• Battlefield 3
    4,998 replies, posted
Tracer rounds hopefully means night battles.
[QUOTE=Morbo!!!;27891363]They should make reviving a bit more complicated, not instant in other words. Something like the America's Army system (Hold a button town to revive, not doing the little minigame thing.) That'd stop people suicide reviving altogether, probably.[/QUOTE] Unnecessarily complex, medics would be killed by the hundreds trying to revive people in the line of fire if they had to stand still and hold a button down to fill a bar (even with the new drag ability it's still unnecessary tacked on hoop you would have to jump through and would only serve to slow the game down.) I should know, I'm gonna be a Game Designer someday. someday... [editline]6th February 2011[/editline] [QUOTE=Morbo!!!;27891363] Don't give the medic a terrible weapon. Most SMGs in BF2 and 2142 were completely useless except at around 10m distance. MP5 was good though. A carbine rifle would do.[/QUOTE] Have you played BC2? SMG's are fucking awesome in it (especially the first one the engineer gets, which name escapes me at the moment, you could snipe people with that thing from hella far) and would suit the medic just fine. You could put carbines in with smgs though, kind of like what they did with the SCAR being in that category even though it's technically a Rifle.
91-9A is a carbine, XM8c is a carbine, SCAR is an AR, AK74u is a carbine, the rest SMGs.
[QUOTE=Lizzrd;27891524]91-9A is a carbine, XM8c is a carbine, SCAR is an AR, AK74u is a carbine, the rest SMGs.[/QUOTE] they still call them all SMGs for some reason, But what ever it works and works well. and anyone remember the smgs the medic got in 1942? those were my favorite weapons because of how versatile they were.
[QUOTE=goon165;27890538] My class list for Battlefield 3 is as follows. Assault = Rifle and Grenade Launcher (general combat class, he shoots things with his gun and launcher, pew pew pe-BAHBOUSH.) Recon = Sniper Rifle, C4, possibly Arty Spotter and/or trip Mines (goes behind enemy lines and kills people covertly and breaks things that look important and also provide long range support.) Engineer = Shotgun, Rocket Launcher, AT Mines, Wrench (fixes vehicles with one hand and turns them to burning piles of scrap with the other.) Medic = SMG, medpack, defib (keeps the team alive.) Support = LMG, Ammo Pack, and some other goodies (keeps the team shooting and provides suppressing fire.)[/QUOTE] I would give the engineer an assault rifle or a SMG, the shotgun is way to situational to be useful, and on open maps it will be close to useless.
[QUOTE=goon165;27891401]Unnecessarily complex, medics would be killed by the hundreds trying to revive people in the line of fire if they had to stand still and hold a button down to fill a bar (even with the new drag ability it's still unnecessary tacked on hoop you would have to jump through and would only serve to slow the game down.)[/QUOTE] They haven't even released that much information in regards to the dragging system, let alone how medics will work. I'm not going to knock any system until I've tried it, just because something sounds like it wouldn't work doesn't mean that's true. On another note, I really hope the beta is a true beta and they listen to the community, when they have good ideas that is. Perhaps Assault could get a breaching shotgun as a secondary, would be bad ass to watch a squad breach a room starting with some guy blowing the lock out (like that would ever actually happen).
[QUOTE=clanratc;27891654]I would give the engineer an assault rifle or an SMG, the shotgun is way to situational to be useful, and on open maps it will be close to useless.[/QUOTE] if you start overlapping weaponry we run into a bit of a problem making other classes redundant, if you were to give the Engineer an assault rifle what would be the point of the Assault class? the engie has a rocket launcher which is a more destructive force than the assault's grenade launcher so why would you play assault?. They could make the shotgun less worthless by up'ing the range but keeping it a short to medium range weapon (like real shotguns), and there's always his pistol. [editline]6th February 2011[/editline] [QUOTE=DaMastez;27891673] Perhaps Assault could get a breaching shotgun as a secondary, would be bad ass to watch a squad breach a room starting with some guy blowing the lock out (like that would ever actually happen).[/QUOTE] the assault class could get a slew of under-barrel attachments like in BC, ie: shotgun and smoke launcher. maybe even a flare launcher for night maps!. and also yeah most players would blow the entire wall up rather than just breaking down the door, Destruction is a key gameplay feature after all!
