Ive been wondering, will the half-life 2 Alpha Hazard course ever be added? I think it would be a very fitting begging.
[QUOTE=Wormy;25048000]We all live in a yellow submarine![/QUOTE]
:frog:
[QUOTE=MasterFen007;25027587]Is that the sub you use to escape with Odell at the end of 'The Borealis'?[/QUOTE]
Yes.
[QUOTE=MasterFen007;25027587]Also is there any storyline you guys are working on?[/QUOTE]
The idea is to recreate the storyline from the original HL2 concepts based on our own interpretation. We're working on them in episodes, Episode 1 is the one we're going to work on after 1.6, which is just a demo.
[QUOTE=MasterFen007;25027587]In what order are the chapters?[/QUOTE]
Chronologically based off the map seen on page 177 of Raising the Bar.
[editline]09:38AM[/editline]
[QUOTE=Zebon;25044892]Ive been wondering, will the half-life 2 Alpha Hazard course ever be added? I think it would be a very fitting begging.[/QUOTE]
No we aren't going to have a hazard course.
[QUOTE=sa2fan;25029625]One question, you say you will release MI in Episodic chapters, but wouldn't it make millions of Episode to be released?[/QUOTE]
We're aiming for around six or seven. How the hell would it take millions?
[QUOTE=mugofdoom;25092784]We're aiming for around six or seven. How the hell would it take millions?[/QUOTE]
Well, not literally millions, but a lot. Seeing how the story is rather large compared to the retail.
How are you going to do voice acting for all of the new characters, not to mention all the main original ones?
I'm guessing this won't be fully released until like 2014
[QUOTE=Milkyway M16;25099111]How are you going to do voice acting for all of the new characters, not to mention all the main original ones?[/QUOTE]
We have one hell of a ventriloquist.
[QUOTE=mugofdoom;25101516]We have one hell of a ventriloquist.[/QUOTE]
I'm sure he can do a fantastic Alyx impression.
[QUOTE=Milkyway M16;25101581]I'm sure he can do a fantastic Alyx impression.[/QUOTE]
Who said he/she was a specific gender? I sure didn't.
So shush.
[QUOTE=mugofdoom;25101675]Who said he/she was a specific gender? I sure didn't.
So shush.[/QUOTE]
LIES AND SLANDER!
but no really it will be interesting to see how that turns out :v:
I will laugh if he actual got the voice actors from HL2 to do the voices for the mod
[QUOTE=fullmetalninja;25103602]I will laugh if he actual got the voice actors from HL2 to do the voices for the mod[/QUOTE]
except for breen
:sigh:
[QUOTE=DainBramageStudios;25110653]except for breen
:sigh:[/QUOTE]
The Consul sounded a little bit different from Dr.Breen.
[img]http://dl.dropbox.com/u/1939265/cremator.gif[/img]
Just cause.
I really need to get to finish rigging this thing.
Looks fucking amazing. FUCK YES CREMATOR!!!
Wow, is it a render or is it on HLMV? It looks like it is on the viewer.
I just came so hard I ripped a hole in my pants.
[QUOTE=sa2fan;25123027]The Consul sounded a little bit different from Dr.Breen.[/QUOTE]
The Consul sounded nothing like Breen. He had a very deep voice. Oh well it was his translator.
[QUOTE=nanutek;25132472]Wow, is it a render or is it on HLMV? It looks like it is on the viewer.[/QUOTE]
Looks like 3dsmax with Xoliulshader
You guys should ask the voice actors from black mesa if they could do voices for you guys. They do a perfect gman, barney and kleiner. It would be perfect.
[QUOTE=Samuelgames;25280360]Team Black Mesa hired most of the Voice Actors of their mod ($$$), I'm sure the whole MI Team is doing the whole project with Zero Budget, only with time to polish everything, and not hyping the whole project, plus the original Half Life 2 beta haves a bunch of sound files that can be usable (Kraken base for example), I'm sure valve allows usage of the beta content as long it's leaked source code is not used.[/QUOTE]
[url]http://www.wiki.blackmesasource.com/Category:Voice_Acting[/url]
It doesn't say anything on this page about money. In fact, it even says that "The voice acting team was formed with the help of a community project..."
Considering Valve is the ones who let Garry sell on Steam, and has not said anything to Garry about content since being on the exchange, I don't see why all of a sudden they would say something just now.
As for that Cremator, I am amazed at how much better the texturing is compared to the existing gmod Creamtor player model!
[QUOTE=Samuelgames;25280360]Team Black Mesa hired most of the Voice Actors of their mod ($$$)[/QUOTE]
No they aren't, an old post on the BM Forums by Voice Actor CatzEyes says they were brought in by contacting the team to apply, not the other way around.
[url]http://forums.blackmesasource.com/showpost.php?p=174465&postcount=768[/url]
[QUOTE=npx190;25297960]Considering Valve is the ones who let Garry sell on Steam, and has not said anything to Garry about content since being on the exchange, I don't see why all of a sudden they would say something just now.
As for that Cremator, I am amazed at how much better the texturing is compared to the existing gmod Creamtor player model![/QUOTE]
Thanks!
The one in Gmod is the one Valve made, just rigged as a player model. Frankly it's an outdated (2002 or so) and ugly model, there's no way I'd let it in the mod.
Does your decompiler/converter have the ability to simply convert the model so that you don't even have to re-compile it?
No, that's not possible. Well, technically it is, but it would be such a tricky job that it wouldn't be worth it. Plus we've got way more control over the models and animations :)
Ahhh ok, so do you have to do all the animation world movement manually?
Why post this now when you posted this back in early November.
I even fucking commented on this when it came out.
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