• Dead Matter - Open World Crysis 2 Zombie Survival Madness!
    303 replies, posted
Disable the monitor in your windows settings? Unplug the other monitor?
[QUOTE=nutcake;38981534]Disable the monitor in your windows settings? Unplug the other monitor?[/QUOTE] For real? I can't believe Crysis can't even have a mouse focused on a game like, what, all other games have?
Don't alt tab while shit loads in Crysis 2, otherwise it fucks your mouse up. I typically can run with three screens fine if I just let it load.
It's way too easy to kill zombies. Punch 'em twice and they're dead, it should take a long, brutal beating to kill a zombie. [editline]27th December 2012[/editline] Also, you should be able to pick up tables and such and throw them at Zombies.
I cant edit there health values. I'm serious.. this modsdk is messed up.
[QUOTE=Johnny Guitar;38983560]I cant edit there health values. I'm serious.. this modsdk is messed up.[/QUOTE] Can you atleast power down the punch? Maybe even disable it? Because there are some serious problems with the punch. It's too powerful and you punch way too fast. You're a survivor, not a supersoldier. Same with movement, you run/walk way too fast and jumping is crazy, when you land there's a loud thomp. Combat should be a little bit harder, it's way too easy to kill zombies with guns. Also, I found a shotgun on the side of the road right infront of a city infested with zombies, it made it hella easy to clear them out. Guns should be spread out further and in places where you have to actually look for them, it felt a little bit linear coming across a shotgun and then a horde of zombies approaching. Also, the suit noise is fucking driving me crazy. The zombies need to groan instead of talk, and their movement still seems a bit like humans. The inventory system is very clunky, I can only move right and whenever I use an item it doesn't disappear from my inventory, that needs a bit of work. I think kicking cars should be kept in the game, but scale it down. I like the idea of kicking cars to distract zombies, but it shouldn't be very powerful. The sounds of landing from a height, kicking stuff and throwing stuff sounds way too powerful, it should be toned down a lot. The ability to pick up tables and throw them is a nice feature and should be put back in. And that's pretty much all criticisms I have with this alpha. It seriously is a very good alpha, it's a ton of fun to play, but it's nowhere near finished (which is why it's an alpha) and these are some things that should help you along the way. Keep at it, this mod has so much potential!
Purrty much all that you have sayd has been alredy reported i think but yea
[QUOTE=werewolf0020;38984040]Purrty much all that you have sayd has been alredy reported i think but yea[/QUOTE] The more people that address the same issue the higher priority it gets. If a lot of people are complaining about something, it's only natural that that thing gets fixed.
[QUOTE=Mr. Tripp;38984051]The more people that address the same issue the higher priority it gets. If a lot of people are complaining about something, it's only natural that that thing gets fixed.[/QUOTE] It doesn't change the priority since the stuff your mentioning is very polish based. Especially in the second playable version. I appreciate the feedback but double check the changelog for the upcoming patch stating a complaint
[QUOTE=Johnny Guitar;38984589]It doesn't change the priority since the stuff your mentioning is very polish based. Especially in the second playable version. I appreciate the feedback but double check the changelog for the upcoming patch stating a complaint[/QUOTE] I just tried to give you my honest opinion with everything that needed to be covered.
[url]http://www.reddit.com/r/DeadMatter/comments/15ilz5/im_starting_to_get_very_frustrated_very/[/url] I feel like a dick for posting this but I have to make the restrictions of the SDK known as well as the fact that there is going to be more gameplay implemented and that our goal is a community driven mod, just a giant complaints bin especially when this early in Alpha.
Will the standalone still be using CryEngine 3? [editline]29th December 2012[/editline] [QUOTE=tnb614]Truly absurd, but this is what happens when game developers start releasing nearly finished Beta's under the "Alpha" umbrella. It lets them get away with so much, it doesn't seem right. I'm waiting patiently, and know that doing anything related to this size of a mod will take time, so take it! I'll just be sobbing quietly in the corner until it's released.[/QUOTE] Wow what a dick.
By the way, Johnny, remember this. You may be getting flooded in complaints and criticism, but the only reason we're actually trying to give you such in-depth criticism and complaints and put so much time into finding the flaws is because we love this game. Seriously, this game is so addictive, I can't stop playing it, no [sp]dead (oh god i'm so sorry)[/sp] matter how hard I try, and I'm pretty sure that's what most other people are feeling too. [editline]29th December 2012[/editline] [T]http://i.imgur.com/guQRt.jpg[/T] Uuuh, I think we have a problem here... [editline]29th December 2012[/editline] [T]http://i.imgur.com/IsFiW.jpg[/T] Oh SHIT.
