[QUOTE=Nitrowing;36431234]Dark Heresy Time.
The cell manages to follow a brainwashed/possessed Archmagos back to the location of the cultist's den. They knock out the plainclothes guards in front of the building and trap the deranged Archmagos inside the guard's hut, then weld the door shut to be sure. The party psyker Malek feels the veil of real-space weaken around the facility - they begin to hurry the fuck up.
They quietly enter the metal-lined corridors and make their way up to an observation deck where they can see everything. In the room is six cultists, a sorcerer, and an incarnate lesser daemon; the sight of which (the daemon) causes the party assassin to pass out from fear. Strapped to a metal table is an elderly hobo who is obviously the involuntary sacrifice being used for this ritual, which is already taking place. As the ritual appears to enter its final stages the psyker decides to act fast.
Without a word, he stood up, raised his palm, and cast biolightning at the bound, gagged, and now extra crispy hobo. This kills the hobo. The sorcerer seems displeased, he sics the daemon on them. The daemon does a dramatic roar, tears across the room and leaps upward at the balcony. In a bout of surprising speed the psyker, once again, casts a flurry of lightning bolts at the beast, blasting it back into the ground, wounding it severely.
The cleric's turn. He leaps off the balcony, hammer/guitar/chainsaw in hand. His blow strikes true. Like a freight train, the immensely heavy cleric slams his absurd weapon straight into the chest of the daemon, activating the rotary chains within, carving gory chunks out of the beast like some unholy turkey.
The sorcerer's turn. He speaks the final words of the ritual completing his dark task, a black and pink portal begins to open screams echo from within. Then... It backfires. Thanks to certain modifiers on his casting roll (Having a sacrifice, knowing the daemon, weakening the veil...) he would have surely succeeded; however, thanks to the foolhardy acolytes, his ritual ultimately failed thanks to the inadvertent effect they had on the ritual (No sacrifice and being in the presence of the greatest enemy of the cult/daemon).
Instead of a daemon, the cultists (and acolytes) got blasted onto their collective asses by a massive explosion of raw warp energy. This blew apart the caster, knocked out the cultists, roasted the lesser daemon, and only mildly wounded the heroes of the day.
The party celebrated with a slashing of cultist throats and a brutal interrogation. Happy days in Dark Heresy.[/QUOTE]
Forgot the part where my (relatively) conservative and emotional Tech-Priest got corrupted by the warp and became a distrustful, bloodthirsty asshole. And the part where I destroyed the sorcerer with an Autogun barrage before he finished, leaving the rabble to finish it.
Also, welding the Archmagos into the guard booth.
[QUOTE=Nitrowing;36431234]Dark Heresy Time.[/QUOTE]
I love reading the stories from your adventures. I'm a pretty big fan of Warhammer 40k and RPG games and was wondering if you had any more space in the party for a new guy? I've never played Dark Heresy before but I have played Dungeons and Dragons (and DMed a few games) if that helps.
[QUOTE=Tattimatonen;36431078]Not really let me sum this up
There was this girl who was a super good hunter and then Hircine fell in love with her and decided to become a human to have a kid with her and so Hircine forfeited his daedric powers and "passionately, gently and wildly made love all night long" with the lady. But: The baby was born an ugly monster for some reason but apparently Mara decided to bless the child if the mother sacrificed herself and Hircine became a Daedric Prince again. So the mom killed herself and the baby turned into a wood elf baby and then Hircine locked tha baby and her mother's remains in a tomb. Later some fucking Vaermina worshippers broke in and decided to kill the kid 'cause they didn't fancy Hircine. When the "High Priestess of Vaermina" tried to kill her, she "melted into the kid's back, forming a scar shaped like a spider" (this is also why the character was called "Spider" (actually "Daddy Longlegs" but that sounds dumb in english)). Then guess the fucking what, goddamn Sheogorath showed up and took pity on the child (what the fuck) because she was destined to be "a herald of chaos" and took her to be raised by a master thief. Then for some reason her fucking deity is Boethiah.
She's also a rogue that uses a greatsword[/QUOTE]
Even i wouldn't allow such madness.
