My friends and I have like 3.5 D&D games every weekend and we have this home-rule which is basically if you role a one while attacking,
instead of just missing, you can hit a friend or yourself by rolling a 6 sided die that determinate who is getting hit.
And I almost killed two allies, needless to say I was hated for my shit luck.
[QUOTE=DiscoInferno;39662252]I have discovered the best D&D race, Aasimars (add Elven ancestry too for double best race).[/QUOTE]
Fey'ri master race.
Human master race
[QUOTE=Asgard;39667747]Human master race[/QUOTE]
Pfft humans.
Your axes and swords can't even get through my magical elf demon DR.
[QUOTE=elowin;39667865]Pfft humans.
Your axes and swords can't even get through my magical elf demon DR.[/QUOTE]
You guys got stuck in a hole for a few thousand years by the elves, humans didn't.
Human master race: 1
Dwarven race: .5
Other races : 0
[QUOTE=Fremontsmith;39665998]3.5 aasimars had level adjustments i believe otherwise they would be op. Pathfinder is another story.[/QUOTE]
didn't see that in the MonMan
[QUOTE=da_maul;39672245]didn't see that in the MonMan[/QUOTE]
It's in the planar handbook along with many other outsider influenced races
[QUOTE=Fremontsmith;39673283]It's in the planar handbook along with many other outsider influenced races[/QUOTE]
ah, that explains me not seeing it
I'm wondering do people prefer Golarion or Forgotten Realms.
[QUOTE=da_maul;39673903]ah, that explains me not seeing it[/QUOTE]
I'm pretty sure they made it with the intention to make it easier for players to make characters of those races because they were popular, giving them stats and things like the base races so people didn't have to use the monster manual.
[QUOTE=Fremontsmith;39669482]You guys got stuck in a hole for a few thousand years by the elves, humans didn't.
Human master race: 1
Dwarven race: .5
Other races : 0[/QUOTE]
That was the Drow you silly human.
Fey'ri: 2
Other non-humans: 1
Humans: 0
[QUOTE=elowin;39675848]That was the Drow you silly human.
Fey'ri: 2
Other non-humans: 1
Humans: 0[/QUOTE]
House Dlardrageth was originally a sun elf house of Cormanthor and a proud and powerful family in ancient Arcorar until they chose to give themselves to demons, courting incubi and succubi, in an attempt to strengthen their line to gain the power necessary to seize the throne... They were discovered by the Coronal... and the last mention of the house was in relation to the Seven Citadels' War, which the house provoked, but they were found out soon after, being imprisoned beneath Ascalhorn.
[url]http://forgottenrealms.wikia.com/wiki/House_Dlardrageth[/url]
The series of books that included the fey'ri went into much detail about how they got trapped underneath ruins (the majority of them anyway) it was their main "you will pay for what you did to us" style of determination and thinking.
If you are at all interested it's "The Last Mythal" by Richard Baker, they were pretty good
[QUOTE=Fremontsmith;39676012]House Dlardrageth was originally a sun elf house of Cormanthor and a proud and powerful family in ancient Arcorar until they chose to give themselves to demons, courting incubi and succubi, in an attempt to strengthen their line to gain the power necessary to seize the throne... They were discovered by the Coronal... and the last mention of the house was in relation to the Seven Citadels' War, which the house provoked, but they were found out soon after, being imprisoned beneath Ascalhorn.
[url]http://forgottenrealms.wikia.com/wiki/House_Dlardrageth[/url]
The series of books that included the fey'ri went into much detail about how they got trapped underneath ruins (the majority of them anyway) it was their main "you will pay for what you did to us" style of determination and thinking.
If you are at all interested it's "The Last Mythal" by Richard Baker, they were pretty good[/QUOTE]
f u nerde
I left my DnD group.
After 'planning' this free roam campaign and knowing it was my first time DMing. I thought it went as well as it could.
