• The War Z - This IS NOT A GAME, IT'S A SCAM
    10,003 replies, posted
[QUOTE=Valdread;38880960]Well it does say "alpha test" in the game when you enter a safe zone..[/QUOTE] Thats to the point you already got the game, i mean DayZ for example clearly states its in alpha. Its just that all i see on this game is negativity and well, a friend who bought it doesn't quite like that he has been ripped off, the steam page is suppose to give you a nice view of things that are in the game like a massive 100 km2 map or that you can level up/skill up your character.
I don't know how reliable this site is but ive read about this on other sites: [url]http://www.lazygamer.net/pc-gaming/warz-is-being-accused-of-scamming-players-again/[/url] It seems that their "anti cheat" is just placing weapons in places that shouldn't be able to be reached without exploiting warz and they ban the people that pick up these weapons. I seriously hope that this isn't their anti hack since the hackers can just not pick up the weapons, and people that don't hack might pick these up.
[QUOTE=mixshifter;38880987]Basically, everything could be caused through miscommunications and that the Steam description was meant to be a list of things "coming soon" or "what we have planned." But whoever applied War Z onto Steam did not clarify that. All these accusations of them "blatantly lying" as if you know what's actually going on behind the curtains is just really obnoxious to me. I wonder how many of the people who are apart of this have even played the game let-alone kept up with War Z up until now and are just jumping onto the hate bandwagon because that's what everyone's doing. I admit it all looks suspicious, but you never really know what's going on until something gets done. (or something doesn't get done) I just believe in fair chances.[/QUOTE] I bought it on October 15, the day of public alpha access. The game hasn't even lived up to my expectations and now they're "releasing" it on Steam with no indication of it being alpha AND it being half price already even though I paid 30$ for alpha access. I don't know about everyone else but those are my reasons
[QUOTE=silentjubjub;38881239]The game hasn't even lived up to my expectations[/QUOTE] It lived up to mine, and I only expect it to get better. That's personal opinion, in which I cannot help no matter how much I believe in fair chances.
Only time will tell whether this game gets any better, i hope it does, but i just don't trust the devs. And something in my gut tells me that once dayz standalone comes out the warz development will slowly dwindle away. [editline]18th December 2012[/editline] They have changed the steam description now which is good.
thats was my tough too but i mean every time they open theyr mouth they seem to do it in the must retard and stupid way possible
Would suggest folks read up the new Steam Store page. It seems they have made edits to it to remove some of the features not currently present, along with this statement: [url=http://kotaku.com/5969504/fans-rage-over-war-zs-misleading-steam-description-but-devs-say-93-of-our-customers-like-the-game]SOURCE (Yes, it's Kotaku)[/url] [quote]I reached out to Hammerpoint Interactive, the folks behind The War Z, to get their side of the story. In an e-mail, Hammerpoint general manager Sergey Titov told me that he sees the complainers as a vocal minority. (We've cleaned up his e-mails for grammatical errors.) "We're constantly running surveys to ask our players what they think – how we're doing," Titov said. "As of right now over 93% of our customers like the game, with over 40% saying it's perfect and around 50% saying it's good, but they'd like to see more polishing and features. Yet, 4% don't like the game and decided not to play it, and 3% hate the game... My point is that absolute majority of our players are supporting us, yet, yes, players who don't like the game will be very vocal about it." Titov also responded to a few specific complaints from the Reddit image: On the game not being listed as Alpha or Beta: "Because it's not an Alpha or Beta. We've launched 'Foundation Release' for Steam on Monday (see attached press release)." On the missing hardcore mode: "There's a hardcore mode that you can select when you launch the game, yet most of the players are not using it. Single biggest difference between Normal and Hardcore is that once you die in Hardcore, your character won't be revived and will be lost (permadeath)." On the lack of promised private servers or skills: "We're updating our Steam page to provide more information on this, but basically both features are coming soon. "First thing players will get is private server rentals. They'll be able to rent both public and private (password-protected) servers – both Gameworld (ie Colorado map) and Strongholds (smaller maps that basically allow them to use those servers as "home base"). "Our plan was to launch server rentals around the end of December-early January and we're still on track to do that. "And we're testing skills right now with small select group of players. As soon as everyone is satisfied with balance and design, we'll push it public. I honestly can't give a solid timeframe for this to happen, since it largely depends on how our player community reacts on our initial version of the skill tree." On Reddit's claim that there's only one map, and that it's 72km: "The Colorado map, our first map to be released, is over 100 square kilometers." On the max server limit being 50 rather than the promised 100: "I don't see 'LIE' in saying 'up to 100 players per sever' and having the current limit at 50 players. We've just lowered the number of players per map down from 70 based on requests and votes from our players. Ie - we've had 70 players per server - which was what we felt was the 'comfort level' for this map, but when we asked our players about it, the majority voted for 50 slots per server. So we did exactly what our community and our players asked us for." *** Gamers are never shy about voicing their opinions on what they'd like to see in a video game, but when a developer puts promises in writing that aren't delivered upon, these situations can get ugly—particularly when people are asked to spend money on a game that doesn't do what it says it will. We'll keep you updated on this story as time goes on.