And that says a lot considering the shit that's happened in my games.
[QUOTE=kevinseven;36438469]I love reading the stories from your adventures. I'm a pretty big fan of Warhammer 40k and RPG games and was wondering if you had any more space in the party for a new guy? I've never played Dark Heresy before but I have played Dungeons and Dragons (and DMed a few games) if that helps.[/QUOTE]
Sure. Get in here.
Still the lowest corruption and insanity out of all the party. Why, might I ask, is this possible? I'm a fucking psyker!
(Well, I've got Jaded... so there's that)
[editline]22nd June 2012[/editline]
[QUOTE=Tattimatonen;36431078]Not really let me sum this up
There was this girl who was a super good hunter and then Hircine fell in love with her and decided to become a human to have a kid with her and so Hircine forfeited his daedric powers and "passionately, gently and wildly made love all night long" with the lady. But: The baby was born an ugly monster for some reason but apparently Mara decided to bless the child if the mother sacrificed herself and Hircine became a Daedric Prince again. So the mom killed herself and the baby turned into a wood elf baby and then Hircine locked tha baby and her mother's remains in a tomb. Later some fucking Vaermina worshippers broke in and decided to kill the kid 'cause they didn't fancy Hircine. When the "High Priestess of Vaermina" tried to kill her, she "melted into the kid's back, forming a scar shaped like a spider" (this is also why the character was called "Spider" (actually "Daddy Longlegs" but that sounds dumb in english)). Then guess the fucking what, goddamn Sheogorath showed up and took pity on the child (what the fuck) because she was destined to be "a herald of chaos" and took her to be raised by a master thief. Then for some reason her fucking deity is Boethiah.
She's also a rogue that uses a greatsword[/QUOTE]
This is what we call "special snowflake syndrome". Make him rewrite it.
[QUOTE=Tattimatonen;36431078]Not really let me sum this up
There was this girl who was a super good hunter and then Hircine fell in love with her and decided to become a human to have a kid with her and so Hircine forfeited his daedric powers and "passionately, gently and wildly made love all night long" with the lady. But: The baby was born an ugly monster for some reason but apparently Mara decided to bless the child if the mother sacrificed herself and Hircine became a Daedric Prince again. So the mom killed herself and the baby turned into a wood elf baby and then Hircine locked tha baby and her mother's remains in a tomb. Later some fucking Vaermina worshippers broke in and decided to kill the kid 'cause they didn't fancy Hircine. When the "High Priestess of Vaermina" tried to kill her, she "melted into the kid's back, forming a scar shaped like a spider" (this is also why the character was called "Spider" (actually "Daddy Longlegs" but that sounds dumb in english)). Then guess the fucking what, goddamn Sheogorath showed up and took pity on the child (what the fuck) because she was destined to be "a herald of chaos" and took her to be raised by a master thief. Then for some reason her fucking deity is Boethiah.
She's also a rogue that uses a greatsword[/QUOTE]
I...
In the name of Talos, that's a special snowflake of unknown heights.
She's destined to be the herald of a new type of them.
Also, another guy's parents were kidnapped by Sheogorath. The reason this is basically that he wants the character to go adventuring and cause chaos. He's actually the fruit of ~forbidden love~ and because of that got tortured by some Telvanni and thus is massively scarred and refuses to show his torso to anyone ([I]so tragic and edgy[/I]). I decided to be ok with this one though since the guy's dumb enough to think that he'll ever get his parents back from ol' Sheo.
They're doing it entirely wrong, they need to be the offspring of the Nerevarine and a Tang-Mo.
My mother was a scamp and my father was a mudcrab.
[QUOTE=elowin;36441458]They're doing it entirely wrong, they need to be the offspring of the Nerevarine and a Tang-Mo.[/QUOTE]
Cliff Racer and Mudcrab hybrid.
A mud racer? Holy shit, that's way too OP.
[QUOTE=elowin;36453753]A mud racer? Holy shit, that's way too OP.[/QUOTE]
With access to Shouts.
