Total War Megathread V.2: "All of Christendom Will be Awed by this Megathread!"
3,277 replies, posted
I'm not pleased with how they said the alliance and diplomacy system will keep being shit
[QUOTE=MountainWatcher;39608864]I'm not pleased with how they said the alliance and diplomacy system will keep being shit[/QUOTE]
Yeah that was a horrible excuse.
After picking up my copy of Pcgamer I am incredibly excited now.
View depends on each individual unit, and they all have varying sizes now oh god it all sounds so good!
It would be fucking impossible but I've always pined for a first-person view from the general atop his horse. Every hill and mound would be a tactical tragedy waiting to happen.
[editline]16th February 2013[/editline]
Not to mention that it would be impossible to implement any way to control your distant flanks. A man can dream.
[QUOTE=DaysBefore;39604512]They said they "hope" to have the same minimum requirements as Shogun II. But if you can barely handle that, don't hold your breath.[/QUOTE]
lol my laptop from 2009 could run sohogun II really well on minimum specs. Even though my troops looked like stick figures and their weapons were barely visible it ran quite well.
This ambush system messes with my usual Rome strategy. Slowly advancing Greek phalanxes won't be nearly as effective when people can leap out of cover around them. The hardest decision I'll make is which faction to play as first.
Also about the conversation on Rome. What always happens to me is I get halfway through the game and everything's going fine. Then all of a sudden I'm raped by squalor to the point that I can't do anything but put down rebellions.
They said the trees were going to be taller. Finally, forest warfare that isn't impossible to do from the top angle.
The whole ambush thingy helps me, because I'm a cavalry-heavy user, I can outmaneuver on plains, and now when I need to ambush armies with heavy spearmen I can charge out of the forests while they're unaware.
Perfect!
[QUOTE=Kommodore;39613807]It would be fucking impossible but I've always pined for a first-person view from the general atop his horse. Every hill and mound would be a tactical tragedy waiting to happen.
[editline]16th February 2013[/editline]
Not to mention that it would be impossible to implement any way to control your distant flanks. A man can dream.[/QUOTE]
there's FP mode in all TWs post-Med2
[QUOTE=-nesto-;39617016]there's FP mode in all TWs post-Med2[/QUOTE]
82 hours in empire and I had no idea that existed.
Insert is the default key to go into first person mode.
In Shogun II, you can control artillery units and ships directly in first person, I believe the button for this is H.
[QUOTE=bobsmit;39618154]Insert is the default key to go into first person mode.
In Shogun II, you can control artillery units and ships directly in first person, I believe the button for this is H.[/QUOTE]
Custom battle
1 FOTS faction with the whole unit list filled with Gatlin guns/French Riflemen
2 ROTS factions with peasent/swordsmen
its so fucking fun to see these swordsmen like "oh yeah, we can do this!" then get slaughtered by 20-30 machine guns and hordes of bolt action riflemen
[QUOTE=bobsmit;39618154]Insert is the default key to go into first person mode.
In Shogun II, you can control artillery units and ships directly in first person, I believe the button for this is H.[/QUOTE]
Little fun fact about Shogun 2's FP mode
Anyone that has ever used the manual fire on cannons knows the camera will follow your shot until it impacts. If you go FP mode on bow units, the camera will also track the arrow fired from the soldier you currently have "selected"
I really hope they get rid of the trading slots from the last couple of games. They were neat but it was too damn easy to accumulate a hoard of wealth just taking them. I mean, did anyone have an AI that actively fought them for the trade spots?
[QUOTE=Mackalda2k6;39638554]I really hope they get rid of the trading slots from the last couple of games. They were neat but it was too damn easy to accumulate a hoard of wealth just taking them. I mean, did anyone have an AI that actively fought them for the trade spots?[/QUOTE]
I think a refocus is needed entirely. In the older games all you had to do was send all your merchants and a unit to Timbuktu, the unit keeps all your merchants on one resource and prevents other merchants from making acquisitions.
In all honesty this could be fixed easily by not allowing trade with any nation not on the world map, and expanding the map to include the entire world, or at least the entirety of the world feasibly accessible by any nation.
[editline]18th February 2013[/editline]
Empire II could do it. We have the technology.
[QUOTE=Wealth + Taste;39639448]In all honesty this could be fixed easily by not allowing trade with any nation not on the world map, and expanding the map to include the entire world, or at least the entirety of the world feasibly accessible by any nation.
[editline]18th February 2013[/editline]
Empire II could do it. We have the technology.[/QUOTE]
large campaign maps mean slow turning and long loading times and that makes the game less fun overall. I didn't play Empire very much because I could get a lot more playing done per hour in the other games. The Kingdoms expansions for Med2 were some of my favorites, simply because they were so much more focused and thus more dramatic and interesting.
[QUOTE=MountainWatcher;39608864]I'm not pleased with how they said the alliance and diplomacy system will keep being shit[/QUOTE]
What's wrong with the diplomacy system? Not saying it's good, just haven't played TW since Rome and want to know what this is.
