• Is the whole mining aspect of Minecraft pointless?
    61 replies, posted
[QUOTE=Rubs10;28713855]1. It's a sandbox. It's not just about building structures. Notch has stated that his favorite aspect is to explore. 2. Part of the cleverness is the perpetual gameplay. Find diamonds to help you find diamonds and get more rock along the way. 3. Download an infinite resource mod if you don't want to gather resources. 4. I kind of agree that resources could be a little less random. I think Notch noted this as well. I've got an idea that different resources should have higher concentrations in different biomes. Also, it's still in painfully slow development. And Notch said he wants Minecraft done by the end of this year. I don't know how that'll happen, but if it means we're going to get more frequent updates so he can make that deadline, then that's fine by me.[/QUOTE] I think it would be pretty cool if you found a large "vein" per sea that had lots of coal, iron, redstone, etc. I think that would enhance the game and it would be pretty cool making a fictional town around the so called mine.
[QUOTE=mike;28747942]gold is pretty useful in chemistry fyi[/QUOTE] Next patch: Chemistry: :science:
Its important for an economy. [highlight](User was permabanned for this post ("Alt of permabanned user" - Asaratha))[/highlight]
[QUOTE=Pj The Dj;28754766]I get the whole time is rewarding aspect to mining, but it is so dull. All you do is click click click, with no effort or interesting feedback. It's so uneventful and gameplayless. Maybe if there was some machinery or something, of any or many types, that you actually have to engage with, then it wouldn't just be grinding in order to play. And although not unwelcome, adding more ore types and tool types wouldn't make it more interesting. I don't think that comparison is fair. Raiding is a lot more than staring at walls, clicking them. I get your point but I don't think it applies to minecraft as much as we'd like it to.[/QUOTE] Mining on hard mode is extremely nerve-wracking, as you don't know when a monster/lava pit/huge chasm will slaughter you and destroy everything you accumulated at this point. It has a survival theme to it.
[QUOTE=Upgrade123;28761191]Mining on hard mode is extremely nerve-wracking, as you don't know when a monster/lava pit/huge chasm will slaughter you and destroy everything you accumulated at this point. It has a survival theme to it.[/QUOTE] Hardly, I ALWAYS play on hard and it's not that nervewracking at all.
Find a cave Find a cave Find a cave Find a cave What do we do?
I find mining to the be the best part of the game. The sense of real exploration you get when going into caves for the first time is something you can get from hardly any other game.
[QUOTE=Dbl_Deg;28714574]The Nether.[/QUOTE] is boring, empty and unfinished. What was your point?
I'd like to see the crafting being more complex. Like, combine ores to get a metal, like steel (Iron and Coal) in a furnace of course, craft pieces of weapons and armour, like sword hilt + blade = sword, and then you'd had to sharpen the sword on a wetstone or something. And for diamonds, maybe you should be able to cut them before using them with anything, make it a long and expensive progress, but rewarding in the end. So the full cycle of a sword would be, 1: Smelt iron and coal in furnace to get red hot steel bars, 2: hammer the bars out on a anvil, to your blade of choice (hoe/blade/axehead/arrowheads) 3: use the red hot blade product with a bucket to cool it down and harden the steel 4: Craft a sword hilt / axe handle / hoe handle or something 5: fasten the sword blade onto the hilt for a dull sword 6: Use the sword on a wetstone to sharpen it. Tadaah. If crafting was like that, it would be perfect. Also item durability should be so that a tool won't get destroyed, but rather useless when it's in the red. So you could sharpen them by a wetstone (which could be incredibly expensive to make) and restore the durability in chunks of maybe 20-25% each time.
Sounds to me like you want construction to be like creative mode, but still have the survival aspect.
I only wish there is a formidable enemy in Minecraft
Notch should definitely make some neat mining features, like conveyor belts or some kind of mechanics, along with inventing a LOT more purposes for the minerals once they've been mined. It would be so cool to make giant mining rigs and wood chippers or something, though I don't know how the details would work out. How about huge drills that mine a 1x1 hole straight down to the bedrock, and extract all resources they find? One thing I know for sure, is that Jeb is gonna be our only hope.
[QUOTE=BCell;28768059]I only wish there is a formidable enemy in Minecraft[/QUOTE] Them creepers man
[QUOTE=BANNED USER;28767747]Sounds to me like you want construction to be like creative mode, but still have the survival aspect.[/QUOTE] If I ever see you post, I always rate heart for that avatar. OnTopic: This is Survival, not Creative. Mine for resources and use them for houses or other stuff. Diamonds mean easier getting of said resources, or armour from enemies, jukeboxes, the like. Everything's useful in its own way, and another reason for mining is... Dungeons.