Looking to join a Pathfinder or 4e game, might check Spoony's forum and maybe Myth Weavers too.
I read through my D&D Player's Book that basically took you through a solo play. It made you start a character and go through a little story.
One of the things I don't quite understand though is how they come up with the stats of the characters. In the book it said that Human, Elf, and Dwarf Clerics have a Wisdom score of 18, but if you're a Halfling your Wisdom score is 16.
How do they come up with that? Or is it like that for all Cleric characters?
And if I play as a Cleric, do I have to use a mace as my weapon? Could I use an axe or a spear instead?
[QUOTE=slayer20;36495369]I read through my D&D Player's Book that basically took you through a solo play. It made you start a character and go through a little story.
One of the things I don't quite understand though is how they come up with the stats of the characters. In the book it said that Human, Elf, and Dwarf Clerics have a Wisdom score of 18, but if you're a Halfling your Wisdom score is 16.
How do they come up with that? Or is it like that for all Cleric characters?
And if I play as a Cleric, do I have to use a mace as my weapon? Could I use an axe or a spear instead?[/QUOTE]
The most common way of determining ability scores is rolling 4D6-L (four six sided dice and substract yje lowest) six times them putting them into the stats you want.
[QUOTE=slayer20;36495369]I read through my D&D Player's Book that basically took you through a solo play. It made you start a character and go through a little story.[/QUOTE]
The Player's Book is from the 4e Red Box, yeah? The solo adventure in that book is for people completely new to the game, and RPGs in general, I think - it's focused on making a character with as little hassle as possible, getting to grips with the basics, that sort of thing, without bogging it down with the full rules right away. That's why it assigns the ability scores for you, gives you all the modifiers for rolls, chooses the equipment for you, and all that.
[QUOTE]One of the things I don't quite understand though is how they come up with the stats of the characters. In the book it said that Human, Elf, and Dwarf Clerics have a Wisdom score of 18, but if you're a Halfling your Wisdom score is 16.
How do they come up with that? Or is it like that for all Cleric characters?[/QUOTE]
Different races give +2 bonuses to different stats. Halfling is the only race from those four that doesn't do it for wisdom, the other three do. I forget the exact bonuses - you'd probably be best checking the Player's Handbook for them.
The book assume you'd put a 16 in the most important score for each class. Hence the default of 16, with 18 for the races that give the bonus.
[QUOTE]And if I play as a Cleric, do I have to use a mace as my weapon? Could I use an axe or a spear instead?[/QUOTE]
You don't need to use preset equipment. Clerics are proficient with all "Simple melee and ranged" - they can't use axes, but they can use spears. It would change a lot of the rolls as given in the book, though.
If you want to make an entirely new character, you'd be best using the Player's Handbook - it has details on the classes - including what weapons they can use - and the benefits that the different races provide.
[QUOTE=Mmrnmhrm;36495597]The most common way of determining ability scores is rolling 4D6-L (four six sided dice and substract yje lowest) six times them putting them into the stats you want.[/QUOTE]
4e uses point buy as the primary way of generating ability scores, though rolling for them was mentioned after that, I think.
Is there a place I can go that gives a more in depth explanation of creating characters?
[QUOTE=slayer20;36504110]Is there a place I can go that gives a more in depth explanation of creating characters?[/QUOTE]
Anything more than stat points and skill ranks is all up to your imagination.
[QUOTE=Hjortkayre;36496884]The Player's Book is from the 4e Red Box, yeah? The solo adventure in that book is for people completely new to the game, and RPGs in general, I think - it's focused on making a character with as little hassle as possible, getting to grips with the basics, that sort of thing, without bogging it down with the full rules right away. That's why it assigns the ability scores for you, gives you all the modifiers for rolls, chooses the equipment for you, and all that.
[/QUOTE]
It doesn't do a good job on how to actually make your own character. Like, it doesn't explain how to create your stats, what to fill out, etc etc.
So I've been searching around the internet on how to do this...
[editline]27th June 2012[/editline]
I hate to sound like a complete idiot, but if someone has the time, would you be willing to guide me through all the steps to create a character?
