[QUOTE=croguy;38674045]You know what that means.
[sp]More excuses for Germany to invade Poland by the time he converts to HoI3[/sp][/QUOTE]Speak of the devil;
[img]http://dl.dropbox.com/u/7536024/vidya%20gaymes/hitler%20travels%20back%20in%20time.png[/img]
[img]http://dl.dropbox.com/u/7536024/vidya%20gaymes/v2_6.jpg[/img]
Few years after it ended. They're slowly getting there.
[QUOTE=kamikaze470;38743453]Speak of the devil[/QUOTE]
I called it! I fucking called it!
Now, the only question remains: will they sack the whole country, and will they trigger a great war?
SO uhh, how about Croatia?
[QUOTE=Tuskin;38743463]SO uhh, how about Croatia?[/QUOTE]
Judging by the map Dubrovnik/Ragusa took Croatia, but never bothered to take the name, so the converter just switched the one province to Croatia. :v:
It happens all the time in converters, actually. That's why you should go in there and manually adjust tags depending on what country is where, since it allows for a more filtered out setup for the next game.
[t]http://cloud-2.steampowered.com/ugc/921244116829900520/4CD59A144A739A10763CC83FD5DF5E9B7CD9D98A/?.jpg[/t]
I started as england
later on I cleaned up those loose ends in western europe, annexed the russian minors and a bit of kebab, then ate manchi, ming, and korea.
[QUOTE=DainBramageStudios;38743977][t]http://cloud-2.steampowered.com/ugc/921244116829900520/4CD59A144A739A10763CC83FD5DF5E9B7CD9D98A/?.jpg[/t]
I started as england[/QUOTE]
nice empire you got there son
do you get much shit from rebels?
[QUOTE=Uncle_Earl;38744021]nice empire you got there son
do you get much shit from rebels?[/QUOTE]
A funny thing happened actually. I united the HRE as England, and all that remained in the east was Lithuania, which had grown to gargantuan proportions because they devoured the remains of the horde. I noticed that their king had low legitimacy and no heir, so I fabricated claims and went to war. They were well behind in tech so it was a cakewalk; it was mostly just waiting for my troops to move into those giant siberian provinces. I forced a PU, then 3 months later their king died and I inherited half of Eurasia, totally unprepared for the rebel onslaught :v:
torn on waiting so I can buy EU4 or just buying EU3 now.
If If you do decide on getting EU3, get Chronicles and [U][highlight]not Complete[/highlight][/U].
I got Chronicles. playing as the iroquois. I'm surprised they let you play as natives in this. can you progress industrially and technologically as well as europeans or are the british just going to curbstomp me by the 1700s?
[QUOTE=DainBramageStudios;38744065]A funny thing happened actually. I united the HRE as England, and all that remained in the east was Lithuania, which had grown to gargantuan proportions because they devoured the remains of the horde. I noticed that their king had low legitimacy and no heir, so I fabricated claims and went to war. They were well behind in tech so it was a cakewalk; it was mostly just waiting for my troops to move into those giant siberian provinces. I forced a PU, then 3 months later their king died and I inherited half of Eurasia, totally unprepared for the rebel onslaught :v:[/QUOTE]
Your realm will shatter when the Emperor dies.
That 24 legitimacy.
[editline]7th December 2012[/editline]
[QUOTE=StupidUsername67;38744177]torn on waiting so I can buy EU4 or just buying EU3 now.[/QUOTE]
EU4 is coming out in 9 months.
Just get EU3 and CK2.
[editline]7th December 2012[/editline]
Also, wait two weeks. Since sales and all.
If you want CK2, go on Amazon, they might have their cheap ass bundles on sale.
No matter how many times I observe in the WWI scenario for Darkest Hour, Germany always decides to focus on Russia and turn around only to see Frenchmen sipping tea in Berlin.
[QUOTE=Paul McCartney;38745693]Your realm will shatter when the Emperor dies.
That 24 legitimacy.[/QUOTE]
That pic was of a game from months ago - I just converted to a Republic :v:
I read everywhere that people should avoid buying the complete edition and rather get Chronicles. So I checked which edition I bought.
