• D&D General 2e
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[QUOTE=DiscoInferno;39518778]Also, sandbox adventuring is hard to play and run, and a lot of players don't like it much.[/QUOTE] works with fallout for me
[QUOTE=elowin;39518936]Might want to take a look at the Tome of Battle, it has that kinda stuff. Mind you, the classes from it can be fairly OP though.[/QUOTE] Ugh I always forget about that book since I don't use it. After having a look through it I found this for the Warblade class. I think it's as close to the concept and having the required range capabilities as one will get; I didn't see anything else similar to it in the list of abilities (could of missed it though). [QUOTE]LIGHTNING THROW Iron Heart (Strike) Level: Warblade 8 Prerequisite: Two Iron Heart maneuvers Initiation Action: 1 standard action Range: 30 ft. Area: 30-ft. line Duration: Instantaneous Saving Throw: Reflex half [I]You throw your weapon through the air, sending it flying end over end to strike with uncanny accuracy and terrible force. It leaves in its wake a trail of battered enemies.[/I] The Iron Heart tradition’s more esoteric teachings allow a student to transform any melee weapon into a thrown projectile. By focusing your concentration and attuning your senses to your weapon’s balance, you can throw almost anything. When you use this strike, you make a single melee attack (even though you are throwing your weapon). You deal damage to each creature in the maneuver’s area equal to your normal melee damage (including damage from your Strength modifier, feats, magical abilities on your weapon, and so forth), plus an extra 12d6 points of damage. Each creature in the attack’s area can make a Reflex save with a DC equal to the result of your attack roll. A successful save halves the damage dealt. Your weapon automatically returns to your hand at the end of the round.[/QUOTE]
Sandboxing depends on the kind of players you're with imo. It's great if your friends are fans of open-world, improvisational play. But if they actually want to play in a set, defined world, it's not going to be fun.
Well we're just chilling anyway and having a laugh, not super-serious campaign So pretty sure they will enjoy the freedom.
I'm playing Cyberpunk 2017 right now and it's pretty fun if you don't count the fact that the moment an enemy pierces my armor I'm probably going to get fucked up the ass. But I had this one moment a second ago where I used my grapple arm to break through bulletproof glass so that I could shoot through at someone. I rolled a natural 10 and not only smashed the glass, but my arm had enough momentum to grab the person on the other side by the neck and pull him back, and put a single bullet through his skull. Pretty fun.
My players can't seem to keep their Rogues alive. :v: First Rogue got ripped in half by an Inevitable. Second one, during her second fight, got killed by a Gaze attack at the start of the battle. The look on their faces was [i]priceless[/i].
Someone helped me edit the map I'm using for my free roam campaign. [url]https://dl.dropbox.com/u/15554612/Grunge1_for_Pruney.jpg[/url] Awesome stuff [sp]Props if you know what it's from[/sp]
[QUOTE=TrannyAlert;39550080]Someone helped me edit the map I'm using for my free roam campaign. [url]https://dl.dropbox.com/u/15554612/Grunge1_for_Pruney.jpg[/url] Awesome stuff [sp]Props if you know what it's from[/sp][/QUOTE] You'd want to plaster some roads, naval routes, and cities around the map to give the players a sense of where they'd want to be.
Yeah, still got until Wednesday to sort it out ^^
[QUOTE=TrannyAlert;39550080]Someone helped me edit the map I'm using for my free roam campaign. [url]https://dl.dropbox.com/u/15554612/Grunge1_for_Pruney.jpg[/url] Awesome stuff [sp]Props if you know what it's from[/sp][/QUOTE] [thumb]http://i.imgur.com/GKiZgDm.jpg[/thumb]
[QUOTE=Pixelnator;39550943][thumb]http://i.imgur.com/GKiZgDm.jpg[/thumb][/QUOTE] Took me a while to realize this was from One Piece :v:
Yay someone found it!
Does anyone else use [url=http://roll20.net]Roll20[/url] for their DMing? Any good, free types rulebooks/formulas to check otu before thinking of starting?
