• Total War Megathread V.2: "All of Christendom Will be Awed by this Megathread!"
    3,277 replies, posted
[QUOTE=CMB Unit 01;39358377]I beat some Spanish 5th and 6th rates with Fluyts in the East Indies before :> [/QUOTE] I don't even?! If I have even 1 less ship than the enemy I lose every naval battle I get into. The AI just does "Tactical column", says "fuck morale, we don't believe in it", and wins everything.
I honestly can't do naval battles. I'm able to fight the AI on land, but in the sea I just get destroyed 9 times out of 10, unless I outgun them as hell.
[QUOTE=Mbbird;39358398]I don't even?! If I have even 1 less ship than the enemy I lose every naval battle I get into. The AI just does "Tactical column", says "fuck morale, we don't believe in it", and wins everything.[/QUOTE] If you can "cross the T", where you pass your column in front if them, it means you've got full guns on them, but they don't have full guns on you. If you've got speedy small ships (Brigs?) then you can pass them in front to cut off their sails with chain shots. I think beating the 5th/6th rates was a bit of luck, I think my fleet had the wind advantage.
Its easy to destroy the Spanish super ship in N:TW with a fuckton of guns (best ship in the game) with just Ottoman paddle boats. I formed a crescent formation out of about 10-15 of them, and after a few volleys the Spanish ship surrendered when I played against my friend.
[QUOTE=CMB Unit 01;39358474]If you can "cross the T", where you pass your column in front if them, it means you've got full guns on them, but they don't have full guns on you. If you've got speedy small ships (Brigs?) then you can pass them in front to cut off their sails with chain shots. I think beating the 5th/6th rates was a bit of luck, I think my fleet had the wind advantage.[/QUOTE] You see, I don't even understand how ships can move in any of the 360 degrees that the wind isn't blowing, so I can't even comprehend what a wind advantage is. And sadly googling for real 18th and 19th century naval tactics brings up nothing. Last I checked at least.
[QUOTE=Mbbird;39358507]You see, I don't even understand how ships can move in any of the 360 degrees that the wind isn't blowing, so I can't even comprehend what a wind advantage is. And sadly googling for real 18th and 19th century naval tactics brings up nothing. Last I checked at least.[/QUOTE] Hope this makes sense, had to draw with a laptop touchpad :S [img]http://filesmelt.com/dl/crossing_the_t.png[/img] So you pass in front of the enemy fleet, your firepower's on them, but their's isn't on you. You're better looking up Total War navy tactics, I had no luck looking for actual tactics myself.
Well, just found out that Napoleon Total war isn't truely co-op. Was hoping for something along the lines of Shogun 2 where you can give selected units to your ally to use but it seems there is no feature for this in NTW. Probably late as hell but this is the first time we've really bothered to check it out as we've been meaning to for a while. Anyway of working around this to play it in such a way or any mods or is NTW just not the game we thought it was going to be?
[QUOTE=CMB Unit 01;39358672]Hope this makes sense, had to draw with a laptop touchpad :S [IMG]http://filesmelt.com/dl/crossing_the_t.png[/IMG] So you pass in front of the enemy fleet, your firepower's on them, but their's isn't on you. You're better looking up Total War navy tactics, I had no luck looking for actual tactics myself.[/QUOTE] Dead on, basically. What the weather-gage meant to real sailors was being able to control when and how the engagement happened. Empire and N captured some of the authenticity without shitting on the fun. An important part of naval combat in the game revolves around avoiding yardarm to yardarm slugfests. Damaging sails, masts and rigging when you're to the windward of other ships then allows you to rake their stern. A few things they did away with for better or worse: - In reality, when you sail into the wind you lose your way and it takes a shitting long time to get it back. Irl you have to tack (zig-zag) into it. - Different sized hulls had different sized guns - Running away was always an option short of being near land. Chasing other ships and hoping to get a lucky shot on a mast or sail from the bow chasers would have been a lot of fun. - When pressing all sail there was a pretty good chance of entire sheets carrying away or masts breaking. - Having the weather-gage meant smoke from cannon would blow away faster, increasing gunner's visibility. - In a bad sea the bottom row of gun-ports on large ships was closed. So you'd have to give CA some credit on making something that technical and alien into a playable part of the game. I love it v:downs:v
Also in games, just get Nanbans or Ironclads and with just one or two of them you can take on an entire stack of ships, usually. Also be sure to have a few cheap fleets of 1-2 boats just occupying and devastating enemy ports each turn, so they get no trade income and can't build new ships.
[QUOTE=PollytheParrot;39359181]Also in games, just get Nanbans or Ironclads and with just one or two of them you can take on an entire stack of ships, usually. Also be sure to have a few cheap fleets of 1-2 boats just occupying and devastating enemy ports each turn, so they get no trade income and can't build new ships.[/QUOTE] Looks like the AI took your advice faster than I could.
Yeah well, naval superiority is usually stays to whoever gets it first.
My strategy for Naval battles pre fots is basically, Get a bunch of ships to act as what's basically a shield wall, then have the mortar or rocket ships go and set the other ships on fucking fire. It works a lot. [editline]25th January 2013[/editline] You have to basically swarm them with ships and have a couple rocket ships and hope they don't target them. Rocket ships can only take like 2 cannon balls.
It's actually possible for a sloop or brig to take down a 1st rate but it takes fucking ages.
