Facepunch SC4 Collaboration v2. Now with insane cultists worshipping the void at the edge of town
1,068 replies, posted
[QUOTE=Canary;35162206]Wish I had a holiday so I could have time to expand like you, Usually I just work on the tiny tiles and get as much population in those as possible and usually succeed in getting the same population as those large tiles you have.
Takes more work though.[/QUOTE]
I'm still learning my way around the game, I noticed my population in Svenicago North caps at around 910k. I'm googling ways to improve that.
How do I make one city sell power to two different cities? I only manage to start selling power to one...
[QUOTE=Jin;35163369]I'm still learning my way around the game, I noticed my population in Svenicago North caps at around 910k. I'm googling ways to improve that.[/QUOTE]
Caps as in low-capacity buildings aren't being replaced by towers and such?
[editline]16th March 2012[/editline]
[QUOTE=phuwnaren;35163390]How do I make one city sell power to two different cities? I only manage to start selling power to one...[/QUOTE]
The first obvious question is, are you hooked up to both?
If so, it might just take awhile for the game to register the possibility of a deal.
It's weird like that.
[QUOTE=ewitwins;35164078]Caps as in low-capacity buildings aren't being replaced by towers and such?
[editline]16th March 2012[/editline]
The first obvious question is, are you hooked up to both?
If so, it might just take awhile for the game to register the possibility of a deal.
It's weird like that.[/QUOTE]
+ It doesn't probably let you sell energy if you don't have enough to sell.
Nah, I've had energy issues before and it lets me try and make deals like the irresponsible capitalist I am :v:
[QUOTE=ewitwins;35159854]Wait, are you guys still using Dropbox?[/QUOTE]
Yeah, sorry about that. I've just been too drained this week to try to ask Boavanet about progress on his FTP fix (assuming he's still doing that, of course). I'm going to be looking into that and doing a little bit of regional extension on the east side of the region later.
[editline]16th March 2012[/editline]
[QUOTE=ewitwins;35164519]Nah, I've had energy issues before and it lets me try and make deals like the irresponsible capitalist I am :v:[/QUOTE]
Maybe the other city doesn't need power. Try destroying all the power plants there and sending that city back into the dark ages, then try again.
oh no, I wasn't complaining about the use of dropbox, it seems like some of our more impertinent issues have been smoothed over.
[QUOTE=IrishBandit;35155164]What I find hardest in SimCity is making effective mass transit systems, I can only make basic highways and the like.[/QUOTE]
Oh, that reminds me.
This one city I built had squares made up of 25 6*6 blocks. Each square was zoned entirely of one kind of zone. There were no connection between the blocks other than subways, and a 3*37 border made of parks, public parking garages, bus stops, and additional subway stations. Mass transit was fairly effective at getting people to their workplace, and graphs suggested about 75% of commutes were through some form of mass transit. Zone imbalance and overdevelopment were rampant, and the city turned out pretty shit, and ended up deleting it when I screwed the whole region over.
The cool thing I noticed, however, is this one Ingbreston Place. It was about 20 tiles from a commercial building and even though there was a subway line immediately connecting the two, the building, being high wealth, refused to use it. Instead, over 300 commuters would walk to a parking garage on a border, then it would [i]walk even further to its destination[/i]. It added quite a bit to its commute time, since pedestrians are slow, but it didn't abandon and the use of the public parking garages actually allowed it tolerate a longer walk.
I've thus concluded that in the absence of more effective means of transportation, public parking garages can be used to increase the distance a sim will walk, and that people of higher wealth who normally refuse public transportation will still park themselves in a parking garage.
This might be really useless but still a neat gimmick in order to have the pink arrows darting across roadless areas. It might have uses when applied to NAM. I don't have the city so confirming this trick is entirely up to someone who wants to reproduce such a thing.
Made a city, saved, exited to region. City is gone. awuhegafuine how the fuck do I save properly.
Try deleting whatever replaced your city and restoring your city through Dropbox and see if that helps.
I guess it didn't save the first time. Doing backups of the sc4 now in case it ever gets wiped. :)
lol, tell me when we switch to FTP
Right, invitation received.
[editline]rightfuckingnow[/editline]
Would anyone mind if I nab this square? And possibly the small one right next to it?
[img]http://cloud.steampowered.com/ugc/504641628959852293/A52DDED45517520B129A12E3CD31FBF254CA925F/[/img]
[QUOTE=Twistshock;35178109]Right, invitation received.
