• Dungeons of Dredmor
    2,868 replies, posted
[QUOTE=Vassikin;31122066]I opened the chest and got this. [img]http://filesmelt.com/dl/Axe2.png[/img][/QUOTE]I love the name generation in this game.
I don't know why so many people want multiplayer. This seems like a new fad following the paths of Minecraft and Terraria, so newcomers to the genre don't understand what a dungeon crawler is. I've never seen a multiplayer dungeon crawler like this, and it doesn't need it.
[QUOTE=ZF911;31122127]I don't know why so many people want multiplayer. This seems like a new fad following the paths of Minecraft and Terraria, so newcomers to the genre don't understand what a dungeon crawler is. I've never seen a multiplayer dungeon crawler like this, and it doesn't need it.[/QUOTE] almost every game these days is about social networking. dredmor made the dire mistake of not looking further in to this. I agree it's not very necessary for veteran dungeon crawlers but for more casual players it is a necessity. [editline]14th July 2011[/editline] people just don't play games by themselves any more. we're past that stage.
I would not play a multiplayer anything if there's permadeath involved. [editline]15th July 2011[/editline] If you want multiplayer dungeoneering DS3 and Magika would be a good choice though.
I'd rather prefer a good singleplayer experience than a multiplayer mode, especially in this genre.
[QUOTE=Seiteki;31122069]If you want to try, go ahead.[/QUOTE] Tried my best, but no luck, Sorry...You'll either have to do it the way you suggested from screenshots, or just wait for the modding tools to come out, which I presume, will help getting that texture.
[QUOTE=69105;31120607]this game is the best dungeon crawler i've ever played though keep coming back for more despite getting owned[/quote] Agreed. This is easily the second most fun I've ever had playing a roguelike. (First is Shiren obv. :v:)
[QUOTE=junker|154;31122353]I'd rather prefer a good singleplayer experience than a multiplayer mode, especially in this genre.[/QUOTE] I agree. I prefer multiplayer focused or singleplayer focused games. I don't like when developers try to do both and as a result each half of the game is half-assed. Valve did a great job mixing singleplayer and multiplayer in Portal 2. But all their other games have been purely single or multiplayer based, and that's what made them work. I hate when good singleplayer games tack on an unneeded multiplayer, because it makes me feel bad for not playing it much(Crysis 2, Dead Space 2, Bioshock 2(notice how it's a trend with sequels)). The mode can be fun, but when it's not solely purposed for it, they die quick and in some cases would've been better never having been made.
[QUOTE=ZF911;31122127]I don't know why so many people want multiplayer. This seems like a new fad following the paths of Minecraft and Terraria, so newcomers to the genre don't understand what a dungeon crawler is. I've never seen a multiplayer dungeon crawler like this, and it doesn't need it.[/QUOTE] To be fair, there are a few multiplayer roguelikes. ToMENET comes to mind, for example. Of course, they're not really roguelikes since they're basically real time, but they follow the rest of the rules of the genre. But in general, dungeon crawlers do not need multiplayer. When I saw someone asking if this game would have it on its forums, I cringed. wow you people keep breaking my automerge in this thread
[QUOTE=Deiru;31122913]Tried my best, but no luck, Sorry...You'll either have to do it the way you suggested from screenshots, or just wait for the modding tools to come out, which I presume, will help getting that texture.[/QUOTE] I just sent Gaslamp Games a tweet about getting a .gif and I'll see what happens.
[QUOTE=Seiteki;31122969]I just sent Gaslamp Games a tweet about getting a .gif and I'll see what happens.[/QUOTE] Judging by their blogposts, They seem to be very open to the community, I reckon they might help you out.
Games shouldn't be optimized to please casual gamers. If they want to play a social networking game they can go to facebook. There are many accessible games out there(including this), and they don't need multiplayer. If they need multiplayer in a game to appreciate it, they can't appreciate a good game when they say one(not saying multiplayer games are bad). [editline]15th July 2011[/editline] [QUOTE=postmanX3;31122958]To be fair, there are a few multiplayer roguelikes. ToMENET comes to mind, for example. Of course, they're not really roguelikes since they're basically real time, but they follow the rest of the rules of the genre. But in general, dungeon crawlers do not need multiplayer. When I saw someone asking if this game would have it on its forums, I cringed. wow you people keep breaking my automerge in this thread[/QUOTE] I didn't say there were no mutliplayer dungeon crawlers, they just are uncommon and usually unnecessary. I cringed when I saw people asking for it too, not trying to be rude, but it seemed to me like minecraft/terraria junkies moving onto the new game in town and getting confused because it's not what they're used to.
