• The War Z - This IS NOT A GAME, IT'S A SCAM
    10,003 replies, posted
That's only one angle dude.You can clearly see that there's more stuff around that mountain and beyond.
Funny how a couple months ago everyone dismissed this as Vaporware and now everyone is rolling on the hype train.
[QUOTE=Nikota;37929761]That's only one angle dude.You can clearly see that there's more stuff around that mountain and beyond.[/QUOTE] Oh, so you mean this? [t]http://www.warzwiki.com/images/2/22/WarZ_Map2.jpg[/t] Those mountains are clearly the mapborder. The area will be very limited, and won't even come close to the Arma 2 225 km² Chernarus map. I'm not saying it's a bad thing to have things more focussed, but it also shows the engine limitations, which isn't quite what they promised in the first place.
Let's just wait a couple weeks and see it for sure.
[QUOTE=D4RkHaZz;37929892]Oh, so you mean this? Those mountains are clearly the mapborder. The area will be very limited, and won't even come close to the Arma 2 225 km² Chernarus map. I'm not saying it's a bad thing to have things more focussed, but it also shows the engine limitations, which isn't quite what they promised in the first place.[/QUOTE] Yes it's smaller, but it doesn't say anything about engine limitations considering how their next map, California, will be 2x larger or so. Also some details on stronghold servers: [url]http://forums.thewarz.com/showthread.php?16172-Stronghold-servers-WTF-is-this-and-how-to-make-gazzilions-of-dollars-![/url]
[QUOTE=zeldar;37929972]Yes it's smaller, but it doesn't say anything about engine limitations considering how their next map, California, will be 2x larger or so. [/QUOTE] Any proof on that?
So would there be any way to play single player? MY home connection is pretty crap so large scale multiplayer might not be fun for me.
[QUOTE=ryfry99;37930129]So would there be any way to play single player? MY home connection is pretty crap so large scale multiplayer might not be fun for me.[/QUOTE] That would seriously defeat the purpose of this game. Not to mention it'd most probably get very boring in singleplayer.
[QUOTE=The very best;37930094]Any proof on that?[/QUOTE] Sergey spoke about it during an interview? [editline]5th October 2012[/editline] Also I'd like to see the link to the interview where a developer promised that the map would be as large as DayZ's. Just curious.
I think you guys may be over thinking the sizes of players and the map. 250 may be a bit much, but that's going to be the max limit. Not the average. So a good chance servers will get an average above 100. I would think this Colorado map is maybe as big as San Andreas in GTA SA.
You will be encountering players more often than in DayZ if the server's slots are at 250.
[QUOTE=zeldar;37930189]Also I'd like to see the link to the interview where a developer promised that the map would be as large as DayZ's. Just curious.[/QUOTE] I could be wrong but I do vaguely remember something it being 300km². It's possible I was reading something about stand-alone DayZ instead. Just found a site talking about the announcement of WarZ, it says maps between 200km² and 400km². Hell, even on the front page of [URL]http://thewarz.com/[/URL] says that there'll be maps up to 400km².
If you play on servers at max player limits, sure you'd meet up with players on a good occasion. But, if you want, you can play on lower servers. Maybe a server limited to 100. And don't forget, it won't be the same 100 people each day, others would swap in each day, so the server would seem a lot more lively.
I highly doubt the engine is capable of supporting 100 active players on a single map without massive lag or unreasonable amounts of desync. I'd wager the servers will be capped at around 50 players, due to instability. Until it gets "fixed."
I don't see where you get that info from. Also, wouldn't that be more of a server hosting issue? The only issue I'd worry about with lag and such is on a player's end for crappy connection.