[QUOTE=harryh11;39639588]What's wrong with the diplomacy system? Not saying it's good, just haven't played TW since Rome and want to know what this is.[/QUOTE]
At one point in either Medieval 2 or Empire, France would declare war on me, then beg for a peace treaty the next turn while offering me money. It would do this [i]every two turns.[/i]
In Shogun 2, if I'm not at war with every single faction by turn 50 that means I'm having a terrible campaign
In Empire, I'm playing a game as New Spain (mods) and Russia is offering me an alliance every single turn in exchange for Jamaica
that shit don't make sense
[QUOTE=Sector 7;39639680]At one point in either Medieval 2 or Empire, France would declare war on me, then beg for a peace treaty the next turn while offering me money. It would do this [i]every two turns.[/i]
In Shogun 2, if I'm not at war with every single faction by turn 50 that means I'm having a terrible campaign
In Empire, I'm playing a game as New Spain (mods) and Russia is offering me an alliance every single turn in exchange for Jamaica
that shit don't make sense[/QUOTE]
The fucking Mughals man. Every single time I've controlled Jamaica the Mughals have declared war, sailed half way around the planet and captured it. Doesn't make any sense at all.
Also at one time the Maratha confederacy tried to do the same thing to Paris (where I had a depleted full stack) instead of my Capital London with like 3 militia.
[QUOTE=Mackalda2k6;39638554]I really hope they get rid of the trading slots from the last couple of games. They were neat but it was too damn easy to accumulate a hoard of wealth just taking them. I mean, did anyone have an AI that actively fought them for the trade spots?[/QUOTE]
Often when I get into a war with a nation they actually do make a decent effort attacking my trade nodes and if I don't have adequate defenses, they'll often fuck it over and take it themselves. I see this in Empire and Shogun 2. But just as often that doesn't happen.
[QUOTE=Mackalda2k6;39615865]This ambush system messes with my usual Rome strategy. Slowly advancing Greek phalanxes won't be nearly as effective when people can leap out of cover around them. The hardest decision I'll make is which faction to play as first.
Also about the conversation on Rome. What always happens to me is I get halfway through the game and everything's going fine. Then all of a sudden I'm raped by squalor to the point that I can't do anything but put down rebellions.[/QUOTE]
MTW2 got that way too. I remember it got so bad sometimes I'd leave the city ungarrisoned, let it rebel, then go in and slaughter the population to get it under control again.
Playing Rome, Gaul ask for a ceasefire, I say yes provided they pay me 10,000 roman dollars.
They break the ceasefire in the next turn, then ask for another one in the turn after that, again I say yes for another 15,000 Rome pounds.
The just besieged one of my towns with a single warband. Gaul wtf are you doing.
[QUOTE=Ghost101;39640887]MTW2 got that way too. I remember it got so bad sometimes I'd leave the city ungarrisoned, let it rebel, then go in and slaughter the population to get it under control again.[/QUOTE]
easy way to make money.
let city rebel, wait for mission from the poope to take it over for like 2k gold or 4 best units of the era.
repeat.
so broken.
[QUOTE=Shoopiwoop;39642754]easy way to make money.
let city rebel, wait for mission from the poope to take it over for like 2k gold or 4 best units of the era.
repeat.
so broken.[/QUOTE]
The pope never assigned missions like that. Surely you're referring to the council of nobles?
[QUOTE=PollytheParrot;39642960]The pope never assigned missions like that. Surely you're referring to the council of nobles?[/QUOTE]
If there are no Catholic factions currently excommunicated(sometimes you can if 1 faction is excomm'd) you can ask the Pope to call crusades on rebel settlements. However I've never had the Pope call a crusade himself on a rebel settlement in vanilla. And for the rewards he mentioned, 2k florins/4 units, that sounds like the Council assigning the mission. If I recall Crusades only net you assloads of favor, florins, and assloads of unit xp + traits/ancillaries for participating generals.
Will someone teach me how to use cavalry in all of these games. No matter what I do they always seem to get stuck inside enemy units and die in copious amounts.
[QUOTE=Mackalda2k6;39651579]Will someone teach me how to use cavalry in all of these games. No matter what I do they always seem to get stuck inside enemy units and die in copious amounts.[/QUOTE]
Cavalry pretty much makes up the bulk of my forces. Have so many that you can overwhelm every side of the enemy. If you can pin the front of the enemy with some infantry so they're distracted, do so because it'll help a lot. Otherwise just charge them into the rears, then immediately pull them back a few seconds later to about 50-100m back and charge again. A mistake that people make when using cavalry is using them like infantry. Using cavalry properly means taking advantage of their speed, their charge bonus (!!!) and trying to get enemies to rout, then you can just mop them up by the hundreds, or thousands, without any casualties.
[QUOTE=Mackalda2k6;39651579]Will someone teach me how to use cavalry in all of these games. No matter what I do they always seem to get stuck inside enemy units and die in copious amounts.[/QUOTE]
You're supposed to pull your cavalry out after you make a charge, otherwise they'll just get devoured by infantry.
Also when making charges, do your best to hit them from the sides and rear rather than head on.
I usually make use of cavalry to demoralize enemies from the flanks while they are busy fighting my infantry.
Cavalry has been an iffy area to me after attempting to start a maratha campaign with their early lancers. They are beyond being "glass cannons", i've lost entire units when using them on routed enemies.
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