• The War Z - This IS NOT A GAME, IT'S A SCAM
    10,003 replies, posted
Cant wait to play this!
[QUOTE=Onirik;37765444]That's not a satisfying answer[/QUOTE] Um ok. New screens: [img]http://forums.thewarz.com/attachment.php?attachmentid=4197&d=1348345486[/img] [img]http://a4.sphotos.ak.fbcdn.net/hphotos-ak-prn1/53647_272718682845446_531194801_o.jpg[/img] [editline]22nd September 2012[/editline] Have some more: [img]http://www.blogcdn.com/www.joystiq.com/media/2012/09/thewarz-03.jpg[/img] [img]http://www.blogcdn.com/www.joystiq.com/media/2012/09/thewarz-08.jpg[/img] [img]http://www.blogcdn.com/www.joystiq.com/media/2012/09/thewarz-12.jpg[/img] [img]http://www.blogcdn.com/www.joystiq.com/media/2012/09/thewarz-15.jpg[/img] [img]http://www.blogcdn.com/www.joystiq.com/media/2012/09/thewarz-17.jpg[/img] [img]http://www.blogcdn.com/www.joystiq.com/media/2012/09/thewarz-19.jpg[/img] Joystiq preview: [url]http://www.joystiq.com/2012/09/21/the-war-z-will-make-it-easy-to-tell-your-own-story/[/url] New video from Titov: [url]http://vimeo.com/49982046[/url] [editline]22nd September 2012[/editline] Some interesting tidbits: [quote]There's currently an alpha beta going on right now and Titov was quick to share some anecdotes of other player's stories. In-game, you can rent your own server and you'll get a plot of land – it will cost between $2 and $5 a month, Titov explains. With this land, you can build your own structures and do what you want. Titov equates it to Minecraft but on paper it sounds a lot more like renting land in Second Life to me. Anyway, Titov told me a story about a husband and wife duo who weren't interested in killing zombies or even exploring. Instead, they wanted to be farmers. The wife would stay on their land and tend to the crops, which the husband would then take into towns and trade with people. As you may have guessed, this married couple both like FarmVille quite a bit. One quest involved a man's invitation to his "pit of death," which is less a pit and more of a gladiatorial combat zone. This man invites people to come and compete in his ring, awarding the winners cash prizes. Spectators may also join and watch the fights, but they must pay – a bottle of clean drinking water or maybe some canned goods. This is an honest-to-god enterprise existing within the framework of a zombie MMO, and completely fascinating. Titov also told me about a kind of non-violent hippy commune being run by other players, what he called "a glorified 3D chat room" where people could come and hang out. At night, the folks go out and place lanterns to light up the area and treat the place like home. Of course, nothing's stopping some evil person from mowing everyone down with an assault rifle – not that we'd condone such a thing. And that's the ever-existing danger: other people. You could die at any time, by anyone's hands. [B]Titov told me a story about an angry player who sent an email to the team complaining about a man who killed him. This man had posted a quest looking for a bodyguard, but was very specific about what the bodyguard had to bring: a sniper rifle, an assault rifle, a pistol, bandages and painkillers and all that jazz. The man posting the quest only had a hatchet.[/B][/quote]
[QUOTE=zeldar;37765755]Um ok. [/QUOTE] I'm questioning the whole PvP and you answer with one little vague element. There was more than one question in my sentence. How many bullets does it take to kill someone? Is it going to feel like you're shooting people or is it going to take 20 bullets to make someone bleed? Are people going to have the time to start sprinting and jumping, and even if there's an endurance system, you could imagine someone walking and as soon as you attack them they start sprinting and jumping... One vague mechanic doesn't solve all the problems related to a whole aspect of the game. There's lots of game where the gunplay against other people is awful, and in a game like this it would ruin it.
I like more zombies. Those pics satisfied my likes.
[QUOTE=Onirik;37765956]I'm questioning the whole PvP and you answer with one little vague element. There was more than one question in my sentence. How many bullets does it take to kill someone? Is it going to feel like you're shooting people or is it going to take 20 bullets to make someone bleed? Are people going to have the time to start sprinting and jumping, and even if there's an endurance system, you could imagine someone walking and as soon as you attack them they start sprinting and jumping... One vague mechanic doesn't solve all the problems related to a whole aspect of the game. There's lots of game where the gunplay against other people is awful, and in a game like this it would ruin it.[/QUOTE] Yeah it makes sense that since you can die from 4 measly zombie scratches that you'll die from 30 bullets. If you want a sense of how the gunplay is then play War Inc. Considering everything else we've been shown so far it likely won't be changed. You can sprint and bunny hop but you can't keep it up forever. You'll lose your energy and slow down. So yes, one vague mechanic can solve the problem. Players can sprint and jump once they get shot at but as soon as they press space their speed will be hindered. The only times that would be useful would be when getting behind cover quickly.
