Huh, you get on the scoreboard now if you kill him? You didn't used to.
What skills are good for beginners?
[QUOTE=jason3232;36325197]What skills are good for beginners?[/QUOTE]
Hit random, hope for the best.
[QUOTE=Edthefirst;36314424]"fun"
The kind of dwarf fortress fun. The kind of IVAN fun where you're trotting along super advanced in the game and all of a sudden a kamikaze dwarf runs into a mine next to you, setting off your gunpowder backpack, blowing off all your limbs and your teleportation wand which sends you into a chamber full of more kamikaze dwarves.
It's what roguelikes are about. Hell, I'd say the critical selling point/feature is death. The game wants you to die; it is actively trying to kill you. It's what makes doing crazy shit and dieing in crazy ways really fun. Plus, it gives you loads of stories to tell.[/QUOTE]
Well, I agree that absurd deaths are actually a lot of fun, but good roguelikes aren't doing everything in their power to kill you. Rather, they don't do a damn thing to help or hinder you. They're truly neutral, and therefore the most "fair" games ever. Take, for example, NetHack: there's basically no situation that can't be escaped somehow, it just requires some experience and lateral thinking. If you act blindly and ignorantly, though, you're going to die, and the game is just going to watch.
[QUOTE=Rents;36324980]Huh, you get on the scoreboard now if you kill him? You didn't used to.[/QUOTE]
What? You always did. I still have one for one of my first characters, created soon after the game was released.
[QUOTE=Lance99;36326179]What? You always did. I still have one for one of my first characters, created soon after the game was released.[/QUOTE]
Really? I've killed him twice and didn't show up on it either time. I must've won with a low score somehow.
[QUOTE=gnisasas;36299144]Stealing by teleporting away also makes Brax summon the collectors.
How do people steal currently?[/QUOTE]
You know how they stand on small stalls?
Kick the whole stall out of the shop then pick it up. Remember you can swap items from stall to stall before kicking them out, since you can't get the ones against a wall out of the shop.
why can't i hold all these blocks
[img]http://i.imgur.com/Fl29I.png[/img]
Dat HP regen.
What even happens when you get regen up that high? 2 hp a turn or is it capped?
Fairly sure it caps.
-all done-
Hum, should I build a Clockwork Chainsword or a Clockwork Drill Lance?
I'll drill you with my lance :q:
[QUOTE=postmanX3;36325653]Well, I agree that absurd deaths are actually a lot of fun, but good roguelikes aren't doing everything in their power to kill you. Rather, they don't do a damn thing to help or hinder you. They're truly neutral, and therefore the most "fair" games ever. Take, for example, NetHack: there's basically no situation that can't be escaped somehow, it just requires some experience and lateral thinking. If you act blindly and ignorantly, though, you're going to die, and the game is just going to watch.[/QUOTE]
I was mostly referring to IVAN, the best roguelike ever.
Besides that though, you're right. The difference is, roguelikes aren't forgiving and aren't afraid to kill you if you make a mistake. What it gives with one hand, it takes away with the other. It's also why they are so damn fun, because you have to think. Lots of times games require you to think only in a few key ways, but roguelikes are real puzzles to solve. You've got to use every idea to scrape past.
I know, I'm elevating roguelikes to some godly pedestal, but damn do I love them so so much.
Well, it's pretty much true that there's no death that I don't learn from... Even if it just means learning that I chose a bad build. But when I have an extraordinarily long run, and am nearing the end of the game, I get to a point where I don't want to die in an easily-avoidable way, so I might cheat and look up a [b]little[/b] information. Not a strategy guide on how to fight Dredmor, but I do at least want to know where he appears.
I'm using the "no time to grind" mode now, since my last game ended on floor 11 I think, and it took me like 10-15 hours to get that far. I'll probably switch back to the regular type afterwards though, because even though you get double experience in that mode, you miss a lot of opportunities to find items. And items can play a key part in strategy, especially if you chose a crafting skill.
[editline]15th June 2012[/editline]
Holy shit, the bolt eruptor is amazing. From what I've gathered, it causes [b]every[/b] bolt that hits an enemy to explode in a 5x5 blaze that burns for 1-2 turns.
A mod updated and broke my best save
:smithicide:
Is it just me, or is there a serious lack of lategame pants? I've gone 4 floors without any pants since my only pair got cursed.
Say, concerning mods, is there a mod that allows "disenchanting" or anything, like breaking something down into magical components?
There's one that allows smelting but that's all I can think of.
Do monsters get tougher the longer you spend on a floor? Or like... More numerous? I've been on floor 7 for over an hour now, and it feels like it's only getting harder as I go on.
It doesn't help that the floor had two monster zoos, totaling over 200 monsters. But it seems like every time I enter a room, whether I've been there before or not, it's just filled to the brim with monsters. I can never just have a peaceful walk through the floor. I've already gotten to level 22, and I haven't even fully explored the floor yet. I think I'm just gonna move on to floor 8 because it feels like I'm making no progress at all.
The druid skills with blood magic is just OP in monster zoos :v: acid rain>kill a bunch of shit>spam acid rain creating a field of pure death
Welp, my character is damn farmed. I have an enchanted Clockwork Ravager that turns my enemies into gold and gives me a 20% chance to give a Clockwork Threshing. I've done about 500 damage in one attack before with ~6 threshings in one turn. That and I am arming up with a bunch of clockwork equipment. I already have a boilerplate, gauntlets, actuators, etcetera.
Yesterday I died because I clicked on the wrong thing and drank aqua regia instead of a regeneration potion.
[h2]RAGEQUIT[/h2]
So it turns out that the warlock skill tree is bugged, the skill that hurts enemies if you block them does not work at all.
That was the whole purpose of my build, garg.
[QUOTE=themooselord;36372295]So it turns out that the warlock skill tree is bugged, the skill that hurts enemies if you block them does not work at all.
That was the whole purpose of my build, garg.[/QUOTE]
You should try a dodge build with Ninja, it's pretty fun if you want damage evading procs.
[QUOTE=spanaren;36326331]You know how they stand on small stalls?
Kick the whole stall out of the shop then pick it up. Remember you can swap items from stall to stall before kicking them out, since you can't get the ones against a wall out of the shop.[/QUOTE]
Did they just fix this? I can't seem to move whatever I please by kicking anymore :(
EDIT: Oh wait, I moved down a floor and now it works again.. The hell?
Just had my best run ever, Got to Level 6 and about 340k points...Died because of under-estimating the blast radius on a bolt. I'll have to go again tomorrow trying the same build.
Could someone explain the clockwork stuff?
[QUOTE=Nystical;36373069]Could someone explain the clockwork stuff?[/QUOTE]
What do you want to know? How to steal with it?
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