• Crysis 2
    5,001 replies, posted
I wonder how companies like Gamespy and Punkbuster are even still around.
[img]http://gyazo.com/4055d06a8667f4c8a8cdb035a11c93e3.png[/img] does that look nice, how can i make the lighting seem more solid and precise?
I hope the SP is similar to the first one's.
[img]http://gyazo.com/3c0f7e602a0c31869d6670559eb7e440.png[/img] stay classy crytek
I'm really looking forward to the Assault mode in multiplayer. If you don't know what it is, here's an explanation of it from the Official Xbox Magazine. [quote]The attacking team, wearing Nanosuits but armed only with pistols (initially), are trying to infiltrate a data center and download info about a secret weapon from various terminals. The defending team, who have no Nanosuits but carry a larger array of weapons, are trying to fend off the attackers. Each side rotates between playing as attackers and defenders. (One of Crytek's goals with this mode, Zala tells us, was reinforcing "asymmetric gameplay.")[/quote] Here's hoping it plays well.
[QUOTE=Sharp_Shooter;28200661]I'm really looking forward to the Assault mode in multiplayer. If you don't know what it is, here's an explanation of it from the Official Xbox Magazine. Here's hoping it plays well.[/QUOTE] Sounds a lot like Invasion mode from Halo: Reach. Not a bad thing by any measure.
Console button ~/` doesn't work for me neither, anyone got a way to fix this?
[QUOTE=Sharp_Shooter;28200661]I'm really looking forward to the Assault mode in multiplayer. If you don't know what it is, here's an explanation of it from the Official Xbox Magazine. Here's hoping it plays well.[/QUOTE] That description is... romanticized. It's nothing like that; It's quite dull to be frank. If you die, you stay dead until the end of the round, then the teams switch over, pretty boring being normal soldiers, its a bit to easy for the nanosuit soldiers to arm places then run away. IMO a better game mode would be aliens v Nanosuit soldiers.
way to bump a horribly old thread that even i forgot existed
you stay classy rutsy9000
im on a roll with fucking up these days carry on [editline]22nd February 2011[/editline] my autism its out of control!!!!
[QUOTE=Rusty100;28206154]im on a roll with fucking up these days carry on [editline]22nd February 2011[/editline] my autism its out of control!!!![/QUOTE] Why would you delete your fuck up post :v: [img]http://i.imgur.com/hguAU.png[/img] [editline]22nd February 2011[/editline] And uh, will Sandbox 3 get released at same time as Crysis 2? I wonder if there's a way to use demo resources in S3
because it doesnt apply at all because its a fuck up (i have an old crysis 2 thread which for some reason or another i thought was bumped and i can't for the life of me tell you why i thought that but my error was brought to my attention and it is all good) [editline]22nd February 2011[/editline] its ok i accept my retarded mistake back to crysis 2 everybody
I was about to say...
[QUOTE=Rusty100;28206249]its ok [b]i accept my[/b] retarded [b]mistake[/b] back to crysis 2 everybody[/QUOTE] WHOA?! Does the world end today or something?
Does anyone have a fix for the motion blur when you move on gamer mode?
[QUOTE=Xenomoose;28195440]Wait, if [sp]Prophet is integrated with the Suit and you get to view his memories throughout the game, does that mean we'll get an explanation as to what the fuck he was doing between the point he was taken in Cry1 and the point he reappears inside the sphere later on in the game?[/sp] A simple yes or no from the leak-players will suffice. I don't mind the spoilers MUCH (words typed on a webpage won't dampen the revelations that badly for me), but I don't want to know TOO much.[/QUOTE] Yes. [sp]Crytek got rid of almost all continuity especially when they try to nuke the city(nuking the aliens worked so fucking well last time amirite?) but they did show us why prophet went back.[/sp]
I went to gamestop the other day to try and pre order and they had these two little figures of Nomad and Alcatraz (cheap things, really) I picked both of them up and I have them posed on my desk arm in arm like bros :respek:
maybe they've got high hopes for multiplayer if they ditched gamespy. most games with it seem to have tacked on multiplayer which always dies quickly. here's hoping!!
what the hell sandbox2 I made a jet fly by sequence and saved the map, closed it and re-opened it later and my jet sequence is gone why
it.... flew away!! i'm here all week folks
[QUOTE=Nathax;28207941]it.... flew away!! i'm here all week folks[/QUOTE] v:v:v
:rimshot:
[QUOTE=LordCrypto;28196409]Will Crysis 2 still use the horrible thing known as Gamespy Comrade?[/QUOTE] I don't think Crysis used it. Then again I got it on steam. [QUOTE=redBadger;28198033]I wonder how companies like Gamespy and Punkbuster are even still around.[/QUOTE] They ask their parents for money.
exporting a flow graph should make it stay when I save and close right
Exporting shouldnt be necessary to begin with. Let me take a look at that, didnt work with Flowgraphs in Crysis 2 yet.
I saved the flowgraph at first and it didn't work when I re-opened it, and now I've tried exporting. Let me see. [editline]22nd February 2011[/editline] nope still broke also why does my map do this: Low/Med (low makes the sky a dark orange as well): [img]http://gyazo.com/2eebed97e725afee443daa5f3017f5ce.png[/img] High: [img]http://gyazo.com/7dfa1ec956b760a65c94836e5874c52a.png[/img] As you can see, it only looks normal on high/veryhigh.
[QUOTE=pawelte1;28188676]One of my favourite tracks is this one: [media]http://www.youtube.com/watch?v=1EzlkCsKzAE[/media][/QUOTE] [media]http://www.youtube.com/watch?v=pmz7XbYlVqA[/media] Is it just me?
I had no problems with saving my flowgraph... You probably created one in the flowgraph editor, this has always been a problem. If your flowgraph is about a specific entity, lets say the "rain" entity for example, you should select the entity and then click on "Create" in the "Flowgraph" section in the rollupbar to the right. This will make your flowgraphs stay. BTW Has anyone figured out the GrabableLedge entity? I have placed them, built AI navigation and I still cant grab them...
[QUOTE=BloodYScar;28209510]I had no problems with saving my flowgraph... You probably created one in the flowgraph editor, this has always been a problem. If your flowgraph is about a specific entity, lets say the "rain" entity for example, you should select the entity and then click on "Create" in the "Flowgraph" section in the rollupbar to the right. This will make your flowgraphs stay. BTW Has anyone figured out the GrabableLedge entity? I have placed them, built AI navigation and I still cant grab them...[/QUOTE] ah so that's why my korean happily takes a piss but when I try to get a plane to fly it doesn't what if i'm doing something in trackview though because i want an animation of a plane [media]http://www.youtube.com/watch?v=jxMwL4WCAds[/media] followed that
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