[/quote]
Honestly, even though the game is a mess right now and the devs have pretty much shown that they're complete jackasses, I have no desire to get a refund for the game. Even after it's been put up on Steam for a fraction of the price I paid for it. I bought the pioneer pack and an extra copy of the survivor pack for my friend months ago when the game was still in alpha and got maybe 40 hours of playtime out of it in the short couple of weeks I played it. So for about 45 dollars, that's not a bad deal at all. I've paid 60 dollars for singleplayer games which have lasted me about 6 hours. I may never touch the game ever again and it might die an unfortunate premature death due to idiotic mistakes on the devs' part, but I've already got enough enjoyment out of it to justify the money I paid for it. Kind of disappointing how it had to go this route so early on in the development cycle but I honestly can't say that I have any reason to want my money back.
Cheers for the link Alex [quote]I don't see 'LIE' in saying 'up to 100 players per sever' and having the current limit at 50 players. We've just lowered the number of players per map down from 70 based on requests and votes from our players. Ie - we've had 70 players per server - which was what we felt was the 'comfort level' for this map, but when we asked our players about it, the majority voted for 50 slots per server. So we did exactly what our community and our players asked us for." [/quote] It worries me that that he doesn't seem to have an issue advertising "up to 100 players" when its never been above 70. [editline]18th December 2012[/editline] Some more input by sergey [url]http://forums.thewarz.com/showthread.php?79026-December-18th-Development-Update-Foundation-Release-features-hackers-issues-etc[/url] [quote]December 18th - Development Update - Foundation Release features, hackers issues, etc Hey everyone ! I'd like to address some of the community questions and concerns raised over last week. 1) What does "Foundation Release" means? Where all those features you promised ? I really hoped that we've been communicating to community our development plans really well, but apparently some people are still have questions. First of all - "Foundation Release' means that we feel that game reached state when we can drop "Beta version" designation. It means that our system are mature enough to represent BASE for future feature development and expansion. As we've noted several times in a past - online games in general, and The War Z in particular - are not boxed products - it's a game service to our users. We start with a basic set of features and we keep adding more content and features working together with community to make sure that game is going into direction our PAYING customers want. Ie - if you have bought the game, and keep playing game - your voice will count. In next 1-4 weeks we plan to add more features to our initial Release : - Leaderboards - Rental for Gameworld and Stronghold servers - Locker items so you'll be able to store your loot in a game world, as well as way to facilitate items dealing between players. - New "building blocks" - items that will allow you to customize your Stronghold meta game experience This should cover all base features that we've promised game will have at release when we've announced it back in July 2012. 2) What happened to Skills ? We've launched our Skills test for a small group of players 1.5 weeks ago. We've hoped that we'll be able to make skills available to all players this year, but I can tell you that it's not going to happen. Our initial tests showed that we still have work to do, and we're working with active War z players to make sure that skill trees alone will be huge part of the gameplay and character development and will create value for your characters. Bottom line - we're moving full steam ahead, but at the same time we know that now we CAN'T afford to rush half baked feature that as important as Skill Trees. 