I understand rolling stats for Strength, Dexterity, Constitution, etc., but then there's things like Endurance, Dungeoneering, Bluff, etc. that I don't understand.
[QUOTE=slayer20;36510208]It doesn't do a good job on how to actually make your own character. Like, it doesn't explain how to create your stats, what to fill out, etc etc.
So I've been searching around the internet on how to do this...
[editline]27th June 2012[/editline]
I hate to sound like a complete idiot, but if someone has the time, would you be willing to guide me through all the steps to create a character?
I understand rolling stats for Strength, Dexterity, Constitution, etc., but then there's things like Endurance, Dungeoneering, Bluff, etc. that I don't understand.[/QUOTE]
from what I understand, the player's book from the red box is meant to teach you the basics of gameplay related rules
to actually create characters and learn things other than the basics you'll want player's handbook 1
[b]Edit:[/b]
but to answer you about endurance, dungeoneering, and all them, those are your skill checks
each one will use one of your ability modifiers (constitution mod for endurance, wisdom for dungeoneering, charisma for bluff, etc) and they'll also have extra bonuses depending on all sorts of things
each character can train a certain amount of them, which will add +5 to them, and they also go up as you level by taking half of your level (always rounded down, so you can't add half a point at level 1)
but yeah, it's not entirely straightforward and I suck at explaining all the details, so I'd suggest taking a look at PHB1 if you're interested in playing a game without a pre-generated character
Playing some dnd this sunday coming up.
I was dm for the previous campaign and before just creating a new campaign i asked if anyone else wanted to try dm'ing (they are all new players). One of them said he wanted to try it so me and him are going to be cooperatively dm'ing.
He is gonna sort out all the story and stuff but I'm going to help him with encounters and different things, also this allows us to split the party without having to make people wait while the dm is with the other group and we can split the load of acting npc's and controlling monsters so it should be interesting.
He is planning on doing a wild west campaign as well which sounds interesting. Anyone done co-operative dm'ing before? How did it turn out?
So I came back from 2 pathfinder society games. One GM, his dice must really hate players, specifically me. He rolls all his dice in front of us, tries to go non-leathel at every opportunity, skip chunks out of scenarios just so we can finish a game on time with the party alive. Usually games go for about 4-6 hours, more than half of it spent keeping our members alive. Last game, we were playing level 3 and 2 characters vs a level 1 scenario. We were on fire for most of it, a flying doll could 1 hit most of us, and we have to escort goblins around that are always trying to fight. At the end of it, we only had half of the goblins left, we couldn't get our prestige bonus because it was on fire (Other player threw alchemist fire in the middle of the forest, then we found out afterwords our faction objective was in the doll, which fell into the fire).
Hey, any of you have a spot open in your games for me? My campaign just ended, and i'd like to actually play for once.
Dark Heresy Time is here once again.
Sit rep: The Acolytes' contact on the last world made off with the unbelievably heretical tome of evil-killystuff and now they are hunting him as well as the book down. Their hunt led them to the war-torn planet of Charn, a small Imperial fleet in orbit, locked in a deadly struggle against a vast feral mutant incursion. Much of the planet is coated in sprawling black clouds of volcanic ash, great deserts which have buried entire cities, and a shitload of mutants. Turns out that the fleet shot down the guy they were hunting, what's left of his ship crashing in a mutant-populated ruin, dubbed "Sanctuary" for the great ash-blackened Cathedral in the heart of it.
After gaining clearance to assist the fleet, the party landed in one of the few remaining IG bases on the planet, "Camp Flashlight". After a little investigation and questioning, they were informed that they would be granted a regiment of guardsmen to aid them in their recovery mission if, and only if, they would scout out and potentially rescue the populace of a small rig-city dubbed "Bastion" several miles away. They agreed. They requisitioned some arms and equipment from the quartermaster, "borrowed" a military truck from the Vehicle Warden, and tore out of that base like an angry woman.
