Total War Megathread V.2: "All of Christendom Will be Awed by this Megathread!"
3,277 replies, posted
I still think an "Age of Colonialism" game would be cool. Start in 1650, and you have the ability to colonize, launch the final crusades, etc.
You'd kill millions of Indians and Buffalos while losing a few hundred thousand men mostly to friendly fire by western-dude-bullshit and Django, that would be kinda unbalanced.
[QUOTE=Killuah;39683709]You'd kill millions of Indians and Buffalos while losing a few hundred thousand men mostly to friendly fire by western-dude-bullshit and Django, that would be kinda unbalanced.[/QUOTE]
Colonialism was far more widespread than just in North America.
And there were quite a few infamous hard-fought battles during those times throughout America, India, the Indies, and even Africa in the late colonial period.
Yeah but we got emperialism/colonialism in Empire.
And a few hard fought fights don't make a good wide-scaled strategy game.
That's why I think NA vs NA vs poor/sick/inbred early settlers would be more balanced.
I wouldn't mind a more focused campaign map just before Empire, around northern France and the Low Countries. I'm thinking Nine Years War era and all that. Fighting over counties and key fortress towns rather than entire regions, dealing with local dukes and barons to allow your troops to occupy or pass through for the right price, and keeping connections with your frontline forts to ensure they're supplied.
Even though it'd be a more focused area, you'd still have plenty of factions. Obviously the French and the Dutch Republic, but also the English (they're only across the water), the Spanish (they hold the Spanish Netherlands) and the German states (Holy Roman Empire is next door to the Low Countries).
There'd also be more trade routes, making use of fishing villages as well as ports to sneak in supplies for your forces. That'd mean controlling the North Sea, so you could have some intense swapping of power over trade control.
[b]Edit:[/b]
[img_thumb]http://upload.wikimedia.org/wikipedia/commons/6/61/Low_Countries_1700.png[/img_thumb]
The smaller campaigns would work well as DLC but I can not possibly imagine basing an entire game around a nine year long war in a small patch of Western Europe.
That certainly would be interesting but it doesn't have enough history-pop to be made into a TW game.
SO who wouldn't love an amalgam of TW games put together
Imagine a bunch of Russian riflemen against Teutonic Knights, to fix that record at Tannenburg.
[QUOTE=DesolateGrun;39684059]SO who wouldn't love an amalgam of TW games put together
Imagine a bunch of Russian riflemen against Teutonic Knights, to fix that record at Tannenburg.[/QUOTE]
But the Teutons lost at Tannenberg, why would giving their enemies rifles balance it out?
[editline]22nd February 2013[/editline]
Oh do you mean the WWI battle? That makes more sense, though it didn't involve Teutons.
I think a Victorian Age Total War would be pretty sweet, and perhaps a Romance of the Three kingdoms esque or Warring States period in China total war. But then the issue is troop variety, even compared to Shogun that would have not as much.
[QUOTE=luverofJ!93;39684914]I think a Victorian Age Total War would be pretty sweet, and perhaps a Romance of the Three kingdoms esque or Warring States period in China total war. But then the issue is troop variety, even compared to Shogun that would have not as much.[/QUOTE]
Hence why early colonialism would be good. Early firearm units, experienced melee units, native units and specialized units ala MTW2/Rome
We all know the answer is Rome 2
[QUOTE=Zillamaster55;39685033]Hence why early colonialism would be good. Early firearm units, experienced melee units, native units and specialized units ala MTW2/Rome[/QUOTE]
They would have to introduce a way to simulate discoveries and such, since if the time frame was like 1500-1670, there is a huge amount that was discovered in between that. Could be done I suppose. Who knows what they are gonna do next though, I'm just hoping the Rome II is everything I dreamed of!
One thing I really liked about Shogun 2 is that it let you decide on issues in your realm. Such as letting a Christian Priest preach in one of your cities or just chopping off his head.
They honestly have to do a Romance of the Three Kingdoms thing someday, they have so many different dates they could use from the yellow turbans through all the other divides, meaning they could implement plenty of different campaigns or even one massive one plus the generals can get expanded upon thanks to the whole historical generals thing with that era, hnng just thinking about it makes me all happy. :v:
Inner Egypt+a bit of Africa would be pretty sweet too, North-Egypt, South-Egypt, Alexander the Great, the black Pharaos until Rome arrives, lots of stuff.
