UK is the worst in V2. Cheater, bad friend, untrustworthy and just flat out boring to play.
[QUOTE=Frayyyy;39448731]Found this method on Paradox Plaza, I don't know how else you could do it in-game[/QUOTE]
[t]http://cloud-2.steampowered.com/ugc/882972850896948089/89B91E4CA3004874C73D9F925E34CED16B177D43/[/t]
Thank you for this.
[QUOTE=Paul McCartney;39450768]Just think. If it weren't for that dang Muhammed and his religious following, the East Roman Empire would still exist to this day.[/QUOTE]
That just gets into such a complicated mess of "what ifs" that for all we know we'd all be speaking Mongol or Olmec or something after the Roman Empire violently imploded from pressure of an Aztec invasion
[editline]2nd February 2013[/editline]
Sounds like a Paradox game
I still have my odd ideas for a perfect Paradox game. Starts in the year 100 AD and ends in 1945.
It'd be massive, super-buggy, and would probably be 3 seperate micro-games (I.E "Go back to menu to play in the 'x' scenario").
I don't know why.
Paradox game with the military system of the new Clausewitz engine, the diplomacy, trade, and industry of Victoria II, the royal family mechanics of Crusader Kings II, and a randomly generated world with a ton of variables for culture, religion, and national goals with a time span from 1000BC to 2050AD.
[QUOTE=DanRatherman;39456253]Paradox game with the military system of the new Clausewitz engine, the diplomacy, trade, and industry of Victoria II, the royal family mechanics of Crusader Kings II, and a randomly generated world with a ton of variables for culture, religion, and national goals with a time span from 1000BC to 2050AD.[/QUOTE]
Dream game, right here.
ck2 merchant republics are such a pain to deal with when expanding
[QUOTE=DanRatherman;39456253]Paradox game with the military system of the new Clausewitz engine, the diplomacy, trade, and industry of Victoria II, the royal family mechanics of Crusader Kings II, and a randomly generated world with a ton of variables for culture, religion, and national goals with a time span from 1000BC to 2050AD.[/QUOTE]
So much depth it'll kick you right in the ballsack and call you it's bitch. That'd be amazing.
[QUOTE=DanRatherman;39456253]Paradox game with the military system of the new Clausewitz engine, the diplomacy, trade, and industry of Victoria II, the royal family mechanics of Crusader Kings II, and a randomly generated world with a ton of variables for culture, religion, and national goals with a time span from 1000BC to 2050AD.[/QUOTE] it would be too complicated and bloated. i love all the paradox games, but i love them as separate games. if you just shove all the games together, all the focus of the game gets lost. i mean could you imagine if the industry and economics of vicky2 was implemented in hoi? the game would be bloated as shit and would be too hard to manage without ai intervention(and then if the ai does everything why even have it in the game).
[editline]3rd February 2013[/editline]
what i'd like to see is either a game that focuses colonially(like americas), or early history(like fertile crescent or somethin). the gameplay would revolve around developing cities, counties, infrastructure, etc. similar to civ, but with the paradox grand strategy charm to it.
I think if they optimized the systems to be as streamlined and understandable as possible (in stark opposition to the current, "read up the wiki for 20 hours shitlord" approach) then the economy could be managed in a way that balances ease of use and depth.
Or for that matter if they implemented a council system like CKII where the ministers could be asked for advice, or instructed to follow specific policies.
Maybe even have a fusion of the court and party systems of CK and Vic, to have each member of your government have opinions and agendas. Appoint a socialist minister and he will automatically subsidize factories and push for social reforms, whereas a conservative would pursue moralism and mixed economy, etc, etc. If you ask me this would be best, as the parties in Vic feel arbitrary and useless, whereas the councilors in CK often feel soulless and useless to my actual strategy making.
i can agree that both mechanics can be improved greatly. i just don't think that combining the mechanics into one game would be that great. there is really no way to "streamline" these gameplay elements without simplifying them to the point of being essentially useless.
[editline]3rd February 2013[/editline]
for the purpose of a paradox title, at least.
[QUOTE=DanRatherman;39456382]I think if they optimized the systems to be as streamlined and understandable as possible (in stark opposition to the current, "read up the wiki for 20 hours shitlord" approach) then the economy could be managed in a way that balances ease of use and depth.
[/QUOTE]
I still have no idea how to make money in EU other than taxing the shit out of everything.
I can have a monopoly on every single trade zone in the world but it doesn't usually bring in income.
Maybe an incremental system where your UI advances depending on culture and tech? For example it uses CK:IIs system for council until you change to a republic, when it opens up into a screen more reminiscent of the appointees in Hearts of Iron.
Could apply the same changing game mechanics to technology, trade, etc. In that sense it'd be like having the game divided into four or five different games but having them seamlessly blend with transitions and gradual changes.
now that's a good idea, but still too unrealistic since it would take so much work. it's a good fantasy :). also the difficulty would need to be re-balanced so it didn't become too easy to blob your way into being a world empire too far before the end date. maybe have mechanics that break your empire apart after it gets too big(altered by technology).
