine verisons, is there a way to fix this? Or is it possible instead to port them over to the Alien Swarm engine, and if yes, how?
[QUOTE=Marbledemon;38359429]Alright, some minor progress on the plaza, still heavy WIP. I hate misaligned buildings :( The first two buildings with "real" windows, I also added two rooms at the ground floor: And some progress with the skybridge and the watchtower. I also wanted to port some of the L4D2 props over to HL2, but they're invisible when placed. I suppose this is because of the different engine verisons, is there a way to fix this? Or is it possible instead to port them over to the Alien Swarm engine, and if yes, how?[/QUOTE] No words can describe how much better this looks! I love the awning models too, and the hotel sign! Most of all the rooms behind the windows, and the windows themselves! As for L4D2 props, I have a hunch they'd probably work with the AS engine, but they have something new/missing for them to work on earlier engines. EDIT: Were you able to combine maps successfully?
I love the idea of this mod and I'd love to play HL2 with improved graphics (new engine, HD textures etc). But.. And don't take this the wrong way.. Never replace any of the sounds unless they lack quality. The current gunshot sounds are what gives the guns their 'signature', and it should stay that way. I understand there are some small sound issues in the game currently, perhaps I would be a good edition to the team? Check out my blog/website. [url]www.tomwrightsound.blogspot.com[/url] [url]www.tomwrightsound.com[/url]
[QUOTE=Fat-Corgi-Guy;38350510]Any other suggestions for a good name?[/QUOTE] Full Life.
Half-Life 2: HD
Half-Life 2: "The people working on Half-Life Redux are too busy on Reduxing the original Half-Life with old textures that aren't HD and keep promising Patches to V2 and V3, and has a Dreamcast port planned, but always never get around to it." this is a joke i am not funny.
H.E.V. | Half-Life 2: Enhancement Venture
[QUOTE=Da Big Man;38364235]H.E.V. | Half-Life 2: Enhancement Venture[/QUOTE] Alright that sounds good! and I agree about the sound effects, they should be left for now. If you want l4d props I can port them over to hl2.
[QUOTE=rezOnance;38363036]I love the idea of this mod and I'd love to play HL2 with improved graphics (new engine, HD textures etc). But.. And don't take this the wrong way.. Never replace any of the sounds unless they lack quality. The current gunshot sounds are what gives the guns their 'signature', and it should stay that way. I understand there are some small sound issues in the game currently, perhaps I would be a good edition to the team? Check out my blog/website. [url]www.tomwrightsound.blogspot.com[/url] [url]www.tomwrightsound.com[/url][/QUOTE] Yeah, the new gun sounds aren't for everyone, I'll probably just release the newest ones that I made as a seperate pack for those who want to have them, while keeping the original sounds in the game. Your portfolio is fantastic! Very ingeniouse! If you'd like to help I'd love to have you on the team! One thing I'd like to have is new headcrab sounds, but not [I]new[/I] as in "it doesn't sound like the originals" I mean [I]new[/I] as in "Sounds like the originals, but is higher quality" as the ones in HL2 are the same as the sounds in HL1 which are pretty low quality.
In regards to the L4D prop issue, I had that problem awhile ago. I'm not sure what caused it, but re-extracting the models and materials seemed to fix it. Though I do suggest you try and be careful with them. Alot of L4D props are very clean looking and can really contrast with the grungy and dirty settings of HL2.
[QUOTE=Marbledemon;38359429]-Post of awesomeness-[/QUOTE] I think you should fix skybox scale too. About the props, if you want Alien Swarm to use HL2/L4D2 props, you have no choice but copy them over. (Also you need to use Source Filmmaker HL2 Base, or the NPC models won't work [QUOTE=Fat-Corgi-Guy;38364885]Yeah, the new gun sounds aren't for everyone, I'll probably just release the newest ones that I made as a seperate pack for those who want to have them, while keeping the original sounds in the game. Your portfolio is fantastic! Very ingeniouse! If you'd like to help I'd love to have you on the team! One thing I'd like to have is new headcrab sounds, but not [I]new[/I] as in "it doesn't sound like the originals" I mean [I]new[/I] as in "Sounds like the originals, but is higher quality" as the ones in HL2 are the same as the sounds in HL1 which are pretty low quality.[/QUOTE] About the gun sounds, I changed some sounds in my mod, like SMG1 and Shotgun sounds, as you have the mod, you should know it, right?
[QUOTE=Fat-Corgi-Guy;38364885]Yeah, the new gun sounds aren't for everyone, I'll probably just release the newest ones that I made as a seperate pack for those who want to have them, while keeping the original sounds in the game. Your portfolio is fantastic! Very ingeniouse! If you'd like to help I'd love to have you on the team! One thing I'd like to have is new headcrab sounds, but not [I]new[/I] as in "it doesn't sound like the originals" I mean [I]new[/I] as in "Sounds like the originals, but is higher quality" as the ones in HL2 are the same as the sounds in HL1 which are pretty low quality.[/QUOTE] Thank you :) Awesome! Count me in! I think the first main step should be to port it over to a new engine. Otherwise people's work will get broken and will require more effort to port things over. You've pretty much got to either choose to stick with the same engine or choose the other and jump in with both feet, because it'll be a lot of work no doubt. I'd choose to switch x).
With Gary's help, I make the world look nice: [IMG]http://cloud-2.steampowered.com/ugc/559831966371586743/3475113EFCC0B202B78C7992202E5801E3E1345C/[/IMG] Sadly it's petty much a FPS-Killer right now...
[QUOTE=rezOnance;38367964]Thank you :) Awesome! Count me in! I think the first main step should be to port it over to a new engine. Otherwise people's work will get broken and will require more effort to port things over. You've pretty much got to either choose to stick with the same engine or choose the other and jump in with both feet, because it'll be a lot of work no doubt. I'd choose to switch x).[/QUOTE] I'd also choose to switch, but I have no idea on how to do it, is anybody experienced with that? It's certainly much easier to work with the new engine straight from the beginning.
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