[QUOTE=Lego399;16669351]If anyone wanna have all the fixes without replacing files it is here: [url]http://therestaurantmodproject.googlecode.com/files/theRestaurantExperimental-09_08_13_1534.rar[/url]
It is the game with the fixes applied.[/QUOTE]
Ta, now to get to work on my Star Wars Mod.
Nobody quit when it lags, that's just another player coming on.
[HIGHLIGHT]IMPORTANT INFORMATION[/HIGHLIGHT]
[B]PDKF: (Player Disconnect Kick Fix)[/B]
[url]http://filesmelt.com/downloader/client.cs[/url]
1. Download file
2. Replace the original client.cs (restaurant\client\scripts) with this.
[B]Main Menu:[/B]
1. Download this: [url]http://filesmelt.com/downloader/TheRestaurantMenu.rar[/url]
2. Add these two files to restaurant\client\ui
[B][I]
Preview:[/I][/B]
[MEDIA]http://filesmelt.com/downloader/background.png[/MEDIA]
[MEDIA]http://filesmelt.com/downloader/test3.png[/MEDIA]
[B]Annoying Resolution Check Disabler:[/B]
[url]http://filesmelt.com/downloader/ui.rar[/url]
1. Download
2. Replace the files in "restaurant\client\ui" with those in the rar file.
[B]How to join by IP:[/B]
[B]1st way (easiest):[/B]
[url]http://www.screencast.com/users/lego399/folders/Jing/media/72596aab-603b-4fb4-9875-a712ce3bdac2[/url]
[B]2nd way:[/B]
1. Hold the Windows key down and press R
2. Type "C:\Program Files\MIT Media Lab\theRestaurant\theRestaurant.exe" -connect 87.54.197.139 (If you are on a 64-bit OS then you need to use: "C:\Program Files (x86)\MIT Media Lab\theRestaurant\theRestaurant.exe" -connect 87.54.197.139)
Actually the connect bit should be outside the quotes.
Yeah, I had a :downs: moment right there.
Nice work on the fix I think it works.
I don't think I can fix the lag when a player joins, since it is in the engine the problem is.
I might host a private Master Server, so we can join games from the server list.
someone join 28001 im lonely
it's funny how they left out the beta stuff like orcs and weapons.
Oh wow. I go to bed, and you guys already have modded textures, models, and max players.
Congratulations:D
[QUOTE=Flaming Neko;16670721]it's funny how they left out the game maker stuff like orcs and all in or left out the beta stuff.[/QUOTE]
Wait what? *brainfuck*
hahahha what the fuck i sat on some guys check and i flew into the air
Think this is freeware? We should make a habbo hotel esque game out of it and earn $$$.
The building blocks are right in front of us.
[QUOTE=HairyArmpit;16670891]hahahha what the fuck i sat on some guys check and i flew into the air[/QUOTE]
that was me.
Guys, I realised that we have an gigantic problem, the owners of this might deny us permission for it.
Is there a way to host a server for this?
Why don't you just join my servers?
[QUOTE=Lego399;16671442]Why don't you just join my servers?[/QUOTE]
Because they are full.
Wow i just played this the way you are meant to. The customer went along with it.
It was incredibly boring.....
I just joined some random server, took the cash register and left :holy:
[QUOTE=Dlaor;16671512]I just joined some random server, took the cash register and left :holy:[/QUOTE]
motherfucker.
How do I solve this:
[b]Fatal-ISV: (/Users/jeffo/svn/torque_win/torque_1.5/xcode/../enginedgl/bitmapPng.cc @
85)
[/b]
Error reading PNG file: invalid block type.
How do I solve this damn stupid thing ?
Nevermind, figured out how to make a server.
I might get on and play, what should I start doing?
Don't bother making a server until I get my Master Server up and running.
Never mind, to connect I don't wanna type all that stuff. :v:
Rebooted every server except Server 3.
Someone joined the server, ordered food and while I was getting the food for him, he ran away with the cash register. :sigh:
That always happens. :v:
[QUOTE=Lego399;16671562]Don't bother making a server until I get my Master Server up and running.[/QUOTE]
Why? You can just use the original one...
:v:
[editline]07:35PM[/editline]
[QUOTE=Dlaor;16671653]Why? You can just use the original one...[/QUOTE]
The only way to connect without the Master Server is directly by IP.
[editline]07:36PM[/editline]
Checking....
[editline]07:36PM[/editline]
You can see them, but it still thinks two players is the limit. I'll work on a fix right away.
Sorry, you need to Log In to post a reply to this thread.