Dark Souls: Prepare to Die Edition(360,PS3,PC)v3 - Dark Magic is perfectly balanced
10,001 replies, posted
I hope the game has some more random elements just to make each playthrough a bit more interesting. I liked the idea of the wondering Black Knights and stuff.
[QUOTE=Devodiere;38751183]True but that was a bit of a problem in Dark Souls. You talk to two, maybe three characters with any real impact on the story with the rest telling you where to go, doing a small task for you or just being side-characters with no impact. It's minimalistic, but it's very much the PC just running about the world doing whatever with everyone else just looking on with approval or fighting you on sight.
You know what was cool, when Gough shot down Kalameet, or when Patches kicked you down a pit. The NPCs are great but they're mostly just side-characters, things to decorate the world without actually doing anything. They may have fascinating backstories like Beatrice does, but the whole thing is too much easter egg and not enough main meal.[/QUOTE]
Honestly, if it were any other game I would agree with you.
But this is Dark Souls.
The enemies are hard. The bosses are hard. The story is hard. Part of what makes it unique and engaging is that if you want to figure out what the story is, you better fucking gear yourself up. Because it's not going to give it to you without a fight.
This isn't a game for people who want to chill on the couch. This isn't a game for people who want a flowery fantasy story. This is a game that makes you mad, makes you sad, and then tells you to man the fuck up.
And what other game nowadays does that?
[editline]8th December 2012[/editline]
[QUOTE=Doomish;38751221]why are people comparing dark souls to skyrim as if the developer himself said "we want the skyrim audience"
[editline]e[/editline]
Is it not possible to have a little bit of faith in the developer? Jesus christ, I'm just saying that it isn't worth worrying about because From hasn't done anything wrong yet story-wise, why would they dramatically change their storytelling after one guy saying one thing about maybe being more direct with the sequel? From Software LITERALLY made the PC port of DS in the first place[I] because hundreds of people were asking them to[/I]. They even said themselves that they were explicitly not doing it until they saw the backlash. A developing company that goes to that extent despite being inexperienced with the medium is practically Valve-levels of generous. Were you people born without the ability to be optimistic about things?[/QUOTE]
The day Bioware went hollow my optimism died a slow death.
[QUOTE=Doomish;38751221]Were you people born without the ability to be optimistic about things?[/QUOTE]
I think it's something called "not getting too excited", coupled with cynicism. There's probably a sprinkling of over-reaction in the mix too...
[QUOTE=Mr. Scorpio;38751253]The day Bioware went hollow my optimism died a slow death.[/QUOTE]
That's also a factor.
wake up
new pc parts arrived
bioware merchandise arrived
new bd toy scheduled to arrive monday
180 new posts
dark souls 2 announced
praise the sun
[QUOTE=ironman17;38751263]I think it's something called "not getting too excited", coupled with cynicism. There's probably a sprinkling of over-reaction in the mix too...[/QUOTE]
I think the problem is that people love the way Dark Souls does storytelling so much that they don't want to see it changed. It [I]is[/I] a good method, but people who don't know "oh you can scrape together the story from item descriptions!" won't ever unravel it without looking it up, and that sucks because it's easily fixable by just having that kind of thing be more easily accessible within the game itself.
A little more directness in the game's way of conveying story is perfectly fine. Running up to you to spout exposition all over the place is not. I can almost guarantee they are doing the former because that's the way From Software has done every game in the series so far, [I]if they were even talking about story mechanics in the interview in the first place.[/I]
[QUOTE=Doomish;38751221]why are people comparing dark souls to skyrim as if the developer himself said "we want the skyrim audience"
[editline]e[/editline]
Is it not possible to have a little bit of faith in the developer? Jesus christ, I'm just saying that it isn't worth worrying about because From hasn't done anything wrong yet story-wise, why would they dramatically change their storytelling after one guy saying one thing about maybe being more direct with the sequel? From Software LITERALLY made the PC port of DS in the first place[I] because hundreds of people were asking them to[/I]. They even said themselves that they were explicitly not doing it until they saw the backlash. A developing company that goes to that extent despite being inexperienced with the medium is practically Valve-levels of generous. Were you people born without the ability to be optimistic about things?[/QUOTE]
The way that guy posted the elder scrolls quote made it seem like it was from the developers, that's why.
Even then I doubt anyone here was all that worried about it.
[editline]8th December 2012[/editline]
Here's an avatar for someone:
[img]http://puu.sh/1yw2X[/img]
[QUOTE=Doomish;38751283]I think the problem is that people love the way Dark Souls does storytelling so much that they don't want to see it changed. It [I]is[/I] a good method, but people who don't know "oh you can scrape together the story from item descriptions!" won't ever unravel it without looking it up, and that sucks because it's easily fixable by just having that kind of thing be more easily accessible within the game itself.
