• D&D General 2e
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[QUOTE=suppertime;37039342]Also yeah, having a group that role-plays is the only way you'll be able to DM consistently. If your party is just a murder and loot type then you'll become a very bored computer and you certainly won't open the pod bay doors.[/QUOTE] The group I was in was full of newbies, including me. I picked up on role-playing quite fast, but it was not my strong point so I decided to make the lore for the people, which everyone liked. I have been struggling with getting my players to do role-playing. Any other tips on this is appreciated.
So for that fallout campaign after much deliberation, and input from the other players, i have settled on a good-natured 11 int super mutant scientist doctor. This aught to be good
Could someone join the group chat with me? I have a few questions i'd like to ask about dming and the such. My current steam name is "Im a nice guy".
Well shit. I can't play the fallout thing because I don't have any steam games. My old account got hacked and faggot customer support refuses to do anything to help.
[QUOTE=Chezhead;37039476]The group I was in was full of newbies, including me. I picked up on role-playing quite fast, but it was not my strong point so I decided to make the lore for the people, which everyone liked. I have been struggling with getting my players to do role-playing. Any other tips on this is appreciated.[/QUOTE] The best way is the carrot, hand out roleplaying XP, make sure that your players know if they don't roleplay they will fall behind the other players.
[QUOTE=Chezhead;37039476]The group I was in was full of newbies, including me. I picked up on role-playing quite fast, but it was not my strong point so I decided to make the lore for the people, which everyone liked. I have been struggling with getting my players to do role-playing. Any other tips on this is appreciated.[/QUOTE] [QUOTE=suppertime;37044148]The best way is the carrot, hand out roleplaying XP, make sure that your players know if they don't roleplay they will fall behind the other players.[/QUOTE] To be honest, I find suppertime's approach to be less than effective. If you want your PCs to roleplay then you hand out either item OR experience rewards (as a group) for roleplaying. No single player should fall behind because that hinders the rest of his team. While this may seem efficient for discouraging players to not roleplay, it also discourages players to play as a team and that cannot be had when playing a game in any way similar to DnD. However, if all the players enjoy the roleplaying experience then you should commend them on it with either extra XP or extra items to distribute amongst themselves. As a GM, I speak for my current party of six when I say that they appreciate the every-so-often rewards they get for great roleplaying and combat. If the players make the DM's life easier, it is often, in my opinion, quite good to make it easier in their eyes as well. Perhaps not by lessening the difficulties of the enemies ahead but by giving them knowledge that they have properly roleplayed and properly contributed to the development of your plot/scheme/campaign in any way, shape, or form.
[QUOTE=Rents;37025716]That sounds slow as fuck, how are you supposed to have tense moments?[/QUOTE] It's definitely a lot slower but in some respects it's a lot more convenient. If you don't have time to get together for regular online sessions or you're in a totally different timezone to everybody else you can still participate easily just by posting once every couple of days. Plus since people have more time to think about their posts it leads to deeper characters and more interesting things happening.
[QUOTE=dual elites;37046463]It's definitely a lot slower but in some respects it's a lot more convenient. If you don't have time to get together for regular online sessions or you're in a totally different timezone to everybody else you can still participate easily just by posting once every couple of days. Plus since people have more time to think about their posts it leads to deeper characters and more interesting things happening.[/QUOTE] And a bit of combat would take weeks to finish up instead of an hour or two.
[QUOTE=HellSoldier;37046144]To be honest, I find suppertime's approach to be less than effective. If you want your PCs to roleplay then you hand out either item OR experience rewards (as a group) for roleplaying. No single player should fall behind because that hinders the rest of his team. While this may seem efficient for discouraging players to not roleplay, it also discourages players to play as a team and that cannot be had when playing a game in any way similar to DnD. However, if all the players enjoy the roleplaying experience then you should commend them on it with either extra XP or extra items to distribute amongst themselves. As a GM, I speak for my current party of six when I say that they appreciate the every-so-often rewards they get for great roleplaying and combat. If the players make the DM's life easier, it is often, in my opinion, quite good to make it easier in their eyes as well. Perhaps not by lessening the difficulties of the enemies ahead but by giving them knowledge that they have properly roleplayed and properly contributed to the development of your plot/scheme/campaign in any way, shape, or form.[/QUOTE] Oh and I guess you believe that nobody should ever die and fall behind?