3) What's with hackers - how many of them you've banned ? Also - did you really banned innocent players ? Let me just say this again - we have ZERO tolerance toward hackers and cheaters. And we'll fight them as hard as we can. Over last week we've banned over 3,000 players. Just to give you idea - this is less than 1% of our active players. As we've learned later - few hundred of those who been banned was using game exploits that are not considered by us being hacks, but still - we don't appreciate people trying to break game and not reporting it. Anyway - we've adjusted our system, and we've unbanned all those "innocent" players and gave them 700GC to compensate for 2-3 days they were unable to play. Now - some people said that we do not have anti cheat engine or anything and we've caught those guys by placing objects in a world that can't be accessed other than by using hacks. First of all - yes we did that. Second - it was up to system ( yes we have one developed by special anticheat engine team ) to catch those guys and report them to operators. Yet - this "one time" trick only helped us to catch around 1000 potential cheaters. Rest was up to our automated wallhack/ESP/noclip detection engine and our behavioral analytic software. What will happens next ? We'll be actively fighting hackers. Hopefully we'll get it to the point when risk of being banned will be much greater than any benefits than they potentially get from using hacks. 4) What's about all that hate toward The War Z ? Okay I can say "I don't know' and I'll be right - I don't know for sure, but at same time I have some ideas. As far as you know we're doing surveys asking our players what they like and what they don't like about our game and service. We're doing it once a month. We've did our last survey yesterday. It got us over 100,000 replies - so we can safely say statistically it represent what our players think. We've got an overall approval of 93% !!! That's INSANE number. 40% just like game as is, 50% like game, but feel it needs more polishing and adding some new features ( yes - server rentals ). 5.5% played game, didn't like it and only 1.5% of respondents - some of the are guys who been recently banned - said they hate game. Statistically speaking we can just say "okay, who cares about that 1.5%", but we really like to know what those guys are thinking. Because there's another set of numbers : - 30% of our players played DayZ - 70% of our players never played Dayz - 5% of our players never heard about DayZ before they started looking into The War Z This means that most of our players are new to the "genre" of zombie survival game. They either like zombie games, or they like MMO's or they like survival games. They do not play The War Z because they've been fans of Dayz or even played it. I think there are a few groups of players who don't like us for what we're doing : 1) Extreme DayZ fanboys. I really envy to Dayz creators for having such loyal players, yet I don't think we can do anything - yes we've announced game right before DayZ mod reached it's prime and it started losing popularity after that. And yes - The War Z and DayZ themes are similar. Heck - both projects are using same reference to other products in their titles )). So - if I'll be a Dayz fanboy - I'll be royally pissed off at The War Z. Especially since they won't be able to do anything about it, all they can do is to spread lies and false information about game. They just love to omit obvious facts and bend words. 2) Players that got a different game from what they expected. One example of this - is whole PVE vs PVP discussion. When we asked our players - we've got very interesting results - half of players want unrestricted PVP, half want to eliminate PVP aspect of the game and keep game strictly PVE. Problem that can't be solved by us. And it doesn't help obviously that The War Z got super popular despite any negativity that those people try to spread. I mean - game IS a big success for a small indie, self funded development team. It's nowhere near success stories like Minecraft, but at same time we're just two months old - we've launched first public alpha of the game on October 15th. 5) What's next for The War Z ? Is to have nice holidays time off, with only operations team working 24/7. And after that get back to release more content, new features and listen to what our players will want game to be. Merry Christmas and Happy New Year everyone ! Sergey Titov Executive Producer The War Z [/quote] Why he mentioned dayz fan boys is beyond me, kinda fanning the flames there.
The same happened with Towns, it's being sold on steam after being greenlighted even though it's in alpha.
The thing is Towns dident lied about the game charactersitics in its steam page , dident had shithead devs , various indie games go for the release on alpha approach that works better so they can get a bit of income while improving their game But hammerpoint dident changed the steam page until a bit ago
I can't take seriously a guy who can't spell right, Sergey.
I've just bought the game on Steam and now it's saying to enter a serial number which I haven't got...help?
Glad I got a refund; I had a feeling this was the way things would turn out, sadly.
Are those surveys that pop up while closing the game not a bit biased? If someone hates it why would they continue playing it? To say that 93% of the players are liking it, well yeah, no shit they're going to like it or else they wouldn't be playing it.
[QUOTE=DaDillsta;38882513]Are those surveys that pop up while closing the game not a bit biased? If someone hates it why would they continue playing it? To say that 93% of the players are liking it, well yeah, no shit they're going to like it or else they wouldn't be playing it.[/QUOTE] I mean a lot of you who post in this thread regularly hate the game but yet still play it, so I kinda understand the question...
[QUOTE=Terragen;38882557]I mean a lot of you who post in this thread regularly hate the game but yet still play it, so I kinda understand the question...[/QUOTE] We are the 7%. But seriously i've got a refund but im interested in the development of the game, and this threads a good place to see different opinions on news/updates.
