5-hour singleplayer games are the future, right guys? Right!
306 replies, posted
[QUOTE=DinoJesus;28845619]First of all, your an idiot who doesn't get game development. Depending on what is going to be in the game affects how long the development cycle is, and certain things require way more work than others. A single epic boss battle could take the time it takes to make a whole level of a game. Lengths of games are also up to the player, some log 10 hours, some log 20. And [b]there has never been a retail game that is only 2 and a half hours long[/b]. Also, the developers want there game to be fun, in the same way an artist wants his picture to be perfect. Sometimes it just doesn't happen, and they run out of time and it gets released. Development time does not correspond to quality. Additionally, re playability is nice to have, but it is in no way required. About the playing the same game 500 times part, seriously, shut the hell up. A couple of modern military shooters doesn't mean its the same stuff. You should be grateful you're living in age which allows for so much variety and uniqueness. Games have brought us underneath the ocean fighting mutants, in apocalyptic realms surviving off the past remains, in fantasy realms deep with lore, and even in space commanding armies in a war. 7 similar games doesn't mean the whole game industry is just recycling. You are the very thing developers hate, the ignorant uninformed ungrateful whiners who no nothing about how games are made and yet feels so much entitlement for absolutely no reason. People work 8 hours a day coding, modeling, writing, advertising, and composing hoping to create something good and then you just bash the whole effort made by the people, just because it may not have turned out right. And I never said anything about modern military fps's before, so I don't know where on earth you got that from.[/QUOTE]
What about Portal?
If you want long re-playability. play a real time strategy like Warcraft 3, Command and Conquer (NOT CNC4)
Warhammer Dawn of war series, age of empires, Stronghold, Starcraft and Total War series
[QUOTE=The mouse;28853385]Borderlands took me 30+ hours.[/QUOTE]
Borderlands is really fun if you've got fun people to play it with.
What happened to quality of the game time over quantity of game time?
I could care less if a game is only 5 hours long, as long as those 5 hours are fucking amazing.
[QUOTE=Sir Whoopsalot;28853916]What happened to quality of the game time over quantity of game time?
I could care less if a game is only 5 hours long, as long as those 5 hours are fucking amazing.[/QUOTE]
5 Hours is short though, and not for $60, it may be an amazing 5 hours, but come on.
[editline]28th March 2011[/editline]
by that standpoint why dont we have 3 hour long games
it may be amazing and immersive but its still 3 hours long
[QUOTE=dude2193;28853934]5 Hours is short though, and not for $60, it may be an amazing 5 hours, but come on.[/QUOTE]
And?
When did the amount of hours the SP takes get so important? Shouldn't you be judging games on how much fun you had rather than how long it took you? Not all games that take a long time to finish take a 'proper' long time. Take a look at The Witcher. Sure, it took quite a while to finish but my god, was it padded!
[QUOTE=Faren;28853903]What about Portal?[/QUOTE]
Portal didn't cost $50.
[QUOTE=A B.A. Survivor;28852566]Assassin's Creed was horribly linear.
Step 1: Travel to city
Step 2: Fight group of guards
Step 3: Go to Assassin Hideout and find out something
Step 4: Find guy to talk to
Step 5: Perform other objective
Step 6: Go to target
Step 7: Kill target
Step 8: Escape guards
Step 9: Return to Assassin Stronghold to get next target[/QUOTE]
Step 10: Repeat steps 1 through 10.
[QUOTE=A B.A. Survivor;28852566]Assassin's Creed was horribly linear.
Step 1: Travel to city
Step 2: Fight group of guards
Step 3: Go to Assassin Hideout and find out something
Step 4: Find guy to talk to
Step 5: Perform other objective
Step 6: Go to target
Step 7: Kill target
Step 8: Escape guards
Step 9: Return to Assassin Stronghold to get next target[/QUOTE]
Either you've played the ones after the first and are playing it wrong, or you've only ever played the first game.
[editline]28th March 2011[/editline]
[QUOTE=larrylumpy;28852496]Assassins Creed pretty much just begs you to fuck around with it
Plus, the fact that you can do whatever you want after you beat the game is pretty cool too[/QUOTE]
Only thing I dislike with it, is that you can't kill civilians, ruins a lot of fun after you're done with the actual game.
Games aren't really getting more linear, it's just easier to see lately with the CoD series and clones, nothing is changing... Games have been linear, and they always will be... that's why there's more than FPS genre's.
Operation: Flashpoint, a game I haven't played in years, though I'm going to look for it today. I haven't found a game in a long time that had the playability that did, I used to play the MP quite frequently, the campaign, while not perfect, was incredibly enjoyable.
Not to mention the 'Mission Editor' which also added a ton of replaybility, in addition to addons. I tried OFP2 and both the ArmA's, while ArmA 1 was a great game, the others never really cut it.
