• Medieval II: Total War - Great Turn based/Real time tactics game!
    264 replies, posted
[QUOTE=Sector 7]Oh... I thought he meant something completely different.[/QUOTE] He might have. I am just saying the small ranged unit groups are a very valid tactic if you know how to use it.
I usually use ranged units as bait since most have insanely long ranges.
[QUOTE=Sudsmcgee]I usually use ranged units as bait since most have insanely long ranges.[/QUOTE] For me it depends on the unit. I usually don't bother with archers until I get something slightly decent. The Spanish have one of the best early ranged units in the west in my opinion. Almughavars, they are like beefed javelinmen. They can throw out armor piercing, and very deadly javelins at close range, then engage in melee, and continue to wipe the floor with most early stage infantry(if you eliminate enough of them with the javelins first). Plus when their armor is upgraded they are very appealing. Oh I have a tip for any major battle where you have catapults, put it on flaming missile, then shoot a unit right in front of the General's unit(if there is one). The missiles when on fire always seem to hit either in front or right behind the target, so when you fire at that unit in front, it is very likely for the missile to just come up and destroy the general very early in the battle, making everything a lot easier.
[QUOTE=Sudsmcgee]I usually use ranged units as bait since most have insanely long ranges.[/QUOTE] Put an archer army on top of a hill and lure the enemy infantry to attack it. Hilarious. [b]Edit:[/b] [QUOTE=God of Ashes] Ok top cavalry amount in Rome is 108 and is Medieval it's 80. Top infantry amount is 160 or 240(peasants). And in Medieval it's 150 (peasants) to 120.[/QUOTE] oh, well, must be my mods then :v:
Link's to these mods you are using? And i wish they add norway, though they have it on kingdoms. Vikings are pretty important in my opinion.
I play this on an older computer with a GeForce 6000 seires, a pretty average processor and not alot of RAM... Very slow and laggy at times... But I still love it! With Kingdoms I usually go Lithuania, but since unfortunately you can't have, say... Apache tribes against The Teutonic Order because it's four seperate expansions... Still, my usual way of fighting a battle is: 1. Send in the cannon fodder. 2. Wait a few minutes. 3. Send in the cavalry and a few heavy infantry... 4. Wait longer. 5. Send everything else in. (The whole time having archers raining fire on the enemy ranks)
What I do is I double-up units. 2 spearmen units setup so they're inside each other, or a spearman+heavy inf, or a pikeman and halberd, gunners and pikemen, whatever. Basically it will be like 1 super-unit that can defeat most other units. Only thing is you have to get rid of a double line of infantry, but if you're good you won't need it, cavalry will suffice.
I keep getting excommunicated as England for attacking France. Either the pope isn't farmilliar with history, or he's got a 13-inch dildo shoved up his bum.
[QUOTE=Sector 7]No, that doesn't make any sense at all. It's like using a bunch of tiny armies to fight a big one, except since they're small they wouldn't stand a chance. It would only make sense if you could quickly retreat your forces before they start taking casualties, but a 20-unit stack typically has more ranged firepower than a 'partisan' army anyway.[/QUOTE] A bunch of tiny armies does beat a big one if the tiny armies have the advantage of terrain. Most of europe is covered in forest, so you just have small groups of guys picking off enemies in the main army as they move around, then legging it, either the main army sends off a group to chase shadows, which you can then ambush if you want, or they just sit there and do nothing. You're thinking in terms of two armies engaging each other, which I think is a very silly idea when you can just not present an army for the enemy to engage, and simply fight unfairly, which is something that didn't seem to catch on until quite recently. It's more or less what the insurgents in iraq are doing at the moment, you can't fight them because there isn't anything to fight once you realise what's happening, the problem lies in the fact that the insurgents aren't very good at it and tend to only manage to kill civilians and wreck up the place.
Haha, I crushed france all the way to Denmark's border, their only town left is paris.
It's annoying how long it takes to organise an army. I end up spending turns doing nothing because it's either wait 20 turns to get longbowmen or build lots of shitty units and go for a zerg rush, which I abhor because it strikes me as being an incredibly poor way to win. [b]Edit:[/b] And then after I get longbowmen it's another 5 turns to ship them from wherever I built them, link them up with my shitty mailed knights and shitty spearmen because god knows I don't have any decent heavy infantry except fucking billmen, who frankly are useless against an army which fields archers. Normally I'd use heavy infantry to deal with the masses of spearmen, then use the cavalry to kill the archers, but oh no I can't do that because otherwise my three units of billmen get decimated by their archers and I then have to spend three turns getting more of them, and probably, have to use the rest of the mailed knights to kill the spearmen. In the worst case, the mailed knights suck so bad at killing archers that the enemy spearmen finish with the billmen and go after the knights before they even finish killing the archers, and I lose everything, and that's with a thick AI who doesn't know how to protect it's archers. God knows how I'd fare against a smart one.
