Total War Megathread V.2: "All of Christendom Will be Awed by this Megathread!"
3,277 replies, posted
[QUOTE=loopoo;36855964]Which mod do you guys recommend for R:TW? I've just gotten back into it but it's dull for me seeing as I have already completed the entire campaign.[/QUOTE]
This. What mod can you guys recommend?
[QUOTE=Rainboo;36868546]This. What mod can you guys recommend?[/QUOTE]
I'm fed up of the battles in R:TW. Sieges are extremely silly, as my AI backup does fuck-all. Actual battles themselves are irritating. I want my Romans to attack cohesively as one unit, but all they do is lose formation as soon as I order them to charge, and they all run over each other and the battle ends up becoming a big clusterfuck, rather than the line of fighting men as I had imagined and hoped it would be.
So I'm still losing in shogun 2, it's really bugging me! I'm not used to the turn-based style I play mostly sc2/supreme commander/CoH in strategy games. It has almost zero transferable skills :v:
[QUOTE=GoldenBullet;36869330]So I'm still losing in shogun 2, it's really bugging me! I'm not used to the turn-based style I play mostly sc2/supreme commander/CoH in strategy games. It has almost zero transferable skills :v:[/QUOTE]
Keep at it buddy. I recommend the Date clan. They've got good melee units that are cheaper to recruit, and they are in a fairly defensible spot (the clan has it's East and North surrounded by sea, the only two dangers are two clans to your North-West and South-West).
Always leave a few weak troops in your forts to defend them (you won't believe how much of a difference one unit of Spear and one unit of Bow make). Always keep on the offensive, more territories = more money. More money = bigger armies and better infrastructures. If you don't take territory viciously and swiftly, you'll be left behind as a weaker clan and sooner than later you'll be over-run by one of the big-ass, 19 province clans.
Also, for battles that AI deems unbalanced, with you being the lesser advantaged army, manually fight it yourself. You have more of a chance of winning. Remember: engage with melee troops to hold the enemy in place, send cavalry round to flank them and hit the bastards hard. Before engaging in melee, you can always send your archers in to pepper the enemy up a tad, to lower the resistance.
Finally, your veteran units should be well looked after. Later on in the game you come across clan armies chock-full of veteran units. So save your men, try not to send them into suicide missions. Every stripe of their veterancy makes them tougher to kill, makes them harder hitting and makes them damn stronger.
Best of luck :)
assume that every clean is your enemy as you expand, clans will grow jealous and well end up plotting against you once you reached legendary status
[QUOTE=CabooseRvB;36870604]assume that every clean is your enemy as you expand, clans will grow jealous and well end up plotting against you once you reached legendary status[/QUOTE]
Yeah, that fucking sucked when it happened to me. I forgot to mention this: create vassals! Honestly, you can't expand continuously and expect to manage 19 provinces (at least 9 of which have been added in the past 3 years). It's a huge drain on your economy and enemies are bound to take the provinces you can't defend. My advice is to turn conquered enemies into vassals. They automatically become allies, they pay you regular tribute, they give you trade rights. Basically you make SO much more money off of making them a vassal than if you were to control the province yourself. This added to the fact that if you give them around 2000 gold, they'll handle their own rather well unless there is a huge enemy army in the vicinity. My vassals were becoming stronger and stronger by the day and keeping my northern front safe from enemies. They acted as a sort of "buffer zone" for me. Great tactic :)
[QUOTE=loopoo;36870809]Yeah, that fucking sucked when it happened to me. I forgot to mention this: create vassals! Honestly, you can't expand continuously and expect to manage 19 provinces (at least 9 of which have been added in the past 3 years). It's a huge drain on your economy and enemies are bound to take the provinces you can't defend. My advice is to turn conquered enemies into vassals. They automatically become allies, they pay you regular tribute, they give you trade rights. Basically you make SO much more money off of making them a vassal than if you were to control the province yourself. This added to the fact that if you give them around 2000 gold, they'll handle their own rather well unless there is a huge enemy army in the vicinity. My vassals were becoming stronger and stronger by the day and keeping my northern front safe from enemies. They acted as a sort of "buffer zone" for me. Great tactic :)[/QUOTE]
I've read though it's possible for Vassals to betray you, so kind of a risk keeping them and making them strong
[QUOTE=bobsynergy;36870923]I've read though it's possible for Vassals to betray you, so kind of a risk keeping them and making them strong[/QUOTE]
Oh shit, really? I created like three vassals when I was trying to create Kyoto, as I couldn't attack the city as it had too many enemy armies in the area. The vassals helped soften up the enemy and were rendered pretty weak themselves, so they posed no threat to me. Due to their help, I ended up taking Kyoto and killing off all the major armies near Kyoto.
