Still interested in the skill tree or xp process. Also like it how "gold coins" aren't the only currency in the game
[editline]28th July 2012[/editline]
[QUOTE=fantafuzz;36976330]I really, really want every building to be enterable... The most immersion-breaking thing for me, in any game (Especially any kind of post-apoc game), is that you cant go into a house, because there is a plank in front of the door, or the window is intact... They can just make every building enterable, and lower the chances of loot significantly, so you actually have to search a bit if you want to find food, and not just figure "I'll just go to the supermarket, since it is enterable, and has loot-spawns"... I don't think there is a single game out there that has a city, with skyscrapers and other big-city things, where all the buildings are enterable...[/QUOTE]
I would love that like the next guy buti just know that isn't going to be the case at all sadly
[QUOTE=fantafuzz;36976330]I really, really want every building to be enterable... The most immersion-breaking thing for me, in any game (Especially any kind of post-apoc game), is that you cant go into a house, because there is a plank in front of the door, or the window is intact... They can just make every building enterable, and lower the chances of loot significantly, so you actually have to search a bit if you want to find food, and not just figure "I'll just go to the supermarket, since it is enterable, and has loot-spawns"... I don't think there is a single game out there that has a city, with
skyscrapers and other big-city things, where all the buildings are enterable...[/QUOTE]
making every building enterable in a game is possible,Hard but possible
in an cry engine 3 demo they showed a whole city where every building was fully enterable and destructable
I can't imagine how my computer would feel about a complete city environment what with AI shambling around
[QUOTE=werewolf0020;36976779]making every building enterable in a game is possible,Hard but possible
in an cry engine 3 demo they showed a whole city where every building was fully enterable and destructable[/QUOTE]
Yeah but CryEngine 3 is the most optimized engine out there so far :v:
[QUOTE=werewolf0020;36976779]making every building enterable in a game is possible,Hard but possible
in an cry engine 3 demo they showed a whole city where every building was fully enterable and destructable[/QUOTE]
90% of the building in the ArmA 3 map will be enterable.
[editline]28th July 2012[/editline]
And they are all destructible.
-snip-
[QUOTE=MadPro119;36978533]90% of the building in the ArmA 3 map will be enterable.
[editline]28th July 2012[/editline]
And they are all destructible.[/QUOTE]
If by destruction you mean shooting them and watch them instantly going to a ruin mesh, yeah sure, they're " destructible ".
As for " enterable " if you mean a cold, empty, uninteresting interior space, exactly like in ArmA 2, yeah sure they're all enterable.
Don't get me wrong, i'm hyped for ArmA 3, mainly because it's the only decent open-world military simulation out there, but people have to get their shit straight.
[QUOTE=Toomuchfags;36978868]If by destruction you mean shooting them and watch them instantly going to a ruin mesh, yeah sure, they're " destructible ".
As for " enterable " if you mean a cold, empty, uninteresting interior space, exactly like in ArmA 2, yeah sure they're all enterable.
Don't get me wrong, i'm hyped for ArmA 3, mainly because it's the only decent open-world military simulation out there, but people have to get their shit straight.[/QUOTE]
His point still stands... it's enterable and they're destructable, so you need to get your shit straight.
[QUOTE=Toomuchfags;36978868]If by destruction you mean shooting them and watch them instantly going to a ruin mesh, yeah sure, they're " destructible ".
As for " enterable " if you mean a cold, empty, uninteresting interior space, exactly like in ArmA 2, yeah sure they're all enterable.
Don't get me wrong, i'm hyped for ArmA 3, mainly because it's the only decent open-world military simulation out there, but people have to get their shit straight.[/QUOTE]
oh i'm sorry i didn't realize you're a BI employee and that you've played the arma 3 beta
Is there a release date set?
[QUOTE=Toomuchfags;36978868]If by destruction you mean shooting them and watch them instantly going to a ruin mesh, yeah sure, they're " destructible ".
As for " enterable " if you mean a cold, empty, uninteresting interior space, exactly like in ArmA 2, yeah sure they're all enterable.[/QUOTE]
As opposed to what? A working TV, a fridge you can get food from and a usable toilet?
[QUOTE=Jallen;36963523]Opaque windows.
We all know what this means.[/QUOTE]
What if the building interiors are part of a separate world bridged by a short loading screen and zombies can use the doors like players?
[SUB][SUB][SUB]please[/SUB][/SUB][/SUB]
It's quite funny that people don't realize that you don't need that shit in an open world military simulator, I don't think a kitchen and more furniture will get you ~immersed~ into a simulation that plays mostly outside.
Let's stop the Arma 3 talk, nothing got released yet not even an video for the war z so it might flop and be worse than dayz enginewise if they really mess many important parts up. The good thing is that we soon will know what The War Z really looks and feels like in the Beta or the Video.
[QUOTE=Toomuchfags;36978868]If by destruction you mean shooting them and watch them instantly going to a ruin mesh, yeah sure, they're " destructible ".
As for " enterable " if you mean a cold, empty, uninteresting interior space, exactly like in ArmA 2, yeah sure they're all enterable.
Don't get me wrong, i'm hyped for ArmA 3, mainly because it's the only decent open-world military simulation out there, but people have to get their shit straight.[/QUOTE]
I think you've never seen the OA fully furnished and with part-based destruction buildings.
Too confined with the mod and not caring about what you [I]really[/I] paid for I guess.
[QUOTE=kukiric;36979684]What if the building interiors are part of a separate world bridged by a short loading screen and zombies can use the doors like players?