I can't figure out why they do that. I'll have to look into it a bit more. I've gotten a lot of work on the update done, hopefully the release is soon
:siren: [I]Xclusive dead matter interview at 8:11:30[/I] :siren: [url]http://www.twitch.tv/anatomicpenguin/b/354263510[/url]
[QUOTE] I was banned from your site? All because Johhny guitar and two of his asshole fan boys jumped all over me just because I was asking questions about the alpha because I was interested. They were dickheads to me so I wrote back to them trying to describe what the fuck I was saying because they took it wrong. Why am I being punished? Now I REALLY don't want to play this fucking game. Guitar already lost me once and then wrote me a nice message and changed my mind about the game. The next day I come back and find that I am banned from the site. So fuck this mod and most of all FUCK YOU for banning someone wrongfully. I wish I knew who you were so I could skullfuck the shit out of you. AND TELL GUITAR THAT HE HAS LOST ANOTHER, TELL HIM HE LOST THE GUY HE CHASED AWAY FROM THE GAME AGAIN. He'll know WTF you are talking about. And I like how all the posts were deleted so people can't see how fucking rude your Dev team is and how rude your little fucking fanboys are. [/QUOTE] amazing email we got from a 'fan'
someone has a severe case of buttiss hurty
It sounds like acute rectal ragnarok.
just noticed you released the new horizon patch ...any chance we could have it else im ok with that
heres the hotfix [url]https://docs.google.com/file/d/0B6aouttPkPP4ZEVqZ3l2MGZtVHc[/url] waiting for shinfo to do an official release but posting on fp is easy for me to do since I am bad with facebook and I was in the hospital on Friday report bugs on the forums and have fun guys
[QUOTE=werewolf0020;39186588]just noticed you released the new horizon patch ...any chance we could have it else im ok with that[/QUOTE] [IMG]http://i.imgur.com/Tqr9AZB.png[/IMG] looks like a negative
dammit! i was so bumped for it
fuck sorry [url]https://docs.google.com/file/d/0B6aouttPkPP4ZEVqZ3l2MGZtVHc/edit[/url]
[IMG]http://i50.tinypic.com/e1670j.png[/IMG] [IMG]http://dl.dropbox.com/u/24760359/Untitled-2.png[/IMG] some tests made by the environment artist for the game (note that these are not final representations ESPECIALLY THE GRASS)
Please for the love of god tell me that fucking yellow/blue colour scattering filter shit isn't going to be in the game and is just for the sake of the screenshot? Please?
[QUOTE=nige111;39323692]Please for the love of god tell me that fucking yellow/blue colour scattering filter shit isn't going to be in the game and is just for the sake of the screenshot? Please?[/QUOTE] there's going to be filters, it's to make sure that we can get the game to feel a certain way. They exist in the mod. However the distortion in the top right and left will only be present if your health deteriorates past a certain point
I don't understand why - I highly doubt one of the symptoms of being near mortally wounded is illogical blue/yellow shift. Sorry, I don't mean to sound rude or anything but I /really/ hate this stupid colour scattering trend that's been creeping into xXrealisticXx games nowadays, Crysis (2) actually had a reason for it when taking damage because of the whole nanosuit dealio.
[QUOTE=nige111;39337718]I don't understand why - I highly doubt one of the symptoms of being near mortally wounded is illogical blue/yellow shift. Sorry, I don't mean to sound rude or anything but I /really/ hate this stupid colour scattering trend that's been creeping into xXrealisticXx games nowadays, Crysis (2) actually had a reason for it when taking damage because of the whole nanosuit dealio.[/QUOTE] because it's a visual indicator that your experiencing blood loss, it will only happen at near death while your vision will desaturated after you loose a certain amount of blood on top of the maps colour correction, by the way every scene in Crysis 2 was colour corrected and so was dead matter
[IMG]http://dl.dropbox.com/u/24760359/deadmatterscreen.png[/IMG]
Blog update on the 30th, it's going to be focusing on natural environments and some emphasis on the road system. Any specific requests?
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