Um no one vague mechanic doesn't solve the problem, I was talking about the whole PvP, but you seem entitled to thinking this game is perfect anyway. It looks good but, having played War Inc., as you mentioned, I'm afraid the pvp is going to be fucking awful.
[QUOTE=Onirik;37766345]but you seem entitled to thinking this game is perfect anyway. [/QUOTE] Hardly. The quality of the game is very lackluster at the moment and they've yet to implement many of their promised features, but I remain positive if only for the possible social interactions with other players and because it's built from the ground up to be a survival game, unlike DayZ. I've played War Inc. too. People die rather quickly.
I feel like this game may potentially suffer the same fate as Dead Island, with an enticing concept and acceptable media coverage, only for it to be an average game in the end. Though I admit Dead Island was a lot of fun in Coop.
Fuck yeah, those pics confirmed that the game will have loads of zombies in the cities!
[QUOTE=FOOJE08;37766730]I feel like this game may potentially suffer the same fate as Dead Island, with an enticing concept and acceptable media coverage, only for it to be an average game in the end. Though I admit Dead Island was a lot of fun in Coop.[/QUOTE] Dead Island was promoted like Heavy Rain but played like Borderlands. I agree.
[t]https://fbcdn-sphotos-f-a.akamaihd.net/hphotos-ak-ash3/615604_272839696166678_895320831_o.jpg[/t] :v:
so that's what titov meant about the farmville stuff i couldn't understand what the fuck he was talking about in that interview [editline]22nd September 2012[/editline] also i'd really like to see some simple .22s etc so we can actually get confirmation that won't be just standard shit like the m4 and ak
[video=youtube;l9YExkEsSQs]http://www.youtube.com/watch?v=l9YExkEsSQs&feature=player_embedded[/video] Some footage showing off the Colorado map
They bothered turning on AA a little bit I see... but still I can't take these zombies seriously, they walk like clowns.
[video=youtube;Wd7ZXE_LuSo]http://www.youtube.com/watch?v=Wd7ZXE_LuSo&feature=plcp[/video] Look how immature RhinoCrunch is... As soon as he was presented some proof of the games existence he decided to act like a god damn child.
Maturity? What's that?
[quote=Development Update - chasing public Alpha release]Hi everyone ! so for last two weeks, we've starting showing game to media and press members ( I'm sure you've noticed some increased activity in reviewing War Z on various leading websites ), and yes - we're literally weeks away from opening access to the game to public. First, we'll allow limited access to Alpha for most devoted fans, as well as public access to everyone else few weeks after that. We have couple quirks we'll have to iron out, both of which are relates to large zombie crowds - when you're getting into zone where there're more than 60-70 active zombies, we're getting some weird issues on server side, which we need to fix before we'll be able to allow public access to the game. Other than that game looks pretty good right now - we've replaced like 80% of sounds placeholders last week and some of the new animations ( you can check sounds here - [url]http://vimeo.com/sergeytitov/soundtest[/url] please note that there're some encoding weirdness on vimeo - sound is slightly delayed comparing to video ). Overall we've replaced : - All steps/walk/contact sounds - All reloads, and tweaked all shooting sounds - UI sounds, eat, dringk, use medical supplies, etc - Added TONS of environment dynamic sounds. They're also depends on time of the day ( crickets and owls at night, cicades, birds during daytime, that kind of shit ) - New zombie sounds - still work in progress ( this is why I said 80% are replaced ), but new sound design allows you to navigate in a zombie infested place, solely based on directional sound scape. New features added : - Colored chem lights - Explosive arrows for crossbow ( almost impossible to find ) - Flare gun - lanterns - Ability to "knock off" helmet or any other headgear from the head when doing headshot. Pretty cool visual feature, but also gives you visual indication that you've been "saved" from death by your headgear. Some of the UI tweaks : - Redesign of chat window is in progress. It's just not working for most of us at the moment. New one will be lot more non intrusive and simple - Date/Time removed from the HUd and moved into PAUSE/inventory/missions/map menu - We also got initial feedback from new testers on overall menus/ui - so we're working on some improvements there too. Overall after press tour we've got TONS of positive feedback reinforcing our concept of "game's three pillars" - zombie survival, interaction with other players, rebuilding world/building your own strongholds. We're going to concentrate more effort on the last part - creating more and more gameplay tools for players to create more dynamic, interactive and immersive gameplay experiences within game world. Most of our designs and ideas we have right now for that will be implemented