Basically I prepared alot of stuff, made a map, etc... for this free roam campaign, however I should have planned more, but then again, I'm new to this and to be honest, I should have done a Premade Campaign to get used to it.
I think it went pretty well though, I did the DMing fine with a few mistakes such as forgetting things, but I sorted it all. For the free roam part, I think I handled it well, some of the players threw some curveballs and I worked round them as well as made ALOT of dialogue up on the spot with minimal delay.
After the session though, they all absolutely ripped the shit out of what I had planned, though I agree I should have planned more. They were basically saying it was shit, unplanned and a total failure.
Even though they all seemed to enjoy it as we were laughing constantly, which is the kind of campaign it was meant to be.
Im sad.
I'm looking for a D&D group.
I will always be available Friday, Saturday, and Sunday, however I would prefer to join a game that runs on either Saturday or Sunday as I don't get off work until 2:30 in the morning on Friday so I tend to sleep in a bit that day.
Anyway yeah, I have a set schedule that won't change all year. I'm Central Standard Time, which I believe is -6 GMT if that means anything to anyone.
Just send me a PM if you're looking for another player.
[QUOTE=Fremontsmith;39669482]You guys got stuck in a hole for a few thousand years by the elves, humans didn't.
Human master race: 1
Dwarven race: .5
Other races : 0[/QUOTE]
robots motherfucker
[QUOTE=Itachi_Crow;39679709]robots motherfucker[/QUOTE]
how about a compromise
robot demon celestial elf dwarf human dragon undeads
ugh no
[QUOTE=Itachi_Crow;39680081]ugh no[/QUOTE]
why not
it would obviously be the ultimate warrior race
The cyberpunk group I'm in walked into a brothel. Our media managed to convince the geisha inside that we were there to gather footage of "the best brothel in town." To be honest we were there because we heard from a medtechie at a hospital that there were some high-level yakuza spotted going in and out.
After we conducted an interview with several people and got footage of the suite at the roof, we went down to the first floor again. One of our techies began to hit on some of the bartenders, so the rest of us went up the stairs again. Unbeknownst to the Media and I, our Fixer (who runs around wielding 3 swords) stopped to knock on a door because he heard neighing inside. He goes inside to find a drugged up junkie petting a robot horse. The druggie charges him trying to hit him with a ton of syringes but misses and slams into the wall. The Fixer tried to cut him with a sword, but misses and stuck his sword into a wall, tried again and threw his sword at the guy's suitcase and ended up getting glass shards and hallucinogens stuck on/in him. His third sword finally hit the guy and killed him, but not before he let out a scream and attracted security.
He killed a bouncer, two geishas, a drug addict, and crippled the robo-horse before the Media and I arrived. We helped him kill a Yakuza swordsman, and two more bouncers. Still being under the effects of some hardcore drugs, he mistook me for an enemy and swung his sword at my eye. He just barely missed and cut off some of my cyber-hair so I hit him with the butt of my rifle and knocked him out.
Cyberpunk is fun.
[QUOTE=TrannyAlert;39676458]I left my DnD group.
After 'planning' this free roam campaign and knowing it was my first time DMing. I thought it went as well as it could.
Basically I prepared alot of stuff, made a map, etc... for this free roam campaign, however I should have planned more, but then again, I'm new to this and to be honest, I should have done a Premade Campaign to get used to it.
I think it went pretty well though, I did the DMing fine with a few mistakes such as forgetting things, but I sorted it all. For the free roam part, I think I handled it well, some of the players threw some curveballs and I worked round them as well as made ALOT of dialogue up on the spot with minimal delay.
After the session though, they all absolutely ripped the shit out of what I had planned, though I agree I should have planned more. They were basically saying it was shit, unplanned and a total failure.
Even though they all seemed to enjoy it as we were laughing constantly, which is the kind of campaign it was meant to be.
Im sad.[/QUOTE]
Some people are gonna hate. Constructive criticism for first time DM's is vital to their growth; they missed the memo apparently. I'd find a better group.