Roll20 is really spiffy and the guys who make it are cool
I'm giving DMing a try for the first time with completely green players in a 3.5 game. i need some help figureing out what would be a good enemy to fight for 6-7 first level characters (3 of them being main attackers, 4 if you count clerics) i was just wondering what would be a good enemy for several different fights: -a group of 10-15 -a group of 5 -a single boss with two accompanying tough guys the campaign is set in the desert, and i would really appreciate any help. [sp]i know there's a player to amount of enemies thing in the dmg, as well as a full list of various random encounters. i just want some firsthand experience is all[/sp] oh and before i forget, there's a pretty cool webcomic based on the 3.5 rules. it's pretty funny and points out some stuff you otherwise may have missed. link is here: [url]http://www.goblinscomic.com/06252005/[/url]
From what i've noticed, without a little gm fiat 10-15 would go fine, 10-15 guys without it can go either extremely well for the pc's or terrible for them. IE they get several good hits and players get bad rolls or the players mop them all up no problem. a group of 5 standard strength might have more of an even difficulty, but you would have to take into account that the pc's out number them (or just make it match pc's numbers) A big boss right out of the gates at level 1 can often cause problems if you play it straight, but can be an exciting challenge if you think they are up to it. Desert themed enemies can still include the traditional kobolds (possibly under the command of a blue dragon big bad?) and orcs (they are everywhere) but if you want to use more desert specific monsters just make sure they won't eradicate your players. What i have tended to do is, if my players are having shit rolls, lighten it up a bit for them. It still sucks for them to fail and miss rolls but i don't let them die instantly right out of the gates (unless it is ridiculously hilarious)
[QUOTE=Fremontsmith;39583958]From what i've noticed, without a little gm fiat 10-15 would go fine, 10-15 guys without it can go either extremely well for the pc's or terrible for them. IE they get several good hits and players get bad rolls or the players mop them all up no problem. a group of 5 standard strength might have more of an even difficulty, but you would have to take into account that the pc's out number them (or just make it match pc's numbers) A big boss right out of the gates at level 1 can often cause problems if you play it straight, but can be an exciting challenge if you think they are up to it. Desert themed enemies can still include the traditional kobolds (possibly under the command of a blue dragon big bad?) and orcs (they are everywhere) but if you want to use more desert specific monsters just make sure they won't eradicate your players. What i have tended to do is, if my players are having shit rolls, lighten it up a bit for them. It still sucks for them to fail and miss rolls but i don't let them die instantly right out of the gates (unless it is ridiculously hilarious)[/QUOTE] thanks for the help, the first (ridiculously easy) dungeon is actually full of kobolds, and i was planning a pass with orcs hiding in it. just a matter of opinion on a quick other question: does a campaign featuring multiple parties played by the same characters (at different times mind you) sound good for giving the players a good look at all the classes?
Also, to steal some advice from [url=http://darthsanddroids.net/episodes/0843.html]Darths and Droids[/url], with a larger group of enemies you can have some run away or otherwise not fully participate in the fight if need be.
[QUOTE=Stonecycle;39582083]Does anyone else use [url=http://roll20.net]Roll20[/url] for their DMing? Any good, free types rulebooks/formulas to check otu before thinking of starting?[/QUOTE] the one thing I really don't like about roll20 is the dice macros, otherwise it's super awesome other virtual tables have totally spoiled me with their fancy ass dice macros [editline]14th February 2013[/editline] by the way, how well known is 13th age here? I've been listening to an ongoing podcast of it and it seems like a pretty cool system
update on the dm thingy: i lost 2 players today because apparently they thought i was joking, and they're afraid of commitment. it's a plus for me actually now i can actually make the game slightly more challenging. i'm at school now but i'll post the map for my first dungeon when i get back or something.
I ended up killing two of my groups PCs during our first dungeon with our new group. Took us a week worth of playing to get through it all, and after managing to survive encounters that were entirely too difficult for them and a plethora of room based traps that required careful timing and planning to get through -- they died against the Lich at the end. Suppose it all worked out in the end though. They rest of the group managed to defeat the Lich, and the people that lost their characters made new ones that they have a greater interest in to begin with.