But damn, if vassals can betray you, that sucks. I guess it might be like them declaring their independence or something.
[QUOTE=loopoo;36871248]Oh shit, really? I created like three vassals when I was trying to create Kyoto, as I couldn't attack the city as it had too many enemy armies in the area. The vassals helped soften up the enemy and were rendered pretty weak themselves, so they posed no threat to me. Due to their help, I ended up taking Kyoto and killing off all the major armies near Kyoto.
But damn, if vassals can betray you, that sucks. I guess it might be like them declaring their independence or something.[/QUOTE]
The only instance I've ever had of vassals betraying me is if I become independent. However I've never had anyone betray me as a shogun or emperor supporter
[QUOTE=gamerman345;36867420]Yes.
[editline]21st July 2012[/editline]
Notably, the mod is hardest when you pick some of the hard factions (and you won't realize until you play them) e.g Late age Russia (rebellions) and small countries like Greece and Norway (because they have angry expansionist neighbours.) Early age Britain is also somewhat hard because of your small units and lack of income.
It also makes it harder if you play as a faction with a small amount of men per Line Infantry- one of the perks of playing Russia is having the biggest European Line Infantry regiments at 338 men each. This comes at a cost to accuracy and price though. Britain gets 225 man regiments and France gets 275 man regiments. Of course the latter is more expensive and costs more upkeep, it just effects how big your total army size is fully stacked and how easy it is to raise big armies. If you're up for it all eastern factions get 450 man mobs and 375 man line infantry that are extremely good at melee, but shit at shooting. And rout the moment a cannon ball so much as glances a man.
So long as you keep people happy, invest enough into infrastructure and economy, and avoid fighting wars on every front you'll be fine.[/QUOTE]
Austria had 400 man line infantry in my game.
[QUOTE=Nikota;36874657]Austria had 400 man line infantry in my game.[/QUOTE]
I think there's different settings in Darthmod for unit size. I know for a fact you can change the size of Grenadier regiments in the launcher.
[QUOTE=loopoo;36837852]That wouldn't work at all. If everyone executed their turns at the same time, you'd have two enemy armies walking past each other, when in actual fact the players had clicked where the enemy army had been. It would be shit. You'd see where the enemy is, then go to attack them and either 1) the enemy would just walk out the way and fuck you up or 2) you both move in to attack and walk past each other.[/QUOTE]
Just make it so when armies get too close they automatically go to the engagement screen(similar to ambushes).
By the way, this sort of stuff was a legitimate problem in real life. Armies rarely fought on the battlefield because both sides would have to agree on a spot to fight. Most wars were fought primarily with sieges.
[QUOTE=TheTalon;36856107]It should be illegal to play E:TW without Darthmod[/QUOTE]
ultimate or empire commander version?
[QUOTE=Bert the Turtle;36875933]ultimate or empire commander version?[/QUOTE]
Either, but theres no reason really to not get ultimate, all the new units are stunning, have descriptions and are very balanced.
[QUOTE=gamerman345;36882272]Either, but theres no reason really to not get ultimate, all the new units are stunning, have descriptions and are very balanced.[/QUOTE]
I was wondering this too. I think Darth is combining them both too.
Anyone seen this yet?
[url]http://www.dualshockers.com/2012/07/18/two-new-total-war-rome-ii-screenshots-showcase-the-siege-of-carthage-look-impressive/[/url]
Needs more contast and desaturation.
Looks like they got the ENB guys to help out
Would you guys recommend playing vanilla or dathmod for shogun 2?
[QUOTE=GoldenBullet;36911141]Would you guys recommend playing vanilla or dathmod for shogun 2?[/QUOTE]
Darth mod. If it's your first time, you might want to try vanilla to see what has changed.
I've played vanilla for 29 hours apparently according to steam, still feel like it's my first time :v:
Playing Co-Op in vanilla Shogun 2 with a friend.
I have all of my army away from most of my neighbors, as I'm trying to destroy a clan that's between me and a friend. He has all of Shikoku and Kyushu and is thus much safer than me, as I'm situated right next to Kyoto. Suddenly realm divide. Everyone declares war on him and he asks me for help, which I cannot decline for whatever reason. Suddenly I'm at war with everyone and have nothing to defend myself with.
:suicide:
I wish I had friends who would play Shogun 2 co op with me.
[QUOTE=Zillamaster55;36915380]I wish I had friends who would play Shogun 2 co op with me.[/QUOTE]
If i liked Shogun more i would.
Europa Barbarorum or RSII and why?
