[QUOTE=Thomo;22519581]Please parallax mapping and dynamic wet surfaces[/QUOTE]
Dynamic wet surfaces can be done with some coding. It's not fully supported, but it's already possible in source.
[QUOTE=CrumbleShake;22514638]I've got it!!!
Gabe said it wasn't HL2 EP3
Maybe he was telling the truth!!!!!!!!!!!!!!!!!!!!!!!
Maybe they're skipping it and going straight to hl3!!!!!!!
Maybe they've been developing it all these years during the episodes
I doubt it though...[/QUOTE]
It probably is this
[QUOTE=matt54;22521499]Dynamic wet surfaces can be done with some coding. It's not fully supported, but it's already possible in source.[/QUOTE]
So what, everything's better when the developer supports it.
[QUOTE=CrumbleShake;22514638]I've got it!!!
Gabe said it wasn't HL2 EP3
Maybe he was telling the truth!!!!!!!!!!!!!!!!!!!!!!!
Maybe they're skipping it and going straight to hl3!!!!!!!
Maybe they've been developing it all these years during the episodes
I doubt it though...[/QUOTE]
No they haven't, they are going to make another left4dead or maybe even TF3 or something that makes money but the rumors of the next episode were denied, I dont think Gabe Newell would go "The suprise were putting out is NOT Hl2 episode 3... ITS HL3 OLLOLLOLLOLLOL."
Theyre technically almost the same thing.
They're updating CS:S With the latest source engine... And CS:S has always been outdated.. :ms:
The june14 shit has gman in it.
Gabe said it was fake but he's the world's best troll
[QUOTE=soderholm13;22546419]They're updating CS:S With the latest source engine... And CS:S has always been outdated.. :ms:[/QUOTE]
now a million 12 year olds will start raging about how their outdated 5200 FX cant play the damn thing.
I doubt that, but I wouldn't mind a new Source engine.
[QUOTE=radu_iceman;22553463]I doubt that, but I wouldn't mind a new Source engine.[/QUOTE]
Blind people...
They are updating the engine all the time.. orange box engine is a total update, and the l4d/l4d2 are also engine updates
[QUOTE=PunchedInFac;22553051]now a million 12 year olds will start raging about how their outdated 5200 FX cant play the damn thing.[/QUOTE]
They'll probably find out about -dxlevel 80.
If they don't then CS:S will be cleansed of retarded kids.
A new updated Source engine?
Do want.
[QUOTE=-Headcrab-;22547055]The june14 shit has gman in it.
Gabe said it was fake but he's the world's best troll[/QUOTE]
[IMG]http://suptg.thisisnotatrueending.com/archive/7264013/images/1261630031853.gif[/IMG]
You were saying?
[QUOTE=Phycosymo;22553712]They'll probably find out about -dxlevel 80.
If they don't then CS:S will be cleansed of retarded kids.[/QUOTE]
Might be worth playing it again if that's the case.
Crysis 2+Source?
[editline]10:57PM[/editline]
[QUOTE=PunchedInFac;22553051]now a million 12 year olds will start raging about how their outdated 5200 FX cant play the damn thing.[/QUOTE]
I hope my 8800GTS 512mb OC G92 will run it.
And the secret surprise is...
Hammer was updated to support manual input of 4 digits in the texture scale field.
[QUOTE=Murkrow;22599088]And the secret surprise is...
Hammer was updated to support manual input of 4 digits in the texture scale field.[/QUOTE]
FUCK YEAHHHHHHHHHHHHHH
caps
Hmm, I just want dynamic lighting and water physics.
I don't think any source game would particularily need water physics. Dynamic lightning would be pretty cool. Some post processing tricks would be good too.
Come on!? Whats wrong with having constant waves? Otherwise, you have to download addons for water physics. There was some ocean wave modification earlier on, but stability was questionable for server control. It would be nice if Valve did water waves, because it allows more options for other games like HL2 DM CoOp. It was proven the current Source could at least do real flowing water where it falls. I thought Garry was the one who put that video in his news headline, otherwise I would not have known about water, had Garry not shown us. I am thinking it would be something about Source, because Portal 2 had enviro levels that may have required updated engine capabilities for stable effects.
I don't expect them to do it, but I think that dynamic water and portals would be awesome.
It's fucking retarded when people ask for water physics. Ok so you have a great game with a great story, great game play, and great graphics, where the fuck does water physics come into that? Turning on a sink and having some weird looking water that drags down your fps by 50 frames?
You're all wrong.
Gabe will show his new os, called GabeOS!
[QUOTE=Steak;22496775]Maybe a better version of Hammer with a better displacement tool.[/QUOTE]
[img_thumb]http://www.facepunch.com/ads/rating/tick.png[/img_thumb]
HL3 is not in the story arc. The writers have said that they are going to finish gordon with HL2 Ep3, but they also said that they are not killing the franchise then. They would just make a new arc or change the perspective in the current story line.
[QUOTE=General Omega;22622860]HL3 is not in the story arc. The writers have said that they are going to finish gordon with HL2 Ep3, but they also said that they are not killing the franchise then. They would just make a new arc or change the perspective in the current story line.[/QUOTE]
Alyx: the game
Adrian Shepard add-on.
They should make the water like GTA IV's.
In response to General Omega's post, that would be something else if they continue HL, but IF they were going to show that, I still can not believe the direct skipping over to 3 and not finishing 2's story arc.
If they come out with Source Engine 2, I want TF2 on Source Engine 2.
[QUOTE=Chunk3ym4n;22618973]It's fucking retarded when people ask for water physics. Ok so you have a great game with a great story, great game play, and great graphics, where the fuck does water physics come into that? Turning on a sink and having some weird looking water that drags down your fps by 50 frames?[/QUOTE]
Paint. and it doesn't drag your fps at all, if you don't live in 2004 that is.
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