IMO.
portal took me about 2.5 hours, but god damn its the best game i have ever played
I can beat it in nearly an hour now, but I still love playing through it.
I have 15 hours of portal logged on steam, that's like 8 playthroughs.
[QUOTE=Achilles123;28840966]and so long as no one cares, why make the effort?[/QUOTE]
People do care.
its annoying playing a game and getting into it, for it then to kill everyone off then end the game
[QUOTE=Religous Nutjob;28847729]The post mentions the space/time continuum, that post was made three hours ago, I watched Back to the Future on TV three hours ago.
Did you watch it as well?[/QUOTE]
No, I watched it three years ago.
:froggonk:
[QUOTE=Li'l Chew Chew;28848939]All shooters are gritty, realistic, U.S.A V.S. the world shooters, with repetitive plots, characters, and locales. (INNOVATIVE GAMEPLAY)[/QUOTE]
Serious Sam?
[QUOTE=DinoJesus;28845619]And there has never been a retail game that is only 2 and a half hours long.[/QUOTE]
Closest I've played was MW2 at about 3 hours and 17 minutes, if I remember correctly. No, wait, Mirror's Edge, Portal.
[QUOTE=Sir Whoopsalot;28853916]What happened to quality of the game time over quantity of game time?
I could care less if a game is only 5 hours long, as long as those 5 hours are fucking amazing.[/QUOTE]
Surely 10 good hours would be better than 5 good hours?
[QUOTE=Maximo13;28854222]People do care.[/QUOTE]
You have just taken my quote completely out of context. Congratulations.
[QUOTE=imadaman;28854848]
Closest I've played was MW2 at about 3 hours and 17 minutes, if I remember correctly. No, wait, Mirror's Edge, Portal.[/QUOTE]
[QUOTE=clanratc;28853966]Portal didn't cost $50.[/QUOTE]
and Mirror's Edge was 7 hours.
Dead Space 2's single player is great and Multiplayer is just a bonus and its actually pretty fun
[QUOTE=Jack Trades;28856194]and Mirror's Edge was 7 hours.[/QUOTE]
Perhaps the first few times.
[QUOTE=Achilles123;28855745]You have just taken my quote completely out of context. Congratulations.[/QUOTE]
No problem.
Played Crysis 2. Cutscenes everywhere.
I like valve's way of handeling Cutscenes, and that is. Not having them.
Simply have characters talking, and you can still look and move around. Really makes you feel more into the game and not like you're just watching a series of small movies.
so true
every cod game, Go to the floating dot (generic name)! *cutscene*
Anyone ever play hexen? holy fucking shit that game was crazyness.
Also in half life i remember running around trying every door, now its like you know that no door will open unless its a cutscene :saddowns:
[editline]28th March 2011[/editline]
[QUOTE=The very best;28856688]I like valve's way of handeling Cutscenes, and that is. Not having them.
Simply have characters talking, and you can still look and move around. Really makes you feel more into the game and not like you're just watching a series of small movies.[/QUOTE]
so we could check alyx's ass out during cutscenes obviously
[QUOTE=Raiskauskone V2;28844151]Or the masses of idiots that support games like Call of Duty. Not to mention the rpg idiots and WoW players.
If you want to know what I mean then I suggest you to watch that one certain gamespot interview of S.T.A.L.K.E.R.[/QUOTE]
you are dumb
I mean, WoW's terrible but since when were singleplayer RPGs all bad?
Gotta love SPUF fagz bitching about Portal 2's playtime not beeing worth the 50/45 €/$ whilst after leaving their mindless posts, they return to Black Ops and MW2, costing 60 to 75 while being OLD AS FUCK and way shorter
[QUOTE=Raiskauskone V2;28844151]Or the masses of idiots that support games like Call of Duty. Not to mention the rpg idiots and WoW players.
If you want to know what I mean then I suggest you to watch that one certain gamespot interview of S.T.A.L.K.E.R.[/QUOTE]
hey you guys over there, stop having fun that's so stupid.
guys stop it, are you even listening to me?
stop it
[QUOTE=thisispain;28853573]are you serious doom is as linear as it gets besides fucking wolfenstein[/QUOTE]
I played the original doom. Thats why one of my previous posts about how you go to point A to point B looking for key card to backtrack and go to C. The entire time its a single path.
I don't know how long I spent playing Batman Arkham Asylum, but it felt bloody ages, scrabbling about the Island, finding all the riddles, then getting 100% on all the challenges...
A damn good game.
[QUOTE=cyclocius;28857755]I don't know how long I spent playing Batman Arkham Asylum, but it felt bloody ages, scrabbling about the Island, finding all the riddles, then getting 100% on all the challenges...
A damn good game.[/QUOTE]
Yes it was, I can't wait for the second one.
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