Dead Matter - Open World Crysis 2 Zombie Survival Madness!
303 replies, posted
[QUOTE=PieClock;38775596]There's something with this picture that makes me feel like the scale of something is much smaller or bigger than it should be. I can't put my finger on it though.[/QUOTE]
I think it's the roof of the far left house. It looks stretched.
I just want the game have you think about everything you do. For example: "should I really spend my last bullets to clear that building, hoping to find food or water."
Supplies and ammo being rare is a major factor here.
Hopefully the duping glitches that have plagued WarZ and DayZ won't show up. It kind of ruins the game when some prick has a mountain of ammo for the best sniper rifle available and is intent on killing everyone in a 1 kilometer radius.
[QUOTE=nutcake;38775750]I just want the game have you think about everything you do. For example: "should I really spend my last bullets to clear that building, hoping to find food or water."
Supplies and ammo being rare is a major factor here.[/QUOTE]
Nah, if your in a town it's more or less.
'If I'm in a town and I shoot.. I'm fucked.'
This is cool, props to you for doing this.
Also is alpha signup and the bonuses closed forever? :c
[QUOTE=TrannyAlert;38776934]This is cool, props to you for doing this.
Also is alpha signup and the bonuses closed forever? :c[/QUOTE]
The bonuses was an abandoned mine that you could reinforce and turn into a fortress as well as a badge on the forums.
Mirroring projected changelog
[url]http://www.reddit.com/r/DeadMatter/comments/14nndo/02ca_closed_alpha_update/[/url]
Yes I am serious about pressing F8 there was literally no othe way.
When will you release it so we facepunchers can play? :D
So Crysis 2 is 75% off on Steam and I want to buy it but only if there's a build FPers can play...:v:
[QUOTE=Masamune;38821325]So Crysis 2 is 75% off on Steam and I want to buy it but only if there's a build FPers can play...:v:[/QUOTE]
Well, he said it (a build) would be coming out next weekend, so I would imagine you can then.
[QUOTE=DaDillsta;38821755]Well, he said it (a build) would be coming out next weekend, so I would imagine you can then.[/QUOTE]
This weekend, as in Saturday.
It's my typical release day as I can pretty much stay up all night on Friday doing emergency bugfixes
[QUOTE=Johnny Guitar;38774062]I'm heavily considering a desert now. Also lol @ military base being well stocked. This isn't DayZ were the good stuff is concentrated into 2 buildings. I mean shit if the military fell they'd probably try to fuck up the base to prevent documents and stuff like that from getting out. Plus the amount of zombies to overrun the military would mean lots of body's full of disease. I'm not sure how I feel about bases and airfields. I want loot to be civilian mostly.[/QUOTE]
Or you could consider it another measure of difficulty. Of course the awesome shit is going to be in the overrun fucked up military base, that possibly is still manned and they have the possibility of being friend or foe. If it was overrun completely I doubt a military installation in the desert like the one I suggested would hold any sensitive information, unless in a zombie epidemic no one knows except the government what and how it was caused and they conveniently fax all of their buildings this information, then I don't understand their need to destroy documents. Fuck shit up to create barricades, yeah, plausible.
And if you want loot to be civilian it needs to be geared towards the setting. Rural country of the United States, sure, but if you're going to make a setting everything really needs to link up.
Also, I wanted to touch on your argument that with a forested setting you'd have more cover, I was driving to 29 Palms to do some shit at the DMV, and all I could think of was "shit, if I had some MARPAT camouflage I'd be just as unnoticeable behind these joshua trees or creasole bushes as someone in a forest with some woodland or ACU camouflage." Cover is naturally a given unless you live near the poles or the significant deserts like the sahara or the atacama, other then that it's the same principle no matter what.
Zombie spawns won't be like in DayZ, right? I want to be able to approach a building or crashed helicopter without having 10 zombies spawn out of there. :v:
[QUOTE=Zovox;38825101]Zombie spawns won't be like in DayZ, right? I want to be able to approach a building or crashed helicopter without having 10 zombies spawn out of there. :v:[/QUOTE]
no, they respawn but they don't shit out of buildings. They also only respawn if you kill them. Some areas have zombies that don't re spawn such as farms.
I bought the game last night and am actually having fun in campaign. I forgot how much fun the cryosuit was.
Can't wait for this mod. You said ammo would be scarce, right?
[QUOTE=Masamune;38840391]I bought the game last night and am actually having fun in campaign. I forgot how much fun the cryosuit was.
Can't wait for this mod. You said ammo would be scarce, right?[/QUOTE]
yea, until I implement magazines there will be only a few weapon refill points.
also, fuck implementing huds
[QUOTE=Johnny Guitar;38846256]yea, until I implement magazines there will be only a few weapon refill points.
also, fuck implementing huds[/QUOTE]
So did you mean today Saturday or next weekend?
[QUOTE=Masamune;38846775]So did you mean today Saturday or next weekend?[/QUOTE]
I meant today, but I may push it to tomorrow if needed. I dont want to rush a shit release.
also;
[IMG]https://fbcdn-sphotos-b-a.akamaihd.net/hphotos-ak-snc6/266190_309558465822006_2143518357_o.jpg[/IMG]
You may notice towers, its because this will be the first settlement you can control.
If you're pushing it to tomorrow then I guess I'll have to wait until the weekend to play it, oh well :(
Damn it. I just found out about this game and I can't download it. This looks cool as fuck.
[QUOTE=Johnny Guitar;38847099]I meant today, but I may push it to tomorrow if needed. I dont want to rush a shit release.
also;
[IMG]https://fbcdn-sphotos-b-a.akamaihd.net/hphotos-ak-snc6/266190_309558465822006_2143518357_o.jpg[/IMG]
You may notice towers, its because this will be the first settlement you can control.[/QUOTE]
Good work man, is this settlement stuff going to be in some patch or the standalone?
[QUOTE=Masamune;38851244]Good work man, is this settlement stuff going to be in some patch or the standalone?[/QUOTE]
It's going to be later on in the mod, I don't want to ditch the mod.
Just have to add some spawn points and the update is ready
So, you're letting people on FacePunch play the Alpha...? Or... What's going on here?
I'll drop a link and if you want to install it, up to you.
Anyways, fucking editor crashed, I have to fucking redo all the finalization
fuck off
reason number 1 why i stay away from cyrengine 3
:v:
[QUOTE=Johnny Guitar;38856990]I'll drop a link and if you want to install it, up to you.
Anyways, fucking editor crashed, I have to fucking redo all the finalization
fuck off[/QUOTE]
Lol, just take your time and save often.
[QUOTE=All0utWar;38857220]Lol, just take your time and save often.[/QUOTE]
saving every hour is 'often'
I found the issue, basically every zombie was calculating the players position every time he moved and this caused instability
I'm gonna start this update off with small zombie density and get feedback.
[QUOTE=Johnny Guitar;38857775]saving every hour is 'often'
I found the issue, basically every zombie was calculating the players position every time he moved and this caused instability
I'm gonna start this update off with small zombie density and get feedback.[/QUOTE]
Oh, when I make something, I save every time I add something. Brushes, scripts, etc.
[IMG]http://i.imgur.com/afFfz.png[/IMG]
they said 24gb was overkill
Sorry, you need to Log In to post a reply to this thread.