• The War Z - This IS NOT A GAME, IT'S A SCAM
    10,003 replies, posted
[QUOTE=JoonazL;36962967]goddamnit why cant it work like arma and not like that[/QUOTE] In Arma, you keep the half empty clips as they are, half empty.
Also i love the answer of Dean concerning War Z [QUOTE]“But if it is a list of promises, then it’s a bad thing. Because those things are hard to do, and Day Z is only possible because it rests on the shoulders of ten years of development [B][U]in a fantastic engine[/U][/B]. It is one thing to speculate for comment, but it’s something else to promise a feature that hasn’t been developed. Gamers react really badly to that, even when the end result is a good product. They remember and they are harsh critics.”[/QUOTE] Pffft hahaha. Stop. The only good thing in ArmA engine is the map size. Otherwise it's pretty crappy, the animations are disgusting, it runs like shit and the interiors are a disgrace.
[QUOTE=Toomuchfags;36963140]You mean infinite bullets cause you can glitch that in DayZ ? No thanks.[/QUOTE] Because one game's engines' limitation with one important feature of a mod in alpha stage means that no other game is allowed to have the same feature. [editline]27th July 2012[/editline] [QUOTE=Toomuchfags;36963344]Also i love the anser of Dean concerning War Z Pffft hahaha. Stop.[/QUOTE] You're not a very intelligent man are you.
[QUOTE=Toomuchfags;36963344]Also i love the anser of Dean concerning War Z Pffft hahaha. Stop.[/QUOTE] It's a fantastic engine for what it's made for. A zombie survival mod is not what it's made for so no shit, it doesn't work well for that.
[QUOTE]Because one game's engines' limitation with one important feature of a mod in alpha stage means that no other game is allowed to have the same feature.[/QUOTE] Please stop using the word " alpha " to damage control pretty much everything about DayZ, it's getting old already. [QUOTE]It's a fantastic engine for what it's made for[/QUOTE] Not really. Even for your standard ArmA gameplay their engine is bugged to shit.
A bit disappointed about proximity VOIP not really being considered at the moment.
[QUOTE=Toomuchfags;36963403]Please stop using the word " alpha " to damage control pretty much everything about DayZ, it's getting old already.[/QUOTE] Yeah, so many people are using it because it's a fucking valid excuse. DayZ is a mod and nothing else right now, but the engine is being changed virtually every day to help support new DayZ features or generally improve the game from the recent popularity spike (and sales spike too). That is [I]exceptional[/I], most mods don't become so popular as to influence the further development of the host game itself. Aside from that, that one problem is probably hardly a week from fixing. Maybe you haven't been keeping up on the times (although you're happy to cry about old news), but a few weeks ago the beta patch added individual tracking of ammo per magazine in your inventory and across the world. The reason "It's an alpha" is an excuse is because it's still being worked on, and that's one specific thing that [I]is[/I], without argument, being fixed. [editline]27th July 2012[/editline] [QUOTE=Toomuchfags;36963403] Not really. Even for your standard ArmA gameplay their engine is bugged to shit.[/QUOTE] Ever play a 60 v 60 PvP match in Arma? How about a 2x Platoon scale coop?
