[QUOTE=Aerkhan;36342082]Never understood what that means anyway.[/QUOTE]
Some nations randomly get a bonus to monthly income, forcelimits and infamy so they can expand faster and larger. It's supposed to make it so a few randomly selected nations form powerful empires to rival the player.
This gets problematic when France, an already strong nation, randomly become lucky because they usually end up taking over Iberia, northern italy and ruining the HRE's shit. As one player put it: "France is the end boss of EU III"
[QUOTE=Angus725;36342052]Lucky nations doesn't have that much of a influence on the game.[/QUOTE]
Well it's the only explanation, because I just started as Castille and whooped their ass.
Also, turning off lucky countries has a profound influence on some nations, particularly England.
England has lost every war they've fought so far, except for the one with Algiers. And even then, ALgeria landed ships on the British Isles and captured a town, so it was a close call.
[QUOTE=Aerkhan;36337212]That's only working if Morocco isn't allied with them. Otherwise a beginning player gets his ass kicked.[/QUOTE]
You should declare war from the onset of the game. Before unpausing you should declare war, and attack them ruthlessly.
CK2 has some seriously large saves, I just cleaned out the folder and I freed up 7 gigs.
I just did a CKII, Game of Thrones mod playthrough (although I guess it never truly ends, but I felt fitting to stop after this point). Here is exactly what happened, keep in mind that it was my very first playthrough.
- I thought I was playing as Stannis Baratheon instead of Robert, so I tried to assassinate Renly who was at the ripe old age of 5
- turns out I was playing as King Robert and for some reason I tried to assassinate my 5 year old nephew who loves me, the assassination fails and I can only imagine that Cersei and the rest of my people looked at me with complete disgust
- Cersei gives me like 7 girls and no boys, I wed them all to other Baratheons or people in house Baratheon, keeping the bloodline pure-ish. I make sure not to educate any of my girls because it's a waste of money.
- I finally get a boy from Cersei and set him to marry one of the Freys to cool down some tensions
- At the age of 23 my only son was executed by the Freys (wtf)
- A rebellion starts up right next to Kings Landing, which I quickly quell. I have no idea how to strip the person who started the rebellion of his land/title so I accidentally award him another title and land instead; a very interesting tactic of keeping my friends close and enemies closer.
- Ned Stark becomes my hand of the king (omg omg omg!) and Cersei absolutely hates him (omg omg omg!)
- Ned Stark dies of dysentary or something, I dunno
- Renly claims he should be on the throne, so I give him the title of Court Jester
- Cersei stopped providing me with babies so I try to get rid of her by assassinating her twice, both times fail. I think our relationship was strained because of this.
- Cersei dies of old age, at the young age of 71 I remarry some 16 year old and she provides me with 2 sons and a daughter
- Stannis dies of old age
- Robb Stark becomes my new hand of the king
- I die of old age just as literally the whole realm gets sick of my shit
- My son, who I think was named like Herrit or something horrible like that has the burden of calming the realm. Does not succeed and is thrown out pretty quickly, but before he got thrown out he tried to jail his entire council in a stunning move of misguided anger.
and then I stopped. I love this game.
[QUOTE=Fables;36344450]CK2 has some seriously large saves, I just cleaned out the folder and I freed up 7 gigs.[/QUOTE]
All those german courtiers man
Playing EU3 Cautiously: Vassal collection simulator
So I still don't understand how trading works in Europa Universalis III.
Like, I still make money yearly but all of my merchants are losing me money and it's getting to be a pain. WHy are they losing money and how do I stop it?
By losing money do you mean they are constantly being outcompeted by other countries?
You need to go full trade to be making any maximum profit from trading, trading increases tech investment and more profit from minting, also works if you have a lvl 4-6 Master of Mint and National Bank NI.
[QUOTE=kamikaze470;36356644]By losing money do you mean they are constantly being outcompeted by other countries?
You need to go full trade to be making any maximum profit from trading, trading increases tech investment and more profit from minting, also works if you have a lvl 4-6 Master of Mint and National Bank NI.[/QUOTE]
I think that's what happens. Every time they come back from a CoT they end up bringing less back then they brought in the first place.
[QUOTE=BananaFoam;36357318]I think that's what happens. Every time they come back from a CoT they end up bringing less back then they brought in the first place.[/QUOTE]
What do you mean by "come back" from a CoT?
(CK2) Well, I'm the king of Ireland and I make about 45 gold per month - the year is ~1250. So far scotland has betrayed me after I helped them in wars (they declared war against me for the duchy of brittany) so I marry my daughter to the king of england and he gives 9000 troops to both battles (the ones in brittany and in the scotland homelands) Also, I have ~16-18k troops to call on myself, but it takes awhile to recover them.