The idiot that designed the Osaka Castle historical battle in FOTS should be shot and buried in an unmarked grave. I was at the stage where I had captured the second building and slaughtered about 800 of the men that ran out of the castle in less than 30 seconds. I moved my Sharpshooters and a unit of Imperial Infantry to enter the castle through the burning gate. I have played many sieges in the campaign and I have seen units walk through blazing gates at least half a dozen times without taking any injuries.
In the blink of an eye 323 men just fucking died. All it took was one man to walk inside the scripted trigger zone of the burning gate and my entire unit of Sharp Shooters and Infantry had died. At this point, I still had my Armstrong Guns and a few healthy units. I marched my men in a column towards the next bridge.
"CAVALRY MY LORD!"
In less than 10 seconds half of my army was fucked, including my Armstrong guns. The AI just spawned 3 units of cavalry, ran past my Kyoto Police, slaughtered my artillery and crippled my healthy line infantry. Then the Kyoto Police had to play cat and mouse with the cavalry, exhausting them. With no artillery or sharpshooters there was only one way to deal with the elite Shogunate Guards defending the bridge to the last gate. I had to sacrifice half of a line infantry unit to draw their fire while my already exhausted Kyoto Police charged them.
And then I had no choice but to push my men forward in a suicide charge against the walls of the castle. By the time I had reached the final level of the castle I had 2 units of 50 Kyoto Police and Saigo Takimori left. They charged the walls and were slaughtered before they even started to climb. Then the lone Saigo Takimori just stood in front of the 100 guns pointed at him from above. He shrugged off at least 10 shots before he died.
A great concept executed terribly. It was my third attempt. On the previous two time constraints and general screw ups had caused me to quit, before I knew about the cavalry. All in all Ive wasted at least 3 hours trying to beat it.
And the worst part? The battle never happened in the first place.
[url]http://en.wikipedia.org/wiki/Fall_of_Osaka_castle[/url]
[IMG]http://i.imgur.com/w5srD.jpg[/IMG]
publius dont give a damn
[sp]mod is Roma Surrectum 2 and anyone who hasn't played it yet should[/sp]
DMUC Empire. 3200 Danes versus 8700 Swedes split in two armies. I take up a defensive position and bombard their asses with artillery. Half my troops (the experienced ones formerly intended as reserve) stood at a hill while the other half held of half their troops further down the line. I was getting a good, solid semi-surround going. None of mine or theirs had routed yet. Everything would theoretically go smooth from here. But then... CTD. First one in ever for me with E:TW.
I was gonna save that Replay :smith: I hate this! Epic battles is not the time to crash. It's like when your kid pisses in the car, literally feet from the garage...
I don't have any screenshots sadly, but I had the best battle in my Total War experience to date. (Stainless Steel 6.1 FYI)
The year was 1154, and the Pope had declared a crusade against the Holy Roman Empire. I was playing as the Kingdom of England and having secured marriage alliances with both the Holy Roman Empire (through having my King, King Walter the Wrathful, married into the line) and with the French (having married the king's daughter with the French king, King Amaury). The crusade ended with a Polish victory, and the armies were left to march home. I however had a border with the French at Rheims, so I had to cross through French territory in order to return to English soil. With three armies crossing, this displeased the French quickly.
War was declared quite quickly, and for a year the fighting was tough. My three stacks finally took Rheims and began to fortify the defenses at Caen and Rennes. The Pope declared a ceasefire, but the French didn't give a fuck and continued to assault minor parties and even my large stacks. This ceasefire took seven turns, and by 1159 the fighting resumed. Several of King Walter's sons had come of age and were leading full stacks now, thus becoming five stacks, each containing a thousand men. Two of my stacks laid siege to Angers and were being supported by levies from Rennes. To the East, King Walter and his nephew, Symond, were marching down south towards Paris.
Several skirmishes had occured and in 1161, King Walter was ambushed in a small forest. Symond and his force quickly rode to defend their king. It became apparent that the force attacking the English was a mighty and powerful one. The French had brought two armies, one led by King Amaury and the other being lead by Prince Bertrand. In a battle of two thousand versus two thousand, King Walter emerged victorious. King Amaury and Prince Bertrand were both killed in the battle, as did Symond. However, the French were quickly able to replace their fallen troops and still have many stacks.
What is ironic though is that all of the marriage alliances I had set up were both broken and war was declared. Indeed, King Walter the Wrathful had essentially killed his daughter's husband, the King of France. The family meeting I'm sure, was quite awkward:
(I'm quite shit at Rage Comics)
[img]http://i.imgur.com/M7cmN.png[/img]
So there's finally a fucking post in this thread and it's a damn rage comic.
There is no sigh audibly loud enough...
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