Dark Souls: Prepare to Die Edition(360,PS3,PC)v3 - Dark Magic is perfectly balanced
10,001 replies, posted
[QUOTE=bunnyspy1;38750020]hey sorry to barge in on the dark souls II discussion, but I made it to sen's fortress.
I was stuck on the part with the giants throwing giant firebombs, so I decided to go kill the moonlight butterfly. I think the butterfly is a bit too easy[/QUOTE]
Moonlight Butterfly is a really easy boss to begin with, but waiting to that stage of the game makes it trivial.
[QUOTE=PieClock;38750095]Moonlight Butterfly is a really easy boss to begin with, but waiting to that stage of the game makes it trivial.[/QUOTE]
oh
I thought darkroot garden was my level, because the key to that one place was 20k souls
[QUOTE=bunnyspy1;38750113]oh
I thought darkroot garden was my level, because the key to that one place was 20k souls[/QUOTE]
Behind that door is more suited to your level, but before it is actually fairly early on. (I'd see people going there after the parish.)
you should refrain opening the big glowing door at the back of the forest until after you've finished the DLC, to get the best effect
Please tell me someone saved the trailer or something. I missed it and they pulled the video from YouTube.
[QUOTE=horsedrowner;38750211]Please tell me someone saved the trailer or something. I missed it and they pulled the video from YouTube.[/QUOTE]
[media]http://www.youtube.com/watch?v=rPJaJ5ys_G0[/media]
[editline]8th December 2012[/editline]
Looks like Kotaku has been bullied to take down the video on their site too.
To be honest I hope it isn't a prequel. Generally don't like them, also because we already knows how it ends (well, unless it follows an event not already detailed in the lore, but it still has to be something big).
However, seeing as there are dragons, I imagine it is.
[editline]8th December 2012[/editline]
Dunno if posted already, but PC version at release: [url]http://www.famitsu.com/news/201212/08025317.html[/url]
Fuck yes.
I didn't notice it before, but at 1:00 you can see a shadow of a dragon fly over the bridge.
Well I had a nice sleep, anything good happ- DARK SOULS 2 THEY FINALLY DID SOMETHING GOOD AT THE VGAs!
Also, I hope the hooded lady is a Maiden in Black 2.0
[quote]As we find out in issue 249, the answers to these questions are in the hands of game directors new to the Souls series, Tomohiro Shibuya and Yui Tanimura, who have taken the reins from Hidetaka Miyazaki. Their descriptions of how they intend to mould Dark Souls II into a more approachable form seem reasonable. But Shibuya admits that their approach will be influenced by their individual characters. “I personally am the sort of person who likes to be more direct than subtle,” he tells us. “[Dark Souls II] will be more straightforward and more understandable.” We sympathise if that sort of statement concerns you, but at the same time, we can surely agree that we would all like to see Dark Souls attain as great a presence as The Elder Scrolls. How it gets there is a worthy matter for debate, but it’s certainly a noble task.[/quote]
w...what...
No wonder the guy in trailer gets wrecked so hard, he doesn't even carry a shield!
[QUOTE=The very best;38750561]w...what...[/QUOTE]
My greatest fears are materializing in front of me.
[QUOTE=The very best;38750561]w...what...[/QUOTE]
Oh god, please no. I want to speculate, I don't want Bethesda-level "storytelling."
If Dark Souls II loses its soul in order to sell more copies, I might just throw up.
[QUOTE=The very best;38750561]w...what...[/QUOTE]
I hope they don't fuck it up, i praise the game because of it's indirect lore and morally grey situations everywhere, Skyrim doesn't do anything for me after Dark souls.
the subtlety of the lore is what made the Dark Souls story mysterious and enjoyable, god damn it
approachability is a good way to say "in your face, generic, and bland"
what's the point of an easter egg hunt when the eggs have great fucking arrows above them
Come home from a day out, wondering if anything half decent was announced at VGAs, Dark Souls 2, AND spiritual successor to MGS3, can it get any better?
I'm pretty sure "I looked it up on the wiki and now I understand how deep it is!!" isn't good storytelling at all. As nice as Dark Souls' story taking the back seat was stylistically, because of the way they handled the lore a lot of people don't know and/or don't care why half of the shit that happens in the game is there. The game could stand to be a little bit less speculation-based.
I'm pretty sure it's not worth making a mountain out of a molehill by immediately assuming they're going to fuck it up by being more direct. "More direct than subtle" does not mean "exposition spouting NPCs and cutscenes all over the place".
[editline]8th December 2012[/editline]
And even then, it's probably just in the name of making gameplay mechanics and stats easier to understand, and has little to nothing to do with story. They've talked about exactly that in an interview before. There is literally nothing to worry about and for some reason people are already acting like ~~MY DARK SOULS 2 EXPERIENCE IS RUIN ;___;~~
[QUOTE=Doomish;38751032]I'm pretty sure "I looked it up on the wiki and now I understand how deep it is!!" isn't good storytelling at all.[/QUOTE]
The thing is with Dark Souls, if you want story the story IS there. It doesn't force feed you it though. I mostly hate RPG games because you're forced to sit through hours of boring dialog to play through the game.
I absolutely cannot stand games that zoom up to a face close up before they start blabbering line upon line to you, and most of it is boring shit like "hey go pick some cabbages for me and I'll give you a few bucks cheers".
[QUOTE=PieClock;38751082]The thing is with Dark Souls, if you want story the story IS there. It doesn't force feed you it though. I mostly hate RPG games because you're forced to sit through hours of boring dialog to play through the game.