I have always looked from a neutral perspective at the upcoming online zombie survival shooter "The War Z" and I am certainly not here to spread hate, destroy the game or support the so called "DayZ fanboys", but there are a LOT of things that bother me about the process of the project and it's future. The developers claim that they worked long before DayZ on the project. If I recall correctly it is in development for a couple of years. But what happened during the development years? Well, looking at the recently released videos, you see clunky animations, glitches and very VERY stiff gameplay. The gun handling and movements are stiff, it just doesn't feel like anything. [media]http://www.youtube.com/watch?v=kShoLxmefEg[/media] Many of you might scream out now, that this game is still in a very early alpha but if you try to pull up a game like that, you need prototyping. Prototyping of things that make this game authentic, and that is the feeling of it. It should be the first and top priority to work on simple movements, to make everything as smooth as possible and fitting for a zombie survival game, you just don't waste time on content (yet). If you perfect that and have a prototype that just feels great by pressing WASD like a moron then you can start creating assets that correspond with the gameplay and the mechanics. Of course later on you can still tweak the gameplay but fact is, that there is a shitload of content in it, without any gameplay substance and thoughts behind it. Are they going to tweak the gameplay later on? I don't know but I hope so but the better question is, have they worked all those years on content? As many people already have discovered, not only some but most of the assets you see in-game (vehicles, weapons, viewmodels, animations... etc) were already made long before "The War Z". And not with the main objective, to use it for the game but to use it for a free to play FPS called "War Inc. Battlezones". See [The War Inc.] [img]http://www.abload.de/img/the-war-z-vs-warinc1eeozs.jpeg[/img] [img]http://www.abload.de/img/tuwbmh6ep7a.jpg[/img] [img]http://www.abload.de/img/cgzd259odl.jpg[/img] [img]http://www.abload.de/img/oufsqh78qtw.jpg[/img] [Comparisation of the screenshots] As you can see in the screenshots, a lot of models are identical and in the best case just reskinned. Is that a crime? No, it's certainly not. Valve, Rockstar Games, Infinity Ward, the Nintendo studios... they all reuse textures, models and sounds in their games but the problem in "The War Z" is, that if they haven't worked on content nor on game mechanics, where did all the resources and time went to? (Apparently they don't have the budget to polish visuals see: [Budget]) As already stated, they didn't seem to put much effort into the controls but the most shocking part is, that the whole base structure of this game was already made in 2011 for a free to play modern military shooter. Simple basics like moving, shooting, hit detections, sound systems etc, they are all part of the base package of the engine. You can tweak most parts with ease (especially if it's their house engine) and add content, but barely anything really happened. Even if you look at their offical screenshots, you find out that they reuse the same scenery over and over and over again. Now, this is nothing uncommon if you do a mash-up or mock-up to present potential gameplay but these screenshots are labeled as gameplay screenshots which is far from the truth. [img]http://www.abload.de/img/800px-war-z_s027pq9y.jpg[/img] [img]http://www.abload.de/img/800px-war-z_s03maoku.jpg[/img] [img]http://www.abload.de/img/the-war-z-1xpo3i.jpg[/img] [img]http://www.abload.de/img/the-war-z-screenshot0kppmw.jpg[/img] [img]http://www.abload.de/img/thewarz-interview-epl7co0z.jpg[/img] [img]http://www.abload.de/img/war_z_1344701849206806r2z.jpg[/img] [img]http://www.abload.de/img/war-z_s08zipx7.jpg[/img] (Look closely at the buildings and the bridge) [Various Screenshots] They put a lot of detail into the sceneries with wreckages, garbage, wrecks and vegetation, but gameplay videos do not show these details and from a videogame artist