Total War Megathread V.2: "All of Christendom Will be Awed by this Megathread!"
3,277 replies, posted
[QUOTE=Sobotnik;38439762]Reduces population growth.
[/QUOTE]
Yeah but it pisses everyone off.
[QUOTE=Sobotnik;38439497]Farms are the basis of a strong economy ingame.
Just build brothels and raise taxes if squalor becomes an issue.[/QUOTE]
Brothels also add squalor(via happiness) and adding a small fix for a problem that will continue to grow is a horrible idea. Rapid population growth(+happiness,+health,+farms,+trade) is what causes squalor to appear. Remember these are the dark ages, castles have the farms and the cities get taxed to death. I'm always ranked in the top 3 for financial even with 2-3 territories. Pull up a cities info card and see that farming is always your worst earner for florins. Looting, foreign trade(ivory, gold, slaves, silk, spices), and mining are the backbone to Med2's economy.
I build farms because they clear the countryside and my computer struggles on maps with thick forests. Plus most soldiers were levied peasants, and the peasants need something to do when they're not being thrown en masse at ranks of professional veterans in hopes of distracting them for a while.
[QUOTE=-nesto-;38440032]Brothels also add squalor(via happiness) and adding a small fix for a problem that will continue to grow is a horrible idea. Rapid population growth(+happiness,+health,+farms,+trade) is what causes squalor to appear. Remember these are the dark ages, castles have the farms and the cities get taxed to death. I'm always ranked in the top 3 for financial even with 2-3 territories. Pull up a cities info card and see that farming is always your worst earner for florins. Looting, foreign trade(ivory, gold, slaves, silk, spices), and mining are the backbone to Med2's economy.[/QUOTE]
The first farms (land clearance and communal farming) are deffo worth the initial investments however (especially in agriculturally productive areas).
Also high population growth is what I desire in my games so I can get the high level barracks quickly and shit out troops + artillery.
Also in my experience, merchant wharves and/or paved roads massively increase trade income to make them worthwhile (sometimes they pay themselves off in 4 or 5 turns).
What difficulty do you play on if your armies are made of city militias and not professional infantry from castles?
And yes upgraded ports vastly improve trade income but roads don't really provide a significant boost to fill your coffers. Roads basically add pop growth and make it easier to move longer distances.
You just always have to be aware of squalor. If you have <3% pop growth p/ turn squalor will wreck your shit and once it starts there is no stopping it.
[QUOTE=-nesto-;38440440]What difficulty do you play on if your armies are made of city militias and not professional infantry from castles?
And yes upgraded ports vastly improve trade income but roads don't really provide a significant boost to fill your coffers. Roads basically add pop growth and make it easier to move longer distances.
You just always have to be aware of squalor. If you have <3% pop growth p/ turn squalor will wreck your shit and once it starts there is no stopping it.[/QUOTE]
Exterminating your city works pretty good.
Yea then you lose all your tax income :v:
[QUOTE=-nesto-;38440585]Yea then you lose all your tax income :v:[/QUOTE]
But get all that nice sack income!
Yea if you sack it. Looting barely puts a dent in the overall population. Exterminating is the exact opposite and you barely get any money.
[QUOTE=-nesto-;38440440]What difficulty do you play on if your armies are made of city militias and not professional infantry from castles?[/QUOTE]
Eh, I love using milita armies for some reason (also guns lategame).
[QUOTE=-nesto-;38440440]And yes upgraded ports vastly improve trade income but roads don't really provide a significant boost to fill your coffers. Roads basically add pop growth and make it easier to move longer distances.[/QUOTE]
Usually in my games its either the paved roads or merchant wharves which massively boost trade income (even then, a paved road that bags an extra 200 florins a turn is a definite investment for me).
[QUOTE=-nesto-;38440440]You just always have to be aware of squalor. If you have <3% pop growth p/ turn squalor will wreck your shit and once it starts there is no stopping it.[/QUOTE]
Ye, that's why I only keep population growth high until I hit minor city (where I can get all my lovely paved roads and trade buildings and stuff).
