• The War Z - This IS NOT A GAME, IT'S A SCAM
    10,003 replies, posted
You do know that it's super common to have that on fp.
[QUOTE=Nikota;37991399]You do know that it's super common to have that on fp.[/QUOTE] you do know that i never said it wasn't
Might be a bit late, but I was thinking, one reason why this game won't be able to be P2W is due to how death is handle in this game. If you somehow die in this game, even after buying a shit ton of stuff with real money, all of your character's inventory is dropped while your character is also locked out for a day or so. Most games that go P2W usually have permanent inventories and no penalty for death. Just a bit of self-reassurance that this game will most likely not be able to go P2W. Unless they remove the inventory drop and lock out.
[QUOTE=Sgt. Khorn;37991426]Might be a bit late, but I was thinking, one reason why this game won't be able to be P2W is due to how death is handle in this game. If you somehow die in this game, even after buying a shit ton of stuff with real money, all of your character's inventory is dropped while your character is also locked out for a day or so. Most games that go P2W usually have permanent inventories and no penalty for death. Just a bit of self-reassurance that this game will most likely not be able to go P2W. Unless they remove the inventory drop and lock out.[/QUOTE] Where is this lock out mentioned? Is it only for hardcore or sc and hc?
[QUOTE=Nikota;37991399]You do know that it's super common to have that on fp.[/QUOTE] I somehow seriously doubt the warz forums come remotely close to the same amount of content as the facepunch forums
[QUOTE=Auphe;37991572]Where is this lock out mentioned? Is it only for hardcore or sc and hc?[/QUOTE] [url]http://forums.thewarz.com/showthread.php?603-The-War-Z-FAQ-Official-Developer-Quotes&p=9366&viewfull=1#post9366[/url] It's like 4 answers down. Hardcore is permadeath while Regular will have a lockout for a dead character. It's gonna be tested out for awhile to see how to implement it best.
[QUOTE=Sgt. Khorn;37991606][url]http://forums.thewarz.com/showthread.php?603-The-War-Z-FAQ-Official-Developer-Quotes&p=9366&viewfull=1#post9366[/url] It's like 4 answers down. Hardcore is permadeath while Regular will have a lockout for a dead character. It's gonna be tested out for awhile to see how to implement it best.[/QUOTE] If they make that lockout on normal real, a lot of kids will be mad and will stop playing hopefully.
The lack of S.T.A.L.K.E.R factions disgusts me.
[QUOTE=MaikkiBoi;37993698]The lack of S.T.A.L.K.E.R factions disgusts me.[/QUOTE] Probably because the Zone is a lot different from a zombie apocalypse? And generally STALKER fans don't rabidly force STALKER content into other games? Especially ones that don't fit.
[QUOTE=MaikkiBoi;37993698]The lack of S.T.A.L.K.E.R factions disgusts me.[/QUOTE] Maybe if it was set in Ukraine after a nuclear accident, and not in Colorado, and maybe if the game was called Survarium then I think that there would be S.T.A.K.E.R. factions.
[QUOTE=jonoPorter;37993249]If they make that lockout on normal real, a lot of kids will be mad and will stop playing hopefully.[/QUOTE] that doesn't make any sense the whole point of regular mode is for people that don't have a bunch of time on their hands but still want to play there actually shouldn't be a lockout period at all, just have it so you lose all your stuff and then respawn
[QUOTE=JerryK;37994719]that doesn't make any sense the whole point of regular mode is for people that don't have a bunch of time on their hands but still want to play there actually shouldn't be a lockout period at all, just have it so you lose all your stuff and then respawn[/QUOTE] The point of normal mode is for people who don't want permadeath.
Permadeath/Being locked out for a few hours comes pretty much the same for me. In both cases you die and lose your shit.
[QUOTE=jonoPorter;37994881]Permadeath/Being locked out for a few hours comes pretty much the same for me. In both cases you die and lose your shit.[/QUOTE] Except characters have experience and skills. Permadeath means that character is gone forever. A normal death means you don't lose the experience and skills you worked to get. Edit: And before anyone flips their shit and screams about the skill-based gameplay being gone, they're minor bonuses. Small increases to reload rate/efficiency, run speed, stamina, etc.. Basically they map the skills you would naturally develop in this situation.
[QUOTE=Lijitsu;37994416]Probably because the Zone is a lot different from a zombie apocalypse? And generally STALKER fans don't rabidly force STALKER content into other games? Especially ones that don't fit.[/QUOTE]What I am saying is, that I am rather surprised that there's no Duty or Monolith named clans since they'd be nice to see.