[QUOTE=Cl0cK;39667035]My friends and I have like 3.5 D&D games every weekend and we have this home-rule which is basically if you role a one while attacking,
instead of just missing, you can hit a friend or yourself by rolling a 6 sided die that determinate who is getting hit.
And I almost killed two allies, needless to say I was hated for my shit luck.[/QUOTE]
That's not really a home rule, that's a harsher version of critical failure (which requires you to get a 1 then miss).
Okay, new player coming here for advice.
I've sort of been wanting to get into DnD for a while, but the books were just ridiculously expensive for something I'd never tried before. But then I heard of the [url=http://www.dndclassics.com/index.php]DnD Classics[/url] site, which seemed like it would be perfect.
In the entire group I'm trying to get together, there's only *one* person who's ever played before. And the edition he played was AD&D. Not 2e, not 3e, the original. I figured I may as well get those, so at least one player would know what he's doing. He still has all his dice from back then, even the d20 he gold-plated.
But apparently not all the 1e rulebooks are up on that site, yet. I can find the Basic and Expert Rulebooks, and the Monster Manual II, but from what I've gathered, that's missing a lot (DM Guide?). And of course I've also heard that the older versions are more difficult and complex, which might not be ideal for a group of all-new players.
So I'm open to other versions, if I can easily find copies of all the books needed. Kind of hard when I don't even really know which books *are* needed.
I'm also absolutely clueless about most of the settings, other than what I've picked up through nerd osmosis, so suggestions on which one would be best is welcome. Even campaign suggestions would be fine. I'm really just looking for advice on getting started.
[QUOTE=gman003-main;39689364]Okay, new player coming here for advice.
I've sort of been wanting to get into DnD for a while, but the books were just ridiculously expensive for something I'd never tried before. But then I heard of the [url=http://www.dndclassics.com/index.php]DnD Classics[/url] site, which seemed like it would be perfect.
In the entire group I'm trying to get together, there's only *one* person who's ever played before. And the edition he played was AD&D. Not 2e, not 3e, the original. I figured I may as well get those, so at least one player would know what he's doing. He still has all his dice from back then, even the d20 he gold-plated.
But apparently not all the 1e rulebooks are up on that site, yet. I can find the Basic and Expert Rulebooks, and the Monster Manual II, but from what I've gathered, that's missing a lot (DM Guide?). And of course I've also heard that the older versions are more difficult and complex, which might not be ideal for a group of all-new players.
So I'm open to other versions, if I can easily find copies of all the books needed. Kind of hard when I don't even really know which books *are* needed.
I'm also absolutely clueless about most of the settings, other than what I've picked up through nerd osmosis, so suggestions on which one would be best is welcome. Even campaign suggestions would be fine. I'm really just looking for advice on getting started.[/QUOTE]
ADND 2e is pretty similar to ADND 1e afaik, but good luck integrating the new players.
The absolute only thing 4e has in common with ADND is that you use d20's for a lot of things, and there's not that much character customization beyond class/race due to shittons of simplification, and it also has the shittiest most boring magic system of any game with the DND name, but it's really easy for new players to get into.
Most people play 3e or Pathfinder because 3e is pretty much the best of both worlds, still has loads of character customization like ADND, and retains the awesome magic system, while still being a lot easier for new players to get into.
[QUOTE=gman003-main;39689364]Okay, new player coming here for advice.
I've sort of been wanting to get into DnD for a while, but the books were just ridiculously expensive for something I'd never tried before. But then I heard of the [url=http://www.dndclassics.com/index.php]DnD Classics[/url] site, which seemed like it would be perfect.
In the entire group I'm trying to get together, there's only *one* person who's ever played before. And the edition he played was AD&D. Not 2e, not 3e, the original. I figured I may as well get those, so at least one player would know what he's doing. He still has all his dice from back then, even the d20 he gold-plated.
