• Dungeons of Dredmor
    2,868 replies, posted
It's kind of crazy for an indie developer to release their game on Steam immediately after a massive series of Steam sales is guaranteed to have drained everyone(temporarily) of gaming money.
Just bought it and played through the tutorials. I still think the UI is a little cluttered, but I suppose for the roguelike-uninitiated, it's more intuitive than memorizing a keyboard full of shortcuts. Also, I read about their way of discouraging idling to regain health and mana -- normally, a hunger meter forces the player constantly down the dungeon in search of more food. However, in this game, every turn there's a chance of a monster spawning on your floor, so if you repeatedly idle, you'll have a veritable army waiting for you. Actually quite an interesting idea, but I'll have to see how it works in practice to pass judgement.
[QUOTE=cecilbdemodded;31098723]It's kind of crazy for an indie developer to release their game on Steam immediately after a massive series of Steam sales is guaranteed to have drained everyone(temporarily) of gaming money.[/QUOTE] They planned out the release a few months ago, shitty timing I suppose.
Despite blowing most of my cash on the steam sales, I bought it anyway and saved fifty whole pennies. Oh boy oh boy.
Played three games, died pretty quickly each time. :v: (Medium difficulty, permadeath.) It's definitely got some good ideas, like the skill system, but I'm not quite sold on it just yet. The wide doors prevent you from using the most basic of roguelike strategies, that being to fight from a doorway to avoid being surrounded. Furthermore, the crafting just seems altogether far too involved. Collecting tons of items to produce armor and potions just seems like it'd be more trouble than it's worth. I'm also just not terribly fond of the perspective. See, it all happens on a standard, roguelike tile-based playing field, but a lot of sprites are two tiles hall, despite only occupying on tile. So you'll have monsters coming at you behind walls (they ARE denoted with a prominent arrow, to be fair) and area effects like fire occupying an ambiguous amount of tiles. For those of you that have played it, it looks a lot like LambdaRogue, with more animation. Which is another thing... there's too much animation and, though it looks nice, it's not good at immediate recognizability. Having said all that, though, it's already gave me an "ah-ha" moment, that I so expect from good roguelikes. I stepped on an arrow trap by accident during battle, but my enemy was in front of the arrow launcher, and thusly got hit instead of me. I then used this to take out a small swarm of enemies by positioning myself so that they'd all walk over the trap on the way to me. [editline]13th July 2011[/editline] I guess that sounds sort of negative. I do like it, and if you've any interest in roguelikes, I'd definitely recommend trying it out for five bucks. It also seems like it might not be too terrible an introduction to roguelikes -- the UI, though a tad overbearing, is quite intuitive. There's also plenty of tutorials that (rather cursorily) explain the game's mechanics. (I think I'll just shamelessly plug my favorite roguelike while I'm talking about this, though -- if you truly want to get into roguelikes, you owe it to yourself to try out [URL=http://en.wikipedia.org/wiki/Mystery_Dungeon:_Shiren_the_Wanderer]Shiren the Wanderer[/url]. Very, very easy to learn, while simultaneously having unbelievable nuance in mechanics.)
What is it with game and cheese? By the time I got to the third floor my inventory was mostly full of about eight different kinds of cheese.
A popular youtube commentator just picked up on it with his first impression series. [media]http://www.youtube.com/watch?v=pyTfUnnxZV4[/media] And oh god what happened to youtube videos being in a little tab thing?
[QUOTE=mooman1080;31102086]And oh god what happened to youtube videos being in a little tab thing?[/QUOTE] That died with a whimper. An oh man, I bought this solely because of the OP, a vague recommendation from a comment thread on RPS and my constant love-hate relationship with roguelike games, and now I heard mentions of lutefisk and many types of cheeses? I don't think I can regret buying this even if it has only half the inanity of IVAN. [editline]13th July 2011[/editline] I'll probably figure this out once I have access to my computer, but can I do hOrrendous things with explosives in this game?
I... must... buy... this... game... Also, the eyebrows, scares me.
This is the best indie game I've played in a long time
[QUOTE=nige111;31087342]those eyebrows [IMG]http://gyazo.com/da17fdabf53a3a35f9a01b48b3ff5ea4.png[/IMG][/QUOTE] Was that an FLCL reference? [img]http://i55.tinypic.com/2efjax0.gif[/img]
Played for about an hour now, haven't died yet. It's really very good, I'm beginning to think. The skills are interesting and varied, and you can really mix and match to create some interesting hybrids -- the three archetypes (Warrior, Wizard, and Rogue) blend seamlessly together. I'm playing a warrior/mathemagic-wielder. :v: I'm still not sold on crafting. Too much inventory tinkering, thought the crafting interface is very good. It's streamlined and lets you craft in as few clicks as possible. It's just, picking up all sorts of ores and minerals and keeping track of them all is just unwieldy. My biggest worry is that there doesn't seem to be enough motivation to move farther down in the dungeon. In fact, the monster-spawn system may actually be even worse than no system at -- the monsters end up being convenient methods of grinding rather than motivators to move on. Also, the level generator seems... quirky. So far, in all the games I've played, each time I've run into a huge amount of the same types of rooms. Once, I found a ton of shops, and in the game I'm playing now, literally every other room is a Diggle nest.