The early game is literally made for zerg rushes. It's the only way to win any battles early on. However, when you play venice you get nothing but heavy infantry and crossbows, so it's good to play as them if you want good infantry early on.
A few weeks ago i learned the importance of flanking. I had a huge army of Highland rabbles, and i was against one platoon of knights (>:3) And i bumrush them, with many casualties, i try again, split the armies in two, and one half goes behind the enemy, other goes in the front, i lost about four times as fewer units.
I love this game so much. Especially England and their longbowmen
I have this but never got round to trying it, from this it looks epic! Can you have more than 10,000 units? My PC would easily handle more :( The best thing to do would be this : 0 = your army != enemy 0000 !!!! then send another army here 0000 !!!! 00000 0000 !!!! 00000 can you do that?
[QUOTE=Galenus]I keep getting excommunicated as England for attacking France. Either the pope isn't farmilliar with history, or he's got a 13-inch dildo shoved up his bum.[/QUOTE] He's trying to keep you from losing the Hundred years war over again! D:
[QUOTE=*Dr Chippay]He's trying to keep you from losing the Hundred years war over again! D:[/QUOTE] But I won, fought my way down to rome, and [b]took rome.[/b]
[QUOTE=Galenus]But I won, fought my way down to rome, and [b]took rome.[/b][/QUOTE] You're not using diplomacy and political intrigue to your advantage! Ally with the Papal States within the first 3 moves of the game, and when your empire starts making a nice profit or you loot a shitload of money from your wars, send 1000 florins the Pope's way every turn. conquer the Holy Land and trade it to the Pope for Rome (trade like Acre, Jerusalem, Damascus, maybe even Constantinople, etc. all for 1 city), then conquer Europe whilst calling for crusades on your powerful enemies. Don't forget to build churches and cathedrals like crazy, and spam priests (if you aren't making units, make priests) to keep your favor up. when you keep the Papal States eating out of the palm of your hand, you will easily become a superpower. If a country only has like 3 crosses in the Pope's favor, it's time for a crusade, unless they're your ally. Which is another thing, ally with all your neighboring factions. Sometimes those factions will also ally with each other, and you'll have a powerful alliance. Othertimes one ally will attack another, in which case you side with the more powerful ally and doubleteam the weaker one.
[QUOTE=Pvt. Ryan]You're not using diplomacy and political intrigue to your advantage! Ally with the Papal States within the first 3 moves of the game, and when your empire starts making a nice profit or you loot a shitload of money from your wars, send 1000 florins the Pope's way every turn. conquer the Holy Land and trade it to the Pope for Rome (trade like Acre, Jerusalem, Damascus, maybe even Constantinople, etc. all for 1 city), then conquer Europe whilst calling for crusades on your powerful enemies. Don't forget to build churches and cathedrals like crazy, and spam priests (if you aren't making units, make priests) to keep your favor up. when you keep the Papal States eating out of the palm of your hand, you will easily become a superpower. If a country only has like 3 crosses in the Pope's favor, it's time for a crusade, unless they're your ally.[/QUOTE] Hmm I can picture you being supreme earth leader 2009 :o
God damn, I love this game, but for some odd reason I keep uninstalling it from time to time.
[QUOTE=Pvt. Ryan]What I do is I double-up units. 2 spearmen units setup so they're inside each other, or a spearman+heavy inf, or a pikeman and halberd, gunners and pikemen, whatever. Basically it will be like 1 super-unit that can defeat most other units. Only thing is you have to get rid of a double line of infantry, but if you're good you won't need it, cavalry will suffice.[/QUOTE] That is a perfect idea for Spain in the later periods. You take your pikemen, then while they are in their special defensive pike position you put in your Heavy infantry and musketeers into the pike formation. It makes it so not only are the musketeers protected from cavalry, the pikemen are protected from heavy infantry, and the musketeers and heavy infantry are protected from missiles(since the pikemen will take most of the missiles). [quote]You're not using diplomacy and political intrigue to your advantage! Ally with the Papal States within the first 3 moves of the game, and when your empire starts making a nice profit or you loot a shitload of money from your wars, send 1000 florins the Pope's way every turn. conquer the Holy Land and trade it to the Pope for Rome (trade like Acre, Jerusalem, Damascus, maybe even Constantinople, etc. all for 1 city), then conquer Europe whilst calling for crusades on your powerful enemies. Don't forget to build churches and cathedrals like crazy, and spam priests (if you aren't making units, make priests) to keep your favor up. when you keep the Papal States eating out of the palm of your hand, you will easily become a superpower. If a country only has like 3 crosses in the Pope's favor, it's time for a crusade, unless they're your ally. Which is another thing, ally with all your neighboring factions. Sometimes those factions will also ally with each other, and you'll have a powerful alliance. Othertimes one ally will attack another, in which case you side with the more powerful ally and doubleteam the weaker one.[/quote] The only ally worth having in vanilla is the Papal States. The way the AI is they are way too agressive and end up breaking an alliance just so they can blockade your port for one turn, and then not do anything until you're at their capital. [quote]end up spending turns doing nothing because it's either wait 20 turns to get longbowmen or build lots of shitty units and go for a zerg rush, which I abhor because it strikes me as being an incredibly poor way to win. Edit: And then after I get longbowmen it's another 5 turns to ship them from wherever I built them, link them up with my shitty mailed knights and shitty spearmen because god knows I don't have any decent heavy infantry except fucking billmen, who frankly are useless against an army which fields archers. Normally I'd use heavy infantry to deal with the masses of spearmen, then use the cavalry to kill the archers, but oh no I can't do that because otherwise my three units of billmen get decimated by their archers and I then have to spend three turns getting more of them, and probably, have to use the rest of the mailed knights to kill the spearmen. In the worst case, the mailed knights suck so bad at killing archers that the enemy spearmen finish with the billmen and go after the knights before they even finish killing the archers, and I lose everything, and that's with a thick AI who doesn't know how to protect it's archers. God knows how I'd fare against a smart one. [/quote] Welcome to the Medieval Ages man, shit takes a long time to put together without electricity and automobiles.
