• The Elder Scrolls V: What do you want for it?
    369 replies, posted
New game engine, one based off some of the Farcry 2 mechanics. Which means realistically aging weapons, so no more broken and beautiful looking swords. And a real time set of menus, this means no more hitting Tab and being brought out of the world. You hit tab and your character pulls out a map, switching your items has your character sling a bag infront of him, holding one side open with one hand and a piece of paper in the other being the menu to look through. Your spells and attributes menu would be contained in a large tome you'd flip through etc. Another thing I'd like to see them focus on more varied environments, and better cities. Oblivion is very samey in terms of environment, a lot of the gameworld is comprised of green plains and white ruins. I don't know what part of cyrodil they'd be doing for ESV so I can't really say what the environments would contain, but have caves, vast forests you can get lost in, canyons, etc. And as for cities, I'd like to see less small towns with focus more on making really detailed and intricate cities, so you have for instance three different cultures on three different sides of the game world with three very different and very detailed cities. That, and the usual more voice actors, different looking NPCs, both Oblivion and FO3's men and women tended to look very very similar.
Sets. More artifacts. Stuff that I can actually fucking look for and not buy at the next general store. Armor that doesn't look like ass. Hair when I'm wearing a helmet.
[QUOTE=johngrimm;16964438]Another thing I'd like to see them focus on more varied environments, and better cities. Oblivion is very samey in terms of environment, a lot of the gameworld is comprised of green plains and white ruins. I don't know what part of cyrodil they'd be doing for ESV so I can't really say what the environments would contain, but have caves, vast forests you can get lost in, canyons, etc. And as for cities, I'd like to see less small towns with focus more on making really detailed and intricate cities, so you have for instance three different cultures on three different sides of the game world with three very different and very detailed cities.[/QUOTE] They would not do Cyrodiil in the next game since they already did it in IV. I don't know who was the world designer for Oblivion put he should be shot for making the game version of Cyrodiil gutted as it is. Interestingly enough, what you describe fits Morrowind. Towns like Balmora and Ald'Ruhn had way more detail than any of Oblivion's cities and Radiant AI can go to hell with its redundant rumor talk.
[QUOTE=troglydyte;16963694]Learn the names of the creatures you're slaughtering. Those are netches, daedroths, cliff racers, shalk beetles, kwama foragers, and dreughs, respectively. And kwama foragers don't grow into dreughs. [/QUOTE] Aw c'mon, of course I know what they're called, but it's not as funny when you put it that way.
Animations. I don't want to fall upward when I jump. I don't want to run at an angle but face forward. I want to stay in first-person view when I get knocked over. I want to see my feet. I don't want my hair to appear as though it is held in place with contact cement. It should move when I move. Weapons: I want to see them break. Axe heads should fly off or chip, swords should snap, shields should shatter. And if this happens, they're beyond repair. Combat: Make it suck less. Hitting someone in the face should do more damage than hitting them in the leg. Perhaps dismemberment (a la Fallout 3) as well. You could even incorporate a VATS-like system through the use of a potion or spell. Environments: There's caves, ruins, and forts. And then there's more identical caves, ruins, and forts with different layouts. Fix the damn environments. AI: Less hurf durf. That's all.
[QUOTE=paul1290;16950327]Bring back the wierd and unusual creatures. Morrowind had flying jellyfish, giant crocodile heads with legs, pterodactyl looking birds, giant bugs that shoot fire, and worms that grew up to be bi-pedal crab-people-looking things! Oblivion had none of that. Come to think of it, Oblivion's wildlife was rather boring by comparison.[/QUOTE] Oblivion had daedroths (the crocodile creatures): [media]http://tes.ag.ru/oblivion/artwork/shots/daedroth.jpg[/media] But yeah, I agree overall.
[QUOTE=Iguana;16394408]A world the size of Daggerfall's. =O[/QUOTE] Holy shit. I think my computer would crash from handling the amazing-ness of the graphics and a world that big at once.
[QUOTE=CorpseRida;16971670]Holy shit. I think my computer would crash from handling the amazing-ness of the graphics and a world that big at once.[/QUOTE] Not to mention the game would come out two decades after Episode 3 and would be buggy beyond hell.
^ < I think Half Life thread for you, is that way.
[url]http://www.youtube.com/watch?v=PjqsYzBrP-M&feature=relmfu[/url] I think all the doubter can sit back and wait for the game to be released, personally I played Oblivion late on and still enjoyed it, the production was rushed and Skyrim had a good 5 year wait which was worth every single second, what coming out is going to blow everything out of the water "hopefully".
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