2nd i like playing your sessions but you go way too easy on us at times the xp thing was good at first so we could all get a jump start but now it's like if someone is missing 3 session then they are still even with us and that =/= good @ all [editline]2nd August 2012[/editline] i think our group XP should only be given out if the whole group at least participated but if i do something off on my own (like that little side ghost i 1v1'd) then i'd expect that I get that XP personally and people don't mooch off of me being better than them [editline]2nd August 2012[/editline] [QUOTE=dual elites;37046463]It's definitely a lot slower but in some respects it's a lot more convenient. If you don't have time to get together for regular online sessions or you're in a totally different timezone to everybody else you can still participate easily just by posting once every couple of days. Plus since people have more time to think about their posts it leads to deeper characters and more interesting things happening.[/QUOTE] it sounds fucking retarded and doesn't allow for quick little changes in strategy. There have been a lot of times I've said "wait shit that's a bad idea" because I remembered something nearby that could be a lot more useful and then changed my plan
[QUOTE=elowin;37046724]And a bit of combat would take weeks to finish up instead of an hour or two.[/QUOTE] Yeah, that's one of the downsides. I didn't say it's better than online tables or whatever, it's just a different style of play. I don't know why people are getting defensive over this.
Shadowrun is fun if you play a less then 400bp campaign, so like 200bp. Me and my group noticed that you seemed a bit too strong with 400bp and there isn't really much to improve. By starting at 200bp, it feels like you are starting for "lvl 1" and it's more fun to advance your character. My current shadowrun character in our party, is a human-like orc. He's an alcoholic, likes guns and is looking for his lost wife. While being wanted by a certain mafia. It's a lot more fun to roleplay that way. My first character for shadowrun was a female cyberninja (400 bp). She had something like 1,2 essence left. She was the definition of munchkin/overpowered. I could beat any opponent in melee, and I could snipe extremely well with her. She even survived when a magician forced her to shoot herself with her sniper rifle. So not just agile and all that, she even took extreme blows pretty well. She had a damage reduction pool of 9d6 without any armor. It got boring real fast since I dominated every fight. My next character was a Face, but he were so ridiculously good at being a face, that also got boring. Do any of you guys play Pathfinder? My group has recently started playing it, and compared to the 4th edition D&D we have played before, this is much better. Currently playing as a Magus, one level in fighter but 4 levels in magus. So our party is level 5 right now. Somehow I found an exploit, or not really but I found a very powerful combination a magus can do. They got something called Magus Arcana, which is a lot like rogue talents, where every 3 levels I can chose something that semi-changes/adds stuff I can do. For an example, the Pool Strike magus arcana. What it allows me is that I can use one of my arcane pool points to charge my free hand with elemental damage (or my sword through Spellstrike). Magus got a special thing called Spell Combat and with a full round action I can swing my weapon/sword with a -2 penalty and cast a spell in my free hand. But at level 2, magus gets something called spellstrike. I can put a spell on my sword that has touch range and instead of a touch attack roll, I hit with my sword instead so I can do the spell damage and the weapon damage with one attack roll. But with spell combat I can cast one spell through my sword and one with my free hand if I do a full round action. But here comes the awesome part. If both the spells are of the touch range. I can crit with the spells, using my weapons crit threat. I use a bastard sword so 19-20/x2. I have shocking grasp as a spell, and my Pool Strike. Pool Strike damages at the moment 2d6 of the selected energy damage I select (the common ones, Fire, Acid, Electric and so on). Shocking grasp currently does 4d6 of electrical damage. So what I do is, I put Shocking grasp through my sword, and with my free hand I do a touch attack with Poolstrike. So if I hit with both attack rolls I get in damage, 1d10 + 6d6 of damage. Which is a lot for level 5. But if I crit on both the rolls, I get 2d10 + 12d6 damage. Which is a motherfucking buttload of damage. Sure there is a low chance if me doing that but it's still a chance. And my free hand spell uses the crit range of my weapon so it can crit on 19-20. I can do this combo 3 times per day, as I can prepare 3 shocking grasps per day. But I can do 7 Pool Strikes per day. Sorry for wall of text, I sort of got out of hand. But wanted to share some thoughts I had.
[QUOTE=IAmAnooB;37048859]Do any of you guys play Pathfinder? My group has recently started playing it, and compared to the 4th edition D&D we have played before, this is much better.[/QUOTE] Shhhhhhhhhhh don't let the 4rries hear you. Yeah Pathfinder is just a tweaked 3.5, and 4e had a lifespan of approximately the shortest ever of an edition by a large margin. Now I'm not bashing 4e here because these are just facts.
I don't really think 4th edition is bad, just that pathfinder is much, much better.
