Total War Megathread V.2: "All of Christendom Will be Awed by this Megathread!"
3,277 replies, posted
[QUOTE=CMB Unit 01;38375411]Cool, I still have to try that out for Empire first.[/QUOTE]
It's quite fun in Empire, though fairly unstable. The line infantry is brutally effective, where one volley can take down an entire row and the men behind it. You will definitely dump troops, no matter how good you think your fight is going.
probably everybody already knows this but if not:
before fire by rank is available, the best way to utilize your line infantry is by making the lines as long as you possibly can. since only the front row fires before FbR, you want to make that row as long as possible to get the most firepower. This also conveniently makes the necessary length of your front line be composed of far fewer units, freeing more for reserve/flanking/whatever
[QUOTE=Kalibos;38376871]probably everybody already knows this but if not:
before fire by rank is available, the best way to utilize your line infantry is by making the lines as long as you possibly can. since only the front row fires before FbR, you want to make that row as long as possible to get the most firepower. This also conveniently makes the necessary length of your front line be composed of far fewer units, freeing more for reserve/flanking/whatever[/QUOTE]
I always tried to keep mine at 3 ranks but i thought the next few ranks back fired if it was safe to do so.
Quick question: Are you able to trigger uprisings in other nations in Empire?
[QUOTE=ewitwins;38379770]Quick question: Are you able to trigger uprisings in other nations in Empire?[/QUOTE]
Yes however it's impossibly difficult to achieve.
A thin, wide line has its weaknesses though, I'm not sure but, I think it's more vulnerable to cavalry charges (especially from the sides or rear, and also rifle volleys from the sides and rear, again I'm not sure, but I think it's true.
[QUOTE=BurnEmDown;38387267]A thin, wide line has its weaknesses though, I'm not sure but, I think it's more vulnerable to cavalry charges (especially from the sides or rear, and also rifle volleys from the sides and rear, again I'm not sure, but I think it's true.[/QUOTE]
All about managing your troops properly and keeping an eye on that minimap so the cav can't flank you like that.
[QUOTE=-nesto-;38385302]Yes however it's impossibly difficult to achieve.[/QUOTE]
So... how do I go about doing it?
[QUOTE=ewitwins;38387463]So... how do I go about doing it?[/QUOTE]
I've never done it but i would assume you either harass them with rakes, convert their religion, or pillage their towns until the population decide they've had enough and riot.
[QUOTE=BurnEmDown;38387267]A thin, wide line has its weaknesses though, I'm not sure but, I think it's more vulnerable to cavalry charges (especially from the sides or rear, and also rifle volleys from the sides and rear, again I'm not sure, but I think it's true.[/QUOTE]
It's all very logical, since bullets are physical objects. You take less casualties from the front (enfilade? Honestly not sure if the term takes into account where the enemy's front is facing, I only know it when ambushing convoys of infantry/trucks in the 20th century sense), since bullets need only pass by two maybe three soldiers before they are declared to have missed. But from the side, say you have light cavalry with muskets: A shot from the flank to a very long line will be significantly more damaging.
[QUOTE=ewitwins;38387463]So... how do I go about doing it?[/QUOTE]
All you have to do is get the happiness of the lower class to -1 and keep it there for 3 turns. 1st turn they write angry letters to the king. 2nd turn they'll riot, killing some citizens/garrisoned units, and severely damage 1 industrial building. 3rd turn they'll uprise and spawn a sizeable rebel army that will try to take the city back.
Depending on the territory a new nation will pop up. Ex, Britain owns Scotland, France takes Scotland, rebellion occurs, and instead of British rebels you'll get Scottish rebels that, if successful, form a new nation when they capture the city.
Sabotage government buildings and inns/theaters/observatories(Look at a building's info card. If it gives +repression or +lower class happiness, destroy it)
Convert populace to a foreign religion(This will give you +1/2 religious unrest but converting a territory in Empire takes a ridiculous amount of time aka not fucking worth it)
Assassinate generals in the settlement(This really doesn't do shit besides [I]maybe[/I] knocking a point off of garrisoned forces)
Gift free social tech/industrial tech to a nation(Check a tech's info card. If it gives Clamor for Reform give it to em)
Those tactics will [I]maybe[/I] work on a small settlement, and unless you can make his Clamor for Reform skyrocket you'll never get his capital to uprise. The best thing to do is hit a settlement that a nation just conquered. Depending on the size of the city they'll get +10-30 Resistance to Foreign Occupation which almost always spawns a rebel army 3 turns later.
Thanks!
I figure inciting rebellion would be the best way to weaken a foe.
That seems like a really fun way of playing this game. Thanks, didn't know you could do that.