[QUOTE=Lijitsu;37994868]The point of normal mode is for people who don't want permadeath.[/QUOTE] which is for people who don't have a lot of time on hteir hands but still wnat to get into the game
[QUOTE=MaikkiBoi;37994919]What I am saying is, that I am rather surprised that there's no Duty or Monolith named clans since they'd be nice to see.[/QUOTE] Why? This game is unrelated to Stalker. A group of people can make a clan, but it won't make any sense or connection to the games. Freedom fights for free zombies, monolith are ex zombies, and clear sky get wiped out in zombie emission. [editline]11th October 2012[/editline] [QUOTE=JerryK;37995700]which is for people who don't have a lot of time on hteir hands but still wnat to get into the game[/QUOTE] Most people argue that you can make 5 characters and just delete any locked out characters if you want to jump back in.
[QUOTE=Sgt. Khorn;37996328]Why? This game is unrelated to Stalker. A group of people can make a clan, but it won't make any sense or connection to the games. Freedom fights for free zombies, monolith are ex zombies, and clear sky get wiped out in zombie emission. [editline]11th October 2012[/editline] Most people argue that you can make 5 characters and just delete any locked out characters if you want to jump back in.[/QUOTE] then you might as well just play hardcore at that point really there's no reason to have lockouts on normal, it provides no real purpose it's not like anyone's forcing you to play normal
You know, for a second, I thought I accidentally clicked on the STALKER Thread. As for clans, the game hasn't even started yet. If you want STALKER Clans, then start them yourself, or post a suggestion for them on the WarZ's Forum.
[QUOTE=JerryK;37996526]then you might as well just play hardcore at that point really there's no reason to have lockouts on normal, it provides no real purpose it's not like anyone's forcing you to play normal[/QUOTE] At this point most want it in the game. You want to get rid of it, better hope the alpha/beta players learn to hate it. I can understand the reason behind it, but don't like the whole, 1 or 2 days locked out.
[QUOTE=The very best;37976501][B]It has controls that are designed to mimic real life, guns that are actually part of your model and can get stuck on things, bullets that fire from middle of the gun. [/B] It works fine as a military simulator, because that's its intended purpose it's hardly the games fault that you didn't bother looking at the controls (v) [editline]9th October 2012[/editline] Also IMO the feature of being able to look around with your head while moving forwards is one that every semi-realistic game should have[/QUOTE] As in not being able to turn in a corridor because you are wielding a pistol which can't be put down, so in order to turn around in a corridor you have to switch to your rifle which you then rest down and then switch back to your pistol. Usually trained soldiers and the alike switch to pistols when moving in tight spaces to increase maneuverability, but in ARMA you get the exact oppisite.
If you want to turn around in a tight space in arma, just lower or raise your rifle up or down while you turn. Like you would in real life.
[QUOTE=Sunday_Roast;37999265]As in not being able to turn in a corridor because you are wielding a pistol which can't be put down, so in order to turn around in a corridor you have to switch to your rifle which you then rest down and then switch back to your pistol. Usually trained soldiers and the alike switch to pistols when moving in tight spaces to increase maneuverability, but in ARMA you get the exact oppisite.[/QUOTE] To be exact: There is a simple "mod" which is exactly 4kb big that will delete these collisions so you can move freely in closed quarter battles or buildings, it's piss easy to fix for yourself so don't talk about it like it's not changable.
Stop with the ARMA drama. This thread is for crying about War Z.
[QUOTE=Sgt. Khorn;37997520]At this point most want it in the game. You want to get rid of it, better hope the alpha/beta players learn to hate it. I can understand the reason behind it, but don't like the whole, 1 or 2 days locked out.[/QUOTE] it's terrible how people will say they're going to play hardcore but then feel like they need to control how normal players play
[QUOTE=JerryK;38000331]it's terrible how people will say they're going to play hardcore but then feel like they need to control how normal players play[/QUOTE] The point is to punish you for death. One of the older ideas for a normal death was you keep your inventory but your character is locked out. It's probably a holdout from it, if it's even been confirmed to have been changed from that.
[QUOTE=Lijitsu;38000624]The point is to punish you for death. One of the older ideas for a normal death was you keep your inventory but your character is locked out. It's probably a holdout from it, if it's even been confirmed to have been changed from that.[/QUOTE] the punishment is losing all your gear, i don't see why there needs to be more punishment than that it's normal mode
[QUOTE=JerryK;38000736]the punishment is losing all your gear, i don't see why there needs to be more punishment than that it's normal mode[/QUOTE] Did you seriously not even read the rest of the post?
[QUOTE=Lijitsu;38000748]Did you seriously not even read the rest of the post?[/QUOTE] i think you're confused Sergey has said multiple times that you will be locked out, and that it [b]could[/b] be changed in alpha/beta
[QUOTE=JerryK;38000772]i think you're confused Sergey has said multiple times that you will be locked out, and that it [b]could[/b] be changed in alpha/beta[/QUOTE] [QUOTE=Lijitsu;38000624][b]One of the older ideas for a normal death was you keep your inventory but your character is locked out[/b]. [b][u]It's probably a holdout from it[/b][/u], if it's even been confirmed to have been changed from that.[/QUOTE]
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