[QUOTE=HolyCrusade;36357433]What do you mean by "come back" from a CoT?[/QUOTE]
Merchants return from CoT's about a month after they are sent. You know when they come back because they will fill a "merchant" adviser slot for a split second and you gain money. However, they instantly grab more and run off to trade again if you set a priority on any CoT.
Or, at least that's what happens to me.
[QUOTE=BananaFoam;36357721]Merchants return from CoT's about a month after they are sent. You know when they come back because they will fill a "merchant" adviser slot for a split second and you gain money. However, they instantly grab more and run off to trade again if you set a priority on any CoT.
Or, at least that's what happens to me.[/QUOTE]
I'm not quite sure what you're saying. Either I'm misunderstanding something or you are interpreting your merchants being out-competed and kicked out of a CoT as "returning" from that CoT.
[QUOTE=BananaFoam;36357721]Merchants return from CoT's about a month after they are sent. You know when they come back because they will fill a "merchant" adviser slot for a split second and you gain money. However, they instantly grab more and run off to trade again if you set a priority on any CoT.
Or, at least that's what happens to me.[/QUOTE]
What I understand you to be describing is when you recruit new advisors over time (hovering over said advisor will tell you just how many you get per year) and due to the fact that you set priority on a CoT, they are sent automatically. It costs money to send a merchant to a CoT, which is what you are seeing as they appear, then disappear and take money with them. Your previous merchants should still be in the CoT unless they have been out-competed by another nation's merchants.
[QUOTE=BananaFoam;36357721]Merchants return from CoT's about a month after they are sent. You know when they come back because they will fill a "merchant" adviser slot for a split second and you gain money. However, they instantly grab more and run off to trade again if you set a priority on any CoT.
Or, at least that's what happens to me.[/QUOTE]
Lol dude no. Every nation depending on modifiers makes an amount of merchants (and other guys at the top of the screen) every year.
What you're seeing, is a money bump from your yearly taxes (you lose every month and then gain a lot every new year, unless you mint money) followed by your merchants instantly being sent to the Centres of Trade because your other merchants there bankrupted.
[editline]16th June 2012[/editline]
Your slider should either go to mercantilism or free market (or something to that effect, haven't played for a while) to either improve your compete chance in your own CoT's (mercantilism/protectionism) or in foreign markets. the former is useful if you own multiple coT's, the latter is useful if you don't but you can export goods from the colonies and so on.
Any of you guys have tips for expanding quickly in CK2?
Here's what I have.. It ain't much and I'm probably forgetting some
-Cuz, there's the 10 year treaty... So, obviously choose the claim (if you have a choice) that swallows up the biggest swathe of land.
-To avoid that 10 year treaty you can assassinate the person you have the truce with, when their heir is up to bat you can go declare war again.
-(from deltasquid) Marry your heir to someone of the same rank's child (for example, as the king of England, marry your son to a Scottish princess) and assassinate the heirs of Scotland until the princess is heir. your grandson should inherit Scotland. (Must be your heir or it'll just make an independent kingdom of your dynasty, but not unified.)
-For titles with multiple claimants - invite one of them and press their claim. If they are your kinsmen they will become your vassal and the lands will be yours. For non-dynasty members you can give them land in your realm before pressing their claim, as they are already a vassal under you, you will gain the lands. The previous will work as long as the title you are pressing for them is below yours.
[QUOTE=Xed;36358004]Any of you guys have tips for expanding quickly in CK2?
Here's what I have.. It ain't much and I'm probably forgetting some
-Cuz, there's the 10 year treaty... So, obviously choose the claim (if you have a choice) that swallows up the biggest swathe of land.
-To avoid that 10 year treaty you can assassinate the person you have the truce with, when their heir is up to bat you can go declare war again.[/QUOTE]
Marry your heir to someone of the same rank's child (for example, as the king of England, marry your son to a Scottish princess) and assassinate the heirs of Scotland until the princess is heir. your grandson should inherit Scotland.
Just don't do that with other brothers of your heir or so, otherwise they'll inherit the kingdom and become an independent king, which doesn't unify your nations.
Also check if there are titles of a lower rank than your own upon which multiple persons have a claim. If you can invite one of them to your court and press their claim, they'll become your vassal if they're kinsmen, I believe. Maybe even if they're not kinsmen.
