[QUOTE=koekje4life V2;36963961]Does DayZ have any other goals than gun stockpiling and killing players in the end then?[/QUOTE]
No, but the shit you do inbetween is what makes it interesting (to the other 400,000 people that still play the game). It may get old but it's still a unique experience. And again, it's still a work in progress, who knows where it will go. Obviously most of us here have already played our fair share of DayZ and are pretty much done with it, but it's still something worth appreciating and keeping on your watchlist.
[editline]27th July 2012[/editline]
[QUOTE=Eltro102;36963981]yeah but the creator has not given any indication on how the alpha will turn out, whereas with said half-finished bridge you know how it will turn out[/QUOTE]
yeah well bridges are boring k
dayz is a 7 pronged rocket bridge that flies where it wants to
the problem with dayz is that it gives people a huge open playground and guess what people are dicks
[editline]27th July 2012[/editline]
[QUOTE=Mbbird;36964004]
yeah well bridges are boring k
dayz is a 7 pronged rocket bridge that flies where it wants to[/QUOTE]
no, it's a shitty little unfinished mod with rampant fanboyism tacked onto the side
[editline]27th July 2012[/editline]
the only ""fun"" thing about is being a "bandit" which wears off after the 4 seconds it takes you to realize that
[QUOTE=Eltro102;36964014]the problem with dayz is that it gives people a huge open playground and guess what people are dicks
[editline]27th July 2012[/editline]
no, it's a shitty little unfinished mod with rampant fanboyism tacked onto the side[/QUOTE]
All games are 7 pronged rocket bridges is what I'm saying. Games don't go in one direction unless you're a shitty corporation mom-money funded franchise. And that "problem" is what makes DayZ interesting, different, and most importantly: attractive to new players.
[editline]27th July 2012[/editline]
Although DayZ does have some of the strangest fanboyism I've ever seen.
I wonder why everyone talks about dayz in a the war Z thread. I really like those lightning effects on the new pictures.
[QUOTE=zeldar;36963415]A bit disappointed about proximity VOIP not really being considered at the moment.[/QUOTE]
.... I would've thought that would've been a guaranteed feature in a game like this..... I guess we're not really supposed to interact with other players or something since "everyone just uses vent and shit anyways", wtf that makes no sense. Typing is fine, but not in a game like this.
Needs to change pronto
[QUOTE=theNoss;36965909].... I would've thought that would've been a guaranteed feature in a game like this..... I guess we're not really supposed to interact with other players or something since "everyone just uses vent and shit anyways", wtf that makes no sense. Typing is fine, but not in a game like this.
Needs to change pronto[/QUOTE]
There's still hope for proximity VOIP. It just has to be there, I don't want to type out messages when I'm robbing someone of their items.
The game looks fantastic! :) It'd be amazing if the "character customization" was as in depth as like the "made up game" in the move Stay Alive that'd be freakin sweet! :)
Going back to the topic of NPC guards of like a town or something i WANT them to be hard
Within reason
If its gone so far as theirs traders and a safe zone it should be something hard to do, but not impossible
I personally want it to be so some faggot ass bandit (see: most of your guy's plans for the game) cant walk in go LOL RAID RAID RAID RAID and take everything. But after enough time a group of people after learning patterns can pull off something amazing people will be like OMG HOW THE FUCK DID YOU DO THAT.
[QUOTE=Jallen;36963523]Opaque windows.
We all know what this means.[/QUOTE]
maybe those are a placeholder since the devs probably know by now that we want enterable buildings
[editline]27th July 2012[/editline]
they're probably focusing on making the exteriors first
I have serious doubt that [I]every[/I] building can be entered.
[QUOTE=zeldar;36968520]I have serious doubt that [I]every[/I] building can be entered.[/QUOTE]
[del]Not that hard if it's not in a city.
Also not that hard when it's completely possible to make a program that randomly generates the insides of buildings. Then they would just have to make some adjustments for each one.
I really haven't read much of this game, so forgive me if it is in a city and that was a dumb statement.[/del]
Nevermind, just saw the screenshot. I agree with quoted post.
[QUOTE=Cheeseist;36968330]Going back to the topic of NPC guards of like a town or something i WANT them to be hard
Within reason
If its gone so far as theirs traders and a safe zone it should be something hard to do, but not impossible
I personally want it to be so some faggot ass bandit (see: most of your guy's plans for the game) cant walk in go LOL RAID RAID RAID RAID and take everything. But after enough time a group of people after learning patterns can pull off something amazing people will be like OMG HOW THE FUCK DID YOU DO THAT.[/QUOTE]
well shooting guns should attract a shit ton of zombies or something or make them come out of the ground. Or players you kill become and attract zombies which would be cool
[QUOTE=zeldar;36968520]I have serious doubt that [I]every[/I] building can be entered.[/QUOTE]
Well then what's the point of making an entire game about it? 95% of them better be enterable if they want $60.