If engineer only had 5.56 ARs and assault got battle rifles too, it could work pretty well.
[QUOTE=Lizzrd;27891912]If engineer only had 5.56 ARs and assault got battle rifles too, it could work pretty well.[/QUOTE] No it wouldn't, because you would still have same problem of class overlap which causes redundancy and pointlessness. and engineer is already a vehicle killing machine with his rockets and mines, him having a GP weapon that's good at all ranges to combat infantry as well would make the class overpowered. he has to give up something to be that effective against vehicles.
Yeah, SMGs, PDWs and shotguns would probably be better, I can see the logic in that and I agree with you.
If Karkand is Limited Edition DLC then I'm so getting the Limited Edition. Why oh why do developers siphon content from the game, in order to release it later though; it's an absolute sham. I paid for this game, I expect it to be the best it can be, but I can pay more to make it even better! Somebody should ask that guy on Twitter if there are any plans to bring back grappling hooks and ziplines, even if they're in an expansion.
[QUOTE=Randdalf;27892094]If Karkand is Limited Edition DLC then I'm so getting the Limited Edition. Why oh why do developers siphon content from the game, in order to release it later though; it's an absolute sham. I paid for this game, I expect it to be the best it can be, but I can pay more to make it even better! Somebody should ask that guy on Twitter if there are any plans to bring back grappling hooks and ziplines, even if they're in an expansion.[/QUOTE] Because they want people to preorder the game. Make money earlier, or something like that?
That doesn't really sound like DICE, sure, you might get earlier access to a gun or a unique gun when you preorder somwhere, but you don't get unique access to a map. Plus, karkand was one of the most popular maps in bf2, would be an extremely bad marketing choice.
[QUOTE=goon165;27891278]they have too, for example, if the assault class doesn't have a Rifle he can't use his grenade launcher so he is effectively just a dude with a Gun which renders him redundant with the loss of his main Attribute because everyone has a Gun. The assault class is designed to be a jack of all trades combat class with the ability to use his under barrel grenade-launcher to blow up the cover the defenders or attackers are hiding behind to make it easier for him and his team to secure an objective hence the name Assault. Classes should be and are designed to have a specific roll on the battlefield and have tailor made equipment for that role.[/QUOTE] But the engineer and the medic could both have carbines or rifles that just dont have the 40mm. Look at the spec ops class in BF2, Its M4 was no match for the M16 but it still allowed him to put up a fight.
Now on to another point I'm pondering, you could arm the medic with a carbine. The problem giving the engineer a rifle is as I stated has the various problems with it overlapping with the role of the assault class and making him too good at everything and I feel giving him a shotgun makes him a bit more distinguishable and Iconic as well as gets rid of any overlap and balance problems, but the medic doesn't have this problem since his abilities can't overlap with the assault's, he heals and revives people, not blows shit up. and since his abilities are not combat based he can have a GP weapon and be balanced. so I guess you could stick him with carbines like an M4, not as powerful or accurate over long distances as the assault's Battle-rifles but helps him fight off attackers ok, and you could lump them together with SMG's since carbines are essentially a middle ground between the two.' but I favor SMG's because it means every class has it's sphere of influence combat wise a place for everything and for everything a place. [editline]6th February 2011[/editline] [QUOTE=P1X3L N1NJA;27892146]But the engineer and the medic could both have carbines or rifles that just dont have the 40mm. Look at the spec ops class in BF2, Its M4 was no match for the M16 but it still allowed him to put up a fight.[/QUOTE] you missed the point with the engineer. He has a [B]ROCKET LAUNCHER[/B] that does [B]THE SAME JOB[/B] as the assault's [B]GRENADE LAUNCHER[/B] and is [B]BETTER AT IT[/B] because it has a [B]LONGER RANGE[/B] and can [B]KILL VEHICLES[/B] giving him an assault rifle would make the assault class [B]REDUNDANT[/B] and make the engineer [B]OVERPOWERED.[/B] as for the medic, see above.