[QUOTE=CMB Unit 01;38389113]That seems like a really fun way of playing this game. Thanks, didn't know you could do that.[/QUOTE]
It can be pretty fun from time to time. The only downside is Empire's god awful POS agent recruiting system. Having a rake/thugee get killed and then waiting for a random chance spawn really fucks your plans up.
[QUOTE=-nesto-;38388940]All you have to do is get the happiness of the lower class to -1 and keep it there for 3 turns. 1st turn they write angry letters to the king. 2nd turn they'll riot, killing some citizens/garrisoned units, and severely damage 1 industrial building. 3rd turn they'll uprise and spawn a sizeable rebel army that will try to take the city back.
Depending on the territory a new nation will pop up. Ex, Britain owns Scotland, France takes Scotland, rebellion occurs, and instead of British rebels you'll get Scottish rebels that, if successful, form a new nation when they capture the city.
Sabotage government buildings and inns/theaters/observatories(Look at a building's info card. If it gives +repression or +lower class happiness, destroy it)
Convert populace to a foreign religion(This will give you +1/2 religious unrest but converting a territory in Empire takes a ridiculous amount of time aka not fucking worth it)
Assassinate generals in the settlement(This really doesn't do shit besides [I]maybe[/I] knocking a point off of garrisoned forces)
[B]Gift free social tech/industrial tech to a nation(Check a tech's info card. If it gives Clamor for Reform give it to em)[/B]
Those tactics will [I]maybe[/I] work on a small settlement, and unless you can make his Clamor for Reform skyrocket you'll never get his capital to uprise. The best thing to do is hit a settlement that a nation just conquered. Depending on the size of the city they'll get +10-30 Resistance to Foreign Occupation which almost always spawns a rebel army 3 turns later.[/QUOTE]
Never thought of that one lol. Regardless, this makes me want to see if it'd be possible to create small, neutral nations out of larger hostile ones, then befriending those small nations to neutralize that front (after fighting off the original countries' forces for a few turns). Maybe not the most practical thing, but goddamn cool.
How are you supposed to use Mayan bee chuckers? For area management so you don't get flanked?
[QUOTE=MountainWatcher;38389371]How are you supposed to use Mayan bee chuckers? For area management so you don't get flanked?[/QUOTE]
I may be wrong but I think you use them to chuck bees
Does anyone still do the thing in the shogun games were you fight a real player during a campaign battle?
I never did that and nor do I plan to.
Real players are too unpredictable.
[editline]12th November 2012[/editline]
For the gunpowder total war games, I use really aggressive skirmishing tactics to force the other player to come after me.
So playing FOTS
Commemorating the USMC's birthday I whored myself to America and I got 4 regiments of US Marines. Needless to say they kill everything fast.
[QUOTE=CabooseRvB;38416502]So playing FOTS
Commemorating the USMC's birthday I whored myself to America and I got 4 regiments of US Marines. Needless to say they kill everything fast.[/QUOTE]
US marines are the least-best of the three marines (although they have the strongest melee.) You still picked the best nation relationship though - the Roanoke murders navies, and you can build two of them.
[QUOTE=Sector 7;38417546]US marines are the least-best of the three marines (although they have the strongest melee.) You still picked the best nation relationship though - the Roanoke murders navies, and you can build two of them.[/QUOTE]
That's why I went with Britain.
GOD SAVU DA QUEEEEEEENUUUUUUUUUUUUUUUU!
[QUOTE=Broguts;38417839]That's why I went with Britain.
GOD SAVU DA QUEEEEEEENUUUUUUUUUUUUUUUU![/QUOTE]
Don't you also get the Ironclad when you side with the British?
Wow, later into a normal vanilla FOTS game the armies get really redundant.
Levys everywhere.
[QUOTE=CabooseRvB;38419694]Wow, later into a normal vanilla FOTS game the armies get really redundant.
Levys everywhere.[/QUOTE]
Bring out the armstrongs.
[QUOTE=carcarcargo;38419689]Don't you also get the Ironclad when you side with the British?[/QUOTE]
Yes and the French have an ironclad too(it sucks)
Shogun 2 was lame.
Rock Paper Scissors units and 2 types of boat: Asian boats and Decent boats.
[QUOTE=Chickens!;38423888]Shogun 2 was lame.
Rock Paper Scissors units and 2 types of boat: Asian boats and Decent boats.[/QUOTE]
I agree to a certain extent, but Fall of the Samurai is freaking awesome.
[QUOTE=Chickens!;38423888]Shogun 2 was lame.
Rock Paper Scissors units and 2 types of boat: Asian boats and Decent boats.[/QUOTE]
I bought it for a tenner along with FOTS which was £13 so I'm not gonna complain
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