A little more directness in the game's way of conveying story is perfectly fine. Running up to you to spout exposition all over the place is not. I can almost guarantee they are doing the former because that's the way From Software has done every game in the series so far, [I]if they were even talking about story mechanics in the interview in the first place.[/I][/QUOTE]
Many game developers have fucked with series I love, I just don't want From to do the same as them, I guess jumping to conclusions without any actual base isn't a good thing sometimes.
[QUOTE=Doomish;38751221]why are people comparing dark souls to skyrim as if the developer himself said "we want the skyrim audience"
[editline]e[/editline]
Is it not possible to have a little bit of faith in the developer? Jesus christ, I'm just saying that it isn't worth worrying about because From hasn't done anything wrong yet story-wise, why would they dramatically change their storytelling after one guy saying one thing about maybe being more direct with the sequel? From Software LITERALLY made the PC port of DS in the first place[I] because people hundreds of people were asking them to[/I]. A developing company that goes to that extent despite being inexperienced with the medium is practically Valve-levels of generous. Were you people born without the ability to be optimistic about things?[/QUOTE]
I think we've gotten over that, we're just discussing the role of storytelling in the Souls series and how it differs from other games. Personally I think the AotA DLC is proof that they still have it and while no-one expects this to be as polished, they're obviously improving.
Something I found strange about Dark Souls bosses, they don't have much foreshadowing, but you do learn about them afterwards. Take Quelaag, the only bit you know of her is that there's spider webs everywhere and it's her domain. After you kill her you explore it, see it was the old belltower that she's inhabited, that she has a sister down there, that she's a daughter of chaos and you killed her simply because you could. It's the same with Artorias and Ornstein and Smough, you know little to nothing about them beforehand but through items you find out who they were and often regret it.
But on the other hand, there's no possible way to meet Queelag's Sister or know the Daughters of Chaos covenant even exists without help from other players or whacking random walls, and it's stuff like that that makes Dark Souls what it is. The game [I]does[/I] need things like that but at the same time that shouldn't be the only storytelling you get for a large portion of the game. For how deep it is, it feels like a cop-out to consider that for anyone to know about it, someone had to stumble on it by accident first.
[QUOTE=Doomish;38751321]But on the other hand, there's no possible way to meet Queelag's Sister or know the Daughters of Chaos covenant even exists without help from other players or whacking random walls, and it's stuff like that that makes Dark Souls what it is. The game [I]does[/I] need things like that but at the same time that shouldn't be the only storytelling you get. For how deep it is, it feels like a cop-out to consider that for anyone to know about it, someone had to stumble on it by accident first.[/QUOTE]
I would assume that's partly why people love it, you don't know who they are, what they were doing until you've killed them and you'll feel like a dick for doing it, it's not cheery it's doom and gloom and that draws people in and it's a change from the norm where you finish a game and then everything is super.
I think the thing I love the most about the Dark Souls story is how alone you feel. It makes you feel like you're isolated from the societies in the lore, and just left to your own devices. There is no king blabbering in your ear about what your next objective is, there isn't a minimap showing exactly where you go. It's just, here you are in this great big world, do you think you can figure it out?
I think the reason this works so well in Dark Souls is that it conrasts so sharply with modern game design. Most recent games seem to treat players like idiots, they go, "Hey, did you know you can shoot with right trigger..?", or, "To finish this objective go here.", it treats the player like they're dumb, and by doing so degrades the experience. Dark Souls never feels like the player is stupid, and by dropping them in the big open world, and letting the player find out everything on their own it actually lends itself to a large part of the charm. You don't feel like you did the game needed you to, you feel like you did everything on your own.
Best morning ever
[QUOTE=Devodiere;38751309]I think we've gotten over that, we're just discussing the role of storytelling in the Souls series and how it differs from other games. Personally I think the AotA DLC is proof that they still have it and while no-one expects this to be as polished, they're obviously improving.
Something I found strange about Dark Souls bosses, they don't have much foreshadowing, but you do learn about them afterwards. Take Quelaag, the only bit you know of her is that there's spider webs everywhere and it's her domain. After you kill her you explore it, see it was the old belltower that she's inhabited, that she has a sister down there, that she's a daughter of chaos and you killed her simply because you could. It's the same with Artorias and Ornstein and Smough, you know little to nothing about them beforehand but through items you find out who they were and often regret it.[/QUOTE]
You want to know what makes Dark Souls good?