But apparently not all the 1e rulebooks are up on that site, yet. I can find the Basic and Expert Rulebooks, and the Monster Manual II, but from what I've gathered, that's missing a lot (DM Guide?). And of course I've also heard that the older versions are more difficult and complex, which might not be ideal for a group of all-new players.
So I'm open to other versions, if I can easily find copies of all the books needed. Kind of hard when I don't even really know which books *are* needed.
I'm also absolutely clueless about most of the settings, other than what I've picked up through nerd osmosis, so suggestions on which one would be best is welcome. Even campaign suggestions would be fine. I'm really just looking for advice on getting started.[/QUOTE]
Ya know, I'm not exactly a DnD expert, but I know that the newer editions are easier to get into, and, well, better (that last point is debatable, but you'd be hard pressed to find a grognard who hates 3E with a passion - they moved over to hating 4E, which is apparently easier and makes fighters more balanced but also is more streamlined, and some people think that not having skills like [i]Climb Rope[/i] hurts their immersion and changes the game into tabletop WoW)
So, well, take everything I just said with a grain of salt (it's all anecdotal evidence, sadly), do some research, and ask your friend whether he'd be ok with a more modern DnD system.
[QUOTE=M.Ciaster;39690349]Ya know, I'm not exactly a DnD expert, but I know that the newer editions are easier to get into, and, well, better (that last point is debatable, but you'd be hard pressed to find a grognard who hates 3E with a passion - they moved over to hating 4E, which is apparently easier and makes fighters more balanced but also is more streamlined, and some people think that not having skills like [i]Climb Rope[/i] hurts their immersion and changes the game into tabletop WoW)
So, well, take everything I just said with a grain of salt (it's all anecdotal evidence, sadly), do some research, and ask your friend whether he'd be ok with a more modern DnD system.[/QUOTE]
Seriously, this. I've heard of more people getting turned off by D&D when their first edition was 3.0/3.5 than their first edition being 4e. 4th was certainly my first system and I loved it, and then I regularly played Pathfinder, FATE, Savage Worlds, etc.
You're going to hear a lot of whining about how 4e somehow hampers roleplaying experience or it's too focused on combat, which is a giant crock of giraffe shit since the very first 4e game I ran was set in Neverwinter, a setting with skullduggery, intrigue, and having challenges that combat will simply not solve alone. And the players, most of whom were new to D&D, loved it.
4e has problems. Oh boy do I have a bone to pick with it. But it's a far better system when you're trying to introduce people to D&D in general, and I've even played it with D&D vets who liked it. Easier on the DM, easier on the players. One of its greatest weaknesses, though, is that the books aren't really that accessible. Either you buy them physically, or no cigar. Pathfinder (basically 3.5, but better), meanwhile, has an online Standard Reference Document and most of its pdfs are high quality, whereas most of 4e's pdfs are literally just scans from the book. Sigh.
So I'd stick with either 4e, or Pathfinder as a secondary option. But as Ciaster said, take everything I said with a grain of salt. Do some looking up, see which edition you'd fancy more, and for God's sake try finding stuff that looks at certain editions (cough 4e) at least a little objectively.
[QUOTE=elowin;39690158]ADND 2e is pretty similar to ADND 1e afaik, but good luck integrating the new players.
The absolute only thing 4e has in common with ADND is that you use d20's for a lot of things, and there's not that much character customization beyond class/race due to shittons of simplification, and it also has the shittiest most boring magic system of any game with the DND name, but it's really easy for new players to get into.
Most people play 3e or Pathfinder because 3e is pretty much the best of both worlds, still has loads of character customization like ADND, and retains the awesome magic system, while still being a lot easier for new players to get into.[/QUOTE]
The only reason I was thinking 1e is because it would be marginally easier for one player to get back into it.
From what you're saying, 4E would be a bit too simplistic for us. Most of us have quite a bit of gaming experience (did a round of "Rise and Decline of the Third Reich" with two of them, and that game has a stack of rulebooks a foot and a half high), but all are basically new to RPG gaming. So complex rules aren't exactly intimidating.