Just bought it, let's see how much I'll like it. [editline]14th July 2011[/editline] Okay, yeah, I like this.
I'm not sure if I want to get this. I can't see the advantage in getting this over, say, and of the tens of free alternatives. What makes this better than any other roguelike? It doesn't even have to be better, but what makes it different? Is it different enough for it to hold my attention?
[QUOTE=Edthefirst;31105040]I'm not sure if I want to get this. I can't see the advantage in getting this over, say, and of the tens of free alternatives. What makes this better than any other roguelike? It doesn't even have to be better, but what makes it different? Is it different enough for it to hold my attention?[/QUOTE] It's like the other alternatives except it has had a real development and so it has elements that other rougelikes are missing. It is also pretty awesome.
Opened a door into a room full of monsters, decimated turns later. Wonderful.
I like how the first screenshot has vending machines.
[QUOTE=Seiteki;31105256]Opened a door into a room full of monsters, decimated turns later. Wonderful.[/QUOTE] Such is life in roguelikes.
[b]MONSTER 300[/b] Oh... oh god... [editline]14th July 2011[/editline] Oh fuck. I just found a Cat and destroyed it at the Mellow Shrine... :( Damn these... 'Quests'...
Level 3, a rouge kind of character. Have fought many monsters and enemies. I open the door and...[B]fcuk[/B] [img]http://i.cubeupload.com/6CFzMI.png[/img]
This game is the fucking shit, I played my first character as a dual axe wielding berserker vampire viking that gained health and mana by chopping enemies in half. Then I encountered a massive monster party just like the guy above me on the same level, I got horribly killed. Needless to say I want more
[QUOTE=GeneralFredrik;31108929]Level 3, a rouge kind of character. Have fought many monsters and enemies. I open the door and...[B]fcuk[/B] [img]http://i.cubeupload.com/6CFzMI.png[/img][/QUOTE] Monster houses! This game seems to be missing ways to deal with them, and there are an awful lot of them. In Shiren, for example, you could just read a few Blastwave Scrolls or line them up in the hallway so as only to be attacked by one at once, but yeah. Not so easy in this game. I think perhaps it needs more area of effect spells, or even scrolls.
[QUOTE=postmanX3;31109027]Monster houses! This game seems to be missing ways to deal with them, and there are an awful lot of them. In Shiren, for example, you could just read a few Blastwave Scrolls or line them up in the hallway so as only to be attacked by one at once, but yeah. Not so easy in this game. I think perhaps it needs more area of effect spells, or even scrolls.[/QUOTE] Well I found an arrow that had full stars. I don't remember what it was called but it killed everything, including the fucking walls, within a 6-7 tiles radius. Also, all you have to do is macro or whatever it is called really fucking good. I killed them all and only using one healing potion.
I killed one of those monser houses on the 2nd level with squid arrows and a laser wand
This looks very appealing. Haven't exactly played rougelikes. Closest thing would be dwarf fortress, in terms of graphics at least. :v: Still, this looks very fun and TotalBiscuit just made a video about it. Never seen him so crazy about a game before. Thing is, already spent lots of money on games during that cursed steam sale. Maybe just one more..
Died just now to a boss bubbly. Rather embarrassing. My highest score thus far is only 5670. What about everyone else?
[QUOTE=postmanX3;31109522]Died just now to a boss bubbly. Rather embarrassing. My highest score thus far is only 5670. What about everyone else?[/QUOTE] What difficulty?
[QUOTE=EliteGuy;31109542]What difficulty?[/QUOTE] Dwarven Moderation, permadeath. I haven't tried Going Rogue yet. Does it just up enemy health and damage, or does it actually change the game's mechanics?
[QUOTE=postmanX3;31109594]Dwarven Moderation, permadeath. I haven't tried Going Rogue yet. Does it just up enemy health and damage, or does it actually change the game's mechanics?[/QUOTE] You play as Sarah Palin, so you can guess how hard it gets
[IMG]http://i.imgur.com/KyUda.png[/IMG] :v:
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