• Total War Megathread V.2: "All of Christendom Will be Awed by this Megathread!"
    3,277 replies, posted
[QUOTE=arachnidsGrip;35322137]Just tried out the L'Ocean class Ironclad in a medium MP battle. That is, L'Ocean + General ship vs Entire Enemy Fleet. Took out the entire thing from a distance while only losing a handful of men on my general's ship. I am drooling from every orifice. Fuck marines, European ships are THE SHIT. (Also probably overpowered maybe? Or maybe the guy just sucked trying to broadside me from the moon.)[/QUOTE] My entire navy consists of a single Roanoke class. It's taken out several other navies by itself, and I have yet to lose more than ten crew members in a battle. I considered building another one at one point, but I actually cancelled the construction because I realized there was no point to having two.
My navy is split into 4 separate navies, each combing the seas and bombing the shit out of towns. 2 Roanoke ships, 24 Kaiyo Maru ships. Of those 24, 8 are wooden, 8 copper plated, and 8 ironclad.
I cant build navies for shit. I just keep the ones from the start and just upgrade them a bit when I have tons of money to spend. I really dont use the Sea that much. Which I really should now since there are alot more threats from the sea now then there was on land
Tosa Riflemen kick ass, I bought two units of them to support a small force that was going to travel up a river to steal a castle due to the lack of things nearby to conquer, and I was really doubted they would be any use. Then, I watched them survive 3 battles against the odds without taking a single casulty. And at the same time killing 100+ men in every one. On the fourth 10 died to arrow barrages from Rebel Archer Kachi. Which reminds me. There are far, far too many fucking rebellions in this game. Every two turns I have to manually fight the same battle again and again in every region I have conquered because of revolts due to modernization. You would think that by the 5th rebellion in a year the idiotic populace would think twice about trying to charge a 500 man gunline with spears. Also: >Samurai revolt! >Entire army is made of levies.
[QUOTE=gamerman345;35323839]Tosa Riflemen kick ass, I bought two units of them to support a small force that was going to travel up a river to steal a castle due to the lack of things nearby to conquer, and I was really doubted they would be any use. Then, I watched them survive 3 battles against the odds without taking a single casulty. And at the same time killing 100+ men in every one. On the fourth 10 died to arrow barrages from Rebel Archer Kachi. Which reminds me. There are far, far too many fucking rebellions in this game. Every two turns I have to manually fight the same battle again and again in every region I have conquered because of revolts due to modernization. You would think that by the 5th rebellion in a year the idiotic populace would think twice about trying to charge a 500 man gunline with spears. Also: >Samurai revolt! >Entire army is made of levies.[/QUOTE] Like I said about the Armstrong guns. If you have the Tosa riflemen, Fucking kick ass. If the enemy has them, Fuck life... Time for me to stop posting, Night all
Blood Pack worth it? Or does it look really out of place?
[QUOTE=DTKT;35324558]Blood Pack worth it? Or does it look really out of place?[/QUOTE] It's the best thing I've ever bought with pretty much pocket change.
I wonder, is there a reference to Monty Python in every single Total War game?
[QUOTE=DTKT;35324558]Blood Pack worth it? Or does it look really out of place?[/QUOTE] Its completely unrealistic and ridiculous considering people bleed a metric ton of blood but its pretty badass. I wish it added more animations like arms getting chopped off.
[QUOTE=gamerman345;35323839]Tosa Riflemen kick ass[/QUOTE] fucking agreeeeeee i brought a line entirely made of them to a battle and just tore up the enemy's lines before they could even come into range. I can't believe I ever doubted the use of them. you can even put them in fucking loose formation
[QUOTE=Face Melter;35325263]fucking agreeeeeee i brought a line entirely made of them to a battle and just tore up the enemy's lines before they could even come into range. I can't believe I ever doubted the use of them. you can even put them in fucking loose formation[/QUOTE] and the best part is that in any other Total War game it's always kind of shitty to abuse a unit like that, but in FotS you're just ahead of the curve. Maybe I'll start mass-producing Yugiketsai[sp]spelling rape lol[/sp]at my +25 accuracy 'unit factory' region... [editline]27th March 2012[/editline] Oh man, I just sided with the Emperor at the realm divide. I know, loyalty and all that - plus, half of my troops at that point were Imperial riflemen. ...But now I feel like I'm somehow responsible for Japan's aggression in World War 2. I might load my game, I dunno. It'll be hard as fuck trying to be independent.
So how's the skirmishing in the game? What the interaction like between infantry units, gun to gun? Can someone toss me some gameplay footage? Because I'm really curious as to whether a fight between cartridge-based weapons in the game would feel like Napoleon and Empire, or more like something out of WWI.
It's like Empire and Napoleon, except much faster reloading and just generally deadlier ranged combat.
