• Total War Megathread V.2: "All of Christendom Will be Awed by this Megathread!"
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I have 20 turns to forge an army and navy, send it to India, and conquer 5 provinces. Fuck this shit, I'm playing Napoleon. Which Coalition campaign involves the least navy?
[QUOTE=Jim_Riley;34811063]To be honest, I've been playing a lot of Medieval II and I have to say that game has gotten the total war formula down perfectly. If they were to make another one, they should go back to having diplomats and more detailed settlement upgrades, family lineages and traits...basically, just like Medieval II only upgraded effects, graphics and maybe some more fancy additions given the possibilities now. Ugh, a man can dream...hard to go back to the newer ones when they're good on their own but considering the Total War title, it's a bit lacking (though empire has a fantastic campaign due to the sheer size of it)[/QUOTE] Deus lo Vult, get it(if you have Kingdoms that is). If you don't have kingdoms Blood Broads and Bastards is a good alternative for overhauling the trait/ancillary system and it adds titles to settlements for your generals to claim which [I]can[/I] really set up some interesting developments. DLV has BBB built in aswell.
[QUOTE=theseltsamone;34822422]I have 20 turns to forge an army and navy, send it to India, and conquer 5 provinces. Fuck this shit, I'm playing Napoleon. Which Coalition campaign involves the least navy?[/QUOTE] Egypt and Italy if that's Coalition.
I added some mod to Shogun 2 that removes rice requirements for markets. I remember using it in the past and it worked perfectly, but now it crashes on game startup with the mod. It's annoying because in normal gameplay I have a save in which my clan is in deficit of 8 food.
[QUOTE=-nesto-;34822593]Deus lo Vult, get it(if you have Kingdoms that is). If you don't have kingdoms Blood Broads and Bastards is a good alternative for overhauling the trait/ancillary system and it adds titles to settlements for your generals to claim which [I]can[/I] really set up some interesting developments.DLV has BBB built in aswell.[/QUOTE] I had the privilege of finding a total war battle chest that came with Rome and the Barbarian expansion as well as Medieval II and the Kingdoms expansion. For 10 dollars. Anyway, so yeah I have Kingdoms. Are there any mods out there that keep it relatively close to vanilla but unlocks all factions in Medieval II? or would BBB be the most recommended in that case? I'll be looking into Deus lo Vult now actually.
I've officially decided that my campaign in India is completely doomed. I dropped three fully stacked, five-star armies on the southern part of the Indian subcontinent and conquer the southern-most province. As soon as I manage to push them almost completely out of my holdings, about [b]eight[/b] fully-stacked armies pop up over the horizon and decide to attack the three other armies I had clustered together. Needless to say, it ended in disaster. I lost a total of about 10,000 soldiers while they lost around 30,000 in about four of their stacks, all in a single battle. I was pushed out of the city I held and on to the very tip of India. What the fuck does it take to conquer the Indians?
[QUOTE=Jim_Riley;34825317]I had the privilege of finding a total war battle chest that came with Rome and the Barbarian expansion as well as Medieval II and the Kingdoms expansion. For 10 dollars. Anyway, so yeah I have Kingdoms. Are there any mods out there that keep it relatively close to vanilla but unlocks all factions in Medieval II? or would BBB be the most recommended in that case? I'll be looking into Deus lo Vult now actually.[/QUOTE] Go into C:\Program Files\Steam\steamapps\common\Medieval II Total War\data\world\maps\campaign\imperial_campaign Open descr_strat & move the end unlock-able factions into campaign playable.
[QUOTE=ewitwins;34825539]I've officially decided that my campaign in India is completely doomed. I dropped three fully stacked, five-star armies on the southern part of the Indian subcontinent and conquer the southern-most province. As soon as I manage to push them almost completely out of my holdings, about [b]eight[/b] fully-stacked armies pop up over the horizon and decide to attack the three other armies I had clustered together. Needless to say, it ended in disaster. I lost a total of about 10,000 soldiers while they lost around 30,000 in about four of their stacks, all in a single battle. I was pushed out of the city I held and on to the very tip of India. What the fuck does it take to conquer the Indians?[/QUOTE] An immediate foothold, skillful defense, an assload of money, and VOC out the ass, mouth, and nose. The foothold could probably be acquired peacefully through trade, maybe even get a province in the south and north-west for a double ended attack. [editline]23rd February 2012[/editline] [QUOTE=Charlievrw;34825980]Go into C:\Program Files\Steam\steamapps\common\Medieval II Total War\data\world\maps\campaign\imperial_campaign Open descr_strat & move the end unlock-able factions into campaign playable.[/QUOTE] Is there a way to do that in Rome and Empire?