The game would probably be too heavy to handle all the geometry that a city with skyscrapers placed close to each other would require, think about it. They'd have to optimize the engine extremely well, like implementing occlusion culling (don't render geometry that is hidden behind something else), frustum culling (don't render geometry outside the camera view), and a bunch of other optimizations like Levels of Detail (lower the detail of the models as they get further away), Texture Atlasing (use a single texture for a multitude of purposes, only having to load and keep one texture in memory is faster than having to do the same for multiple textures), Terrain/map chunk loading and so on...
Now that I think about it, if they have 400km^2 worlds they probably already have all that implemented, it would be too slow even without extreme amounts of geometry placed close together without them.
I'd imagine there'd be some kind of designated safezone, likely tucked away in some terrain difficult for zombies to approach, but easy enough for players to move around without having potential to be ambushed by bandits. It'd be a sort of starter town maybe, and a hub of activity and game important trade. Sort of designed to purposely ward of PvP and griefing.
Player made and run settlements would likely not have these luxuries.
[QUOTE=Mbbird;36968800]Well then what's the point of making an entire game about it? 95% of them better be enterable if they want $60.[/QUOTE]
Good thing they only want $30, then.
[QUOTE=Archimedes;36968814]I'd imagine there'd be some kind of designated safezone, likely tucked away in some terrain difficult for zombies to approach, but easy enough for players to move around without having potential to be ambushed by bandits. It'd be a sort of starter town maybe, and a hub of activity and game important trade. Sort of designed to purposely ward of PvP and griefing.
Player made and run settlements would likely not have these luxuries.[/QUOTE]
And after it's safe from zombies, it should be safe from PVP for a little while longer, so bandits don't just sit there and wait.
[QUOTE=Zillamaster55;36969128]And after it's safe from zombies, it should be safe from PVP for a little while longer, so bandits don't just sit there and wait.[/QUOTE]
That's what I was thinking with the rough terrain. Perhaps a moat (for closer to the base), or a series of guarded road blocks further out. Just generally something to keep the surrounding area relatively safe.
I don't object to the concept of player initiated ambushes, but simply camping the entrance or the spawns seems like something you'd want to avoid. Besides, players organizing ambushes on high traffic areas away from towns would add a layer of realism ([I]immersioooon[/I]) and meta coordination.
[QUOTE=Zillamaster55;36969128]And after it's safe from zombies, it should be safe from PVP for a little while longer, so bandits don't just sit there and wait.[/QUOTE]
Why not just ridiculously well-equipped, highly-skilled guardian NPC's?
[QUOTE=ewitwins;36969534]Why not just ridiculously well-equipped, highly-skilled guardian NPC's?[/QUOTE]
I'd imagine something like large, reinforced guard towers that overlooked the inside and outside of the base. You could station NPC's up there that'd be able to gun down aggressive players or zombies that got kited/wandered there.
Perhaps base the area out of a re-purposed Prison, that'd at least make sense and make the idea of guntowers slightly more believable.
[QUOTE=Archimedes;36969616]I'd imagine something like large, reinforced guard towers that overlooked the inside and outside of the base. You could station NPC's up there that'd be able to gun down aggressive players or zombies that got kited/wandered there.
Perhaps base the area out of a re-purposed Prison, that'd at least make sense and make the idea of guntowers slightly more believable.[/QUOTE]
Yeah, it's completely do-able.
Would really like them to release a trailer or some actual gameplay footage
[QUOTE=-n3o-;36973726]Would really like them to release a trailer or some actual gameplay footage[/QUOTE]
First comes website next week and maybe then they start releasing more info!
This looks interesting, mind my ignorance but is there any word of a subscription plan if it was mentioned?
[QUOTE=mchapra;36975256]This looks interesting, mind my ignorance but is there any word of a subscription plan if it was mentioned?[/QUOTE]
Nope, one time payment, it's supposedly going be 30 dollars, may or may not change.
I think I'll wait for DayZ to go standalone since Rocket promised full map interactivity.
[QUOTE=Darkslicer;36975000]First comes website next week and maybe then they start releasing more info![/QUOTE]
You think one of the first things they would do is open up a website with a forum etc. I find it nervous and also stupid them releasing so little photos and no videos so close to the release date.
[QUOTE=mchapra;36975256]This looks interesting, mind my ignorance but is there any word of a subscription plan if it was mentioned?[/QUOTE]
I think they were discussing microtransactions at one point, but they specifically said that if that would be the case these microtransactions would be for cosmetic items, to avoid getting a pay2win game
[QUOTE=DeEz;36975486]I think they were discussing microtransactions at one point, but they specifically said that if that would be the case these microtransactions would be for cosmetic items, to avoid getting a pay2win game[/QUOTE]
Aswell is SLIGHTLY better provisions, i'd think like cleaner food and water if anything, instead of being able to buy the super machinegun as soon as you spawn, you could get some better starting provisions. afaik
I really, really want every building to be enterable... The most immersion-breaking thing for me, in any game (Especially any kind of post-apoc game), is that you cant go into a house, because there is a plank in front of the door, or the window is intact... They can just make every building enterable, and lower the chances of loot significantly, so you actually have to search a bit if you want to find food, and not just figure "I'll just go to the supermarket, since it is enterable, and has loot-spawns"... I don't think there is a single game out there that has a city, with skyscrapers and other big-city things, where all the buildings are enterable...
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