[QUOTE=Toomuchfags;36963403]Please stop using the word " alpha " to damage control pretty much everything about DayZ, it's getting old already. Not really. Even for your standard ArmA gameplay their engine is bugged to shit.[/QUOTE] No not really, standard ArmA gameplay is fine [QUOTE=Mbbird;36963470]Yeah, so many people are using it because it's a fucking valid excuse. DayZ is a mod and nothing else right now, but the engine is being changed virtually every day to help support new DayZ features or generally improve the game from the recent popularity spike (and sales spike too). That is [I]exceptional[/I], most mods don't become so popular as to influence the further development of the host game itself. Aside from that, that one problem is probably hardly a week from fixing. Maybe you haven't been keeping up on the times (although you're happy to cry about old news), but a few weeks ago the beta patch added individual tracking of ammo per magazine in your inventory and across the world. The reason "It's an alpha" is an excuse is because it's still being worked on, and that's one specific thing that [I]is[/I], without argument, being fixed. [editline]27th July 2012[/editline] Ever play a 60 v 60 PvP match in Arma?[/QUOTE] This, the guy even said so himself, don't complain now because it's an alpha, it's buggy and things are constantly changing and being worked on. He then said once it hits beta you can yell at him all you want and it will be justified but for alpha, no. Toomuchfags your making it sound like the mod is going to stay alpha forever, once it hits beta then complain
[QUOTE=Intense Funkid;36945954]Hey guys, a supposedly new image from the warz facebook page. i wonder when we'll get actual gameplay instead. [IMG]http://i.imgur.com/9yrRu.jpg[/IMG][/QUOTE] Opaque windows. We all know what this means.
yeah that's in [I]Arma[/I] not [U]DayZ[/U] and no, so what if it's just alpha? you can't judge DayZ on what it [I]might[/I] become [editline]27th July 2012[/editline] [QUOTE=Mbbird;36963470] Ever play a 60 v 60 PvP match in Arma? How about a 2x Platoon scale coop?[/QUOTE]
[QUOTE=Eltro102;36963529]yeah that's in [I]Arma[/I] not [U]DayZ[/U] and no, so what if it's just alpha? you can't judge DayZ on what it [I]might[/I] become [editline]27th July 2012[/editline][/QUOTE] What if it's just an alpha? Then it's still being worked on and the game isn't complete. Are you going to yell at a bunch of engineers for driving off the end of a half completed bridge? We're not judging it on what it will become, we're giving it the chance to prove itself, and thus far its given us no reason to believe it will stop evolving anytime soon.
[QUOTE]Toomuchfags your making it sound like the mod is going to stay alpha forever[/QUOTE] This is exactly what i'm trying to say. Also, for the last time, DayZ isn't a survival, DayZ is a deathmatch-with-a background-of-zombies-on-a-giant-map. [QUOTE]Opaque windows. We all know what this means.[/QUOTE] Same fear here.
[QUOTE=Toomuchfags;36963344]Also i love the answer of Dean concerning War Z Pffft hahaha. Stop. The only good thing in ArmA engine is the map size. Otherwise it's pretty crappy, the animations are disgusting, it runs like shit and the interiors are a disgrace.[/QUOTE] it's funny because rocket used to talk about adding a talent tree to Day Z as well as random events that occur every so often yet i've never seen him talk about those again or add them and let's not forget the dogs (or were those added in? they weren't last time i played)
[QUOTE=JerryK;36963615]it's funny because rocket used to talk about adding a talent tree to Day Z as well as random events that occur every so often yet i've never seen him talk about those again or add them and let's not forget the dogs (or were those added in? they weren't last time i played)[/QUOTE] In a recent interview (youtube search "dayz rezzed") rocket said that dogs were still coming and random events are unlikely as he feels they would feel too forced and not appropriate to dayz. As for talent trees, I've never seen it mentioned, but I really hope that isn't implemented. In that rezzed interview rocket said he likes the idea of real life skills transfering to in game usefulness, so tbh I doubt he would implement it. woops, just realised in in the warz thread not the dayz thread. bit off topic :v:
[QUOTE=Jallen;36963685]In a recent interview (youtube search "dayz rezzed") rocket said that dogs were still coming and random events are unlikely as he feels they would feel too forced and not appropriate to dayz. As for talent trees, I've never seen it mentioned, but I really hope that isn't implemented. In that rezzed interview rocket said he likes the idea of real life skills transfering to in game usefulness, so tbh I doubt he would implement it.[/QUOTE] but the point is he, he did exactly what he said was so bad
[QUOTE=Toomuchfags;36963594]This is exactly what i'm trying to say. Also, for the last time, DayZ isn't a survival, DayZ is a deathmatch-with-a background-of-zombies-on-a-giant-map. [/QUOTE] Except Rocket has said mulitple times that he's trying to make zombies more of a threat without upsetting the entire community for the game being too hard (which they have every time he tries). Either zombies are too tough, and people like you complain about it, or they're too easy, and people like you complain about it some more. [editline]27th July 2012[/editline] [QUOTE=JerryK;36963700]but the point is he, he did exactly what he said was so bad[/QUOTE] DayZ is really young, only about 4 months old. I don't actually know what he's working on right now, but development has far from stagnated. [editline]27th July 2012[/editline] Also fags, why do you keep removing the names of people from your quotes.