[QUOTE=M.Ciaster;39690349]Ya know, I'm not exactly a DnD expert, but I know that the newer editions are easier to get into, and, well, better (that last point is debatable, but you'd be hard pressed to find a grognard who hates 3E with a passion - they moved over to hating 4E, which is apparently easier and makes fighters more balanced but also is more streamlined, and some people think that not having skills like [i]Climb Rope[/i] hurts their immersion and changes the game into tabletop WoW)
So, well, take everything I just said with a grain of salt (it's all anecdotal evidence, sadly), do some research, and ask your friend whether he'd be ok with a more modern DnD system.[/QUOTE]
He really won't complain about a more modern system, as long as it's good. Like I said, it was just a thought that "hey, one guy has a vague preference towards one, and nobody else has any particular inclination, so why not?".
The main things keeping me away from 4E are 1) the book cost, which is pretty high, and 2) the simplifications I do know about. For instance, I always liked the idea of the chaotic/lawful good/evil system, and how it avoided simple good/evil - so 4E simplifying it into a range of good/evil kind of turns me off, and if they made that change, I feel like they made a lot of others that made it "simpler" by getting rid of useful options.
[QUOTE=LiquidNazgul;39690578]Seriously, this. I've heard of more people getting turned off by D&D when their first edition was 3.0/3.5 than their first edition being 4e. 4th was certainly my first system and I loved it, and then I regularly played Pathfinder, FATE, Savage Worlds, etc.
You're going to hear a lot of whining about how 4e somehow hampers roleplaying experience or it's too focused on combat, which is a giant crock of giraffe shit since the very first 4e game I ran was set in Neverwinter, a setting with skullduggery, intrigue, and having challenges that combat will simply not solve alone. And the players, most of whom were new to D&D, loved it.
4e has problems. Oh boy do I have a bone to pick with it. But it's a far better system when you're trying to introduce people to D&D in general, and I've even played it with D&D vets who liked it. Easier on the DM, easier on the players. One of its greatest weaknesses, though, is that the books aren't really that accessible. Either you buy them physically, or no cigar. Pathfinder (basically 3.5, but better), meanwhile, has an online Standard Reference Document and most of its pdfs are high quality, whereas most of 4e's pdfs are literally just scans from the book. Sigh.
So I'd stick with either 4e, or Pathfinder as a secondary option. But as Ciaster said, take everything I said with a grain of salt. Do some looking up, see which edition you'd fancy more, and for God's sake try finding stuff that looks at certain editions (cough 4e) at least a little objectively.[/QUOTE]
I'm well aware of how nerd fanboyism and "wah, they changed it so it sucks now" whining works. I've basically ignored any edition arguing I've seen, because much of it either went over my head, or was just baseless complaining.
This "Pathfinder" stuff sounds interesting - would you care to elaborate on it? It sounds like it may be what I'm looking for - not dumbed down, but not stupidly complex either. And they don't seem to overprice their books to hell and back.
Pathfinder is like DnD 3.75
It`s basically DnD 3.5, just made less cluttered and more balanced. Many skills were removed or merged, classes and spells rebalanced, etc.
4th E is easier, Pathfinder is more enjoyable imo. I got into D&D with 3rd E and then 3.5 shortly after when that came out. Just need a little perseverance and as antary said pathfinder cleans up many things that would otherwise get annoying (combat maneuvers for one thing) and balances it a tad more and it has its own website with tons of shit if not everything.
Pathfinder is basically the new go-to for people. It was my first TRPG and by god I still play it three years later. It is still growing and is backwards compatible with anything you might have for 3.5e since it is basically just an upgraded version. I really recommend snagging yourself a corebook ($60), a bestiary ($20), a GM Guide (i dunno i don't own one), and a Campaign Setting (don't own this either). You could probably cut down on some cost by going to a local gamestore and seeing if they have used books. I was tempted to pick up Anima since it was only $20 used, which is a far better deal than $60-$70 new.
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