[QUOTE=Zillamaster55;37462201]And that's why I love them.
However, I wish it was easier for me to become Uber-Russia and conquer da whole world in one fell swoop.
Bleh, there's TAG for that.
[sp]Not really, I only use tag if I'm in the mood for making a really weird storyline between multiple nations[/sp][/QUOTE]
I so want a sandbox mod that lets you take full control over anything and set scenarios as they unfold in the game.
[QUOTE=Freakie;37468465]I so want a sandbox mod that lets you take full control over anything and set scenarios as they unfold in the game.[/QUOTE]
Edit the history files/tag + annex
[QUOTE=Aerkhan;37469014]Edit the history files/tag + annex[/QUOTE]
That's nowhere near what I'd like to, and quite frankly I'm still awful at file editing.
[QUOTE=Aerkhan;37469014]Edit the history files/tag + annex[/QUOTE]
Wait what.
Tag + annex (countrytag here).
I don't have to do that stupid "go to war and then keep flopping back and forth" stuff?
God I'm retarded.
I got the APD mod for Vicky 2.
It crashes when I get to initialising maplogic, and I cleared the map cache but that didn't do anything.
Any tips on forming Germany as quickly as possibly in Vicky 2?
[QUOTE=Sobotnik;37471923]I got the APD mod for Vicky 2.
It crashes when I get to initialising maplogic, and I cleared the map cache but that didn't do anything.[/QUOTE]
Same for me. I think I had it working once but then it just went "nope" and stopped working.
[QUOTE=cheezey;37473327]Any tips on forming Germany as quickly as possibly in Vicky 2?[/QUOTE]
Play as Prussia. Sphere Saxony, Hanover and Holstein as soon as possible. That should make you able to form the NGF, which should make it much, much easier for you to form Germany (which by then would require a sphere in Baden, Württemberg and Bavaria as well as control of Alsace-Lorraine and all of Schleswig-Holstein (you only need control/sphere of the southern part to form the NGF)). Beware of Austria attacking Denmark over Schleswig-Holstein, though, so be prepared to invade Denmark yourself (or even go to war against Austria over all of their German influence), so they don't get an advantage.
Beware of rebels after forming the NGF or Germany, though, as they'll become crazily suicidal the longer you play without reforms. Took me 40-50 years before I was close to universal voting because Germans are so vigorously democratic.
Sphere Holstein first, Austria always tries to get it.
[QUOTE=Sobotnik;37471923]I got the APD mod for Vicky 2.
It crashes when I get to initialising maplogic, and I cleared the map cache but that didn't do anything.[/QUOTE]
[QUOTE=Freakie;37475928]Same for me. I think I had it working once but then it just went "nope" and stopped working.
[/QUOTE]
This is quite a common problem because at some point, Steam has to create a new folder, but won't let Vicky II do it. I had it, fixed by googling and toying around.
[quote=steam users forum]
Having just repurchaced Vic2 for steam in order to play the expansion I was met with an instant crash when starting the game. During initializing maplogic a box comes up with the message:
"exception in virtualfilesystem.cpp. Line: 624 (etc something to do with file not found)"
I have tried reinstalling and integrity checks and nothing works.
Any ideas?
Edit: Nevermind, have found a solution after looking in the paradox forums.
Go to the game folder, and to the maps folder and empty the cache folder you find there.
Then go to the documents\paradox interactive\victoria 2 and delete any cache
Then start up the game 'manually' (not through steam) by double clicking on the v2game.exe file in the game dir. After the cache has been built up properly it now works fine in steam for me.
[/quote]
[QUOTE=deltasquid;37479323]This is quite a common problem because at some point, Steam has to create a new folder, but won't let Vicky II do it. I had it, fixed by googling and toying around.[/QUOTE]
Thank you very much for your assistance, it's working fine now, and I love all the new stuff in it.
I can falsify rape claims allllll day for my ministers.
[QUOTE=deltasquid;37479323]This is quite a common problem because at some point, Steam has to create a new folder, but won't let Vicky II do it. I had it, fixed by googling and toying around.[/QUOTE]
Oh look, it works. Now if only all these useless election popups didn't show up, they're way worse than in vanilla.
[QUOTE=Coffee;37479031]Sphere Holstein first, Austria always tries to get it.[/QUOTE]
Or attack and impose hegemony on Austria.
So on Paradox's monthly email, they revealed a game taking place between 1805 and 1815 that is on the newer, EU4 engine.
gee i wonder what happens during that time period
I always felt that the Napoleonic Wars was poorly represented in EU3. I don't know about you guys, but I liked that particular period so I'm looking forward to when March of the Eagles is released.
[QUOTE=Killerjc;37496713]gee i wonder what happens during that time period[/QUOTE]
Too lazy to go and fetch the trailer they linked with it :v:
Does anyone have any tips for forming Prussia as Brandenberg in EUIII? It has been nigh impossible for me and I need some tips so I can start playing again.
Expand eastward, try to stay out of HRE affairs unless you're aiming for emperor (that'll give you lots of manpower), vassalize german states instead of conquering them. If you vassalize an electorate, not only will it vote for you, but you can guarantee call it to war. That means a few extra regiments on the front.
