• Games that make you think
    154 replies, posted
Mass Effect is excellent for this sort of thing, especially if you take the time to explore the Codex.
"Games" and "Making you think" do not belong in the same sentence. Video games as a medium have no merit as art or as entertainment. Any sane, educated and rational human being would agree. There is no game that can compare to even the trashiest literature or TV show in terms of making you feel. Even as bad as anime and comic books are, i still consistently can count on far better writing, characters and plots compared to even the very best video games. Any emotion felt from a video game is NOT valid compared to one from any and every other medium you can name.
"Games" and "Making you think" do not belong in the same sentence. Video games as a medium have no merit as art or as entertainment. Any sane, educated and rational human being would agree. There is no game that can compare to even the trashiest literature or TV show in terms of making you feel. Even as bad as anime and comic books are, i still consistently can count on far better writing, characters and plots compared to even the very best video games. Any emotion felt from a video game is NOT valid compared to one from any and every other medium you can name.
Fallout 3. All the choices you have, and the things that the cause.
Half Life 2 Bioshock The Fallout Series
[QUOTE=TurbisV2;28490226]Just like any strategy game :rolleyes:[/QUOTE] Nope. Read up on the mechanics. Pokemon is actually a hell of a lot more complicated than most strategy games I've ever played below the surface. Edit: Obligatory [img]http://www.toasterlabs.net/wp-content/uploads/Pokemon-Its-Serious-Business.jpg[/img]
Coma is one of the best flash games of all time. [editline]8th March 2011[/editline] [QUOTE=dude2193;28489992]Mathletics: [url]http://www.mathletics.com.au/[/url][/QUOTE] Aaahhhh!! The ad blocker does nothing!!
Man. Bullestorm made me think. It's so deep. It's got such strong messages in it. Like this one time I slid into this green dude then shot this other guy's head off, and my hud went all green, so I flipped out the bolas-bomb-gun thing and blew up like 4 guys and it said, "Toxic Love." Like whoa. Whoa. Whoa man.
hl2 and mass effect 2 damn hl2 is deep
Fallout 3
You guys.. failed this thread.
I'm not gonna lie: In MW2, the towards the end part [sp]when sheppard betrayed you[/sp] caught me completely off guard.
Cryostasis. It has such a cool story, too bad it was overshadowed by its graphical shittiness
Maplestory. Shit was hard, wondering why I couldn't become level 35.
Bioshock with the "Would you kindly" thing. I was tripping balls for days.
[QUOTE=0v3rkill2;28502502]Bioshock with the "Would you kindly" thing. I was tripping balls for days.[/QUOTE] i wish i had played BS before i figured out about that
[img]http://www.gametab.com/images/ss/ds/3955/box-l.jpg[/img] I'm surprised it hasn't been mentioned yet Also- It's avaliable in the iOS app store and the wiiware store if you don't have a DS
[QUOTE=0v3rkill2;28502502]Bioshock with the "Would you kindly" thing. I was tripping balls for days.[/QUOTE] Hnng. Now I wanna play it more. I hope Mafia 2 makes me think. Yes, I will endure the driving gameplay.. I heard the story was [b]really, really[/b] good. So..
[img]http://digitalpolyphony.webs.com/killer7boxart.jpg[/img] Every single chapter blew my mind over and over again. Especially since I knew the ending. To this day I'm still wondering how much of that story was 'real'. Hint: The moon at the beginning of every chapter.
[QUOTE=Empty_Shadow;28486726]Half life 2. At surface value not so much, but when you start reading up on the lore, and think about exactly what people say/do, shit gets deep, weird and incredibly awesome.[/QUOTE] This. If you bother to travel backwards through the game after reaching the canal segment (and later on in the city after Nova Prospekt), you will find that the people you've met along the way are dead. The first time this happens is immediately after the shelling begins and you get the airboat. If you go to the next map, then turn around and come back, the girl who gave you the airboat will be dead and there will be a fast headcrab on the dock, if you go back even further, the man you meet before the shelling is also dead. It really makes you think about the consequences of your actions, but that you have no power to change them as the G-Man controls your every move. It makes you feel powerful yet powerless if that makes any sense.