[img]http://darksoulswiki.wikispaces.com/file/view/20111108220734.jpg/273411286/800x450/20111108220734.jpg[/img]
This. If you're like me and you weren't following a strategy guide to the letter, and you came across this shit, you know exactly what I mean.
The game never tells you to go there. The path to get there is confusing and dangerous. But if you do it, you're rewarded with one of the greatest and most atmospheric environments in the game. All on your own. No quest markers, no quests. Just exploration. And that is something that no other game today can claim to have.
It's pretty much confirmed for using GFWL again, damn. I sure as hell will buy it, but fuck GFWL. It gave me so much problems in Dark souls on pc.
[QUOTE=PieClock;38751293]The way that guy posted the elder scrolls quote made it seem like it was from the developers, that's why.
Even then I doubt anyone here was all that worried about it.
[editline]8th December 2012[/editline]
Here's an avatar for someone:
[img]http://puu.sh/1yw2X[/img][/QUOTE]
Calling avatar.
Wait, fuck you gazzy. Ah well, can't use it anyway without buying gold.
So here's a few things I noticed in the Trailer.
"You are of the undead
forever without hope
forever without light"
This confirms it's a sequel/prequel to Dark Souls. Though with the title Dark Souls II, I don't think that needed proven.
The dragon/drake shown may possibly be a relative of Kalameet, judging by the third eye.
The shy guys could possibly be a cult/covenant.
Some of the game may take place in northern areas, fiery mountainous areas, and city/sewers/caves, suggesting a large world to play in.
Speculation to the largest level, but it's a CGI trailer that may not entirely reflect gameplay elements.
[QUOTE=gaminji;38751880]So here's a few things I noticed in the Trailer.
"You are of the undead
forever without hope
forever without light"
This confirms it's a sequel/prequel to Dark Souls. Though with the title Dark Souls II, I don't think that needed proven.
The dragon/drake shown may possibly be a relative of Kalameet, judging by the third eye.
The shy guys could possibly be a cult/covenant.
Some of the game may take place in northern areas, fiery mountainous areas, and city/sewers/caves, suggesting a large world to play in.
Speculation to the largest level, but it's a CGI trailer that may not entirely reflect gameplay elements.[/QUOTE]
Your statements probably couldn't be any more obvious.
[QUOTE=PieClock;38751927]Your statements probably couldn't be any more obvious.[/QUOTE]
I'm trying. ;)
I hope the PvP is more accessible without having to cheat
Can't stop watching that trailer
[QUOTE=Lukeo;38752250]I hope the PvP is more accessible without having to cheat[/QUOTE]
what
you don't have to cheat
"The dragons drew out our dearest emotions...
Thou will understand one day."
I think the release date of Dark Souls 2 is the day we will understand.
Maybe they just mean the gameplay mechanics will be better explained to the player unlike Dark Souls where it's like "What do these stats do? What's a humanity? What do covenants do?"
Hmmmm... totally didn't expect that. Truth to be told, I'd like to see Demon Souls 2 than DkS2, or totally new souls game with new world and everything. I think it's going to be a sequel than a prequel. As words go "chosen undead, long without a light(dark lord ending), and hope". DeS had more atmospheric locations than DkS in my opinion. But as we see in trailer everything looks pretty good. But with new director, so, we're gonna get lore into our throats even if we don't want to?
[QUOTE=DeeCeeTeeBee;38752573]what
you don't have to cheat[/QUOTE]
Its very time consuming for someone who has beat the game several times.
[QUOTE=DeeCeeTeeBee;38752573]what
you don't have to cheat[/QUOTE]
i would rather not spend 30 hours replaying the game over and over every time i want to become a darkwraith or make a pvp build because it's far easier to just jump to level 120 with cheat engine
[QUOTE=Doomish;38752706]i would rather not spend 30 hours replaying the game over and over every time i want to become a darkwraith or make a pvp build because it's far easier to just jump to level 120 with cheat engine[/QUOTE]
Hopefully there will be a respec option this time around.
Do you still get the humanity bonus while hollow?
[QUOTE=SwoonPoon;38753035]Do you still get the humanity bonus while hollow?[/QUOTE]
Yes.
[QUOTE=Doomish;38752706]i would rather not spend 30 hours replaying the game over and over every time i want to become a darkwraith or make a pvp build because it's far easier to just jump to level 120 with cheat engine[/QUOTE]
I'll admit, I've cheated just to make myself a certain level and give myself stuff, just because I don't want to play for 6 hours to dress up like Ornstein
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