[editline]rightfuckingnow[/editline]
Would anyone mind if I nab this square? And possibly the small one right next to it?
[img]http://cloud.steampowered.com/ugc/504641628959852293/A52DDED45517520B129A12E3CD31FBF254CA925F/[/img][/QUOTE]
You can take any place you want. We don't have any rules regulating where you have to build, but it's good that you asked.
How many are still even active?
-snip-
[QUOTE=Fhenexx;35182147]You can take any place you want. We don't have any rules regulating where you have to build, but it's good that you asked.[/QUOTE]
I'm not quite understanding how this is.
If you have a city next to an existing city and save, won't the existing city become corrupted?
Does everyone just keep local backups of all their cities?
[QUOTE=Krinkels;35182938]I'm not quite understanding how this is.
If you have a city next to an existing city and save, won't the existing city become corrupted?
Does everyone just keep local backups of all their cities?[/QUOTE]
I think that's only the case if two people are editing at the same time. Otherwise, it should save correctly. Can't say for 100% sure because I really haven't looked into that all the often. It could also be a problem with the existing city having mods that the other doesn't, but I couldn't say that with any more certainty than with the "two people editing" theory.
ok who do i PM to join this, just had a go got 26,000 into the smallest tile
[QUOTE=james0724;35187759]ok who do i PM to join this, just had a go got 26,000 into the smallest tile[/QUOTE]
Check the OP? :v:
[editline]At one point[/editline]
Right, gonna start on those squares i wrote about earlier, gonna change the mayor name with hellomynameis to indicate if it's running or not.
[editline]Whenever[/editline]
Holy fuck demands almost maxed the moment i unpaused my peoplecity
[QUOTE=james0724;35187759]ok who do i PM to join this, just had a go got 26,000 into the smallest tile[/QUOTE]
Technically anyone, but you can PM me. Also, I'm going to need your email, too.
[editline]18th March 2012[/editline]
[QUOTE=Twistshock;35191439]
[editline]Whenever[/editline]
Holy fuck demands almost maxed the moment i unpaused my peoplecity[/QUOTE]
Yeah, sometimes demand can fuck up royally when you connect to an incredibly established city.
I decided to add one of those air purification shits to my city, they're freaking overpowered for their cost, could someone increase their monthly cost to 500 or so per month?
[editline]When I Wrote It[/editline]
Or maybe 2-5k?
[URL=http://imageshack.us/photo/my-images/851/penoitnov21491332107404.png/][IMG]http://img851.imageshack.us/img851/3694/penoitnov21491332107404.png[/IMG][/URL]
Penoit (pg16) is now building large commercial stage 8s, and through slow, careful density increases has no abandoned buildings downtown. Note the ferry in the topright corner. The traffic it generated is a probable reason for this area's success.
Once those two 4x4 residential zones develop and I do a little tweaking, I might be able to demolish those roads and have in excess of 100,000 people relying entirely on those CO$$ buildings or using the subway.
[QUOTE=ruarai;35195311]I'm fairly sure those are cheats[/QUOTE]
Why do we have cheat mods in the dropbox?
[editline]Bagels[/editline]
Fhen managed to boot himself from the share apparantly :v:
I'll remove the purification plant from my city once I get home.
I'm out of the Collab guys, If anyone wants to take over Nashorn Sound, me by guest.
lol my Industrial Isle has only 590 residents and yet i have 4.5 million dollars cash on hand and the island makes 7 grand per month in profit
[editline]20th March 2012[/editline]
oh and i had this happen to me this morning:
[IMG]http://dl.dropbox.com/u/10880103/pics/a.png[/IMG]
and even when it wasn't stuck it was worthless as fuck, its just cheaper for me to demolish buildings around the fire and let the fire burn itself out
Industrial Isle now has 7.4 million dollars in cash
i am the wealthiest city in all of facepunchia
hell i might be the richest player in this entire colab across all cities
Does anyone know an effective way to reduce crime?
I guess police stations have a slight effect on crime but they're never sufficient. You can't just throw infrastructure at this problem. I'm thinking crimes committed must be reduced instead, but I don't know how to manipulate that by any means. My best guesses are Res. Avg. Income and EQ, but I have no way to test this. I'm stumped.
I'm also wondering about manipulating income and wealth level in a city. Is there a way to decrease low-wealth demand so as to not take the wind out of the region's sails? Is there a way to completely gentrify a neighbourhood? If so, at what density is this possible? I've had a bedroom community approach 100K income and have a 1:1 mid-high wealth ratio, but is this possible to implement in large urban centers?