• Missing Information's First Major Media Release
    684 replies, posted
I'm guessing no, since mug's still working on the model as far as we know.
Oh. What will be new then?
[QUOTE=BlueFlash;19384054]I'm guessing no, since mug's still working on the model as far as we know.[/QUOTE] It's for Episode 1, there's no point in having a Cremator in the alpha and there's no way in hell I could finish it in time.
Awesome! Looking forward to playing this again.
[QUOTE=mugofdoom;19382776]After this, there will be no further patches and the team will focus entirely on our first episodic release.[/QUOTE] Which isn't being release until January 11th, [sp]2011.[/sp]
[QUOTE=mugofdoom;19382776]Update: Something a bit more important than mod work came up for Scart last night, so he was unable to get the release up and ready (for those who haven't caught on, Scart's in charge of releases). Luckily, however, he was online today and he's working on getting everything ready. I'm reluctant to say it's going to be out tonight, but that's what we're aiming for. In any case there will hopefully be no further delays and you will have the mod on your hard drives by tomorrow night, at the very latest. After this, there will be no further patches and the team will focus entirely on our first episodic release.[/QUOTE] They see me jizzin'
Is there any place where we can see all the new things on the patch?
THIS IS THE BEST BiRTHDAY PRESENT EVER
[QUOTE=Zuimzado;19384550]Is there any place where we can see all the new things on the patch?[/QUOTE] Wait for it to be released, there'll be a changelog.
How much left 4 release?
Woah! Keep up the good work!
So....
nothing...
Be patient, gawd.
[QUOTE=mugofdoom;19387929]Be patient, gawd.[/QUOTE] It's been one hour since your last announcement. Next time don't get people excited, mug, this happens.
[QUOTE=Zuimzado;19388009]It's been one hour since your last announcement. Next time don't get people excited, mug, this happens.[/QUOTE] I didn't say it would be out in an hour.
[QUOTE=mugofdoom;19388050]I didn't say it would be out in an hour.[/QUOTE] But for me at least you gotta wait one hour before asking where it is.
Sorry that we're not running on your expectations, have a nice day. Mug said we're aiming for a release atleast tonight or tommorow night at the latest, if you don't want to be "disappointed" again, set your expectation for a release there.
[QUOTE=Zuimzado;19388147]But for me at least you gotta wait one hour before asking where it is.[/QUOTE] Well, Scart's away at the moment, I have no control over him so he gets here when he gets here, that's about all there is to it. Sorry for the wait.
[QUOTE=Red Katana;19388242]Sorry that we're not running on your expectations, have a nice day. Mug said we're aiming for a release atleast tonight or tommorow night at the latest, if you don't want to be "disappointed" again, set your expectation for a release there.[/QUOTE] It's not that you're not running my expectations. When asking for things I wait 1 hour I don't piss the guy off. [editline]10:56PM[/editline] [QUOTE=mugofdoom;19388299]Well, Scart's at his girlfriend's house, I have no control over him so he gets here when he gets here, that's about all there is to it. Sorry for the wait.[/QUOTE] Ok. No problem.
[QUOTE=Red Katana;19388242]Sorry that we're not running on your expectations, have a nice day. Mug said we're aiming for a release atleast tonight or tommorow night at the latest, if you don't want to be "disappointed" again, set your expectation for a release there.[/QUOTE] Tonight or tomorrow night? SWEET!
Wow this sounds sweet!
The current change log looks like this if I recall correctly. - Odell crash fixed on the Borealis - Combine Elite will not attempt to use the Pulse Rifle's secondary attack if not equipped - Updated Rooftops map - Updated the Borealis maps with new props and other minor fixes - Updated animations on the Flaregun - Updated zoom effects on the sniperrifle - Updated AK47 model - Updated OICW model - Updated Physgun model - Updated credits.txt to reflect current roster - Added phong lighting to several models - Added normal maps to several models - New particle effects - New Alyx model & skin - New Stalker model & animations - New Incendiary Rifle (I-Rifle) model & animations - New Combine Soldier models - New MP5K skin - New MP5K sounds - New binocular skin - New Classic Zombie skin - New icon for Fire Extinguisher, Gauss gun, Stun Stick and S.L.A.M - Tweaked the SMG1 firing rate - Tweaked the SMG2 firing rate - Tweaked the Flare guns reload time - Tweaked the Stalker's damage I'm not entirely sure when release is going to be. I'd rather not give out any dates, because we've done this like a billion times and look where we are now :( (Yes, I'm ScarT)
[QUOTE=ProZak;19393493]The current change log looks like this if I recall correctly. - Odell crash fixed on the Borealis - Combine Elite will not attempt to use the Pulse Rifle's secondary attack if not equipped - Updated Rooftops map - Updated the Borealis maps with new props and other minor fixes - Updated animations on the Flaregun - Updated zoom effects on the sniperrifle - Updated AK47 model - Updated OICW model - Updated Physgun model - Updated credits.txt to reflect current roster - Added phong lighting to several models - Added normal maps to several models - New particle effects - New Alyx model & skin - New Stalker model & animations - New Incendiary Rifle (I-Rifle) model & animations - New Combine Soldier models - New MP5K skin - New MP5K sounds - New binocular skin - New Classic Zombie skin - New icon for Fire Extinguisher, Gauss gun, Stun Stick and S.L.A.M - Tweaked the SMG1 firing rate - Tweaked the SMG2 firing rate - Tweaked the Flare guns reload time - Tweaked the Stalker's damage I'm not entirely sure when release is going to be. I'd rather not give out any dates, because we've done this like a billion times and look where we are now :( (Yes, I'm ScarT)[/QUOTE] Awesome. Can't wait.
[QUOTE=Communist Cake;19388587]Tonight or tomorrow night? SWEET![/QUOTE] "oh, look, we're this close to unleashing gaben-cs:s" "EEERP"
Post deleted by magic
[img]http://dl.dropbox.com/u/1939265/shitshit2s.png[/img] Still got some bugs to sort out, but I'm getting there. This is the low polygon model with normal maps applied. 7368 polygons by the way. Also the render makes it look kinda homosexual, it gets rid of the details n shit, the gloves are all wrinkly n shit, it'll look better ingame.
I wish there was an SVN for this.
[QUOTE=mugofdoom;19396009] Still got some bugs to sort out, but I'm getting there. This is the low polygon model with normal maps applied. 7368 polygons by the way. Also the render makes it look kinda homosexual, it gets rid of the details n shit, the gloves are all wrinkly n shit, it'll look better ingame.[/QUOTE] Coming along nicely!
Oh man oh god! Can't wait.
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