[QUOTE=Valdread;38882612]We are the 7%. But seriously i've got a refund but im interested in the development of the game, and this threads a good place to see different opinions on news/updates.[/QUOTE] I wasn't trying to be rude about it, I was just saying a lot of you moan about the game but still play it hence the survey is all. A lot of us like myself try to post the updates/patches/news as soon as possible cause it is nice to see the development of the game.
[QUOTE=Terragen;38882650]I wasn't trying to be rude about it, I was just saying a lot of you moan about the game but still play it hence the survey is all. A lot of us like myself try to post the updates/patches/news as soon as possible cause it is nice to see the development of the game.[/QUOTE] They play it for the concept and idea, not because it's good. I tried to make out the best fun I could but that was just too hard, why would I sweat it to enjoy a game that it's devs don't bother improving? ''We're working on it, we really do!'' yeah, I'd like to see actions and not some sad FB updates telling people to relax and stop squealing. I still believe there's a fraud going on, a really clever one covered with a shitty development process to hide up the money machine which is losing it's fuel now.
New patch if anyone cares anymore: [quote=12/17/12] [I]Xmas items have been added... have fun looking for Easter eggs Enabled early revival Revival time is set to 4 hours Hardcore mode now properly functions: if you die, your character dies permanently Zombie optimizations (should help with PC's that have more than one CPU thread) Updated PhysX to help us find additional crashes from PhysX. Colorado map terrain polishing Fixed a bug that allowed users to pick items up through walls Fixed a big that did not properly draw in your character model when first logging in[/I][/quote]
[QUOTE=mixshifter;38880987]Basically, everything could be caused through miscommunications and that the Steam description was meant to be a list of things "coming soon" or "what we have planned." But whoever applied War Z onto Steam did not clarify that. All these accusations of them "blatantly lying" as if you know what's actually going on behind the curtains is just really obnoxious to me. I wonder how many of the people who are apart of this have even played the game let-alone kept up with War Z up until now and are just jumping onto the hate bandwagon because that's what everyone's doing. I admit it all looks suspicious, but you never really know what's going on until something gets done. (or something doesn't get done) I just believe in fair chances.[/QUOTE] they've had their chances, anyone who has stuck with it since the beginning knows they're filthy little liars also i haven't received a reply yet to my steam ticket about the lies in the description
[QUOTE=JerryK;38883138] also i haven't received a reply yet to my steam ticket about the lies in the description[/QUOTE] Not to be a dick but does that mean that Steam is in on this "conspiracy" also? Just saying...
[QUOTE=Terragen;38883201]Not to be a dick but does that mean that Steam is in on this "conspiracy" also? Just saying...[/QUOTE] it means steam is probably taking a vacation or just doesn't give a shit [editline]18th December 2012[/editline] also what conspiracy? it's a fact that the features listed in the description are not in the game
[QUOTE=JerryK;38883300] also what conspiracy? it's a fact that the features listed in the description are not in the game[/QUOTE] Yes I understand that fact, but i'm not gonna debate about it.
[QUOTE=Terragen;38883342]Yes I understand that fact, but i'm not gonna debate about it.[/QUOTE] uh ok so do you have a point to make?
[QUOTE=JerryK;38883385]uh ok so do you have a point to make?[/QUOTE] I mean I understand most of you think of it as a giant scam but I'm either super optimistic or very blind/naive. I mean if Steam, out of all things put it on their website, I can't see it as being a scam. I agree 100% with you that yes they do put a lot of false advertising on their website, and I agree is not OK. I wasn't singling you out on the conspiracy comment, was just being sarcastic to those on the biggest scam of 2012 bandwagon I guess.
[QUOTE=Terragen;38883201]Not to be a dick but does that mean that Steam is in on this "conspiracy" also? Just saying...[/QUOTE] Well they might not do anything now since they've changed the description, although there may be people who bought it before the change wanting a refund.
How do I get a key for Steam when I bought it on the website? Or have they released a way to do it yet?
[QUOTE=Over-Run;38883656]How do I get a key for Steam when I bought it on the website? Or have they released a way to do it yet?[/QUOTE] you do it by inputting your serial key into steam, but i dont think its enabled yet
Steam approved it, that's a fact. They won't release a game on steam without even testing it.
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