I only get farms in villages and small cities, all my money I get, i get via sea trade.
[QUOTE=MountainWatcher;38441672]I only get farms in villages and small cities, all my money I get, i get via sea trade.[/QUOTE] How do you make that much via trade?
[QUOTE=carcarcargo;38441828]How do you make that much via trade?[/QUOTE]
Merchant wharves and trading rights (get them bitch).
if a building has blue colors in its image, build it, it probably gives you money
FYI: If you guys really want to be a dick, when a Crusading/Jihading army is crossing your territory en route to their destination, assassinate the generals in it and the entire army will desert. This also extremely useful if you're on the receiving end.
One time I was at war with france as england but I wanted t ocross a crusading army to africa. It happened that I spent my movement points in somne woods. Well, next turn, france goes through those woods with another crusading army. I ambush them. I get excommunicated. As such, I drop the crusade. My entire army routs.
Never loaded a save faster in my life.
I started to play Rise of the Samurai on hard as the Minamoto that started out in Shinao.
I hired a Jinsutashiahiushi (the secret police dude) and I decided to start bribing one of the provinces. It granted me a mission bonus that adds more chance of success to my J-dudes and 30 turns later I have bribed [b]8 provinces[/b] around my area 1 J-dude is almost at max level and another is quickly ascending. Most were just single province clans that were sympathetic to the Minamoto so I could bribe them easily with great success.
I didn't even have to deal with any resistance when they all pledged their allegiance to me, and now I have this massive headstart in the game. I even staged a coup with in my sibling Minamoto clan, taking their weapons' making province, iron-steel province and it's gold mine. The next turn later they wished to sue for peace and I have them as my bitch-vassal now.
[QUOTE=Sobotnik;38441982]Merchant wharves and trading rights (get them bitch).[/QUOTE]
Oh I always build them
I fucking hate how in Shogun that there are provinces that are so good in making units (iron mills for cheap shit, temples for high morale units.) and you decide to make a upper-tier training building on the province [b]right fucking next to it.[/b]
[QUOTE=CabooseRvB;38449184]I fucking hate how in Shogun that there are provinces that are so good in making units (iron mills for cheap shit, temples for high morale units.) and you decide to make a upper-tier training building on the province [b]right fucking next to it.[/b][/QUOTE]
That's why in Shogun, you actually have to put some thought into what you are doing in each province, it actually matters.
In shogun 2 FOTS I have the smith provinces filled up with military buildings (firing ranges, barracks, artillery schools, you name it), and pretty much all the other provinces are just economic/propaganda buildings to fuel my glorious empire.
[QUOTE=Sobotnik;38449568]In shogun 2 FOTS I have the smith provinces filled up with military buildings (firing ranges, barracks, artillery schools, you name it), and pretty much all the other provinces are just economic/propaganda buildings to fuel my glorious empire.[/QUOTE]
At the same time though, you need a few barracks and other military buildings near the front, because moving troops half way down Japan can really be a bitch.
[QUOTE=VOSK;38449596]At the same time though, you need a few barracks and other military buildings near the front, because moving troops half way down Japan can really be a bitch.[/QUOTE]
That's why ya get railways and navies.
God I love my fucking railways and navies.
Well now that I've officially won my campaign on Empire, I'm going to focus my attention to killing sweden with my austrian airgun infantry, I don't know what use airguns have, but they sound so cool when they're fired.
uhmm...bump.
Bloody hell, what a fight. Having held off another army in the previous battle (killed their family member, woo), my under strength force of 1/2 unit of Hastati, 1/2 unit of Triarii, 2 family member general units and archers, having to hold off against 2 full strength warbands and a cavalry unit.
[img_thumb]http://filesmelt.com/dl/2012-11-17_00001.jpg[/img_thumb]
Had to win the fight with my archers, thank goodness they didn't rout.