point of view it will be mostly impossible to reach that kind of quality for a world of 400 km² that allow over 250 players simultaneously to explore within this year. See [Mapsize] The only way to make this efficiently and quick is by generating those assets all over the terrain and it's going to look sloppy like in the gameplay videos. And from the vague deadline of "Fall 2012" it is the only solution they have to fill their sceneries. [img]http://www.abload.de/img/312830_sx5o6b.jpg[/img] [img]http://www.abload.de/img/warz_map2syrq6.jpg[/img] How I see the whole situation? I think like many others. There is no way, this game was made before "DayZ" or even a base idea, there are too many identical aspects to "DayZ" and it really didn't happen enough to justify the development time. It is not hard for developers who worked with the engine for many years to stomp out some maps and fill it with content they already had, add gameplay mechanics like items and zombies and create some mock-up screenshots. They just wanted to hop on a train as fast as possible and tried to punch out as much info as possible in the hope to get as many preorders as possible. It certainly will get released in the near future but do not expect any miracles or a groundbreaking product. It will face some problems and be partly a dissapointing and I am uncertain if the quality will match up to the expectations and/or the promises. And to get this game into a final state that justifies the development time and the budget, it will be a long hard and very bumpy road for the devs. At the end, "The War Z" is nothing else than a mod. A mod for a free2play shooter that can cost you up to 50 bucks. Sources: [The War Inc.] [url]http://press2reset.com/2011/12/06/war-inc-battlezone-is-set-to-enter-second-beta-phase/[/url] [Various Screenshots] [url]http://www.warzwiki.com/The_War_Z_Wiki[/url] [The War Inc. General Information] [url]http://thewarinc.com/[/url] [Mapsize] [url]http://www.squidoo.com/warz-zombie-mmo[/url] [Comparisation of the screenshots(Original autor of the pictures unknown)] [url]imgur.com/a/SvNg5[/url] [Development time /How are you guys making this game in only a year ?] [url]http://thewarz.com/faq.html[/url] [How are you guys making this game in only a year ?] [Budget] [url]http://img268.imageshack.us/img268/3904/oursavior.png[/url]
What concerns me the most, is the size of those mountains. They sure look like proper mountains, but just at the wrong distances. I mean, look at the size of those trees. They should really be a 1/4 or 1/8 the size they are. Ex: [img]http://artsonearth.com/www/images/places/top_mountain_climbing_places/top_mountain_climbing_places_9.jpg[/img]
I personally don't care if it's a mod or if it was made after DayZ. If it's true, it is a dick move to lie about, however in the end as long as the game is decent / good, I really couldn't care less. As long as it turns out to be what they've promised, their past means nothing to me.
It looks a lot more simplified for the player and everything looks pretty alright to me. I'm pretty sure the guys will most likely update the game after it's release since half of those sounds and animations in the videos look like placeholders.
I was reading a post from Sergei and the last bit he mentioned made me chuckle. [QUOTE]I don't think any other full size A quality massive multiplayer online game was ever offered at same price point[/QUOTE] I think everyone here can agree, this is by no means an A quality game. But I will still play this even if this is a 'mod' for War Inc. I played through DNF without the thought of gouging my eyes out, crossing my mind. So I think I'll be able to handle this just fine.
[QUOTE=Sgt. Khorn;37931952]I was reading a post from Sergei and the last bit he mentioned made me chuckle. I think everyone here can agree, this is by no means an A quality game. But I will still play this even if this is a 'mod' for War Inc. I played through DNF without the thought of gouging my eyes out, crossing my mind. So I think I'll be able to handle this just fine.[/QUOTE] didn't he admit that it's not an "A quality" title because of the budget?