Fuck the complete edition :v:
[QUOTE=junker|154;38750777]I read everywhere that people should avoid buying the complete edition and rather get Chronicles. So I checked which edition I bought.
Fuck the complete edition :v:[/QUOTE]
Do you have DW and HTTT as well?
Oh I just noticed that I have those two. It's been a while since I played EUIII, might replay it again. Although I am currently trying to learn HoI2.
[QUOTE=StupidUsername67;38744697]I got Chronicles. playing as the iroquois. I'm surprised they let you play as natives in this. can you progress industrially and technologically as well as europeans or are the british just going to curbstomp me by the 1700s?[/QUOTE]
I once did an Inca game. It went well and I colonized most of South America before the Spanish came. The Spanish destroyed me like 30 years later tough. When the Spanish gain a foothold in South America they will inevitably declare war on you and you can't win.
[QUOTE=cheezey;38752174]I once did an Inca game. It went well and I colonized most of South America before the Spanish came. The Spanish destroyed me like 30 years later tough. When the Spanish gain a foothold in South America they will inevitably declare war on you and you can't win.[/QUOTE]
I actually managed to get close to westernizing. but then the dutch came and blew my shit up. shit sucks.
Started a new game as Castille (gotta love that gold theme) and I've gotta say, everything's going great; married to the Kaiser's daughter, expanding the realm without much issue, and even got a son which has a bunch of excellent traits (Brilliant Strategist, Just, Ambitious, Kind and Charitable.) He wanted a fief, so I gave it to him... After all, where's the harm in that? I got land to spare.
The bastard goes off to marry a Courtier once he left court. Not just any Courtier, one with blegh stats and (worst of all) a [I]double chin with puffy cheeks[/I], a trait that ran in the family. Our bloodline shall be characterized by strong jaws and shapely features, not... That.
So I did what any respectable player would do; reverted back to the last save (was 3-4 years ago) and started looking more carefully for a spouse. Speaking of spouses, why are the only ones "coming up" people that live in Castille? Surely there'd be someone outside of Iberia that's single.
[QUOTE=Canuhearme?;38753185]Started a new game as Castille (gotta love that gold theme) and I've gotta say, everything's going great; married to the Kaiser's daughter, expanding the realm without much issue, and even got a son which has a bunch of excellent traits (Brilliant Strategist, Just, Ambitious, Kind and Charitable.) He wanted a fief, so I gave it to him... After all, where's the harm in that? I got land to spare.
The bastard goes off to marry a Courtier once he left court. Not just any Courtier, one with blegh stats and (worst of all) a [I]double chin with puffy cheeks[/I], a trait that ran in the family. Our bloodline shall be characterized by strong jaws and shapely features, not... That.
So I did what any respectable player would do; reverted back to the last save (was 3-4 years ago) and started looking more carefully for a spouse. Speaking of spouses, why are the only ones "coming up" people that live in Castille? Surely there'd be someone outside of Iberia that's single.[/QUOTE]
He's not important, people don't care.
Although if you started as KING of castille that's odd...
Whelp, I finished watching an entire game of CKII with the intention of exporting it to EUIII only to find that, due to a huge rebellion in the Golden Horde in the last year of the game, there were too many nations present for it to be properly exported.
[QUOTE=scout1;38753211]He's not important, people don't care.
Although if you started as KING of castille that's odd...[/QUOTE]
Started as king, he's my heir.
I am currently playing as Brandenburg in EU3, it's so hard for me to do a first move. All the counties and provinces have intertwined alliances and guarantee claims, what should be my first objective. Always when I tried to get somewhere I got overkilled by many nations.
[QUOTE=junker|154;38753835]I am currently playing as Brandenburg in EU3, it's so hard for me to do a first move. All the counties and provinces have intertwined alliances and guarantee claims, what should be my first objective. Always when I tried to get somewhere I got overkilled by many nations.[/QUOTE]
On day 1 nobody has alliances yet, so if you want to expand without much hassle I'd recommend doing it at that moment
Chain alliances in EU3 are a bitch indeed
Alright, [I]here[/I] we go. Married my heir off to an attractive Ethiopian Courtier with incredible stats (including Genius and a Learning of 23.)