Their driver, Vilkas (New party guardsman), had the truck screaming along the desert roads over 90 mph, kicking up clouds of ash into the faces of the slow-pursuing mutant horde. After some time, the rig-city finally came into view, four massive pylon holding up an entire town like someone had stapled several oil-rigs together at the base of a mountain. The remnants of a bridge connecting the city gates to a small mountain road were in view, the bridge long-since destroyed leaving a large gap between the plateau and Bastion itself. The Acolytes in the back of the truck were shouting different entry plans to each other over the rushing sounds of the wind. Some intended to sneak past the five-hundred-odd mutants, others proposed to repair the bridge, one even intended to float across with his psyker powers. Vilkas had other plans.
Screaming along at top speed he intended to "Ramp" what was left of the bridge in a several-tonne military cargo truck. The tech-priest scrambled for the door handle and tumbled out into the ash. The psyker sprouted wings with his biomancy and flew off laughing. The assassin sprang from the back of the truck into a flying-kick position, which flew into and through the ribcages of several mutants nearby. Only the cleric remained in the back of the truck, stoically sipping some iced tea he had procured from the officer's tent back at the encampment. The truck blasted up the ramp, through the air, over the mutant-filled gorge, through the massive wooden gates of the city (tearing the back half of the truck off), through a small child standing behind said gates, grinding across the decks, and flipping over right in front of a crowd of confused and scared refugees.
Classy.
[QUOTE=Nitrowing;36665547]Dark Heresy Time is here once again.
Sit rep: The Acolytes' contact on the last world made off with the unbelievably heretical tome of evil-killystuff and now they are hunting him as well as the book down. Their hunt led them to the war-torn planet of Charn, a small Imperial fleet in orbit, locked in a deadly struggle against a vast feral mutant incursion. Much of the planet is coated in sprawling black clouds of volcanic ash, great deserts which have buried entire cities, and a shitload of mutants. Turns out that the fleet shot down the guy they were hunting, what's left of his ship crashing in a mutant-populated ruin, dubbed "Sanctuary" for the great ash-blackened Cathedral in the heart of it.
After gaining clearance to assist the fleet, the party landed in one of the few remaining IG bases on the planet, "Camp Flashlight". After a little investigation and questioning, they were informed that they would be granted a regiment of guardsmen to aid them in their recovery mission if, and only if, they would scout out and potentially rescue the populace of a small rig-city dubbed "Bastion" several miles away. They agreed. They requisitioned some arms and equipment from the quartermaster, "borrowed" a military truck from the Vehicle Warden, and tore out of that base like an angry woman.
Their driver, Vilkas (New party guardsman), had the truck screaming along the desert roads over 90 mph, kicking up clouds of ash into the faces of the slow-pursuing mutant horde. After some time, the rig-city finally came into view, four massive pylon holding up an entire town like someone had stapled several oil-rigs together at the base of a mountain. The remnants of a bridge connecting the city gates to a small mountain road were in view, the bridge long-since destroyed leaving a large gap between the plateau and Bastion itself. The Acolytes in the back of the truck were shouting different entry plans to each other over the rushing sounds of the wind. Some intended to sneak past the five-hundred-odd mutants, others proposed to repair the bridge, one even intended to float across with his psyker powers. Vilkas had other plans.
Screaming along at top speed he intended to "Ramp" what was left of the bridge in a several-tonne military cargo truck. The tech-priest scrambled for the door handle and tumbled out into the ash. The psyker sprouted wings with his biomancy and flew off laughing. The assassin sprang from the back of the truck into a flying-kick position, which flew into and through the ribcages of several mutants nearby. Only the cleric remained in the back of the truck, stoically sipping some iced tea he had procured from the officer's tent back at the encampment. The truck blasted up the ramp, through the air, over the mutant-filled gorge, through the massive wooden gates of the city (tearing the back half of the truck off), through a small child standing behind said gates, grinding across the decks, and flipping over right in front of a crowd of confused and scared refugees.
Classy.[/QUOTE]
The number of times I've misheard Camp Flashlight as Camp Fleshlight is frankly astonishing.
Vilkas you say?
He doesn't happen to have a brother who is slightly stronger but also more stupid than himself?