I was playing a campaign as the Holy Roman Empire and no one likes you. Venice allied with me for 5 turns, then attacked my capital. I did end up taking Frankfurt in like my first two turns, so I had a castle on my side in early game.
[QUOTE=chris0132]I didn't know empire was going to have all of that, just the updated era. And I like rome because it has a certain charm, medieval 2 has better mechanics I think, but rome had something else, I think it did epic scale much better than medieval does.[/QUOTE] Yep. The entire world map will be availble in Empires. It's gonna rock. [b]Edit:[/b] [QUOTE=Sudsmcgee]I was playing a campaign as the Holy Roman Empire and no one likes you. Venice allied with me for 5 turns, then attacked my capital. I did end up taking Frankfurt in like my first two turns, so I had a castle on my side in early game.[/QUOTE] Heh, I'm at war with the Empire right now. And the Danes. And possibly the French soon, because our relations are worsening :x.
The Empire are a bitch to fight. They'll attack constantly 'cause their units are easy to pour out.
[QUOTE=spike12]Yep. The entire world map will be availble in Empires. It's gonna rock. [/QUOTE] As far as I know the map only goes out to India. Source?
[QUOTE=*Dr Chippay]As far as I know the map only goes out to India. Source?[/QUOTE] Let me find it. But it would make sense to me that the Americas and all of Africa and Asia would be in the new map. Ahha, found something. [url]http://www.gamespot.com/pc/strategy/empiretotalwar/news.html?sid=6177177[/url] [quote]The game will cover much of the planet, including the New World and India. This will allow for many new factions, though the US will probably be the biggest and most important addition, not to mention the most popular one with North American gamers.[/quote] Since this is during and after the Age of Exploration it's very safe to assume that much of the North American continent, the Caribbean, northern tip of South America and Africa will be available. So I was wrong about it being the entire map, but it will be pretty much most of it. Besides, who would want to conqer the North Pole anyway? :v:
Man, I remember I had a nice empire going as Milan, got most of Europe and then the bloody Timurids came with their war elephants from Hell. :v:
[QUOTE=spike12]Let me find it. But it would make sense to me that the Americas and all of Africa and Asia would be in the new map. Ahha, found something. [url]http://www.gamespot.com/pc/strategy/empiretotalwar/news.html?sid=6177177[/url] Since this is during and after the Age of Exploration it's very safe to assume that much of the North American continent, the Caribbean, northern tip of South America and Africa will be available. So I was wrong about it being the entire map, but it will be pretty much most of it. Besides, who would want to conqer the North Pole anyway? :v:[/QUOTE] I just can't wait until Naval Battles those are going to be epic.
[QUOTE=spike12]Let me find it. But it would make sense to me that the Americas and all of Africa and Asia would be in the new map. Ahha, found something. [url]http://www.gamespot.com/pc/strategy/empiretotalwar/news.html?sid=6177177[/url] Since this is during and after the Age of Exploration it's very safe to assume that much of the North American continent, the Caribbean, northern tip of South America and Africa will be available. So I was wrong about it being the entire map, but it will be pretty much most of it. Besides, who would want to conqer the North Pole anyway? :v:[/QUOTE] It will stretch out to India. I knew it. If they were going to have the whole world map there would be a whole "HEY WORLD MAP LOL" messages posted everywhere. They'll probably cut it off at India like most people are thinking.
[QUOTE=*Dr Chippay]It will stretch out to India. I knew it. If they were going to have the whole world map there would be a whole "HEY WORLD MAP LOL" messages posted everywhere. They'll probably cut it off at India like most people are thinking.[/QUOTE] But that wouldn't make any sense with the period. The reason why it's just Europe, some of west Asia and north Africa was because that was the known world at that time. And we [i]know[/i] that we'll have the American Colonies and on the official Empires page it says there are three continents to fight on.
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