• Minecraft Chat Thread V60: It's like FortressCraft for PCs!
    5,002 replies, posted
[QUOTE=The Great Ghast;28460006]You need to be whitelisted. Theres only me on right now, but I'll gladly duel you once you get the proper equipment. Your IGN is lilcheeselad right?[/QUOTE] Yes.
[QUOTE=pokey;28460022]Yes.[/QUOTE] 50.23.252.152
[QUOTE=pokey;28459750]Yup, I am. BANNED USER said that if I could go an entire month on this alt without being banned and being nice, I can have my lilcheeselad account unbanned. :allears:[/QUOTE] Son of a bitch... :colbert:
[QUOTE=thf;28452854]Like this? [img_thumb]http://i.cubeupload.com/Sq7iwp.png[/img_thumb] Also: A pic of the interior [img_thumb]http://i.cubeupload.com/johrWq.png[/img_thumb] Edit: Did it, looks pretty good. [img_thumb]http://i.cubeupload.com/taHFT8.png[/img_thumb][/QUOTE] Do you have a blueprint of that house? I want to steal it.
[QUOTE=magicman1234;28459951]Incoming cheesy New York Yankees joke[/QUOTE] Terrible teacher.
[QUOTE=Skunky;28460041]Son of a bitch... :colbert:[/QUOTE] Who knows it might be for the better, he's getting an old account back based on the kindness of a moderator. I sure as well wouldn't fuck that up.
I'm so excited for saza to upload bropocalypse to the server. :dance: I miss you Hezzy... :smith::respek::dance:
[URL=http://filesmelt.com/][IMG]http://filesmelt.com/dl/2011-03-06_13.32_.08_.png[/IMG][/URL] :byodood:
[QUOTE=magicman1234;28460356][URL=http://filesmelt.com/][img_thumb]http://filesmelt.com/dl/2011-03-06_13.32_.08_.png[/img_thumb][/URL] :byodood:[/QUOTE] that is incredible
:smug: In the sea, no one can hear you party hard.
Anyone wanna play a 2 person survival? I'm pretty new.
^I will, just need a server
Is getting water to flow the way you want it to supposed to take hours?
[QUOTE=Rainhorror;28460508]^I will, just need a server[/QUOTE] I can't host. Can you?
Unfortunately, no. And I don't know any good servers. So, yeah.
:\
Am I the only one who feels caves are too plentiful?
You know I can probably boot up a server.
bropocalypse is up and running, ask saza for more info on whitelisting.
Oh my gosh such a win [IMG]http://i1088.photobucket.com/albums/i324/BluFox3/e2bd5353.jpg[/IMG]
[QUOTE=BluFox;28461085]Oh my gosh such a win [img_thumb]http://i1088.photobucket.com/albums/i324/BluFox3/e2bd5353.jpg[/img_thumb][/QUOTE] Switch the screens, then win.
I've got a server up Rainhorror and Kylel999. I'll PM you two the IP.