[QUOTE=Leintharien;37931804]What concerns me the most, is the size of those mountains. They sure look like proper mountains, but just at the wrong distances. I mean, look at the size of those trees. They should really be a 1/4 or 1/8 the size they are. Ex: [img]http://artsonearth.com/www/images/places/top_mountain_climbing_places/top_mountain_climbing_places_9.jpg[/img][/QUOTE] you see that mountain over there you can climb it because it's proportions are way off! -sergei titov
I'm glad somebody is on my side because I still genuinely think they're lying about not taking things from DayZ, but eh it doesn't matter if they make a quality game. What I hate is the people calling you a DayZ fanboiiii because you criticize facts. The way things are put and the objets that are shown are really similar to DayZ in a lot of ways. I mean you don't have to be a genius to realize that they're doing some things in their screens to make this look like "dayz but better". One thing that also makes me doubt the development time, is how they showed first person view screenshot of someone injecting themselves with a syringe, and I would assume this is what you heal yourself with, and now it's a bandage that takes some time. But again I don't care how much they copy if they make a better game, it's just that 2 months ago you couldn't possibly say that this game looked at least slightly like DayZ and everyone was yelling at you "no its TOTALLY different on EVERY aspect and they're not doing ANYTHING alike"
[QUOTE=latin_geek;37932051]you see that mountain over there you can climb it because it's proportions are way off! -sergei titov[/QUOTE] It is such a shame really, because most games don't have mountains (or even worlds) to a proper scale. I mean, even Arma 2 didn't have proper sized mountains. They sure got close, but if you mess about in things like Outerra, or even mess around in the Crysis editor, these mountains aren't something you could be able to climb in 5-10 minutes. Obviously there is a limit to how big things are, making game events just so spaced apart that they aren't even engaging, but the value of the vista the level design is attempting to portray is just not as convincing. There are a couple things you can do to remedy this, primarily by making unaccessable mountains have trees set to a proper scale, but then you could never be allowed to climb it without breaking the illusion. I suppose this is just not going to be the game that does it. I guess we'll have to wait for someone else to have the ambition to create a game with scale that would make gamers weep.
[QUOTE=Leintharien;37932105]It is such a shame really, because most games don't have mountains (or even worlds) to a proper scale. I mean, even Arma 2 didn't have proper sized mountains. They sure got close, but if you mess about in things like Outerra, or even mess around in the Crysis editor, these mountains aren't something you could be able to climb in 5-10 minutes. Obviously there is a limit to how big things are, making game events just so spaced apart that they aren't even engaging, but the value of the vista the level design is attempting to portray is just not as convincing. There are a couple things you can do to remedy this, primarily by making unaccessable mountains have trees set to a proper scale, but then you could never be allowed to climb it without breaking the illusion. I suppose this is just not going to be the game that does it. I guess we'll have to wait for someone else to have the ambition to create a game with scale that would make gamers weep.[/QUOTE] Nobody wants to climb a real-sized massive mountain unless that's literally the only thing that the map contains, even if people did it'd be a waste of resources Arma 2 didn't even do towns and cities right, I've seen tiny industrial cities much larger than the largest cities in Chernarus. I'd say the Sobors are the closest thing to a town there, and even that's a stretch
I have to say, its gonna be like two different experiences with War Z and the standalone Day Z. It's like comparing League of Legends with Team Fortress 2. Both games have zombies and guns
[QUOTE=Zar;37932332]I have to say, its gonna be like two different experiences with War Z and the standalone Day Z. It's like comparing League of Legends with Team Fortress 2. Both games have zombies and guns[/QUOTE] ..And the fact that one is much more fun and backed by a reliable development team........
[QUOTE=Zar;37932332]I have to say, its gonna be like two different experiences with War Z and the standalone Day Z. It's like comparing League of Legends with Team Fortress 2. Both games have zombies and guns[/QUOTE] War Z is a straight competitor in a genre Day Z pretty much created, there's no doubt on that based on the reused models and complete lack of evidence of the whole "we've been working on this game for the past year" so yeah they can and should be compared
[QUOTE=Zar;37932332]I have to say, its gonna be like two different experiences with War Z and the standalone Day Z. It's like comparing League of Legends with Team Fortress 2. Both games have zombies and guns[/QUOTE] I'm sorry, what? How is comparing DayZ with WarZ like comparing LoL with TF2? DayZ and WarZ are the same genre, the same base idea. LoL and TF2 are completely different genre's. You went a little overboard with the comparisons there.
[QUOTE=Leintharien;37931804]What concerns me the most, is the size of those mountains. They sure look like proper mountains, but just at the wrong distances. I mean, look at the size of those trees. They should really be a 1/4 or 1/8 the size they are. Ex: [img]http://artsonearth.com/www/images/places/top_mountain_climbing_places/top_mountain_climbing_places_9.jpg[/img][/QUOTE] That, out of everything, is what concerns you the most? Strange man.
Sorry, you need to Log In to post a reply to this thread.