You can already mod the game a bit. There are XML files that you can edit to add or change items. An example of something that someone modded into the game. [img]http://i.imgur.com/KH3sc.png[/img] This is how the standard item is setup. [code]<item name="Three-Pronged Sword" iconFile="items/sword_three_pronged.png" level="4" artifact="1"> <price amount="3350"/> <weapon slashing="6" piercing="3"/> <artifact quality="2"/> <description text="The three-pronged sword is designed so that if one blade falls off, you still have two left. That's redundancy. That's safety. Don't drink and slay."/> </item>[/code] But things like level tiles, enemies, the Hero, and others are saved as sprite files. I can't figure out how to open those. [editline]14th July 2011[/editline] I found this in the quest files. [sp]<item name="Timelord Scarf" sprite="items/quest_timelord_scarf.png" />[/sp] [img]http://filesmelt.com/dl/quest_timelord_scarf.png[/img]
[QUOTE=Vassikin;31123057]You can already mod the game a bit. There are XML files that you can edit to add or change items. An example of something that someone modded into the game. [img]http://i.imgur.com/KH3sc.png[/img] This is how the standard item is setup. [code]<item name="Three-Pronged Sword" iconFile="items/sword_three_pronged.png" level="4" artifact="1"> <price amount="3350"/> <weapon slashing="6" piercing="3"/> <artifact quality="2"/> <description text="The three-pronged sword is designed so that if one blade falls off, you still have two left. That's redundancy. That's safety. Don't drink and slay."/> </item>[/code] But things like level tiles, enemies, the Hero, and others are saved as sprite files. I can't figure out how to open those. [editline]14th July 2011[/editline] I found this in the quest files. [sp]<item name="Timelord Scarf" sprite="items/quest_timelord_scarf.png" />[/sp] [img]http://filesmelt.com/dl/quest_timelord_scarf.png[/img][/QUOTE] Oh, That item setup is quite interesting to know actually. Thanks for sharing.
[QUOTE=Deiru;31122989]Judging by their blogposts, They seem to be very open to the community, I reckon they might help you out.[/QUOTE] [url]https://twitter.com/#!/GaslampGames/status/91677261471817728[/url]
Editing the UI is easy. I only got the forward stare done, Photoshop crashed right after I saved it. [img]http://filesmelt.com/dl/Dwm_2011-07-14_21-31-25-291.png[/img]
[QUOTE=Seiteki;31123279][url]https://twitter.com/#!/GaslampGames/status/91677261471817728[/url][/QUOTE] Wow. I didn't think you'd get a reply that fast, admittedly. I was considering using a diggle perhaps, as my avatar. Had this avatar for ages now, And I'm pretty sure no-one knows what it is anyway.
[QUOTE=Vassikin;31123385]Editing the UI is easy. I only got the forward stare done, Photoshop crashed right after I saved it. [img]http://filesmelt.com/dl/Dwm_2011-07-14_21-31-25-291.png[/img][/QUOTE]a Doom guy mod would be pretty nice.
[QUOTE=Nerts;31123804]a Doom guy mod would be pretty nice.[/QUOTE] with doom enemies as well... I'd replace the drill nosed guys with Imps, it would be cool.
Damn, can't believe how much this game blew up. No way these makers thought a roguelike game would blow up.. At least I didn't think it would happen.
[QUOTE=Vassikin;31123385]Editing the UI is easy. I only got the forward stare done, Photoshop crashed right after I saved it. [img]http://filesmelt.com/dl/Dwm_2011-07-14_21-31-25-291.png[/img][/QUOTE] DoomDoD, DoomRL in the Dredmor engine?
[QUOTE=Progz;31123915]Damn, can't believe how much this game blew up. No way these makers thought a roguelike game would blow up.. At least I didn't think it would happen.[/QUOTE] It's because it pleases not only the hardcore roguelike fans, but newcomers as well.
[QUOTE=Progz;31123915]Damn, can't believe how much this game blew up. No way these makers thought a roguelike game would blow up.. At least I didn't think it would happen.[/QUOTE] Well, Part of the reason is certainly that they managed to get 2 rather large youtube commentators to do videos on it(TotalBiscuit and Yogscast)...But I admit I am surprised too. The reason Terraria, as an example, got so big, was mostly because of the amount of hype it got before release. I'll admit, I didn't hear anything about this game until TotalBiscuit did his video.
[QUOTE=nige111;31087342]those eyebrows [img]http://gyazo.com/da17fdabf53a3a35f9a01b48b3ff5ea4.png[/img][/QUOTE] [img]http://media.tumblr.com/tumblr_lg8khbg1xN1qdst0q.gif[/img]
This is what I have done. I'm not sure what to use for sad and blink though. [img]http://i.imgur.com/90pKF.png[/img]
[QUOTE=Vassikin;31124081]This is what I have done. I'm not sure what to use for sad and blink though. [img]http://i.imgur.com/90pKF.png[/img][/QUOTE]Just use the default I guess.
[QUOTE=Nerts;31124206]Just use the default I guess.[/QUOTE]It'd look weird though because he blinks a lot, so it'll keep jumping from the Doom Guy stare to the Hero blinking.
[QUOTE=Vassikin;31124219]It'd look weird though because he blinks a lot, so it'll keep jumping from the Doom Guy stare to the Hero blinking.[/QUOTE]I meant doom guy's default frame :v:
[QUOTE=Nerts;31124267]I meant doom guy's default frame :v:[/QUOTE]Ah, that makes more sense. :v:
Make a custom blink frame.
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