[QUOTE=deltasquid;36358032]Marry your heir to someone of the same rank's child (for example, as the king of England, marry your son to a Scottish princess) and assassinate the heirs of Scotland until the princess is heir. your grandson should inherit Scotland.
Just don't do that with other brothers of your heir or so, otherwise they'll inherit the kingdom and become an independent king, which doesn't unify your nations.
Also check if there are titles of a lower rank than your own upon which multiple persons have a claim. If you can invite one of them to your court and press their claim, they'll become your vassal if they're kinsmen, I believe. Maybe even if they're not kinsmen.[/QUOTE]
For the pressing the claim one, you'll get the claim if you provide the person you invited with some land, cuz then they'll be of your realm. Otherwise you just make them the independent count/duke or whatever of that land you just fought for
[editline]16th June 2012[/editline]
gonna add dat
[QUOTE=Xed;36358096]For the pressing the claim one, you'll get the claim if you provide the person you invited with some land, cuz then they'll be of your realm. Otherwise you just make them the independent count/duke or whatever of that land you just fought for
[editline]16th June 2012[/editline]
gonna add dat[/QUOTE]
That isn't entirely true either, you still need to maintain a higher rank than the one you're shooting for, or else you will not gain the land.
Another attempt I'm trying (If I can get all my fucking lords to stop waging war upon each other) Is to establish an elective empire so I can elect one of my Kings who has a claim on the HRE. That way he can take it all at once and it will be apart of Britannia.
Hey guys, is HO3 or HO2 freeware, or do I have to buy either one?
You have to buy them.
[editline]16th June 2012[/editline]
[QUOTE=deltasquid;36357972]Lol dude no. Every nation depending on modifiers makes an amount of merchants (and other guys at the top of the screen) every year.
What you're seeing, is a money bump from your yearly taxes (you lose every month and then gain a lot every new year, unless you mint money) followed by your merchants instantly being sent to the Centres of Trade because your other merchants there bankrupted.
[editline]16th June 2012[/editline]
Your slider should either go to mercantilism or free market (or something to that effect, haven't played for a while) to either improve your compete chance in your own CoT's (mercantilism/protectionism) or in foreign markets. the former is useful if you own multiple coT's, the latter is useful if you don't but you can export goods from the colonies and so on.[/QUOTE]no, you always want to go free trade to get boost in foregin CoT compete chance and better trade efficently, which of course leads to increased research in tech. You're not losing much of a compete chance in your own CoT, either. Personally I find mercantilism to be useful in mp games for spies in accordance with pluto sliders but really it just boils down to personal playing style.
Wow, in CK2 the later the game goes claims start to become really really expensive... also, when I build new castles in open places in my holdings, The vassal doesn't upgrade it...
[QUOTE=Nystical;36359979]Wow, in CK2 the later the game goes claims start to become really really expensive... also, when I build new castles in open places in my holdings, The vassal doesn't upgrade it...[/QUOTE]
Are you sure a vassal owns the new holding? By default the holdings that you build are your own. You have to manually create a vassal for each new holding.
Anyways, they might just be poor. Build them a village and a wall and they should start upgrading on their own a lot faster.
[QUOTE=Fables;36358453]That isn't entirely true either, you still need to maintain a higher rank than the one you're shooting for, or else you will not gain the land.[/QUOTE]
Right, of course. I forgot to put that in, I guess. but it should be somewhat common sense.
Wait, how do you mint money? The treasury slider?
Anyone watch the war of the roses tournament? Was hoping for an alpha key but it was still fun to watch. You can see it here if you missed it: [url]http://www.dreamhack[/url] .tv/?v=13. Skip to 42 minutes in
[QUOTE=GhettoGeek;36366598]Anyone watch the war of the roses tournament? Was hoping for an alpha key but it was still fun to watch. You can see it here if you missed it: [url]http://www.dreamhack[/url] .tv/?v=13. Skip to 42 minutes in[/QUOTE]
Are you in the wrong thread by any chance?
Playing my first game in CK2 started off as earl of tyrone. And now I hold all of Ireland, all of Wales, all but one county of Brittany (damn french) the Algarve with de jure claims on the rest of Portugal and the islands of Menorca and Mallorca. Now I just need to replenish my troops before I press my wifes claim on Scotland :D Oh I also have the county of Lincon for some reason.
[QUOTE=Aerkhan;36366563]Wait, how do you mint money? The treasury slider?[/QUOTE]
Yeah, but make sure you have National Ideas or advisers that lower inflation before you do so, otherwise everything will become costlier as well. Additionally, minting lowers the money invested into your tech so you'll tech up slower.
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