I hope we get a game that covers Asia, from India to Siberia, one day. Lots of diverse nations and cultures to provide a hell of a game.
[QUOTE=DaysBefore;39688816]I hope we get a game that covers Asia, from India to Siberia, one day. Lots of diverse nations and cultures to provide a hell of a game.[/QUOTE]
Maybe it could even have the Indian Ocean trade so the Swahili city states could be thrown in there. What time period should it start though? I'm thinking maybe around the time of the Song Dynasty?
Someone tell me how to make lots of money in Med 2 as the Russians. I got dragged into a war with Poland and I need funds to end the conflict with them and prepare for the mongols.
Also on the topic of terrible total war AI diplomacy...
[thumb]http://cloud-2.steampowered.com/ugc/559829425218070261/27B3BCA37FECD5ED8EF0C910FC9D6E9627CE7A55/[/thumb]
[QUOTE=Mackalda2k6;39690598]Someone tell me how to make lots of money in Med 2 as the Russians. I got dragged into a war with Poland and I need funds to end the conflict with them and prepare for the mongols.
[/QUOTE]
Farms, Roads, Markets and ports are the money making buildings.
Early game I usually focus on money making buildings and producing cheap armies of spearmen milita's and peasent archers. I always do it half and half, half of my money improving infrastructure and markets, the other half buying new units which should then be funded by the new money producing buildings I made.
But I also exterminate every province I conquer, thats how I have won all my rome and medieval 2 campaigns. You Get money and you also get rid of most of the angry people so you dont have to keep units there to repress to populace.
Sell your map information for ridiculous amounts of money.
[QUOTE=tr00per7;39690869]Farms, Roads, Markets and ports are the money making buildings.
Early game I usually focus on money making buildings and producing cheap armies of spearmen milita's and peasent archers. I always do it half and half, half of my money improving infrastructure and markets, the other half buying new units which should then be funded by the new money producing buildings I made.
But I also exterminate every province I conquer, thats how I have won all my rome and medieval 2 campaigns. You Get money and you also get rid of most of the angry people so you dont have to keep units there to repress to populace.[/QUOTE]
I prefer sacking. Exterminate also gets rid of all those people you can tax and hurts your income in the long run.
More Rome 2 Screens
[IMG]http://i.imgur.com/j8MaEHC.jpg[/IMG]
[IMG]http://i.imgur.com/w3qjNQz.jpg[/IMG]
Damn looks like I'm going to need a good GPU for that.
I already lag in Rome 1 with maximum army engagements.
Installing Empire again for Darthmod. Been playing Darthmod for Napoleon for such a long time thought I might aswell try out Empires too
Also thank fuck I have the Discs for Every total war game, saves so much time from downloading them off steam...
My nipples they explode with delight
I miss the trait system from Rome I and Med II and to a lesser extent Empire
It was more consequence based and Was influenced by your play style rather than just picking which traits you want
[QUOTE=Jmir 54;39710654]I miss the trait system from Rome I and Med II and to a lesser extent Empire
It was more consequence based and Was influenced by your play style rather than just picking which traits you want[/QUOTE]
Nothing was better than having that one family member who was extremely fertile and adulterous, so they ended up cranking out like 7 kids.
[QUOTE=VOSK;39710786]Nothing was better than having that one family member who was extremely fertile and adulterous, so they ended up cranking out like 7 kids.[/QUOTE]
Pretty sure the maximum amount of kids one can have is 4
[QUOTE=Jmir 54;39710654]I miss the trait system from Rome I and Med II and to a lesser extent Empire
It was more consequence based and Was influenced by your play style rather than just picking which traits you want[/QUOTE]
I remember my captain well.
Captain Douglas.
He was moving 6 units of mailed knights to a nearby castle, when we were ambushed by a Norwegian doomstack. We had to fight, but amazingly, despite 1:8 odds, we broke their army through hit and run tactics. Douglas immediately became general and executed the rest of the army.
Fast forward 8 years, he has [b]TEN DREAD[/B], [b]TEN COMMAND STARS[/b] and has a elite crack squad of upgraded feudal knights (6 of them) with 2 Scottish border horses to chase down routers. Battles thereafter literally had my entire army smack into their army, and their army collapsed with the first charge. When Willy Wally appeared with his army, I took the army off him, and gave it to Douglas.
Douglas conquered the whole of England.
Don't fuck with Douglas.
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