[QUOTE=theseltsamone;34826143] Is there a way to do that in Rome and Empire?[/QUOTE] For Rome, it's quite literally in the exact same location, just in the Rome Total War folder instead of the Medieval II :v: As for Empire, I believe you'll need a mod to unlock the rest of the factions.
[QUOTE=ewitwins;34825539]I've officially decided that my campaign in India is completely doomed. I dropped three fully stacked, five-star armies on the southern part of the Indian subcontinent and conquer the southern-most province. As soon as I manage to push them almost completely out of my holdings, about [b]eight[/b] fully-stacked armies pop up over the horizon and decide to attack the three other armies I had clustered together. Needless to say, it ended in disaster. I lost a total of about 10,000 soldiers while they lost around 30,000 in about four of their stacks, all in a single battle. I was pushed out of the city I held and on to the very tip of India. What the fuck does it take to conquer the Indians?[/QUOTE] I feel for you. I used to send out full stacked expeditions of some of my finest soldiers (grenadiers, elite cav, lots of artillery etc. ) to India in hopes of taming that godforsaken lump of land. Finest soldiers that western civilization can afford and it still wasn't enough to maintain a foothold. It's almost poetically tragic.
[QUOTE=sami-pso;34822181]There's no reason why the AI would not be able to make intelligent choices other than the people working on the AI not making it like that. It can't be that hard to make Ai that tries to always secure their flanks the best they can and exploit weak parts of the line. Even if they did that AI would be so much better even though they still shoot into hills and doesn't pit elite versus elite instead of militia against elite.[/QUOTE] It's a lot harder to make an AI that can plan strategically than it looks. It's one thing to program an AI to shoot at you, or follow specific scripts. It's quite another to try and program that AI to react to constant battlefield changes. A much cooler idea would be having a "learning" AI. By this I mean the AI acts in predictable ways at first, and "reviews" the actions and maneuvers you make and adds it to its arsenal to use against you. Everything from army makeup to individual unit movements to the armies formation over the course of the battle. This has the benefit of being conceivably easier to program since the AI doesn't have the be "smart", it just has to be able to copy what it sees over time.
[QUOTE=Atlascore;34829207]These tragic stories are why you play AS India and take over the subcontinent then invade Europe.[/QUOTE] Yeah but then you don't get the elegant line infantry of the European continent.
[QUOTE=ewitwins;34825539]I've officially decided that my campaign in India is completely doomed. I dropped three fully stacked, five-star armies on the southern part of the Indian subcontinent and conquer the southern-most province. As soon as I manage to push them almost completely out of my holdings, about [b]eight[/b] fully-stacked armies pop up over the horizon and decide to attack the three other armies I had clustered together. Needless to say, it ended in disaster. I lost a total of about 10,000 soldiers while they lost around 30,000 in about four of their stacks, all in a single battle. I was pushed out of the city I held and on to the very tip of India. What the fuck does it take to conquer the Indians?[/QUOTE] Is that ETW or NTW? The AI in M2TW is a tad too turtly for me, so I'm getting another one.
[QUOTE=Rainboo;34830857]Is that ETW or NTW? The AI in M2TW is a tad too turtly for me, so I'm getting another one.[/QUOTE] Get a mod called stainless steel. Makes the fun to fight.
Anybody know how to get get of rice requirements for markets without the game screwing up?
Alright, so I think I've resolved my situation in India. I've pumped out about eight more full-army stacks and pushed from my holdings in Afghanistan and Persia, and north through Southern India. Of course, in doing so I've earned the "Bloody Madman" achievement and reduced my income from 68,000 a turn to 15,000 a turn, but hey :v:
[QUOTE=yawmwen;34829362]It's a lot harder to make an AI that can plan strategically than it looks. It's one thing to program an AI to shoot at you, or follow specific scripts. It's quite another to try and program that AI to react to constant battlefield changes. A much cooler idea would be having a "learning" AI. By this I mean the AI acts in predictable ways at first, and "reviews" the actions and maneuvers you make and adds it to its arsenal to use against you. Everything from army makeup to individual unit movements to the armies formation over the course of the battle. This has the benefit of being conceivably easier to program since the AI doesn't have the be "smart", it just has to be able to copy what it sees over time.[/QUOTE] I am calling bullshit. They've had more than 8 years to work on it. It's not that hard to make each unit do a efficiency check to see if it's facing the enemy the best it can, to make sure they are not hitting a hill, take into account any cover like walls and trees and try to pit the right troops against the right enemy. On top of that it shouldn't be hard to not have the computer deploy in a stretched line and just let it get thinned by light infantry without returning fire. The AI as it is now just doesn't respond to anything but proximity of troops it feels like. I am not a programmer, but this isn't impossible. It's just a couple awareness checks. [editline]24th February 2012[/editline] [QUOTE=ewitwins;34839391]Alright, so I think I've resolved my situation in India. I've pumped out about eight more full-army stacks and pushed from my holdings in Afghanistan and Persia, and north through Southern India. Of course, in doing so I've earned the "Bloody Madman" achievement and reduced my income from 68,000 a turn to 15,000 a turn, but hey :v:[/QUOTE] Wow i thought i was rich when i got 25k a turn that i hardly had a use for.