[SUB][SUB][SUB]please[/SUB][/SUB][/SUB][/QUOTE]
What a horrible idea...
[QUOTE=kukiric;36979696]I think you've never seen the OA fully furnished and with part-based destruction buildings.
Too confined with the mod and not caring about what you [I]really[/I] paid for I guess.[/QUOTE]
Fags came here to just talk about how much he hates Arma, lets just ignore him.
I really don't care if they have to make a little loading screen between the outside and inside, i just really, really, really want to be able to enter all buildings... Sure, it would be better if they all were just part of the world, but simply being able to go anywhere with no artificial restrictions would be so amazing... I am probably just trying to hype myself up, and most likely they will do what they did with the new Fallout games, where they put a board on the door, and said "Nope, you cant find a way to break open that door, no matter if you have a power-suit and an explosive machinegun"...
Nah, having the interiors in a separate cell would probably be a programming nightmare in a game like this.
Not to mention it would lead as the same problems as Fallout, AKA not being abe to shoot at enemies outside, not having windows at all, and not being able to smash down doors with explosives.
I feel like not having a bunch of enterable buildings ruins the entire idea of having this awesome city to "explore." What's the fucking point of even having the city environment if you're stuck on the streets?
A good part of the allure from city zombie survival (for me, anyway) comes from the fact that you can potentially be this lone guy who has set up a fort on floor 43 of a random skyscraper. Maybe it's "just" a base camp, or maybe it's a sniper nest to take down zombies or other survivors for food and ammunition, or your extreme base jumping locale, who knows. But you get the freedom to do it because it's the end of the world.
This is something that's killing me with DayZ in places like Cherno/Elektro, but ARMA 2 wasn't built with a zombie mod in mind. This game is, however, and it's just going to be a massive disappointment for me if it messes up big cities like this.
Enterable buildings are shit-hard to make and optimize, unless they are in different cells (but that sucks).
Hopefully though they have like 50 or some mdoelled buildings with a few separate skins on them, and then they just re-use content here and there. 100% unique enterable buildings is just not going to happen, but I'd settle for re-used assets.
[QUOTE=kukiric;36979696]I think you've never seen the OA fully furnished and with part-based destruction buildings.
Too confined with the mod and not caring about what you [I]really[/I] paid for I guess.[/QUOTE]
OA, you mean those 90 % mud based one story houses ? Empty as hell except one or two carpet and a bowl ?
Yeah. Impressive technology right there.
Precision : we are talking about actual buildings with some content inside here.
[QUOTE=Toomuchfags;36982305]OA, you mean those 90 % mud based one story houses ? Empty as hell except one or two carpet and a bowl ?
Yeah. Impressive technology right there.
Precision : we are talking about actual buildings with some content inside here.[/QUOTE]
You're approaching the border of "I've never even played the game I just like to complain about it". Because that's not true whatsoever.
[QUOTE=Toomuchfags;36982305]OA, you mean those 90 % mud based one story houses ? Empty as hell except one or two carpet and a bowl ?
Yeah. Impressive technology right there.
Precision : we are talking about actual buildings with some content inside here.[/QUOTE]
Seriously dude, stop talking. To end this one for all:
load up arma 2, open the map Zargabad, place yourself into the middle of the city and now we talk.. every fucking building is fully furnished and there is alot of variety of building types which are made very detailed and realistic.
[QUOTE=Darkslicer;36982510]Seriously dude, stop talking. To end this one for all:
load up arma 2, open the map Zargabad, place yourself into the middle of the city and now we talk.. every fucking building is fully furnished and there is alot of variety of building types which are made very detailed and realistic.[/QUOTE]
You could argue that even though the houses are indeed fully furnished, iirc they begin to all look the same in terms of decor since there are only a few house models that you can enter.
[QUOTE=KigJow;36982552]You could argue that even though the houses are indeed fully furnished, iirc they begin to all look the same in terms of decor since there are only a few house models that you can enter.[/QUOTE]
Every single building in Zargabad and Takistan is enterable, minus one kind of Administration building and one kind of 7x5 meter guardhouse. The decor may be similar, but none of it is the same. It's the middle-east, not sure what you expect. I want Chernarus to have fully enterable buildings with East-European decor in them but it didn't happen 3 years ago when they were making it, and nobody is going to pay them more to do so now so it's just not going to happen.
[QUOTE=KigJow;36982552]You could argue that even though the houses are indeed fully furnished, iirc they begin to all look the same in terms of decor since there are only a few house models that you can enter.[/QUOTE]
You can enter pretty much every building except one or two models in total. Of course assets are going to be reused when there's already 60+ unique enterable building models. And there are going to be larger buildings in ArmA 3 (An enterable airport terminal has been mentioned in one of PC Gamer's reviews)
Bohemia is definitely not going to back to mostly closed buildings after OA, especially since it introduced so many possibilities for PvP and co-op gameplay.
Oh man I thought I clicked on the War Z thread, I guess there's a glitch bringing me back to ARMA.
Lack of interesting news / video about Warz.
Everything we know about the game is in the OP right now.
I think if they would've come up with a more interesting and less shit name than "The War Z" this game wouldn't be compared to Day Z so much.
[QUOTE=venn178;36983490]I think if they would've come up with a more interesting and less shit name than "The War Z" this game wouldn't be compared to Day Z so much.[/QUOTE]
Exactly what I was thinking, when I hear that title I think of a shitty Pay-2-Win MMO. Or like combat arms or some shit.
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