• Call of Duty V10 - Hop in, there's still room in the bandwagon!
    7,253 replies, posted
I'd play black ops 1 zombies but I only have first strike so there really isn't any point [I played moon and CoTD on my dad's xbox]
Do you get kicked from HC for 3 tk's or 2?
3 I think, some guy on my team purposely shot my bouncing betties killing himself and after 3 deaths I got kicked.
[QUOTE=Zi;38727592]3 I think, some guy on my team purposely shot my bouncing betties killing himself and after 3 deaths I got kicked.[/QUOTE] I love the announcer's responses: FBI: Somebody get that [B]dickweed[/B] out of my sight.
I was finding aiming down the sights of a shotgun fairly useless, that is until I used the KSG, my god that gun is awesome.
[QUOTE=Zi;38727592]3 I think, some guy on my team purposely shot my bouncing betties killing himself and after 3 deaths I got kicked.[/QUOTE] It's more of a pain in the ass than it helps, tbh. TDM is so fast paced that it's really hard not to kill people by accident sometimes.
[QUOTE=Mr. Someguy;38722737]So the other day I made my classes, and as a gimmick I created a class with no weapons (equips knife) and named it "Stabby". Today on the Aircraft Carrier, I was failing with my Assault Rifle and my SMG was inadequate for the range I was fighting, I decided if I was going to do bad, I might as well have fun. I would play Stabby. Well, 3 hours and over 100 knife kills later... Yeah. Stabby has no right to be that practical, seriously :v: [editline]6th December 2012[/editline] My proudest achievements include charging into a room of 3 people and stabbing them all one by one as they frantically spray their weapons in my general direction, holding strongholds by myself simply by stabbing people as they walk through the door, and charging down a long hallway dodging machine gun fire the entire way to stab said gunner in the face (apparently retreating wasn't an option for this guy, nor the ability to shoot straight). Also that KS where I got my UAV, Hunter-Killer, Dragonfire, and another UAV (one kill below another Hunter-Killer).[/QUOTE] It's just funny when things like this happen: [media]http://www.youtube.com/watch?v=xOGOUbbTCcM[/media] And that's the thing about knifing, it feels like it either works too well or not at all.
[QUOTE=GHOST!!!!;38728619]I was finding aiming down the sights of a shotgun fairly useless[/QUOTE] Even with buckshot, it tightens the spread a lot. It will help you get one-shot kills much more easily if you're on target.
Tried to play zombies, could not into good internet. I now fucking hate netflix, I was playing fine, my brother comes home, 1 minute later he starts watching movies (aka around the corner from his tv on reddit because he's a faggot), and my connection goes to shitty 1bar cant speak/hear/shoot anything. [editline]7th December 2012[/editline] [img]http://puu.sh/1y20m.png[/img] Fuck yeah guys!
Is there any way to get a good ending for Menendez? The "good" ending where [sp]he freaks out in his jail cell just makes me sad[/sp]
[quote]Gameplay Balancing The following is a list of numerous gameplay balancing tweaks that were made after thorough review of statistical data from usage patterns of weapons, equipment, perks and scorestreaks since launch. Scorestreaks: UAV: cost increased from 350 to 425. Lightning Strike: added 750ms delay Equipment/Grenades: Bouncing Betty: increased the grace period between trigger and activation by 200ms. Sensor Grenade: increased the range (now 1000 units), frequency (now 800ms between pings), and amount of time (now 6s) that players appear after explosion. Concussion Grenade: decreased movement penalty and turn speed penalty when hit. SMGs: All: increased hip fire recoil. All: increased max hip fire spread from 4.75 to 5. All: reduced bullet penetration. MSMC: increased recoil slightly. PDW-57: increased recoil slightly. Assault Rifles: All: reduced idle sway for more reliable long-range aiming. XM8: reduced lethal range of 3-hit kills from 250 to 50 inches. XM8 + Select Fire: increased recoil. FAL OSW + Select Fire: increased recoil. SWAT-556 + Select Fire: increased recoil. MTAR: Made auto aim values consistent with all other assault rifles. Sniper Rifles: All: increased hip fire spread. All + Laser Sight: increased hip fire spread. XPR-50: increased recoil slightly. Shotguns: R870: reduced one-hit kill range by 45 inches. Pistols: B23R: reduced headshot multiplier from 1.4 to 1. KAP-40: reduced headshot multiplier from 1.4 to 1[/quote] [editline]7th December 2012[/editline] [url]http://community.callofduty.com/message/413598388[/url]
[QUOTE=Lizzrd;38738688][editline]7th December 2012[/editline] [url]http://community.callofduty.com/message/413598388[/url][/QUOTE] This is a good start.
