[QUOTE=TrafficMan;31200397]I tried to put a lutefisk box inside of another lutefisk box and it created an explosion :tinfoil:[/QUOTE]
Well if you put a lukefisk box inside it's own will create an explode too.
I found a battery powered sword on my character that did 30 slashing damage. I was onehitting stuff on the sixth floor. :V:
Then I died to a trap. :saddowns:
By the way, if you like this game you should try out a cardgame called Munchkin. You basically take turns fighting monsters to level up and recieve deliciously hilarious loot. Meanwhile, other people throw curses at you while you race to be the first to level 10.
There's also a Munchkin boardgame, but a game on that takes even longer than a game of monopoly.
Edit:
No smilies?
[QUOTE=V12US;31203734]No smilies?[/QUOTE]
Most of them got removed a couple weeks ago. We still have :v: but you uppercased it. This is all we get now:
[url]http://www.facepunch.com/misc.php[/url]
What is a decent combination of skills when I want a good rogueish thief like character with hidden attacks and shit?
[img]http://i.imgur.com/YL4C0.png[/img]
like shooting fish in barrel
The title of the next thread(if we ever get there) should be "Don't put a Horadic Cube into itself" or any of the insults form the monsters.
100% explored the first level, went downstairs started exploring
[thumb]http://i.imgur.com/2a1Ln.jpg[/thumb]
O GOD WHAT?!
Thought I'd try to copy my save files and give it a go, did pretty good killed about 50 of the creatures, was close to leveling up when I attacked the wrong monster and died. Went to try and put my save files back in (Tried a couple different ways for safety, renaming savefile and bitmap save file, copying entire folder) neither of these worked. RIP Genius, you weren't a Genius after all :smith:
[QUOTE=decyg;31206296]The title of the next thread(if we ever get there) should be "Don't put a Horadic Cube into itself" or any of the insults form the monsters.[/QUOTE]
nah it should be Put a horaidc cube into itself for massive easter eggs."
"I hate you so much"
Gets me every time. :v:
[QUOTE=Plasma Rifle;31206637]"I hate you so much"
Gets me every time. :v:[/QUOTE]
It reminds me of the portal turrets.
[QUOTE=Loofiloo;31201745]The first skill you unlock in unarmed combat is pretty exploitable. As long as you don't get cornered, you can kill any enemy with ease. That is until you run into later monsters who resist knockback.
And I might be late in discovering this, but you can kick just about ANYTHING with that skill. Even moving the furniture around and stuff. Not only that, but you can kick TRAPS and they MOVE. Hallway blocked by a dwarven IED? Kick it out of the way! Arrow trap bothering you? Kick it down past a door, shut the door, and make as many disarm attempts as you want!
So now I'm on level 2 and I just found a monster zoo with 97 monsters in it. I'm not sure if I'm prepared. I've got unarmed combat (with two shields) and Astrology. I've got the Buffalo Throw (or whatever it's called) and the spell that essentially places a land mine, and the one that creates a flash around me. My plan is to fill the hallways to the brim with those mine spells, leaving only a one-space path for me to walk, then either bottleneck all the monsters someplace while scarfing down food and potions, or try to shut several of them out using all the doors on the floor. I have a feeling that plan will be harder to implement though, since they're likely to block the doorways.
Also there's no way to bypass this zoo. I COULD go straight to level 3, but I hardly explored any of level 2 at all, so I'd likely get murdered
[editline]18th July 2011[/editline]
Well, I'm opening the floodgate. Whether I die or not... This will be my greatest performance.
[editline]18th July 2011[/editline]
Well shit, I died with 67 monsters left. I was killed by Bangfroak the President of Lutefisk. A Thrusty. I didn't expect him to take off 1/3 of my health in one hit[/QUOTE]
holy shit you're right (right as I die)
[img]http://gyazo.com/afbde04f7adc408d2d06dd057bbcade5.png[/img]
Might buy this and stream it for people who don't have it and take ideas of where to go and see how far we can get
[QUOTE=LUHG!;31206732]Might buy this and stream it for people who don't have it and take ideas of where to go and see how far we can get[/QUOTE]
Buy me a copy, then. :v:
[QUOTE=Plasma Rifle;31206748]Buy me a copy, then. :v:[/QUOTE]
Just bought myself a copy :dance:
I've never really played rogue likes before, but this game seems rather fun.
Would it be wise to buy it, even tough I have no experience of playing rogue likes?
[QUOTE=Vesu;31206789]I've never really played rogue likes before, but this game seems rather fun.
Would it be wise to buy it, even tough I have no experience of playing rogue likes?[/QUOTE]
I just did it..I shall let you know..
[QUOTE=Vesu;31206789]I've never really played rogue likes before, but this game seems rather fun.
Would it be wise to buy it, even tough I have no experience of playing rogue likes?[/QUOTE]
I've never played roguelikes before in my life and i'm absolutely bloody hooked on this game.
Dungeons of Dredmor V2: Your father screwed a radish
Or similar.
Waiting for the patch to hit Steam, so I can hopefully load my Paragon saves (one is at level 3 in Going Rogue) without crashing.
[QUOTE=Plasma Rifle;31206637]"I hate you so much"
Gets me every time. :v:[/QUOTE]
Your father was a quivering side of man-beef!
I hope future updates add more insults.
[QUOTE=postmanX3;31206958]Your father was a quivering side of man-beef!
I hope future updates add more insults.[/QUOTE]
I hope they add way more items in future updates.
fuckkk, nearly on lvl 3, i go to kill a blobby infront of me with a mass destruction bolt having no idea what it does
New information on the new patch for all of you, if you haven't read it already.