I think the way many of Paradox's games work now doesn't take terrain into enough of account when it comes to battles. I can't tell you how many times I've had something like 20k troops holding a mountain pass with a level 3 fortress somehow get defeated in short order by a doomstack.
Say what you will about tech differences, moral differences, or the skill of the leading general, but if I have a line of 10,000 cannons piled on top of eachother in a ten foot wide ditch with 100 foot cliffs on both sides I damn well better be able to hold it for atleast a month. :v:
but on the other side how would you feel if you sent, say, 20k troops against a 10k army and got all your men killed? it isn't incredibly fair from a gameplay perspective to have smaller armies regularly defeating larger armies.
I just want games to be kept separate, p much. leave the economics and industry to vicky, advanced familial affairs to ck2, and the super advanced military to HOI/the other really good war sims.
the only games I think that could blend proper would be CK2 and EU.
[QUOTE=Zillamaster55;39456152]I still have my odd ideas for a perfect Paradox game. Starts in the year 100 AD and ends in 1945.
It'd be massive, super-buggy, and would probably be 3 seperate micro-games (I.E "Go back to menu to play in the 'x' scenario").
I don't know why.[/QUOTE]
[QUOTE=DanRatherman;39456253]Paradox game with the military system of the new Clausewitz engine, the diplomacy, trade, and industry of Victoria II, the royal family mechanics of Crusader Kings II, and a randomly generated world with a ton of variables for culture, religion, and national goals with a time span from 1000BC to 2050AD.[/QUOTE]
The save files would be huge.
Most of the space in CK2 saves is recording the existing characters as far as I know.
I'm also continuing my game as Grand Frisia, my goal is to exterminate all non-dutch counts once my heir takes over and secure Aquitaine for his brother. I wish cultures would blend like the Normans and Saxons do in England though.
Just had a weird idea for a Vicky 2 mod.
The West hasn't been discovered, but it's 1836. It would make no sense, but it would be piss easy to make.
[QUOTE=Zillamaster55;39459974]Just had a weird idea for a Vicky 2 mod.
The West hasn't been discovered, but it's 1836. It would make no sense, but it would be piss easy to make.[/QUOTE]
Why not take the idea of the Sunset Invasion from CK2 and make the Aztecs some grand Empire in the West that Europe now wants to conquer?
[QUOTE=Tureis;39460034]Why not take the idea of the Sunset Invasion from CK2 and make the Aztecs some grand Empire in the West that Europe now wants to conquer?[/QUOTE]
"Aztecan Empire"
Stretches from the Andes to Ontario.
I must make this happen.
I made an event in EU3 that gives cores on all foreign provinces that border you
i managed to eat portugal and half of aragon by like 1406 as castille, shit's insane
right now I've got it running in the background as Inca on maximum speed, I want to see what kind of 1984-style superstates get born in eurasia in a few hundred years
Oh my god dain you have to make that downloadable because I can't code for shit
Can anyone recommend me a good mod for EU3 DW? I tried AIROTCIV and i feel dirty now, I just want a mod that adds tons of new nations and provinces and shit.
[QUOTE=Jabalab;39460405]Can anyone recommend me a good mod for EU3 DW? I tried AIROTCIV and i feel dirty now, I just want a mod that adds tons of new nations and provinces and shit.[/QUOTE]
Death and Taxes adds more stuff while keeping the vanilla feeling intact.
[QUOTE=DainBramageStudios;39460203]I made an event in EU3 that gives cores on all foreign provinces that border you
i managed to eat portugal and half of aragon by like 1406 as castille, shit's insane
right now I've got it running in the background as Inca on maximum speed, I want to see what kind of 1984-style superstates get born in eurasia in a few hundred years[/QUOTE]
Abusing core events is best, since you can conquer a nation without having the Infamy hit.
[QUOTE=Jabalab;39460405]Can anyone recommend me a good mod for EU3 DW? I tried AIROTCIV and i feel dirty now, I just want a mod that adds tons of new nations and provinces and shit.[/QUOTE]EU3+, don't bother with D&T.
[QUOTE=Zillamaster55;39460237]Oh my god dain you have to make that downloadable because I can't code for shit[/QUOTE]
I can't code for shit either, it's basically just the "claims on our rivals" event but modified to occur roughly every 24 months and gives cores on all neighbors. I tried to make not fire when all the provinces around you already are cored but I couldn't get it to work.
[QUOTE=DainBramageStudios;39460203]I made an event in EU3 that gives cores on all foreign provinces that border you
i managed to eat portugal and half of aragon by like 1406 as castille, shit's insane
right now I've got it running in the background as Inca on maximum speed, I want to see what kind of 1984-style superstates get born in eurasia in a few hundred years[/QUOTE]
would you mind copying the event code for us plebs to see?
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