[QUOTE=scout1;37497642]Expand eastward, try to stay out of HRE affairs unless you're aiming for emperor (that'll give you lots of manpower), vassalize german states instead of conquering them. If you vassalize an electorate, not only will it vote for you, but you can guarantee call it to war. That means a few extra regiments on the front.[/QUOTE]
Does vassalizing keep away "Unlawful Imperial Territory?"
And how is it best to expand my economy? Should I try for taxes and such or be a merchant state?
I believe it does
As far as expanding your economy, it's not easy (EU3 doesn't detail it very much). Use your magistrates to build buildings in your key provinces and send your merchants to a friendly CoT. You might want to join the hanseatic league to even have a chance in the northern CoT
I remember suggesting this before, focus on going full free trade and get the trade NIs' and the compete-chance advisor to get the upper hand over other countries.
Build the lvl 1 buildings for trade and production. Docks have a large impact on production as well, these are vital if you want to get your economy up and running.
[editline]1st September 2012[/editline]
The National Bank NI is useful for minting more money without fear of inflation, coupled with an high level Master of Mint.
[QUOTE=Killerjc;37496713]gee i wonder what happens during that time period[/QUOTE]
it was ww1 right?
[QUOTE=yawmwen;37498764]it was ww1 right?[/QUOTE]
and the mighty Hungarian revolution
how should I set out my armies in hoi2 arma?
currently, I'm using 'pocket' forces of 3 divisions (usually 3 infantry w/ brigade attachments of artillery on two of the divisions with one armored car unit on the other. remove an artillery infantry unit for a hq unit w/ military police if necessary)
bear in mind I'm playing as a right wing (hopefully axis soon) U.S. which is intervening in central america (CHEATS!) a la Vietnam.
also, on that subject; will armored units be necessary in central america, or can I steamroll with infantry?
It's currently 1938 as well.
APD is a funny mod.
I was in the middle of an APD game, and then my computer begged me to shut down Vicky 2 because it was using 1.2 Gb of RAM.
[QUOTE=Sobotnik;37508600]APD is a funny mod.
I was in the middle of an APD game, and then my computer begged me to shut down Vicky 2 because it was using 1.2 Gb of RAM.[/QUOTE]
I just hit 1901 with my APD game and it's slowing down to a crawl now.
Also, I was playing Japan and went to war with the Qing with one of my fabricated war goals to make them a puppet and was able to enforce it. I had them as a puppet ally for about 2 years and then suddenly they just broke free but remained allied to me. They were sphered by the UK just before the war so is that why I wasn't able to keep them?
[QUOTE=Hamsteronfire;37508122]how should I set out my armies in hoi2 arma?
currently, I'm using 'pocket' forces of 3 divisions (usually 3 infantry w/ brigade attachments of artillery on two of the divisions with one armored car unit on the other. remove an artillery infantry unit for a hq unit w/ military police if necessary)
bear in mind I'm playing as a right wing (hopefully axis soon) U.S. which is intervening in central america (CHEATS!) a la Vietnam.
also, on that subject; will armored units be necessary in central america, or can I steamroll with infantry?
It's currently 1938 as well.[/QUOTE]
I organized corps into groups of 4 divisions, and then stacked them 12 per province generally.
Also, if I remember my Mesoamerican geography, most of Central America is jungles and mountains. Armor might be useful in the northern areas that have plains or relatively flat land, but as you get further south the usefulness of armor will drop significantly.
[QUOTE=yawmwen;37509692]I organized corps into groups of 4 divisions, and then stacked them 12 per province generally.
Also, if I remember my Mesoamerican geography, most of Central America is jungles and mountains. Armor might be useful in the northern areas that have plains or relatively flat land, but as you get further south the usefulness of armor will drop significantly.[/QUOTE]
Is it necessary to stack (it fucks with my OCD)? Usually when attacking a province I have a (1) 3 division army attacking (infantry), with 1-3 division attack support unit (usually armored or cavalry) in the same province or an adjacent one; is that good?
Also, are the land doctrines that important when it comes to the formation of your armies and the way they are set out? Like I said before I prefer pocket-sized forces, so will they work with the doctrines?
[QUOTE=Hamsteronfire;37510797]Is it necessary to stack (it fucks with my OCD)? Usually when attacking a province I have a (1) 3 division army attacking (infantry), with 1-3 division attack support unit (usually armored or cavalry) in the same province or an adjacent one; is that good?
Also, are the land doctrines that important when it comes to the formation of your armies and the way they are set out? Like I said before I prefer pocket-sized forces, so will they work with the doctrines?[/QUOTE]
As long as the number can multiply into 12/24 evenly it should be fine. The reason you want numbers that can go into 12/24 evenly is because the best generals have a stack limit of 12(or 24 with a HQ) before divisions take serious fighting penalties. It's a huge waste of manpower and organization to attack with more than your stack limit.
I generally attack with armored or cavalry since they move faster and can occupy territory quicker. I use the infantry for support attack. But your general strategy is very sound. Always support your armies, you gain huge bonuses from multiple angles. You also lose org when moving to occupy a province, so having a "rear guard" can be very effective to ensure that a province stays under your control.
Doctrines will greatly impact the composition of your armies. Different doctrine techs give bonuses to using different types of units. Blitzkrieg is good with tanks, human wave good with infantry. They also differ throughout the war. Blitzkrieg is initially best, but human wave can eventually outrank it if you have a lot of manpower.
Who here wages war for pretty borders more then to get the rich provinces/form nations?
But that might be because I spend way too much time on /gsg/.
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