[release][B]Patch 1.0.3 Update[/B]
First a quick reminder: today is the last day you can get Dungeons of Dredmor at 10% off – save all of fifty glorious cents. That said, onto the meat:
Some folks have been asking what the deal is with the promised 1.0.3 patch, so here’s the deal. The patch is done; I’m not adding any more code to it. However, we still have to give it a quick playthrough tomorrow before we can let it loose upon the world. This is to make sure that we haven’t added any more crash bugs, corrupted save games, or all the rest of it; hopefully this turns out to be a good strategy. I would test it myself, but it’s now 3:30 AM in Victoria, and doctors keep telling me that I need at least four hours of sleep, preferably more. Foolish men of medicine, what do they know?
The 2X UI scaler has been moved to patch 1.0.4 (the next patch), as has in-client leaderboards. Doing the 2X UI properly – making it all pretty and stuff – is going to take at least another couple of days. I think, however, we have now taken care of most of the other major complaints. Here is the current, completed, changelog:
- Fixed: crash that occurred when moving up stairs or down stairs, involving summoned pets
- Fixed: shopkeepers doing odd things when picking up and dropping items after load/save, including crashing.
- Fixed: crash when using invalid missile sprites, which probably never happens, but oh well.
- Fixed: crash that just sort of happened randomly to a bunch of people, but it’s fixed now.
- Fixed: merchandise flag not cleared when you go downstairs
- Fixed: backwards conditional logic on ranged monster attacks means that monsters were not consistently casting spells; fixing this makes the Dungeon 95.2% nastier.
- Fixed: Current Active Skill crossing over between new games
- Fixed: small sconce appearing where a small sconce should not appear in the bath level
- Fixed: knightly leap now operates in all correct chess positions.
- Fixed: shops spilling out of their rooms.
- Fixed: broken berserk description.
- Fixed: perception skill should not promise that you can see through walls when, in fact, it will not let you see through walls.
- Fixed: doors with wrong orientation connecting rooms.
- Fixed: Anvils of Krong spawning in hallways for no good reason.
- Fixed: crash when killing Brax and then going back to loot the store.
- Fixed: auto-fill eats items if you have multiples.
- Fixed: BBQs/minifridges now maintain state across saved games.
- Tweaked values of Berserk skill.
- Tweaked “Duck and Cover” armour values.
- Tweaked Perception to be more useful.
- Nerfed “Obvious Fireball.”
- Ammo recovery rates for thrown weaponry and crossbow bolts now much higher.
- A lot more filthy, awful tweaking.
- Permadeath now deletes your save game files on your death, as opposed to when you load the game.
- Added, and clarified, the warning text on the “Just Quit” button.
- Added toggle that reverses behaviour of CLICK and SHIFT-CLICK on items.
- Added the Auto-Looter 9000, by BraxCo.
- Added automatic save support; the game will now automatically save before going up and down stairs. (Note: your autosave will be deleted if you die in the case of permadeath; the auto-save is also only accessible if Crash Recovery Mode is active.)
- Added support for total music disabling (via Steam parameter “-nomusic”.)
- Added fifty-three new achievements. (These are live so we can test them; go see what you have to look forwards to.)
- Added some new crafting stuff.
- Added steak grilling.
- Added interface for key configuration.
- Added a Quick Sell interface for rapidly selling your loot to Brax.
- Rewrote the save game format so we can add items without breaking everything. (Oops.) (This may also break current save games, although we tried our hardest to make sure this isn’t the case.)
- Steam Overlay now works; run the game with “-opengl” as a parameter in the Steam Advanced settings to try this. (This is experimental.)
- WASD can now open doors and attack monsters. This is a toggleable behaviour.
- Added an XML based, human-readable configuration file to hold all the new options.
- Smooth scaling is now saved between playthroughs.
- Fun with Aqua Vitae.
Thanks for sticking with us while we put this together; we know you’re all patiently waiting. As soon as we’re confident that this will make life better, and not worse, we’ll push it out to you.[/release]
[QUOTE=Vesu;31206789]I've never really played rogue likes before, but this game seems rather fun.
Would it be wise to buy it, even tough I have no experience of playing rogue likes?[/QUOTE]
It's pretty forgiving for a roguelike. An actual graphical interface helps a ton.
I wonder what is the fun with aqua vitae.
also, yay for steak grilling!
Damn, I wonder why I haven't bought it yet. I think I have to fix my mistake.
Christ I am terrible at this game..think my highest score is just over 1000
Aw fuck, mobs can actually use ranged attacks now, I'M SCREWED.
My new necromancer video. Now with more blood.
[media]http://www.youtube.com/watch?v=unEoruqt19w[/media]
[QUOTE=decyg;31207213]I hope they add way more items in future updates.[/QUOTE]
I think what this game really needs is a massive item cull, actually. There's just far too much useless junk (like Plastic Rings, for example) that, while funny, just clutters a game that's already a little too complex for its own good.
I also think crafting needs to be overhauled. Too much inventory management for too little reward. Plus, probably 60% of the game's items exist only to be crafted. Do we really need about 48466362 different ores, ore powders, alchemical ingredients, etc?
Generally, in roguelikes, there should never, ever be a useless item. For example, in Shiren the Wanderer, the Bottomless Pot is worthless at first sight -- all it does is destroy items you insert into it. However, if thrown, it produces a Pitfall Trap which can be used as a method of quick escape from an otherwise dire scenario. (I always use Shiren as an example since I know it well, but other famous rogulikes, such as Rogue itself, do this just as well.)
But yeah, this game's biggest problem is just that there's too much fluff. Wayyyy too much fluff.
There's not that many items really. but you rarely get enough of them to make good use of them.
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