Playing as Poland: Befriended Austria Conquered Prussia Conquered Venice, Italian States Kicked Spain's ass, pushing them back to their home country Fucked up some French expiditionary units, told them to surrender (they did) Great Britain got all fiffy and gave me cash Turned on Austria, took over them Conquered Sweden Currently kicking the ass of Russia [editline]23rd February 2012[/editline] How? Line Infantry out the ass
[QUOTE=sami-elite;34840431]I am calling bullshit. They've had more than 8 years to work on it. It's not that hard to make each unit do a efficiency check to see if it's facing the enemy the best it can, to make sure they are not hitting a hill, take into account any cover like walls and trees and try to pit the right troops against the right enemy. On top of that it shouldn't be hard to not have the computer deploy in a stretched line and just let it get thinned by light infantry without returning fire. The AI as it is now just doesn't respond to anything but proximity of troops it feels like. I am not a programmer, but this isn't impossible. It's just a couple awareness checks. [/QUOTE] What difficulty are you playing on?
[QUOTE=sami-elite;34840431] Wow i thought i was rich when i got 25k a turn that i hardly had a use for.[/QUOTE] I remember in Napoleon, I converted all my banks into supply depos one turn. I lost half of my money making ability, but my armies replenish within a single turn now. :V
[QUOTE=theseltsamone;34826143] Is there a way to do that in Rome and Empire?[/QUOTE] Empire requires modding because there are no unlockable factions like the previous games. You need [url]http://filesmelt.com/dl/Empire_AllFactions.rar[/url] and they go in data/campaign/main. If you start a faction and your city is hidden by fog of war hit L and recruit a unit at that settlement then next turn move him outside to uncover it. Emergent factions(America, Scotland, Naples/Sicily etc) will crash the game. Pirates are also unlocked but they are difficult to play.
[QUOTE=-nesto-;34840971]Empire requires modding because there are no unlockable factions like the previous games. You need [url]http://filesmelt.com/dl/Empire_AllFactions.rar[/url] and they go in data/campaign/main. If you start a faction and your city is hidden by fog of war hit L and recruit a unit at that settlement then next turn move him outside to uncover it. Emergent factions(America, Scotland, Naples/Sicily etc) will crash the game. Pirates are also unlocked but they are difficult to play.[/QUOTE] Buccaneer spam GO
[QUOTE=yawmwen;34840798]What difficulty are you playing on?[/QUOTE] It don't see the difference between easy and hard. the only difference i remember is that when i did some 1 on 1 tests the computer on hard beat me while on easy it lost using the same tactic of walking toward me and shooting. Aka magic.
[QUOTE=sami-elite;34846613]It don't see the difference between easy and hard. the only difference i remember is that when i did some 1 on 1 tests the computer on hard beat me while on easy it lost using the same tactic of walking toward me and shooting. Aka magic.[/QUOTE] Difficulty changes the morale of units. It has no effect of AI.
The hardest difficulty setting in NTW makes your men have much lower morale than the enemy. I was surprised during a battle as Prussia. I minced up whole regiments of French with grapeshot and rifles, yet they kept shooting, charging, and re-rallying. Also 6 Pounder guns in the endgame when they start out with a good amount of Chevrons and there's been tech improvements seem amusingly overpowered.
You mean elite artillery or just normal ones?
Wurttenburg now controls all of western Europe.
[QUOTE=sami-elite;34847401]You mean elite artillery or just normal ones?[/QUOTE] Normal ones, If I give them a couple of chevrons and get most of the techs ingame, they seem to reload at an insanely high speed.
I just found out that Creative Assembly released a Beta for co-op campaign in Empire back in December of 2009. Why the fuck didn't they finish that? That would be amazing.
Because they rushed the release out due to Sega.
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