this year. LOTS of our initial public alpha access and gameplay will focus on getting feedback from players and modify item spawn chances and placement, zombie AI feedback, overall "feel" of the game. We're probably going to restrict alpha players to portion of the map, opening more and more as we go - every week or two, with idea of completely test and open full map by start of Beta. Those who will be playing Alpha will be true Pioneers exploring world and some of the will become Legends. We've got tons of questions - "why you're not going F2P ?". There's no simple answer to that. Our team are experts in F2P market - I've been Technical Director on the League of Legends, helping to shape game design from first days of the company up until way past alpha, our CTO is responsible for about 4 successfull f2p MMOs in Korea and Japan, our designers have worked on such titles as World of Tanks, Battlefield Play4Free, etc. Even War Inc. which is while being developed by other company and team, relied on our experience to make it's one of biggest earners per player. YET - for War Z - we're sticking to very simple idea - one time payment, which is SIGNIFICANTLY lower than any other large game in industry. Yes we do have miscrotransactions in a game, but we view them more like a tool for players who wants to help us to develop product faster or just say "thank you" to be able to do so. BTW - we've passed very important milestone for number of closed beta users registrations, so we'll probably going to do something about it next week Yours, Sergey Titov Executive Producer The War Z[/quote] [url]http://forums.thewarz.com/showthread.php?14023-Development-Update-chasing-public-Alpha-release&p=328839#post328839[/url]
i like that they redid the sounds. Big improvement i hope.
that looked a lot better from what we've seen previously but i'm still worried about stuff like m4s being way too common, i mean yes i understand that he can give himself anything he wants but it still worries me that we haven't even seen anything that hasn't been an m4 or ak [editline]30th September 2012[/editline] the night time looked really great though, and i felt the atmosphere was really there
[QUOTE=JerryK;37853792]that looked a lot better from what we've seen previously but i'm still worried about stuff like m4s being way too common, i mean yes i understand that he can give himself anything he wants but it still worries me that we haven't even seen anything that hasn't been an m4 or ak [editline]30th September 2012[/editline] the night time looked really great though, and i felt the atmosphere was really there[/QUOTE] Sergy as well as several reviewers have stated that they had a very hard time finding any sort of firearm's as well as ammo in the time that they played the game, at least until they were spawned several guns. I really do hope that eventually they will emphasis how hard it will be to find actual good guns, since to date almost every promotional image and video has shown the user with a good military grade weaponry and attachments.
I hope people will stop mindlessly saying that the game will suck because of how it looks/sounds/how it seems to feel like from the videos. It is an alpha, so sounds and animations is most likely placeholders aleready, and I am guessing the reason for all the guns is because they need to bugtest the guns, and not the unarmed player.
[QUOTE=zeldar;37852512][url]http://forums.thewarz.com/showthread.php?14023-Development-Update-chasing-public-Alpha-release&p=328839#post328839[/url][/QUOTE] It's a shame that won't mean shit to the Day Z fanboys and their GREAT GORIOUS LEADER ROCKET AS WELL AS HIS FIRST IN COMMAND RHANOCRANCH
Why are half the things here about what DayZ fans may or may not think about the game? We should just be discussing the game based on it's own merits, not what some strawpeople think. The update is good news, as a lot of the alpha placeholder stuff was bugging me.
New video with some gameplay interspersed throughout: [video=youtube;_vgZkIqMxt0]http://www.youtube.com/watch?v=_vgZkIqMxt0[/video] Zombies are faster now and have better animations.
wtf is that sound at around 1:35
[QUOTE=JerryK;37879820]wtf is that sound at around 1:35[/QUOTE] Sounded to me like a phone vibrating on a table.
Ehh.. The gameplay still looks pretty bad.
I lost a bit of hope an now it's a little bit restored again, they really improved alot of small things. Riot shield got me interested alot, seeing that in the cash shop!
Yeah that video definitely restored some of my hope in this game. I can't wait to actually try it out.
If zombies can only be killed by headshots then is the power of firearms completely irrelevant? Any bullet to the head would be insta-kill I assume Plus emptying an entire machinegun belt into a zombies torso and it not dieing would be pretty immersion breaking for me. I mean, this notion that the zombies can only be killed by physical destruction of their brains is way too much fantasy rather than plausible sci-fi imo
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