Only caveat is she's also a Lunatic, this is going to get very interesting, very fast.
[QUOTE=junker|154;38753835]I am currently playing as Brandenburg in EU3, it's so hard for me to do a first move. All the counties and provinces have intertwined alliances and guarantee claims, what should be my first objective. Always when I tried to get somewhere I got overkilled by many nations.[/QUOTE]Break out of the Luxembourg PU if you didn't already.
Why would you do that.
Now your children are going to be halfling freaks.
I'm just saying it how I see it for those times.
[url=http://www.pcgamer.com/2012/12/08/crusader-kings-iis-next-expansion-announced-the-republic/]Ck2 Republics expansion announced[/url]
[quote]The latest expansion for Crusader Kings II is looking to launch the fleets of the medieval merchant republics, offering a very different gameplay style to the feudal lords we’ve lived through so far. Using trade, wealth, and political savvy, you’ll have to lead your Patrician family to greatness in Venice, Genoa, Pisa, the Hanseatic League, or Gotland. We sent our spymaster to “Extract Details” from project lead Henrik Fåhraeus, which you can dig into below.
[B]PC Gamer: What are the main differences you will notice playing as a patrician instead of a feudal leader?[/B]
Henrik Fåhraeus, Project Lead: First off, you will probably notice the graphical and interface differences; the new GUI skin, the clothes of your character and the new “Republic” button in the top bar. Then, as you explore the interface changes, you will discover your “Family Palace”, which is a special Holding that you can upgrade with buildings just like a Castle or City. You can also build trade posts in all coastal provinces on the map. This is yet another new type of Holding that provides both you and the province owner with more income, and, if upgraded, with other perks. The Republican game is not a game of thrones and dynastic alliances, but of trade and gold. The great merchant republics seek to control the coasts of Europe with trade posts and cities.
[B]Do Republics exist as their own discreet nations on the board and capture territory like the existing states?[/B]
HF: Yes, they do. In fact, they are already there, as players might have noticed. For example, Venice, Genoa and Pisa are currently republics, but they are not playable. With patch 1.09, their special mechanics become much more fleshed out, with trade posts, Patrician families, new casus bellis, etc. The new expansion – “Crusader Kings II: The Republic” – makes them playable (and adds some new graphics, such as unique clothes.)
[B]How do religion and Casus Belli operate for republics?
[/B]
HF: There is no change to the religion mechanics for republics, but Patricians do have access to some additional Casus Bellis: they can seize trade posts from rivals, they can take coastal cities from anyone in order to support their trade posts, and they can take entire coastal provinces if they already have a city there. Republics are also subject to the new Embargo Casus Belli, which can be used against them by external powers in order to destroy their trade posts for an instant sum of money, representing seized assets.
[B] Can your dynasty be “elected out” of power, like the Elective succession system in the existing game? How do you go about preventing this?[/B]
HF: Yes indeed. There’s no such thing as a free lunch. Doges might rule for life, but when they die there is an election where the next Doge is selected from among the five great Patrician families; the Lucchese, the Bonnanno, the Gambino… no, wait… well, you get the point. The new Doge will normally be the oldest, most prestigious family head, but players can also boost their chances by investing money in their “campaign fund” (for bribes and such.) However, losing an election is not Game Over; you just keep playing and planning how to regain control of the republic. In fact, it will be very hard to keep control of the Doge position for many consecutive terms…
[B]Are there any specific things Republics can do that feudal domains cannot? Anything they can’t do?[/B]
HF: There are some rather major differences. Republican gameplay centers around cities and the amassing of gold rather than castles and territorial expansion. Patricians can build Trade Posts in coastal provinces, which will generate serious income for them (and give a slight boost to the local Count too.) Republics can, of course, also expand the usual way through conquest, and they can gain alliances with feudal lords through marriage. However, inheritance between the two types of realm is blocked. For example, if you marry a countess, your oldest son might become Patrician after you, but your second oldest could inherit the county from your wife, and so on.