So, this Tuesday, me and my friends (Hellsoldier, Hats, Credesniper and others) were having a nice little session, same as always. Except this time - we killed a fairly large monster in a very brutal manner.
At the time, we were all - Warforged Fighter (me), Human Berserker ('Beyondsolid' on Steam), Half-Elf Ranger (Hellsoldier), Human Sorcerer ('Mgombo Mumbele' on Steam) and Human [url=http://www.dandwiki.com/wiki/Ascendant_%283.5e_Class%29]Ascendant[/url] (Hats), Crede wasn't around at that moment.
Everyone was in their nice, comfy (presumably full) HP while I was at 14 out of 67 maximum.
Now, we were supposed to get this small shipment of drugs (in a bag) to a Drug Lord we now work for (DAMN IT HATS) and we initially found the shipment... However, there was a problem.
It was being eaten, along with a corpse, by a six-headed-hydra. My character was oblivious to the job due to his absence when the rest were hired so he was all "wtf did you assholes get me into this time". Fortunately the Hydra didn't notice us so Hats ICly told the party of a plan that made my character punch him square in the jaw, but agreed to anyway. Here is how it went...
Hellsoldier recently tamed a wolf to be his new pet (right in the same session, actually) and the first step was to send the wolf to the Hydra to be eaten. [b]I'm serious.[/b] Meanwhile I drank an Elixir of Firebreath and took out some small pick-axes from my Climbing Kit and ran at the Hydra with the rest of the party. So, when me and Hats got closer to the Hydra, the Dog was split in half, one chewed to bits and another swallowed whole -- and Hats casted [url=http://www.dandwiki.com/wiki/SRD:Dimension_Swap]Dimension Swap[/url] with me and the Half-Eaten Dog.
[b]I am now inside the Hydra.[/b]
It screamed in agony as I squirmed around it, I was trying to find its lungs but couldn't see shit and if I tried my firebreath, I'd take far too much damage. The party outside was giving a large share of damage and keeping it down from swimming away while I was playing Alien in it. Eventually I noticed that I was taking damage from acid (6) so I got up and struck my Greatsword down through its stomach and twisted the sword around so the acid would drain through (inside I was doing double the amount of damage with guaranteed hit). Then I took 1 piece of damage and was down to 7 while I was inside of the damned thing. Now at the time, my characters body was filled with cracks and holes across his entire body - never had a chance to heal or repair.
So my characters (Archibald) entire body shot fire, out of holes and cracks across while inside the Hydra (fuck you I can) and here are the results Hellsoldier wrote:
"The hydra stumbles for a bit in its ectoplasmic trap then, suddenly, fire jets out from all of its heads before the heads burn to a crisp, seared and charred they begin to turn into dark ash as the body slowly disintegrates. The hydra's every limb slowly turns black and begins to fall apart while, in the midst of all the smoke and flame the hydra is producing, one figure remains where the hydra once stood: Archibald, charred and seared due to the immense power of his fire breath. Archibald loses 14 hitpoints to fire damage (FORTITUDE SAVE TO REDUCE DAMAGE) and is seen standing where the hydra once was, with smoke emminating from his body."
I rolled a good save and got decreased to 0 and the party was able to carry me back to an inn. We split the gold found on the corpses from 800 evenly to all 6 party members (I got 200) and got the shipment + some other magical loot. We also power-leveled from 5 to 6 because [b]we killed a hydra [i]inside out[/i][/b].
If anyone is curious about the entire event (back when we also met the Drug Lord), here are the logs:
[url=http://pastebin.com/FN6qd9QD]Part 1[/url]
[url=http://pastebin.com/ssCKKmpd]Part 2[/url], the Hydra incident happens in this one.
Oh yeah we also got the shipment but w/e.
fun times with silly plans
that plan was better than the one time i catapulted myself via dragon into the psionic and blew up his barrier
fun times with HellSoldier's band of misfits, though i suggest you stock up on anal lube because the campaign is probably going to get a lot harder seeing as you can fuck over a hydra already
Add more heads to a hydra and it'll become ten times harder. Or add make it a pyro- or cryohydra.
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