• Dungeons of Dredmor
    2,868 replies, posted
[QUOTE=Antary;31224573]So how do you use this ammo recovery thing for archers?[/QUOTE] I think it just kind 'drops the arrow' where it lands rather than it disappearing. I think this game kind of suffers where Diablo 2 suffered, skills-wise, where you could get the perfect combination of skills and be unstoppable, all the while other skills had no use at all, or even managed to hurt you if you picked them. Really glad they're not done adding content to this game.
Well, the recent and future patches will fix skills a bit to make others more powerful or less strong. It takes some balancing. But it is nice to find the perfect combination, it's satisfying.
Thank regal fuck the ammo recovery rate is increased, whenever i go as a crossbow or thrown user class i always run out of ammo in seconds.
Stream back up :[url]http://www.justin.tv/tanrifen[/url] Death incoming edit: Offline now
Be a Promethean mage, get a ring of ash, walk into your own fire AoE to bait enemies, RESIST! RESIST! RESIST! RESIST! RESIST! RESIST! RESIST!
Is it just me or do the followers you summon have the shittest AI?
"Please don't leave, The diggles need you, They look up to you"
[QUOTE=Fergeh;31227213]Is it just me or do the followers you summon have the shittest AI?[/QUOTE]They have the same AI as the rest of the monsters. So yes.
This game is quite fun, but I really suck at it, highest score I've gotten so far is 5000.
My hand to hand shield vampire got raped by a mob zoo on level 2 ;________; I couldn't close the door in time.
Blogpost about save issues for all of you. [release][B]Save Files and Apologies[/B] First off, the good news. We have managed to fix the save file issue, and we will have a patch in your hands tomorrow. So hold onto them. Mac Users, we are still waiting on some information from Valve about the correct way to build Mac Patches. Again, thanks for hanging in there. Your patch is coming. A few apologies are owed as well. Obviously, breaking save files is a bad thing. This is our mess, we made it, and now we get to live with it. I am not happy with the fact that we have been having teething troubles after launch. This is, bluntly, not how I want Gaslamp Games to be run. I want us to be the company that is so freakin’ awesome you tell your friends how awesome we are. The programming side of things is my fault, and I apologize for that as well. The simple fact of the matter is that we were not expecting sales in the volume that we got, and we were not expecting the response that we got. I honestly thought we would make… maybe a thousand sales during the entire lifetime of the product. We are… doing somewhat better than that, and as a result we are doing our best to try to deal with the fact that we now have to support a massive user base, with no money, no staff, and no time. Consequently, we have been scrabbling around trying to get everything sorted out, and when we were testing the reasonably large patch that was about to come out, this slipped through the cracks at the last minute. We didn’t go back and re-test the savegames after we put together a last minute fix for a shopkeeper issue, and ka-blam, there’s nothing left to do but to pick up the bodies. It’s a mess, and our forums are probably on fire as well… I haven’t had the heart to look. So, yep. There’s mud on all of our faces. Mainly mine, because whenever there are bugs it tends to be a programming issue. At the same time, patch 1.0.3 seems to have dealt with the major crashes in 1.0.2. So that’s good news. Obviously, there are things that we will have to straighten out – vampirism, balance tweaks, whatever the heck is going on with dual wielding, mod support, social stuff, and I am sure that there is at least one more crash bug waiting to strike! – but it almost feels like I can sit down, stop running, and take a breather. The only reason we put an achievement in for crashing was because we figured that the game was stable enough that this would no longer be an issue. Hence it might be coveted, instead of something that everybody now gets. Bleh. I was, also, admittedly surprised that this is an issue with a permadeath game. I didn’t actually think that enough people would care that much about their characters and their runs in the worst case scenario that we broke the save game format. Frankly, this is also me being stupid. As users, you guys get to play the game how you want to play it, and who are we to make assumptions otherwise? I am, in fact, amazed and humbled that people are putting in monstrous amounts of time on Dungeons of Dredmor, and the stories of eighteen hour runs gone in an instant are absolutely heartbreaking. As soon as things calm down and I get this hotfix out properly, I will be building some serious regression testing for save games so that this Does Not. Happen. Again. It was on the TODO list, and we didn’t get to it for this patch, because we wanted to deal with the Stairs bug and other issues. (Interestingly, the Stairs Bug has been in the codebase for five years; nobody’s managed to trigger it in all that time until the game has been released. Go team.) As soon as we actually get royalties, we will be investing in some hardware to run automated testing and hardware compatibility checking, and we will be building this into the next game from day one so that, again, this does not happen again. I am also going to take a few days off to try and catch up on my sleep, so I feel less stressed out about having an Indie Hit on my hands that… well, to be frank, I’m not always totally sure how to deal with it. :) Anyhow, as always, we are here to listen to your concerns. When I started Gaslamp in 2008 and dragged these other guys into it, I decided from day one that I wanted Gaslamp to be the kind of company that is awesome, listens to its user base, and puts out a good product. If we are not doing that, we need to know so that we can fix it… and we will fix it. So thank you, as always, for holding our irons to the fire. Nicholas Vining PS. Incidentally, we are interested in how things are going with 1.0.3 *other* than with the save game issues. A bunch of stuff did get fixed, and while I think we will be patching Dredmor a little more slowly from now on, we still need to start thinking at some point about what to tackle next.[/release]
[QUOTE=Crimor;31228019]My hand to hand shield vampire got raped by a mob zoo on level 2 ;________; I couldn't close the door in time.[/QUOTE] I have a golemancing Blood mage vampire woodcutting mage learner Archeologist-ing Psionic. He is just awesome.