[QUOTE=Axznma;39590280]I ended up killing two of my groups PCs during our first dungeon with our new group. Took us a week worth of playing to get through it all, and after managing to survive encounters that were entirely too difficult for them and a plethora of room based traps that required careful timing and planning to get through -- they died against the Lich at the end. Suppose it all worked out in the end though. They rest of the group managed to defeat the Lich, and the people that lost their characters made new ones that they have a greater interest in to begin with.[/QUOTE] lich in the first dungeon are you high? [sp]Says I when I did the exact same thing[/sp]
[QUOTE=elowin;39590387]lich in the first dungeon are you high? [sp]Says I when I did the exact same thing[/sp][/QUOTE] Could've been a higher level campaign
[QUOTE=elowin;39590387]lich in the first dungeon are you high? [sp]Says I when I did the exact same thing[/sp][/QUOTE] You gotta do the first dungeon right! None of that sissy bandit crap. It was quite a quest to begin with; it was more of a "test" to see how everyone fit in (we had a few new additions to the group this time around) than anything so I decided to have (too much) fun with it and created a minor adventure of semi-epic scale. For those that have any interest here's a brief (yes I consider this brief) overview of the events leading up to our first dungeon, and the groups first "quest" as it were: In the beginning it was just two players, as the rest were still making theirs and agreed to come in later in the narrative. So the first two started in the Town of Oskilor, the first a Duskblade Dragonborn newly arrived, and the other a Swashbuckling Dwarf that was living in an inn the past few months. Everything started rolling when the overly tall (7 feet to be exact) Dragonborn entered town (which was under the passive influence of [insert evil-powers-that-relate-to-the-campaign-and-will-be explored-later here] and led to everyone living there for an extended period of time having dark, xenophobic dispositions -- the population consisting mostly of humans) and caused a bit of a stir amongst the townsfolk. The other player, The Greatest Dwarf in History (self proclaimed title), thought the town under attack by the tall Dragonborn and decided to engage in combat with him. After a little row the Dwarf came to the realization that he had made a mistake and subsequently asked the Dragonborn to act like it was all a show (to save face; the Dwarf values his image and had been in the town for months building it). They agree to have a drink together and thus the first bond was created. Alot of dicking around in the town occurs afterward, the benefit and/or curse of using Play-By-Post for your roleplaying sections; gives players an easy incentive to do nothing that progresses the story. Not that I cared any. The two later get into a brawl with a Halfling at a local tavern (a quick-throw-away bullshit character I made that was on the run from assassins -- she slept with a King, and the Queen having found out is after her life for the embarrassment of having her husband choose a Halfling over her) after the Dwarf, being ever the charmer, decided to converse with her and said the exact wrong things that led her to believe he was another assassin (we had a real good laugh at how utterly he screwed that up). They all end up getting arrested (for trashing the tavern and causing a public disturbance) before the battle turns deadly. So they spend a day in jail together and put to right the wrongs they had initially. Still awaiting their fate, a distinctive Paladin (that they met previously within the town in passing, notably he appeared to have quite the authority within the town) takes the Dragonborn and Dwarf under his custody (leaving the Halfling behind, recurring character go!) and enlists them in his band of misfits that have camped a few days out from town. According to the Paladin, their crimes/sins will be abolished if they help him with his mission. Not having a choice (or rather any other choice seemed unsavory to the players, I guess) they agree and follow him. So they travel a few days to the camp, proving their combat prowess and learning more about the Paladin along the way. His name is Haghios and apparently he's the personal guard of a King from across sea in "the other land" (currently have two maps stitched together for the "known" world in the Material Plane, with a continent on each side separated by a vast and dangerous ocean that has a "weakened reality, according to legend" near the center point -- so little travel is made between them and most people only know that the other place exists and that's it) and was sent here under political schemes to find and destroy a Lich (the exact relation of this Lich is unknown to the players, but has been hinted that the Lich was previously from some order of Mages/Cultist that serve the Paladins King and thus has a responsibility). Due to the political maneuvering back home, the Paladin was unable to bring any help from his own Order or from the Kings military. So he's been using his pull as the body guard of the King and a good bit of gold to recruit anyone that shows above average combat capabilities to make a makeshift military force to assault the Lich (that has invaded and taken over another city, about 9 days ride from the starting one). Lots more roleplaying and dicking around happens at this point, with them finally getting to the camp, and marching for the city. Upon reaching the city and preparing for the attack, the Dragonborn and Dwarf are called into the Haghios' tent and assigned to a special squad. Their task is to sneak into the city while the Paladins small army attacks the city from both of its entrances; in the hopes of dividing the Liches Undead military might enough for the infiltration squad to sneak in and locate the Lich. Following that they are to summon Haghios via an amulet he gives to the leader of the squad; should everything go accordingly Haghios will then confront the Lich and the players will provide support. It's at this meeting that the Dragonborn and Dwarf meet three other characters; the leader of the squad, A human Samurai, a Stonechild Fighter, and a Half-Elven Paladin. They get the introductions under way and dick around for a while more. Afterward they retire for their last night of rest. Rolled a random weather generation and got storm, so they awake to heavy rain and lightning (but really what better weather conditions for a fight is there?). Somehow they all overslept (still not sure how this occurred to be honest, a combination of logic, bad