[QUOTE=IAmAnooB;37048859]stuff[/quote] Magus is pretty OP, but that's not a legal series of actions for a turn, sadly. [editline]2nd August 2012[/editline] Also pool strike sucks. <3
[QUOTE=suppertime;37049186]4rries[/QUOTE] I see what you did there.
[QUOTE=suppertime;37049186]Shhhhhhhhhhh don't let the 4rries hear you. Yeah Pathfinder is just a tweaked 3.5, and 4e had a lifespan of approximately the shortest ever of an edition by a large margin. Now I'm not bashing 4e here because these are just facts.[/QUOTE] i'll do it for you: if i wanted to play a card game i'd be playing fucking Magic not 4e tyvm WotC kill yourself.
[QUOTE=Oliolio;37049506]Magus is pretty OP, but that's not a legal series of actions for a turn, sadly. [editline]2nd August 2012[/editline] Also pool strike sucks. <3[/QUOTE] How so? It says in the Pool Strike desc that you can use it through spellstrike, or as a touch ranged spell. [editline]2nd August 2012[/editline] Do we got any Shadowrun campaigns going on? If so I would love to join one. I'm from the EU, but will probably being able to play with people in the US or similar timezones.
[QUOTE=IAmAnooB;37050398]How so? It says in the Pool Strike desc that you can use it through spellstrike, or as a touch ranged spell. [editline]2nd August 2012[/editline] Do we got any Shadowrun campaigns going on? If so I would love to join one. I'm from the EU, but will probably being able to play with people in the US or similar timezones.[/QUOTE] You can use it in place of a spell for spell combat. You can't use it as well as shocking grasp in the same turn. Spell combat also doesn't allow you to cast a spell with your free hand as well as your sword- It simply allows you to make the touch attack of a spell with your weapon, thereby granting you another attack as though you had been dual wielding.
Yeah, but what about Spellstrike? I understood it so that I can cast a spell through my weapon and whack someone with it. It says in spellstrike that I can deliver a spell through a melee attack that I do. While spell combat is that I use a full round action to cast a spell and make a melee attack, like two weapon fightning. But it doesn't say that it's an action to use spellstrike, just that it's part of a melee attack.
[QUOTE=No Party Hats;37049938]i'll do it for you: if i wanted to play a card game i'd be playing fucking Magic not 4e tyvm WotC kill yourself.[/QUOTE] Hey, children's card games are serious business!
[QUOTE=IAmAnooB;37050609]Yeah, but what about Spellstrike? I understood it so that I can cast a spell through my weapon and whack someone with it. It says in spellstrike that I can deliver a spell through a melee attack that I do. While spell combat is that I use a full round action to cast a spell and make a melee attack, like two weapon fightning. But it doesn't say that it's an action to use spellstrike, just that it's part of a melee attack.[/QUOTE] So- Level 4 Magus uses spell combat with spellstrike. He makes two attacks at -2. Either of them can also be charged with a spell.
[QUOTE=DiscoInferno;37050624]Hey, children's card games are serious business![/QUOTE] i want to roll dice to pick my psionic lich warlord not pull him out of a pokeball ok
[QUOTE=Oliolio;37050760]So- Level 4 Magus uses spell combat with spellstrike. He makes two attacks at -2. Either of them can also be charged with a spell.[/QUOTE] Yes, that is how I understood it.
[QUOTE=IAmAnooB;37050784]Yes, that is how I understood it.[/QUOTE] He could not also then cast a spell with his free hand.
[QUOTE=Oliolio;37050860]He could not also then cast a spell with his free hand.[/QUOTE] Okey, now I misread. I meant that I understood it so that a magus can charge his melee attack with a spell or Pool Strike. But doing so isn't an action itself, it's part of the melee attack. So in that case it would be possible to use a full round action to cast a spell through his sword and with his free hand.
If anyone is interested: I'm pretty keen on seeing how I am as a GM so if anyone wants to observer the game my group is having this Saturday at 2PM EST (7PM GMT) then feel free to contact me on Steam or PM to spectate and talk to us about the game. I'm pretty open to criticism as long as you aren't a dick about it so see you there (whoever). Running DnD 3.5e with a six-man group.
btw make sure to take notes on everything i do because im the best
guys guys hear me out. what if we had like... a [i]tabletop gaming[/i] subforum devoted to shit like DnD, Magic, Pokemon, Warhammer, etc. that'd be great because not only would it give those audiences a nice area to chill in, it would also attract new members that are looking for DnD/Magic/Whatever groups because Facepunch is actually way up there in the Google Searches bullshit just imagine that. If I can get some guys to back me up I might ask about it to one of the big dogs in the forum.
Traditional Games?
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