Yeah, MSMC and PDW57 having more recoil is something I can dig for sure. The other SMGs aren't too good at long range, but those were absolute killers.
That's genuinely one of the best patch notes releases I've seen yet, almost every complaint I had about balance is addressed. Lightning Strike one in particular wasn't a big problem but still silly. Get bombed and in the same instance here "Enemy Lightning strike inbound!" :v:
Can anyone suggest me a nice AN-94 setup?
[QUOTE=Raidyr;38738742]That's genuinely one of the best patch notes releases I've seen yet, almost every complaint I had about balance is addressed. Lightning Strike one in particular wasn't a big problem but still silly. Get bombed and in the same instance here "Enemy Lightning strike inbound!" :v:[/QUOTE] Enemy Lightning stri-BOOOOOOOOOOOOMBOOOOOOOOOM-ke-BOOO-inbound-OOOOOOOOM It might even do good with double the time it is now, but it's okay, it's rarely used anyway.
[QUOTE=Lizzrd;38738688][editline]7th December 2012[/editline] [url]http://community.callofduty.com/message/413598388[/url][/QUOTE] So the idiot dev that said "MATH SAYS THE GAME IS BALANCED SO IT IS!" realized he was full of shit?
The Lightning Strike needs a nerf.
[QUOTE=Xieneus;38739222]The Lightning Strike needs a nerf.[/QUOTE] It has a ridiculously low radius. I wouldn't be surprised if it was literally the mortar strike from blops 1, which was probably the last used killstreak.
[QUOTE=Sharp_Shooter;38739185]So the idiot dev that said "MATH SAYS THE GAME IS BALANCED SO IT IS!" realized he was full of shit?[/QUOTE]The same guy who said that also stated on twitter about a week or two ago that they were going to look at the stats they've gathered then take action on things that have higher SPM/KD/KPM ratio than others. As they did.
I'd love to see a pie chart of Killed By statistics for weapon types.
i'm starting to think the only reason smgs dominate is because the hit detection is generally quite bad, and as smgs have the highest fire rate they get the most hits
[QUOTE=MarioInATopHat;38739638]i'm starting to think the only reason smgs dominate is because the hit detection is generally quite bad, and as smgs have the highest fire rate they get the most hits[/QUOTE] hit detection below 100 ping is excellent, above is a crap shoot.
[QUOTE=Raidyr;38739702]hit detection below 100 ping is excellent, above is a crap shoot.[/QUOTE] definitely hasnt been "excellent" from my experience, however i have a pretty poor computer to begin with so i dont know
[QUOTE=MarioInATopHat;38739638]i'm starting to think the only reason smgs dominate is because the hit detection is generally quite bad, and as smgs have the highest fire rate they get the most hits[/QUOTE] Regardless of as to why, the "core" of black ops 2 feels like the hardcore of all the other games.
[QUOTE=Zircon_;38738747]Can anyone suggest me a nice AN-94 setup?[/QUOTE] Select fire, reflex, stock/quickdraw
[QUOTE=Zanpa;38741053]Select fire, reflex, stock/quickdraw[/QUOTE] For me it's Reflex, Speed-Reloader, Quickdraw.
Next update the UAV is going to be a higher tier scorestreak.
[QUOTE=Xieneus;38741902]Next update the UAV is going to be a higher tier scorestreak.[/QUOTE] Haven't UAVs always been the cheapest streaks? This probably isn't going to end well.
So wait is any that going to be PC as well? or JUST ps3
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