Okay, I'm gonna be honest: It's not the most complicated total war ever. The first half of the campaign is about desperately gunning down Samurai in an attempt to keep them from reaching your lines, and the second half of the campaign is about blowing up thousands of people with artillery. But it's probably the most gratifying. Remember those rare, awesome direct hits mangonels sometimes got in Rome? Well, in FotS, almost every shot with an Armstrong gun is a direct hit that kills twenty-or-so people on ultra unit size, and they've got the most range and highest rate of fire of any siege weapon in the series. It's basically World War One with swords. You can certainly play with tons and tons of strategy if you want, but you probably won't. Your ninja-building dojos will quickly get demolished in favor of modern military academies and factories, though there are benefits to having traditional troops mixed with your armies - riflemen are generally shitty at melee. The campaign map, however, is a lot more complicated. Ships close to shore can provide HUGE barrages of off-map artillery fire to land battles. You can build trains, allowing you to transport armies and agents between regions instantly. You can hire foreign veterans, who have funny stereotypical accents and can train your troops out of combat and give you in-battle benefits like faster reloading. The "Empire vs. Shogunate" dynamic is a lot more interesting than the "Everybody at the Same Time vs. You" dynamic in standard Shogun 2.
[QUOTE=ewitwins;35326013]So how's the skirmishing in the game? What the interaction like between infantry units, gun to gun? Can someone toss me some gameplay footage? Because I'm really curious as to whether a fight between cartridge-based weapons in the game would feel like Napoleon and Empire, or more like something out of WWI.[/QUOTE] rifle-based line infantry are like murder machines. They fire so accurately, so deadly that it's not unlikely that if you were to charge them with a full set of samurai kachi (about 200 men on ultra settings) you'll lose over 50 men just charging to them in the first volley. If the distance of the charge is even longer and they get off another volley...you'll be down another 50 or so men. Hell, wait until they get kneel firing researched and both ranks fire simultaneously. That shits painful. If you use french marines, for example, they actually used bolt-action rifles so their firing rate is significantly quicker. Skirmishes are therefore quicker, bloodier and quite satisfying. You seriously tear men apart with every volley. It's a faster-paced deathmatch between line infantry, usually relying on veterancy and morale to turn the tide.
[QUOTE=ewitwins;35326013]So how's the skirmishing in the game? What the interaction like between infantry units, gun to gun? Can someone toss me some gameplay footage? Because I'm really curious as to whether a fight between cartridge-based weapons in the game would feel like Napoleon and Empire, or more like something out of WWI.[/QUOTE] Gunpowder units play pretty much like in Napoleon.
[QUOTE=Fables;35325223]I wonder, is there a reference to Monty Python in every single Total War game?[/QUOTE] Where are these references?
[QUOTE=Sector 7;35326336] The campaign map, however, is a lot more complicated. Ships close to shore can provide HUGE barrages of off-map artillery fire to land battles. You can build trains, allowing you to transport armies and agents between regions instantly. You can hire foreign veterans, who have funny stereotypical accents and can train your troops out of combat and give you in-battle benefits like faster reloading. The "Empire vs. Shogunate" dynamic is a lot more interesting than the "Everybody at the Same Time vs. You" dynamic in standard Shogun 2.[/QUOTE] I remember that in Rome, There was that whole Shogunate dynamic in the Roman council-state, but it was more... expansive in that you could play those 3 sub-factions whose duty was vastly different from all of the other factions. It was pretty awesome.
Well, thanks for the input, because you all basically just sealed my purchase :v:
Good lord, Rise of the samurai sounds fun for like 9,99$ but Fall of the samurai for 29,99$, holy shit, can't afford that. I don't really like guns in Total war games, am I good if I stick to vanilla shogun 2?
[QUOTE=Heigou;35327385]Good lord, Rise of the samurai sounds fun for like 9,99$ but Fall of the samurai for 29,99$, holy shit, can't afford that. I don't really like guns in Total war games, am I good if I stick to vanilla shogun 2?[/QUOTE] Only guns in Shogun 2 are horribly inaccurate ones. good to go.
Rise is barely any different from base Shogun 2 as far as I can tell.
I wish they didn't take out bank shots for cannons. Yeah, it was silly and kind of annoying if you didn't know it was happening, but sometimes they were the best you could do if the horses that pulled your cannon were scared off and the enemy was coming from over a hill on your flank.
hardest choice I've had to make so far. [t]http://cloud.steampowered.com/ugc/595840436562228791/CF2AB9C37D59FD85A895D7E719B7E22E12C34AEC/[/t] [t]http://cloud.steampowered.com/ugc/595840436562231744/547ADD1162473A13DBDB4D99179B940A46514C85/[/t]
Pretty easy. You even get a hint on the second gun.
Fucking christ, the Siege of Osaka historical battle is tough. I think I've gone through it 4 separate times now and still haven't beaten it.
Wow, the two guns even use the same icon.
[img]http://filesmelt.com/dl/french.jpg[/img] At this point they may as well be armed with fully automatics.
Started a new Medieval II campaign as Denmark. Haven't played this for ages, I forgot how slow the battles were compared to Shogun II. Without a cavalry charge infantry battles go on [i]forever[/i] :I
Just picked up Shogun 2, had no money after 40 turns... recommendations?
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