I absolutely cannot stand games that zoom up to a face close up before they start blabbering line upon line to you, and most of it is boring shit like "hey go pick some cabbages for me and I'll give you a few bucks cheers".[/QUOTE]
Are you trying to say dialogue is bad in RPGs? Games like the Witcher 2 have absolutely fantastic dialogue, and writing though.
[QUOTE=PieClock;38751082]
I absolutely cannot stand games that zoom up to a face close up before they start blabbering line upon line to you, and most of it is boring shit like "hey go pick some cabbages for me and I'll give you a few bucks cheers".[/QUOTE]
It's a good thing Dark Souls didn't do that and Demon's Souls didn't do that and they have no reason to change it, then! I sure would be worried if we had been given any logical inclination that that was a thing that could possibly happen! Out of the whole article the guy said two sentences on making the game "more direct" and somehow people think it's going to turn into the Elder Scrolls, JUST BECAUSE the journalist himself said ONE THING[I] in passing outside of the actual interview.[/I]
[QUOTE=plunger435;38751106]Are you trying to say dialogue is bad in RPGs? Games like the Witcher 2 have absolutely fantastic dialogue, and writing though.[/QUOTE]
No absolutely not.
Most RPG games though, they'll fill it with so much crap that isn't even related to the story at all, that i'll pretty much get bored of it and skip through the story because I'll simply think it's more crap.
[QUOTE=Doomish;38751032]I'm pretty sure "I looked it up on the wiki and now I understand how deep it is!!" isn't good storytelling at all. As nice as Dark Souls' story taking the back seat was stylistically, because of the way they handled the lore a lot of people don't know and/or don't care why half of the shit that happens in the game is there. The game could stand to be a little bit less speculation-based.
I'm pretty sure it's not worth making a mountain out of a molehill by immediately assuming they're going to fuck it up by being more direct. "More direct than subtle" does not mean "exposition spouting NPCs and cutscenes all over the place".
[editline]8th December 2012[/editline]
And even then, it's probably just in the name of making gameplay mechanics and stats easier to understand, and has little to nothing to do with story. They've talked about exactly that in an interview before. There is literally nothing to worry about and for some reason people are already acting like ~~MY DARK SOULS 2 EXPERIENCE IS RUIN ;___;~~[/QUOTE]
Did you actually have difficulty checking the descriptions on items and using the fucking inbuilt tutorial that easily teaches you what the stats do? Half the point of these games is that you feel hopeless, and you have to learn yourself, not 6 hour tutorials (see: assassins creed)
[editline]8th December 2012[/editline]
Either way, turns out that elder scrolls quote wasn't from anybody at From software, it was just a journalist at Edge magazine trying to get publicity
If he means making it slightly more comprehensible, without sacrificing the mystery, then fine.
Dark Souls 2 Gentlemen? What a nice thing to wake up to!
[QUOTE=Doomish;38751114]It's a good thing Dark Souls didn't do that and Demon's Souls didn't do that and they have no reason to change it, then! I sure would be worried if we had been given any logical inclination that that was a thing that could possibly happen! Out of the whole article the guy said two sentences on making the game "more direct" and somehow people think it's going to turn into the Elder Scrolls, JUST BECAUSE the journalist himself said ONE THING[I] in passing outside of the actual interview.[/I][/QUOTE]
There's a reason I removed most of your post in the quote. I was replying to you saying you need a wiki to understand the story. You don't. It's there if you want it. It doesn't need to be simplified by blabbering NPC's or any other means.
I like Elderscrolls as much as the next guy, but really, I don't want to be forced into their story, I want it to ease in.
True but that was a bit of a problem in Dark Souls. You talk to two, maybe three characters with any real impact on the story with the rest telling you where to go, doing a small task for you or just being side-characters with no impact. It's minimalistic, but it's very much the PC just running about the world doing whatever with everyone else just looking on with approval or fighting you on sight.
You know what was cool, when Gough shot down Kalameet, or when Patches kicked you down a pit. The NPCs are great but they're mostly just side-characters, things to decorate the world without actually doing anything. They may have fascinating backstories like Beatrice does, but the whole thing is too much easter egg and not enough main meal.
[QUOTE=Doomish;38751032]As nice as Dark Souls' story taking the back seat was stylistically, because of the way they handled the lore a lot of people don't know and/or don't care why half of the shit that happens in the game is there. The game could stand to be a little bit less speculation-based.
I'm pretty sure it's not worth making a mountain out of a molehill by immediately assuming they're going to fuck it up by being more direct. "More direct than subtle" does not mean "exposition spouting NPCs and cutscenes all over the place".
[/QUOTE]
A lot of the things you encounter are told in the description of items, even then some items had useless descriptions until you found another item to piece the story together.
Dark souls feels more alive than something like Skyrim because nothing is directly told to you, the only thing you have to go on is the cinematic at the beginning and the chap sitting on the log telling you about the bells.
I'm sure I and many others fell into the misdirection of the bell down below.
why are people comparing dark souls to skyrim as if the developer himself said "we want the skyrim audience"
[editline]e[/editline]
Is it not possible to have a little bit of faith in the developer? Jesus christ, I'm just saying that it isn't worth worrying about because From hasn't done anything wrong yet story-wise, why would they dramatically change their storytelling after one guy saying one thing about maybe being more direct with the sequel? From Software LITERALLY made the PC port of DS in the first place[I] because hundreds of people were asking them to[/I]. They even said themselves that they were explicitly not doing it until they saw the backlash. A developing company that goes to that extent despite being inexperienced with the medium is practically Valve-levels of generous. Were you people born without the ability to be optimistic about things?
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