[B]How do republics interact with their vassals? What happens when a republic conquers a feudal territory?[/B]
HF: There is no real difference. Just like republics can be vassals of feudal lords, they in turn can be in fief to republics. However, the five Patrician families do play a very special role within republics, competing for trade and trying to get elected Doge.
[B]Are the new trade mechanics specific to republics, or can anyone make use of them?[/B]
HF: The new trade mechanics are quite specific to republics. Only Patricians can own or build trade posts. However, feudal lords will benefit from their existence since they increase the wealth of all cities in the same province. Feudal lords (and rival republics, of course) can also choose to embargo a Republic, destroying its trade posts, for a short term money gain (and Piety, if it’s an infidel Republic.)
[B]How do you handle things like the Hanseatic League existing alongside, for instance, the Kingdom of Denmark? Are they considered a vassal? How do they interact with the feudal lords in the overlapping territories?[/B]
HF: The Hanseatic League is modeled as a vassal Republic to the Holy Roman Empire. It consists of cities, some of which exist inside normal feudal counties, and at least one of which is a county capital (Lübeck, usually.) This is the way Republics tend to flourish; they take minor cities and build trade posts, only bothering with conquering entire counties when it is opportune or necessary to reduce the cost of building new trade posts. Incidentally, the Hansa, while it does not exist in 1066, can come into existence through special events.
[B]What benefits do you get by controlling trade, and how do you defend your trade routes? Will we finally be seeing naval combat?
[/B]
HF: Trade posts are a lot like regular holdings (cities, castles and temples), but they can be built in any coastal province, not just your own (though the cost increases with the distance from your territory). Only one trade post can exist per province. Bigger trade zones (areas of connected trade posts and controlled sea zones) yield more money, so you want to try to maintain chains of trade posts and to hold trade posts in a majority of the ports around a sea zone. If someone wants to take or destroy your trade posts, they normally have to win a war against you first – though Patricians within the same republic can also plot to take each other’s trade posts. You can upgrade your trade posts with various buildings (again like other holdings), which can, for example, increase the maximum size of your Retinue. There is no naval combat involved; we still feel that it would not suit Crusader Kings II very well.
[B]Is there a mechanic for starting a new republic? Can republics have “de jure” holdings and things like that?[/B]
HF: Feudal lords cannot switch over to Republican style gameplay, but they can create proper vassal Merchant Republics by granting a county and a Duchy to a vassal Mayor in a coastal province. Republics have a “de jure” title hierarchy just like everyone else, which they can use to expand in the good old fashioned way…
[B]What benefits does becoming Doge give you? Does it grant you power over the other patrician families?
[/B]
HF: Being Doge is a huge advantage because it gives you control over all assets in the Republic; levies and taxes. Of course, you also get to dictate top level foreign policy…
This expansion fills in one of the remaining blanks in Crusader Kings II – the great merchant republics of the era. You can now take the Most Serene Republic of Venice to greatness, or one of the other republics (though why would you, with a glorious name like that? Forza La Serenissima!) Playable and improved Republics is one of the most requested features by our players and a very natural progression for the game. Even if you do not buy the DLC, you will be able to interact with the fleshed out computer controlled Republics and their trade empires, and, since we are such nice guys, the free patch (1.09) will contain a whole slew of other neat little features (some of which people have actually even asked for.)[/quote]
[t]http://media.pcgamer.com/files/2012/12/CrusaderKingsII_TheRepublic_5.jpg[/t][t]http://media.pcgamer.com/files/2012/12/CrusaderKingsII_TheRepublic_for_PCGamer.jpg[/t][t]http://media.pcgamer.com/files/2012/12/CrusaderKingsII_TheRepublic_ForPCGamer2.jpg[/t][t]http://media.pcgamer.com/files/2012/12/CrusaderKingsII_TheRepublic_3.jpg[/t][t]http://media.pcgamer.com/files/2012/12/CrusaderKingsII_TheRepublic_4.jpg[/t]
But what about theocracies?
Baby steps man.
I like how elections arent fucking random anymore.
[editline]8th December 2012[/editline]
And I'm sure this, like the Aztec dlc, will be a little taste at EU4.
I mean, it's no coincidence that they release a dlc with improved trade, when they have dedicated several dev diaries to it.
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