true, but it seems like if he was going to add such things like random events and skill trees he would have done it already it's just hypocritical to say what he said about War Z when he's done the same exact thing in the past i'm not saying Day Z is bad because of it or anything but it just comes off as douchey
[QUOTE=Jallen;36963523]Opaque windows. We all know what this means.[/QUOTE] goddamnit I was hoping to have the majority of the buildings enterable
I'm sure a major developer making a game like this won't give you a city and tell you only a few buildings are enterable.
[QUOTE=JerryK;36963758]true, but it seems like if he was going to add such things like random events and skill trees he would have done it already it's just hypocritical to say what he said about War Z when he's done the same exact thing in the past i'm not saying Day Z is bad because of it or anything but it just comes off as douchey[/QUOTE] I guess he's just trying to sound supportive. Aside from the fact that he kinda scratched the random events thing (although I don't see why it wouldn't fit DayZ), skill trees would change DayZ a ton, and it in itself has the potential to upset a lot of people just with the idea. I don't personally see it happening anytime soon, although I never saw him say anything about it either (just taking everyones' word for it).
[QUOTE]random events are unlikely as he feels they would feel too forced and not appropriate to dayz.[/QUOTE] I will always laugh at the pseudo-diversity and freedom of DayZ. Let's see. 1. Looting weapons ( pile stacking and server hopping most of the time ) 2. Stock them in a tent 3. Find a vehicle 3.5. [I]Wow shit i have nothing to do anymore[/I] 4. Kill players 5. optional : get killed 6. Repeat steps above So much for freedom. My hand is not forced at all, indeed.
you CAN do anything you want in Day Z, problem is that there is not much to do
Something like that.
[QUOTE=JerryK;36963836]you CAN do anything you want in Day Z, problem is that there is not much to do[/QUOTE] This is true. I've personally not played DayZ in a while. Kinda waiting for new features and things to do, but giving up hope on the game, especially with the kind of support Rocket is getting from within BI, isn't something I'm about to do.
[QUOTE=Speedhax;36963784]I'm sure a major developer making a game like this won't give you a city and tell you only a few buildings are enterable.[/QUOTE] let's hope not
Although if you're pile stacking and server hopping you're pretty much destroying the game for yourself.
You know part of the problem is that WarZ has been in development for what seems like longer- giving them time to create an engine that works well for zombie games. So while those 2 years(or year, whatever it is) were spent creating a zombie game, Rocket has had 4 months to create a zombie game on a milsim engine. So while some of the features of the ARMA engine are cool(ballistics, 225 square KM) others just don't work. I find DayZ fun now as it is the only game of its kind, but that is set to change. I will probably by WarZ when it comes out and still play DayZ. It seems the cool thing on facepunch is to always attack others and be generally disagreeable
Does DayZ have any other goals than gun stockpiling and killing players in the end then?
No.
[QUOTE=Mbbird;36963554]What if it's just an alpha? Then it's still being worked on and the game isn't complete. Are you going to yell at a bunch of engineers for driving off the end of a half completed bridge? We're not judging it on what it will become, we're giving it the chance to prove itself, and thus far its given us no reason to believe it will stop evolving anytime soon.[/QUOTE] yeah but the creator has not given any indication on how the alpha will turn out, whereas with said half-finished bridge you know how it will turn out
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