• [Gmod] Deity Link's Ragdoll Factory
    340 replies, posted
It would be cool to see all gnomes (I mean alchemist sniper gyrocopter.......) Please release it as soon as you can!
[QUOTE=Deity Link;36245776]I can hardly think of any other uses of these ragdolls... also please don't vote for more than one or two hero.[/QUOTE] Then sorry for you, because I WOULD use them. Oh and, sorry, didn't knew i can't vote for more than one of them. I guess Axe is more epic. At least for me. Oh and, do you plan to also do the Cosmetic items in the future? Or someone else will do it too? Because, you know, the Cosmetic Chain-Axe is so much win.
[QUOTE=KiraSama;36246945]Oh and, do you plan to also do the Cosmetic items in the future? Or someone else will do it too? Because, you know, the Cosmetic Chain-Axe is so much win.[/QUOTE] Yeah, I'll make versions of the models on which the Bone Merger tool can be used.
And who will u realese the next?
Looking forward to Tidehunter.
I vote for Sven
I vote witch doctor, my favourite hero.
Sven.
[video=youtube;W_9d6FBInrY]http://www.youtube.com/watch?v=W_9d6FBInrY[/video] Saw a request on the Pudge Ragdoll video I couldn't resist. Good work I'll say; I'll keep making (or at least play around) with the models as they come out. <3 EDIT: Something I almost forgot to bring up. Pudge's arms seem a bit hard to pose. Is it because of the amount of jiggle bones he has? 'cause I can never seem to get him to accurately pose (as you see near the end of the video) As for Clockwerk, he seems to work just fine as far as posing, even with his rocket. Is there a way to remove the rocket yet or may it be implemented later? And Nature Prophet....... Yes. He's perfect. except the collision on his treants... dkjbshdbhsjhdjsjdkksldklaskdlasd sadas
[QUOTE=dar3dmag3;36255856] Pudge's arms seem a bit hard to pose. Is it because of the amount of jiggle bones he has? 'cause I can never seem to get him to accurately pose (as you see near the end of the video) As for Clockwerk, he seems to work just fine as far as posing, even with his rocket. Is there a way to remove the rocket yet or may it be implemented later? And Nature Prophet....... Yes. He's perfect. except the collision on his treants... dkjbshdbhsjhdjsjdkksldklaskdlasd sadas[/QUOTE] I think that the problem with Pudge's arms is that the collision boxes are too big and block each others. I'll take that into account for the next models. Though if many people want it I'll fix Pudge first. I'll probably update the Clockwerk model sometime today, the rocket won't be on his shoulder at the beginning and players will be able to use the bone merger tool to fix it there. Oh, and about the treants, fuck everything about them. Just grab them by the head. Also today I'm doing voker. I'll quickly find a way to create custom particles in gmod because I want his orbs as props.
Vote for all gnomes(Alchemist, gyrocopter, sniper...........)
aaand, updated the Clockwerk ragdoll: [url]http://www.garrysmod.org/downloads/?a=view&id=130471[/url]
Do Skrillex next please.
My vote for all gnomes from DotA2 (alchemist, gyrocopter, sniper, tinker............)
[QUOTE=Deity Link;36256646] Also today I'm doing [B]voker.[/B] I'll quickly find a way to create custom particles in gmod because I want his orbs as props.[/QUOTE] [URL="http://tf2wiki.net/w/images/6/6b/Sniper_specialweapon08.wav"]O.O[/URL]
I'd love a windrunner ragdoll.
[QUOTE=Constructor;36259157]I'd love a windrunner ragdoll.[/QUOTE] [IMG]http://www.facepunch.com/image.php?u=437781&dateline=1337785972[/IMG]
I want all gnomes from dota!
skeleton king
Okay guys. The bad news is that the particle data of Dota 2 are stored in PCF that cannot be converted to be readable by Gmod. The good news is, I can recreate the particles from scratch in gmod. The bad news is, it takes quite some time. So Invoker probably won't come before 1-2 days. On the bright side, have some QUAS! [img]https://dl.dropbox.com/u/33846352/2012-06-09_00001.jpg[/img] It looks even better in-game.
[QUOTE=Deity Link;36260102]Okay guys. The bad news is that the particle data of Dota 2 are stored in PCF that cannot be converted to be readable by Gmod. The good news is, I can recreate the particles from scratch in gmod. The bad news is, it takes quite some time. So Invoker probably won't come before 1-2 days. On the bright side, have some QUAS! [img]https://dl.dropbox.com/u/33846352/2012-06-09_00001.jpg[/img] It looks even better in-game.[/QUOTE] Aw. Still; would rather your best foot out than some half assed crap (like I would of done :L)
[QUOTE=Deity Link;36257074]aaand, updated the Clockwerk ragdoll: [url]http://www.garrysmod.org/downloads/?a=view&id=130471[/url][/QUOTE] His head is immobile now. Must've been an error in rigging?
[QUOTE=GigaCake;36260669]His head is immobile now. Must've been an error in rigging?[/QUOTE] Seems to be fine for me. Are you in the Beta Garry's Mod or regular Garrys Mod w/ the updated Clockwerk? EDIT: [video=youtube;msS9nRNwy9U]http://www.youtube.com/watch?v=msS9nRNwy9U[/video] Just testing head posing on both V1 and V2 of Clockwerk. Copied from Desc: "Just testing out a issue with the head posing. While it's not entirely immobile as GigaCake said, it's a bit stiff. First part of the video is Garry's Mod 13 beta, where the ragdoll was automatically updated, while the second half is just Garry's Mod, which has the original model." Rest is how to get to the models and links to Deity's YT and this thread
Well, I've got an hypothesis, but if it's what I think it is, then we must choose between getting the rocket off is shoulder or his head turning. If no ones find a workaround, I'll just upload both models :P
Now that i think about it...No one would want to have Roshan, too?
I'd love to see the default courier models (both radiant and dire).
Invoker and anti-mage please!
I would love to see tiny! Especially with scepter!
Maruhai, can you please stop putting "dumbs" on everyone whose vote doesn't suit your taste? If it's about the fact that they vote for more than one hero, I'm the one who decides when they can or can't.
[QUOTE=Deity Link;36265537]Maruhai, can you please stop putting "dumbs" on everyone whose vote doesn't suit your taste? If it's about the fact that they vote for more than one hero, I'm the one who decides when they can or can't.[/QUOTE] I'm rating dumb reposts and posts voting for heroes that are already ported/chosen. Also stop caring about ratings.
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