[img]http://dl.dropbox.com/u/1939265/workerrender.png[/img]
Badurrrrrrmmmm
Just a quick reminder to check out our totally awesome [url=http://www.moddb.com/mods/missing-information]moddb[/url] page because you can.
Oi, that's a nice looking worker. Are they 2 different skins, or different lights?
Two different skins lol
MugofDoom, keep it up :psyduck:
Very nice, anyways. BTW, what happened to that whole 1.5.2 update? It'd be nice to have that, but at this rate, it seems you've all moved on to the first episode...
We're waiting on our animator to get back from Thailand, basically we're not releasing the patch without having Odell walk down the stairs.
However we can confidently say that it will be out soon.
I'm gonna miss that moonwalking sonovabitch.
that was the best part
[QUOTE=Mr. Someguy;23071481]I'm gonna miss that moonwalking sonovabitch.[/QUOTE]
I made a special animation for him where he kinda just spazzes out and falls down the stairs, since I can't really animate people. I should record it.
Really like the model, his suite is quite figure hugging, and given the arctic conditions, I guess I'll have to assume its a special 'cold weather suite'.
Amazing work though!
[QUOTE=mugofdoom;23072101]I made a special animation for him where he kinda just spazzes out and falls down the stairs, since I can't really animate people. I should record it.[/QUOTE]
Do. this. Just consider it additional *character development*.
[QUOTE=mugofdoom;23072101]I made a special animation for him where he kinda just spazzes out and falls down the stairs, since I can't really animate people. I should record it.[/QUOTE]
[media]http://www.youtube.com/watch?v=39ACR9r2hN0[/media]
wait that cat has a go up stairs animation
[QUOTE=mugofdoom;23070623][img_thumb]http://dl.dropbox.com/u/1939265/workerrender.png[/img_thumb]
Badurrrrrrmmmm[/QUOTE]
Pencil fingers and his hands are too small. Hell, his index could probably touch his wrist. Not bad, otherwise.
At one point we considering making Odell a ragdoll and let him fall down the stairs. OH WELL!
Fall down stairs sounds hilarious, and it also gives a reference to "Falling up stairs" in "100 More ways to die in Garry's Mod"
[QUOTE=OpethRockr55;23075854]Pencil fingers and his hands are too small. Hell, his index could probably touch his wrist. Not bad, otherwise.[/QUOTE]
You must have fuckin big fingers. Besides, this is the default length for fingers in HL2, it's built specifically around the original bones.
Also for the record they can't.
EPIC, btw... Could you give us a percentage of completion of 1.5.2?
97%.
Awesome! I'll be glad to have Odell walk up the stairs, instead of teleporting in a very odd manner to wind up at the bottom.
[QUOTE=mugofdoom;23070623][img]http://dl.dropbox.com/u/1939265/workerrender.png[/img][/QUOTE]
i would fuck him in that suit if he was real.
[QUOTE=ProZak;23092423]97%.[/QUOTE]
Very nice :D Also, did you fix that WTF moment in the Borealis where you see Combine corpses jiggling around on a tube. Made me lol'd.
[QUOTE=Joe_the_fish;23092786]i would fuck him in that suit if he was real.[/QUOTE]
That's... nice to know?
[editline]08:00PM[/editline]
[QUOTE=sa2fan;23092888]Very nice :D Also, did you fix that WTF moment in the Borealis where you see Combine corpses jiggling around on a tube. Made me lol'd.[/QUOTE]
Haha yeah that's been fixed.
how much of the mod is custom stuff and not from the Beta (Materials, Models, etc) so far?
After seeing the new models I'd say this mod will definitely be worth the wait.
on what version of the engine is this mod on , cuz becouse of a decompiler now i cannot run mods that run the 2006 engine version :smith:
[QUOTE=Hanibal;23097102]on what version of the engine is this mod on , cuz becouse of a decompiler now i cannot run mods that run the 2006 engine version :smith:[/QUOTE]
I think it's Orange Box engien
[QUOTE=Tk1138;23094547]how much of the mod is custom stuff and not from the Beta (Materials, Models, etc) so far?[/QUOTE]
Hard to say.
[QUOTE=Hanibal;23097102]on what version of the engine is this mod on , cuz becouse of a decompiler now i cannot run mods that run the 2006 engine version :smith:[/QUOTE]
Source 2007 (until the codebase for the 2009 is released.)
[QUOTE=coldroll5;23096485]After seeing the new models I'd say this mod will definitely be worth the wait.[/QUOTE]
Thanks!
So the mod will be more awesome.
Y'know, I always thought the Combine jiggling along the ceiling was supposed to be there. I dunno why, but it never used to feel out of place until it was mentioned just now.
[QUOTE=Tk1138;23094547]how much of the mod is custom stuff and not from the Beta (Materials, Models, etc) so far?[/QUOTE]
So far roughly 20 to 30% but it's hard to say at this point. However we're aiming for 90% custom content, at the very least for the final product.
Though I'm talking work that's made from scratch by the MI team, most of the beta content has been edited in some way before putting it into the mod.
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