K now win [IMG]http://i1088.photobucket.com/albums/i324/BluFox3/f784bb82.jpg[/IMG]
moved to next page
[QUOTE=Biotoxsin;28460700]Am I the only one who feels caves are too plentiful?[/QUOTE] Cavecraft
[QUOTE=Psycho_Shadow;28460509]Is getting water to flow the way you want it to supposed to take hours?[/QUOTE] Water really sucks. I liked the way it was in late indev better. But I think he should just use Dwarf Fortress's water model, with some modifications: There are 7 layers of water in a block, 1 being the lowest, 0 being air. 7 is used because it fits the 1-byte flag space allocated by the NBT format. The only infinite sources are blocks of water that are at the edge of the generated world. Generating all chunks surrounding a body of water will cause it to be finite. Water will dissipate to it's container. If the area is not divisible by 7, the water will fill unequally, with the remainder flowing around on the top, in wave-like patterns. After an amount of time, the remainder layers will slow their oscillation and eventually disappear, like the water had "settled". The smaller the lake, the longer it will take for it to wave down. Ripple effects can be used, causing reverberations in the water level in surrounding blocks. Rain will fill up lakes VERY SLOWLY, causing floods of varying degrees, depending on the severity of the rain. Rain is not as severe in dry biomes. A large body of water going toward a small building will be washed away in some form, depending on material, amount of water, and maybe even structurally soundness. Oceans and other large bodies will generate waves in a specific pattern, depending on the number of active objects displacing the body and the containing biome (colder = less wavy?). The more wavy the body is, the more likely it will freeze up in the snow. Using a bucket will get you 4/7th of a water block. Dumping water on a block that is 4/7ths will round down from 8/7 to 7/7. You must work fast to fill your pits with water. Water can be evaporated or soak into the ground. Evaporation will subtract the layers of water, if the water is lit past a certain light level. The hotter the sun, the faster the water will evaporate. This allows for desert biomes to be truly deserts, as any water you might bring into them will be eliminated faster than that of a rainforest. To prevent entire lakes to be dried out if left alone for a long time, evaporation will only take place if the water surrounding is less than a large amount. Some permeable materials can allow water to pass through, leaking moisture underneath them (infrequent water droplets coming from the ceiling and landing with a "plip" is a good detail). Impermeable materials do not let water pass through. Some materials could be partially-permeable. These would let water through, but very slowly. Therefore, underground lakes with stone will hold better than underground lakes of dirt or gravel. Lava could behave the same way, but without evaporation (it causes it) and soaking. It will also update it's flow much less often than water.
That's the best pageking I've ever seen :allears:
Anyone want to join my peaceful, creative server? positek.dyndns.org [editline]6th March 2011[/editline] We also have a WIP PVP arena
[QUOTE=BluFox;28461188]K now win [img_thumb]http://i1088.photobucket.com/albums/i324/BluFox3/f784bb82.jpg[/img_thumb][/QUOTE] Holy shit I have that TV.
[QUOTE=Hypershadsy;28461276]Water really sucks. I liked the way it was in late indev better. But I think he should just use Dwarf Fortress's water model, with some modifications: There are 7 layers of water in a block, 1 being the lowest, 0 being air. 7 is used because it fits the 1-byte flag space allocated by the NBT format. The only infinite sources are blocks of water that are at the edge of the generated world. Generating all chunks surrounding a body of water will cause it to be finite. Water will dissipate to it's container. If the area is not divisible by 7, the water will fill unequally, with the remainder flowing around on the top, in wave-like patterns. After an amount of time, the remainder layers will slow their oscillation and eventually disappear, like the water had "settled". The smaller the lake, the longer it will take for it to wave down. Ripple effects can be used, causing reverberations in the water level in surrounding blocks. Rain will fill up lakes VERY SLOWLY, causing floods of varying degrees, depending on the severity of the rain. Rain is not as severe in dry biomes. A large body of water going toward a small building will be washed away in some form, depending on material, amount of water, and maybe even structurally soundness. Oceans and other large bodies will generate waves in a specific pattern, depending on the number of active objects displacing the body and the containing biome (colder = less wavy?). The more wavy the body is, the more likely it will freeze up in the snow. Using a bucket will get you 4/7th of a water block. Dumping water on a block that is 4/7ths will round down from 8/7 to 7/7. You must work fast to fill your pits with water. Water can be evaporated or soak into the ground. Evaporation will subtract the layers of water, if the water is lit past a certain light level. The hotter the sun, the faster the water will evaporate. This allows for desert biomes to be truly deserts, as any water you might bring into them will be eliminated faster than that of a rainforest. To prevent entire lakes to be dried out if left alone for a long time, evaporation will only take place if the water surrounding is less than a large amount. Some permeable materials can allow water to pass through, leaking moisture underneath them (infrequent water droplets coming from the ceiling and landing with a "plip" is a good detail). Impermeable materials do not let water pass through. Some materials could be partially-permeable. These would let water through, but very slowly. Therefore, underground lakes with stone will hold better than underground lakes of dirt or gravel. Lava could behave the same way, but without evaporation (it causes it) and soaking. It will also update it's flow much less often than water.[/QUOTE] That reminds me of liquid cubed ( which I want to be in minecraft. ) [Media]http://www.youtube.com/watch?v=y6J_YcfmEqY[/Media]
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