I just defended for the first time in a city with improved settlement fortifications and lost because nobody would fire the cannons (or their rifles) and the few people who did, fired them at the outer island of defenses. You win this time, Sweden.
That's the one thing that always bugged me about the empire/napoleon series. The AI regarding fortresses was absolutely atrocious...
Is Empire Total War still playable or has Napoleon Total War totally overshadowed it? im pondering about installing it.
[QUOTE=Shoopiwoop;39364316]Is Empire Total War still playable or has Napoleon Total War totally overshadowed it? im pondering about installing it.[/QUOTE] Still totally playable, but Napoleon feels much sleeker and more polished. I prefer Empire's world map, and the increased unit variety, but the artillery and firearm troops feel much better on Napoleon and FotS. I really want a M:TW 3, really. I'm hoping that they get onto it after Rome 2.
[QUOTE=Jake Nukem;39363356]That's the one thing that always bugged me about the empire/napoleon series. The AI regarding fortresses was absolutely atrocious...[/QUOTE] goddamned fort pathfinding AI in any TW game. entire units get stuck in place while you struggle to make them move
[QUOTE=Terminutter;39364501]Still totally playable, but Napoleon feels much sleeker and more polished. I prefer Empire's world map, and the increased unit variety, but the artillery and firearm troops feel much better on Napoleon and FotS. I really want a M:TW 3, really. I'm hoping that they get onto it after Rome 2.[/QUOTE] Thanks. <3
[QUOTE=Shoopiwoop;39364316]Is Empire Total War still playable or has Napoleon Total War totally overshadowed it? im pondering about installing it.[/QUOTE] Its[I] more[/I] playable than N:TW to be perfectly honest. I have 10x more gameplay time on E:TW than on N:TW. 20 hours compared to 200. Speaks for itself really. Something about N:TW just turned me right off. I know for certain I hated the terrible battle AI (When the AI decides to attempt the most obvious flanking action in history by turning his entire army 90 degrees, or when your artillery crew doing nothing decide to charge the enemy while the rest fire) and the abundance of dumb bugs like the facestretch rebels.
Grenadiers aka "Now that we've thrown some firecrackers from our waist pouches time to reload our muskets"
[img]http://cloud-2.steampowered.com/ugc/578979510334973854/D40756D4091924DBA45116099F38AAC9A6A1F465/[/img] [img]http://cloud-2.steampowered.com/ugc/578979510335140226/246F2A456E3C5D34D28D32C0105A902CFEB16B0A/[/img] Men cheering as the battle ends creates some freaky stuff While we're at it lets have a shot of Takeda Shingen dislocating Uesegi Kenshin's jaw [img]http://cloud-2.steampowered.com/ugc/578979510335355047/337FFFDB888D12E7ED25AA662030879E1604A98D/[/img]
Total war: Shogun 2 - Rise of the Hiroshimans
Well i am now reinstalling Empire Total war after a friend told me to try it whit Darthmod 8.0. This should hopefully be good. I have not played empire very much tough.
Empire with light modding masterrace.
What are some good mods for FOTS that aren't major overhauls?
[QUOTE=kamikaze470;39383927]What are some good mods for FOTS that aren't major overhauls?[/QUOTE] Radious
[QUOTE=kamikaze470;39383927]What are some good mods for FOTS that aren't major overhauls?[/QUOTE] There are only two that are decent, really. "Unit/Building Cost Reduction & Upkeep mod (FOTS)" and FOTS Tactics and Uniforms mod. The first one reduces the price of most units and buildings by 30% so campaigns are more frantic while not making the game so easy you feel like cheating, and in the process erasing the vanilla FOTS issue where: "oh I've hit an economic and political slump time to sit still and do nothing for 20 turns." FOTS Tactics and Uniforms makes line infantry units have variation in uniform so they don't all look the same (you can see an example of this in my screenshots with the weird faces, the unit is actually Kihetai which usually only wear the same round cap) and adds various abilities to units like fire by rank and square formation. If you're lucky the bayonet mod that is supposed to come with it will work as well, because in my game it hasn't for some reason. [B]Radious' stuff is just pure shit and I suggest you avoid all of it. [/B] His campaign mod makes you feel like you are cheating- every unit is ridiculously cheap and so poorly priced its hilarious. What sort of fucking conscript regiment has more morale than the Imperial/Shogunate Guard? maybe it was just a way of lengthening battles. But he didn't change the vanilla units, so all of them are useless, and there are units that are just blatantly better than others while costing the same everywhere you look. Also, you can have entirely foreign armies with accuracy/reload skill 55 as soon as you get standard trading ports, and all of the individual units are generally cheaper than 1000 gold. And you're not even restricted to singular foreign nations by military mission. All of the units are practically the same, reskinned or existing models given different weapons and maybe a new texture or two. They're not impressive at all really. Some units have just been made for the sake of it- why did he basically make the same unit 5 times, you've got Volunteers, Recruits, Conscripts, and more and they're all the fucking same, with slight differences.
anyone try Total War Westeros for MTW2?
[QUOTE=shrektheturd2;39385915]anyone try Total War Westeros for MTW2?[/QUOTE] The version that's there now is a buggy unpolished piece of shit made by a long gone team a few years back. There's some sub-mods to make it better, but it's not really worth playing. There's a new team working on a much improved 1.0 though, I believe it's only a few months away.
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