[B]Edit:[/B]
Game crashed. Have to fight them. AGAIN :|
[B]Edit:[/B]
Okay, so I faced them again, and I made a better tactical decision this time. Instead of fighting them out in the field, I decided to kill them at the choke point at the entrance to the town.
Mixed Hastati/Triarii shield wall.
[img_thumb]http://filesmelt.com/dl/2012-11-17_00002.jpg[/img_thumb]
[img_thumb]http://filesmelt.com/dl/2012-11-17_00003.jpg[/img_thumb]
[img_thumb]http://filesmelt.com/dl/2012-11-17_00004.jpg[/img_thumb]
Shields up.
[img_thumb]http://filesmelt.com/dl/2012-11-17_00005.jpg[/img_thumb]
[img_thumb]http://filesmelt.com/dl/2012-11-17_00006.jpg[/img_thumb]
The warband charges in.
[img_thumb]http://filesmelt.com/dl/2012-11-17_00007.jpg[/img_thumb]
[img_thumb]http://filesmelt.com/dl/2012-11-17_00008.jpg[/img_thumb]
[img_thumb]http://filesmelt.com/dl/2012-11-17_00009.jpg[/img_thumb]
[img_thumb]http://filesmelt.com/dl/2012-11-17_00010.jpg[/img_thumb]
Holding the line.
[img_thumb]http://filesmelt.com/dl/2012-11-17_00011.jpg[/img_thumb]
[img_thumb]http://filesmelt.com/dl/2012-11-17_00012.jpg[/img_thumb]
Flanking general cavalry ready to crush the enemy.
[img_thumb]http://filesmelt.com/dl/2012-11-17_00013.jpg[/img_thumb]
[img_thumb]http://filesmelt.com/dl/2012-11-17_00014.jpg[/img_thumb]
[img_thumb]http://filesmelt.com/dl/2012-11-17_00015.jpg[/img_thumb]
The enemy are broken.
[img_thumb]http://filesmelt.com/dl/2012-11-17_00016.jpg[/img_thumb]
[img_thumb]http://filesmelt.com/dl/2012-11-17_00017.jpg[/img_thumb]
Cutting down the fleeing foe.
[img_thumb]http://filesmelt.com/dl/2012-11-17_00018.jpg[/img_thumb]
[img_thumb]http://filesmelt.com/dl/2012-11-17_00019.jpg[/img_thumb]
[img_thumb]http://filesmelt.com/dl/2012-11-17_00020.jpg[/img_thumb]
Only [b]20[/b] men lost in the battle.
[img_thumb]http://filesmelt.com/dl/2012-11-17_00021.jpg[/img_thumb]
This is on Very Hard difficulty with Darth Mod.
In Rome 2, are we going to be going back to fighting in our own cities? Not actually manning and assaulting the walls of our cities, and fighting back invaders block by block, street by street and building by building was one of the things that disappointed me the most about games after Medieval 2.
[QUOTE=PollytheParrot;38494554]In Rome 2, are we going to be going back to fighting in our own cities? Not actually manning and assaulting the walls of our cities, and fighting back invaders block by block, street by street and building by building was one of the things that disappointed me the most about games after Medieval 2.[/QUOTE]
I'm confused. Wasn't rome total war the same thing? Could you explain what you mean and want?
[QUOTE=Sam xD;38496499]I'm confused. Wasn't rome total war the same thing? Could you explain what you mean and want?[/QUOTE]
In Rome and Medieval 2, when we had siege battles, they were fought in the actual city in question. In Empire, Napoleon and Shogun 2 we fight in a fort/castle deal, not the actual city. I don't like that, I want to fight in the actual damn city.
Wow Shogun 2 on Hard is fucking bullshit.
Ikko playthrough and I can't even field a fucking professional army because my economy is so stunted. Every faction around me hates the shit out of me and they spontaneously prop up armies out of no where. Any fucking clan I come to contact just declares war on me.
Sorry, you need to Log In to post a reply to this thread.