As long as the person with any type of explosive doesn't get an ammo bag I think everything will be fine. One way to distinguish classes would be less about main weapons and equipment and more about armor and movement speed; even if a medic and assault both have an M4, if the medic has less armor he will loose in a one on one (provided both players are equal, etc...). Assault and support should have the most armor, engi/at somewhere in between, and medic/sniper very little. It would help force players to try to follow their roles. Also, if all of the launchers the engi/at got was less about an area explosion and more about a directed blast (as in, it hits a wall and anyone next to where it hit wouldn't be dead, but the guy behind the wall would I think it might help. If shooting a rocket at the ground behind someone didn't kill them then it would stress their role as anti-tank and allow assault's grenade launcher to be the most effective explosive at killing infantry.
I'd enjoy a system such as in 2142, where you got the choice between more sprint or extra armor. Also, let's hope for a game without such perks as extra explosive damage or magnum ammo.
[QUOTE=MasterG;27892818]That's a good pont, should be less general splash damage and more of a shaped charge explosion[/QUOTE] In addition apparently explosions toss you about, so it wouldn't have to kill you, it would just knock you on your ass and hurt you a bit.
No game devs have made realistic explosions yet. (AKA meaning that the shrapnel is the dangerous part and not the damn shock wave) Good luck Dice.
[QUOTE=Spetzaz;27892880]No game devs have made realistic explosions yet. (AKA meaning that the shrapnel is the dangerous part and not the damn shock wave) Good luck Dice.[/QUOTE] Hey, they've had time.
[QUOTE=Lizzrd;27892142]That doesn't really sound like DICE, sure, you might get earlier access to a gun or a unique gun when you preorder somwhere, but you don't get unique access to a map. Plus, karkand was one of the most popular maps in bf2, would be an extremely bad marketing choice.[/QUOTE] Well, it's actually a fabulous marketing choice from a marketing perspective. People want to play Karkand.
Just saw this pop up on twitter, looks interesting: [url]http://www.offdutygamers.com/wp-content/uploads/BF3-TacticalBreakdown.jpg?utm_source=wordtwit&utm_medium=social&utm_campaign=wordtwit[/url]
[QUOTE=Randdalf;27892991]Well, it's actually a fabulous marketing choice, from a marketing perspective. People want to play Karkand.[/QUOTE] Not really, since it'd reduce trust from fans. This is EA we're talking about, not activision.
I'd love to see an explosion act realistically this time around. Throw a frag grenade, watch bits of shrapnel tear through wood fences, instead of just Explosion. Broke and completely gone fence.
[QUOTE=Lizzrd;27893020]Not really, since it'd reduce trust from fans. This is EA we're talking about, not activision.[/QUOTE] Would you be more likely to buy the Limited Edition if it included Karkand, or some nameless map that you haven't heard of before?
They say they want to make this the best Battlefield game ever, they're going to have a tough time surpassing Battlefield 2142.
[QUOTE=Layley;27893096]They say they want to make this the best Battlefield game ever, they're going to have a tough time surpassing Battlefield 2142.[/QUOTE] I think you misspelled battlefield 1942
I would love a crippling system, but in this way: Get shot in the legs or below, fall down, get pistol, still can fight but your on the ground and you need a medic to get you patchhed up. get shot in the arms enough and your accuracy for your guns are decreased by about 30%. Get shot in the torso enough and you slowly start to die and you walk a bit slower. Get shot in the head you die but theirs a chance that you will survive however your vision would be blurred, your accuracy would significantly decrease and you will die unless you get medical attention.
[QUOTE=Greed E;27888019]I liked tracer darts. :([/QUOTE] They'll be useless since you can probably guide your missiles path (SCRAW in BF2).
[QUOTE=wombo;27893237]I would love a crippling system, but in this way: Get shot in the legs or below, fall down, get pistol, still can fight but your on the ground and you need a medic to get you patchhed up. get shot in the arms enough and your accuracy for your guns are decreased by about 30%. Get shot in the torso enough and you slowly start to die and you walk a bit slower. Get shot in the head you die but theirs a chance that you will survive however your vision would be blurred, your accuracy would significantly decrease and you will die unless you get medical attention.[/QUOTE] doesn't sound very battlefield-esque
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