luck, and dice rolling or something. It was a surprise for me too and I was the one that told them about it; strange days) and begin as the battle is already underway. I won't bore you with the details, as nothing of interest happens during this period, but they manage to get to their location and set up their grappling hooks on the city walls (its one of those cities with castle walls and towers around it, yet lacks the castle part; I was using a pre-made city for D&D so don't ask). After some delightful natural 1's on their climb checks, and one character having to literally be pulled up by the others, they enter the (now) undead city. Lots of failed Hide checks and a few encounters with skeletons later, they begin to enter a subspace as they near the center of town. Low hanging green fog covered the ground and the sky slowly turned from overcast to simply black nothingness; these attributes becoming progressively worse as they near the center of the city. Having finally reached the center they are greeted by a demonic structure (church to be exact), here they have their first real boss fight with a monster of my own creation, and very nearly die in the fight. They manage to defeat the creature and move onward into the church. After some checks and dice rolling they find the hidden entrance under a blood stained altar and enter their first dungeon. At this point we decided that we we're going to use d20 Pro for combat/dungeons -- and thank the gods we did. They eventually discover the Lich has been sacrificing people in a ritual to create a stable rift between the Material Plane and another (speculated by the Knowledgeable players to be some layer of the Abyss), but foolishly overestimated his ability and can no longer contain the rift (which lead to the subspace in the town, and later parts of the dungeon violently collapsing into nothingness as the rift expands). I won't get into details because that shit would take too long but suffice to say a bunch of Undead, Oozes, traps, another boss fight with what will become our recurring villain, and one Black Pudding later -- the Stonechild and Samurai would eventually die in the fight against the Lich while the rest survived (defeating the Lich and Haghios closing the rift) and left with Haghios (not before looting the shit out of that city though). Eventually they separate and go their own ways once back in Oskilor, each person having their own prior commitments. They promise to meet each other again soon enough though. --------------- Took us long enough to get that far I'll say that much. Overall it was fun. We had a few months timeskip and are currently doing Sandbox shit; the Dragonborn, Dwarf, and Paladin (the player; not Haghios) have met once again. The two people that died have made new characters (Goliath Knight, and Lizardfolk Monk) and will meet up with the others at some point (whenever they want as it stands). And finally we have another, new player that's going to enter at some point in the future (Draconian Rogue). Should be pretty fun. :D [QUOTE=Fremontsmith;39590935]Could've been a higher level campaign[/QUOTE] Naw, they started at level 1, and ended at level 4 (even after cutting everyones XP gains in half; they fought alot of shit, I may need to cut the XP down more). We have quite a few homebrew rules going currently to make melee not suck shit at higher levels, which has the side-effect of making monsters (and players) die quickly. The players like being put up against tough things anyways, they flat out told me they expect the dungeon to kill them all if they're not on top of their game.
Can't you just tweak the lich to be shittier than your average lich? You are the game Master after all
[QUOTE=harryh11;39592417]Can't you just tweak the lich to be shittier than your average lich? You are the game Master after all[/QUOTE] He was. He had Magic Missile as his primary attack. Our D&D world is based more on logic and realistic situations (realistic for a fantasy world I guess). I like to run major changes across my players first and we talked at length about the Lich. In the end they didn't want to fight a Lich that was shit; if he controls an army of undead, invaded a city, and is creating a rift to the Abyss it is illogical for him to be some level 2 scrub. They liked the idea of using the amulet to summon Haghios in anycase. It provided better roleplaying options when the Samurai broke it when they were mid-way through the dungeon (because they encountered a Wraith and none of them had the ability to damage it), to the anger of Haghios (who had been in the front lines of the fight, attempting to keep as many of his men alive as possible while the party searched for the Lich). The Samurai thought he was slick and the party would breeze through the dungeon with his help, alas however he did not pay attention to Haghios' character (that I made some subtle and some not so subtle indications of throughout the adventure). After some good philosophical arguing and a little bit more of Haghios' psyche revealed he branded the Samurai a Darkfriend (a reference I am happy at least one player got) and refused to venture fourth with the party while he remained with them. Had that character not died, that branding would of (much) later been a central point of conflict between the party and their place in the political world in the Kingdom Haghios serves (and their rivals). Sadly he is no longer with us, so that particular scenario of that future adventure is closed. For now anyway.
[t]https://mail-attachment.googleusercontent.com/attachment/u/0/?ui=2&ik=5f14429f36&view=att&th=13cdb411c4739407&attid=0.1&disp=inline&realattid=1426994614323118080-1&safe=1&zw&saduie=AG9B_P9rtuTG7yWrwV7s9FHFVsEf&sadet=1360888754626&sads=v6WBl9LiAyEqb5y-CYnpFMIo_nw&sadssc=1[/t] here's the dungeon i was talking about earlier the picture is huge just so you know
so i made a joke suggestion for a character that is a retro gaming themed rapping robot from the future to my friend and he went and made a campaign about it and rolled the character as a bard with some modifications basically i rap at shit and hurt it (cutting words) also there are other future robots that we'll have to take down and i can take their powers through firmware chips megaman style shit owns so hard
rapping bard, sounds pretty good. I'm excited for my campaign on Sunday, I've let my players have that kind of freedom too.
[QUOTE=TrannyAlert;39593259]rapping bard, sounds pretty good. I'm excited for my campaign on Sunday, I've let my players have that kind of freedom too.[/QUOTE] *rapping bard ROBUTT FROM THE FUTURE
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