Where are saves located for this game? I want to back them up in case of save corruption or whatever is happening to saves that is mention in the above blog post.
Found my first Monster Zoo. Had a bit over 40 monsters in it. [img]http://i53.tinypic.com/15rlfdv.png[/img] That fire trap is a helluva spell.
[QUOTE=Foogooman;31228388]Where are saves located for this game? I want to back them up in case of save corruption or whatever is happening to saves that is mention in the above blog post.[/QUOTE] I found mine at C:\Documents and Settings\USERNAME\Files\Gaslamp Games\Dungeons of Dredmor
Defeating Dredmor like a boss plus ending song. [media]http://www.youtube.com/watch?v=6zz8nYVzFkE[/media] Wanna do it again after the mac patch and hopefully with a character with normal stats.
And with definitive death, or no?
My first monster zoo was on level 2, it had 153 monsters. I killed them all.
[QUOTE=zeebiedeebie;31228804]My first monster zoo was on level 2, it had 153 monsters. I killed them all.[/QUOTE] I congratulate you and all but really, monster zoos aren't that hard, all you have to do is kite them into a 1x1 hole and you can easily take em out from there.
[QUOTE=sami-elite;31228650]Defeating Dredmor like a boss plus ending song. [media]http://www.youtube.com/watch?v=6zz8nYVzFkE[/media] Wanna do it again after the mac patch and hopefully with a character with normal stats.[/QUOTE] Christ is that it? Haha drops all that loot then..end.
Man, this game would be even better (my opinion) if it had, like, 2 man co-op or something, like Diablo 2. Maybe a separate mode.
[QUOTE=bigbundie;31229499]Man, this game would be even better (my opinion) if it had, like, 2 man co-op or something, like Diablo 2. Maybe a separate mode.[/QUOTE] Would be odd to implement with the turn based system the game has.
[QUOTE=Plasma Rifle;31228773]And with definitive death, or no?[/QUOTE] Yeah, maybe even on rogue. I played this without perma death because i died twice before at around level 9 and i just wanted to see what necro played like. I know that now.
Okay, so I'm on level 3. I just opened the door to the Zoo and an invisible miniboss is attacking me. How can I kill him?
I just picked this game up. Damn, it's a huge amount of fun! I don't generally go for the Rogue likes, due to the fact that ascii doesn't do it for me. I've tried using graphic tilesets, and they usually are nicely done but still it just isn't enough. This game though has graphics with enough personality to keep me hooked. What I like best about it is that it's action packed. It sounds funny, since it's a turn based Rogue like, but I play it like a Diablo click fest and it works! Click to move, click to attack, it's great. The only bummer for me so far is the character not visually showing the loot he's equipped. I know there are technical reasons for that. However, I hope that they can at least come up with a screen(not animation) that shows a static picture of your character wearing whatever. Maybe a basic picture of the character, with the graphic of for example a helmet overlaid on it. That way every piece of gear just needs one layer on the character graphic, they could use a larger version of the item icon for the image itselt.
Yeah I wish it showed the gear too, would make it a bit more interesting.
I think I might have found the best way to kill monster zoos. Take golemancy and level it up to the thaumites. When you find a monster zoo, place unliving walls so they can't get to you, and then just spam thaumites among the enemies. Thaumites reproduce by themselves if they have something to kill, and you can just keep recasting the walls when they run out.
[QUOTE=cecilbdemodded;31229683]I just picked this game up. Damn, it's a huge amount of fun! I don't generally go for the Rogue likes, due to the fact that ascii doesn't do it for me. I've tried using graphic tilesets, and they usually are nicely done but still it just isn't enough. This game though has graphics with enough personality to keep me hooked. What I like best about it is that it's action packed. It sounds funny, since it's a turn based Rogue like, but I play it like a Diablo click fest and it works! Click to move, click to attack, it's great. The only bummer for me so far is the character not visually showing the loot he's equipped. I know there are technical reasons for that. However, I hope that they can at least come up with a screen(not animation) that shows a static picture of your character wearing whatever. Maybe a basic picture of the character, with the graphic of for example a helmet overlaid on it. That way every piece of gear just needs one layer on the character graphic, they could use a larger version of the item icon for the image itselt.[/QUOTE] But isn't it even more diablo like, when the equipment isn't shown on your character? :v:
It would be nice to have a different skin if you choose your skills based upon the three main selections. For instance if you play a warrior, the player should wear a armor right from the beginning. It doesn't need to change but it sure is nicer to see that you are actually wearing an armor. As a wizard you will have a robe from the beginning and so on.
Goddamn monster zoo. Just lost all my progress, but that's part of what's fun about this game.
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