[QUOTE=Petrussen;28766758]I'd like to see the crafting being more complex. Like, combine ores to get a metal, like steel (Iron and Coal) in a furnace of course, craft pieces of weapons and armour, like sword hilt + blade = sword, and then you'd had to sharpen the sword on a wetstone or something. And for diamonds, maybe you should be able to cut them before using them with anything, make it a long and expensive progress, but rewarding in the end. So the full cycle of a sword would be, 1: Smelt iron and coal in furnace to get red hot steel bars, 2: hammer the bars out on a anvil, to your blade of choice (hoe/blade/axehead/arrowheads) 3: use the red hot blade product with a bucket to cool it down and harden the steel 4: Craft a sword hilt / axe handle / hoe handle or something 5: fasten the sword blade onto the hilt for a dull sword 6: Use the sword on a wetstone to sharpen it. Tadaah. If crafting was like that, it would be perfect. Also item durability should be so that a tool won't get destroyed, but rather useless when it's in the red. So you could sharpen them by a wetstone (which could be incredibly expensive to make) and restore the durability in chunks of maybe 20-25% each time.[/QUOTE] The complication would destroy half of MC's userbase.
i got bored of singleplayer, thats why i play on a server with an economy.
[QUOTE=BCell;28768059]I only wish there is a formidable enemy in Minecraft[/QUOTE] [img]http://www.minecraftwiki.net/images/6/6f/Skelespider.png[/img] ?
[QUOTE=devon_wargod;28786785][img_thumb]http://www.minecraftwiki.net/images/6/6f/Skelespider.png[/img_thumb] ?[/QUOTE] Ya those are scary, but there is only a .01% of them spawning. It would be cool if there was a boss creep that spawned in a giant "set" cave. Kinda like dungeon, except with one monster. [editline]25th March 2011[/editline] [QUOTE=Da_Maniac_;28783596]Them creepers man[/QUOTE] Bow + Arrows Nuff said
[QUOTE=BCell;28768059]I only wish there is a formidable enemy in Minecraft[/QUOTE] Yeah man, I used to go out and wrestle Ghasts with my bare hands. Killed 20-30 a day.
Did you happen to use AR3s?
[QUOTE=ProWaffle;28796166]Yeah man, I used to go out and wrestle Ghasts with my bare hands. Killed 20-30 a day.[/QUOTE] Ghasts are weak as fuck, it takes 2 or 3 arrows to kill one. They have half the health of any other mob in the game. Makes no sense, considering how big they are and dangerous their meant to be. Notch said he was taking one of the most dangerous enemies in the game and making them even deadlier, but truth is, if you have a bow and arrow, ghasts are one of the easiest hostile mobs to fight. Those pig men, on the other hand...
[QUOTE=Glent;28796879]Ghasts are weak as fuck, it takes 2 or 3 arrows to kill one. They have half the health of any other mob in the game. Makes no sense, considering how big they are and dangerous their meant to be. Notch said he was taking one of the most dangerous enemies in the game and making them even deadlier, but truth is, if you have a bow and arrow, ghasts are one of the easiest hostile mobs to fight. Those pig men, on the other hand...[/QUOTE] Ghasts are probably biologically like a hot air balloon. As in, most of its volume is just air within a thin layer of skin meant to contain said air. It would make sense for something that manages to fly via hot air to exist in such a warm world, if its skin was fire-resistant enough. It's more a matter of puncturing the skin over jamming things in it until it stops moving.
[QUOTE=Dacheet;28718142]Basically mining makes it MINEcraft. Also Sauce on OP's avatar please.[/QUOTE] And crafting what you mine makes it mineCRAFT
The shooting part of first person shooters is pointless, let's just spawn everyone and randomly kill everyone but one person.
[QUOTE=Petrussen;28766758]I'd like to see the crafting being more complex. Like, combine ores to get a metal, like steel (Iron and Coal) in a furnace of course, craft pieces of weapons and armour, like sword hilt + blade = sword, and then you'd had to sharpen the sword on a wetstone or something. And for diamonds, maybe you should be able to cut them before using them with anything, make it a long and expensive progress, but rewarding in the end. So the full cycle of a sword would be, 1: Smelt iron and coal in furnace to get red hot steel bars, 2: hammer the bars out on a anvil, to your blade of choice (hoe/blade/axehead/arrowheads) 3: use the red hot blade product with a bucket to cool it down and harden the steel 4: Craft a sword hilt / axe handle / hoe handle or something 5: fasten the sword blade onto the hilt for a dull sword 6: Use the sword on a wetstone to sharpen it. Tadaah. If crafting was like that, it would be perfect. Also item durability should be so that a tool won't get destroyed, but rather useless when it's in the red. So you could sharpen them by a wetstone (which could be incredibly expensive to make) and restore the durability in chunks of maybe 20-25% each time.[/QUOTE] [url]http://www.wurmonline.com/[/url]
You mine to find better things so you can mine to find better things.
[QUOTE=devon_wargod;28786785][img_thumb]http://www.minecraftwiki.net/images/6/6f/Skelespider.png[/img_thumb] ?[/QUOTE] I like how he's just chillin'.
[QUOTE=subenji99;28746917]I use the [url=http://www.minecraftforum.net/viewtopic.php?f=1032&t=199635]IndustrialCraft[/url] mod which adds in more types of ore - and a lot of things to do with that ore - which has helped reinvigorate the enjoyment of mining.[/QUOTE] brb, getting this.
The point of the game for me is to try and make the most efficient base possible. You know, accessible to water/ocean, easy to explore from, great mining shafts, etc.
There should be something like the && and || combiners from Homestuck. Diamond Pickaxe && TNT = Diamond Pickaxe with blast radius of TNT. And you collected grist from killing a new imp mob introduced to the game.
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