[QUOTE=Doomish;28503863]This. If you bother to travel backwards through the game after reaching the canal segment (and later on in the city after Nova Prospekt), you will find that the people you've met along the way are dead. The first time this happens is immediately after the shelling begins and you get the airboat. If you go to the next map, then turn around and come back, the girl who gave you the airboat will be dead and there will be a fast headcrab on the dock, if you go back even further, the man you meet before the shelling is also dead. It really makes you think about the consequences of your actions, but that you have no power to change them as the G-Man controls your every move. It makes you feel powerful yet powerless if that makes any sense.[/QUOTE] Wha, really? I oughta play some HL2 then.
[QUOTE=Errorproxy;28503919]Wha, really? I oughta play some HL2 then.[/QUOTE] "Sandy", the guy with Laszlo in Sandraps, will also be dead if you find a way back after crossing the Antlion beach. [editline]8th March 2011[/editline] Games do stuff like this pretty often if you backtrack enough. For example, in Silent Hill 2, you can basically go all the way back to your car at any point in the game besides the prison and hotel segments. James will make up an excuse for not leaving based on your current plot point if he examines the car. It's that attention to detail that really gives it feeling.
Big Rigs.
In the first mass effect, where you have to decide whether to save the council, or focus on Sovereign, on one hand, saving the council means the galaxy will have solid leadership, but thousands of others will die. On the other hand, focusing fire on sovereign will save more lives, but I kinda guessed that humanity would seize control, which, knowing human nature, wouldn't be the best course of option. I'm still not sure if either was the morally "right" answer.
World of Warcraft takes some planning if you want to spend your time effectively.
Assassin's Creed series
Total War series of games made me think alot
The original pokemon games, but only after I read this :saddowns: [quote] In the original Pokémon Red/Blue, when you encounter your rival in Lavender Town he asks whether or not you know what it's like to have one of your Pokémon die. At this point in the game, he no longer has his Raticate that he used in previous battles.Your rival battle before this took place aboard the S.S. Anne. Your rival's Raticate sustained serious injuries from the battle…but, because crowding and confusion on the luxury liner, he was unable to make it to a Pokémon Center in time and the Raticate passed away. The real reason your rival is in Lavender Town to begin with is to lay his deceased friend to rest.Despite all of this, your rival never outwardly tells you that you're responsible for the death of his Pokémon. He hides his grief and instead channels that energy into the motivation he needed to continue his quest to become Indigo League Champion. The death of his Raticate effectively destroys your rival's impish, childhood innocence. Although he tells himself that he doesn't hold you responsible, he subconsciously holds a great deal of resentment towards you which further fuels his ambitions.Tearfully swearing upon his Raticate's grave to not fail in what he set out to do, he trains hard in hopes of becoming better than you…defeating you…and to eventually make it to the Pokémon League. Mere moments after he became Indigo League champion, he was defeated…by you. Although he fulfilled his promise to his fallen Pokémon, it was only for a painfully brief instant.In the end, your rival is scolded by his grandfather while you receive the professor's praise. During the course of the game, you steal your rival's innocence, crush his dreams, and ultimately snatch away the love of his own grandfather.Oh, and by the way, your rival doesn't have any parents. He's an orphan. [/quote]
[QUOTE=Empty_Shadow;28486726]Half life 2. At surface value not so much, but when you start reading up on the lore, and think about exactly what people say/do, shit gets deep, weird and incredibly awesome.[/QUOTE] Sometimes... I dream about cheese
[QUOTE=Numidium;28492210]Portal, and in an emotional or deep way, I guess Morrowind. And Gothic 2.[/QUOTE] The entire Elder Scrolls series is so meticulously thought out and executed that it can easily be called Bethesda's Magnum Opus. It's easily the most "living" fantasy world I've ever played. [editline]9th March 2011[/editline] [QUOTE=Murkrow;28507715]Sometimes... I dream about cheese[/QUOTE] I'm glad there aren't any kids around to see this.
Sorry, you need to Log In to post a reply to this thread.